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- ^Tutorial 20 - Applying the Card Words\
-
- You now have the knowledge to picture any playing card instantly, and to
- memorise sequences of playing cards quickly and efficiently. The exact way
- in which you apply these skills to playing card games will depend on which
- games you play. The systems you have learned are <flexible\ - you can adapt
- or expand them to help you improve your chances at any card game you choose.
-
- This tutorial aims to demonstrate a few ways in which the systems can be
- applied to various card games . Once you understand the basic idea, you can
- ^creatively\ apply the systems in your own way to your own favourite card
- game or games.
-
- Although the Link system when applied to memorising the complete sequence of
- a deck of cards is a truly impressive stunt, the Link idea is not actually
- the most useful when applied to games such as bridge, solo, gin rummy or
- canasta.
-
- In all these games, you need to know <which cards have been played\ so far
- during any hand - the order in which they were played is usually not so
- important. The easiest method of accomplishing this is to use the
- ^mutilation\ idea.#
-
- To memorise all the cards played, you simply picture the Card Word for each
- card as it is played, and ^mutilate\ that picture in some way. If the 3H is
- played, picture a |burning\ <home\. When the 5S is played, see a |ripped\
- <sail\ ; the 2H, picture a |headless\ <hen\; the 7D picture a |burning\
- <deck\, and so on. Simply mutilate the picture that represents the card in
- your mind, in some quick way.
-
- As you get more practice, this will become easier and easier to do. For one
- thing, you will get to know the Card Words better and better. Also, once you
- see a mutilation of any Card Word, you will use that same picture all the
- time.
-
- Try the idea now, with a deck of cards. Take out, say, ten cards, without
- looking at them, and put them to one side. Now, turn over the remaining 42
- cards one at a time, and as you look at each card, ^mutilate\ the Card Word
- for that card in your mind. The way in which you mutilate the picture is
- entirely up to you, but remember that whatever comes to mind first is the
- best picture to use.#
-
- When you have turned over the 42 cards, and created 42 ^mutilated\ Card Word
- pictures in your mind, you will easily remember which ten cards were taken
- out of the deck. You simply go over the 52 Card Words in your mind - any
- picture which has >not\ been mutilated will stand out like a sore thumb !
-
- Practice this stunt a few times on your own, then try it with a friend
- calling out the cards to you as he turns them over. This is a truly
- impressive stunt when done quickly. Incidentally, it does not matter how
- many cards are removed from the pack - in fact, the more cards removed the
- easier, because there are fewer to mutilate. For bridge players, thirteen
- cards is a good demonstration. Have someone deal four hands of thirteen
- cards, and call out three of the hands, a card at a time. You then tell him
- exactly what is in the fourth hand !
-
- To gain speed, you will need to work at making the Card Words second nature.
- The better you know them, the quicker you will be able to perform the
- missing card stunt. When you are running through the list of Card Words in
- your mind to determine which ones have been mutilated, is a good idea to
- always use the same order for the suits - say Clubs, Diamonds, Hearts,
- Spades. This will save you the time and possible confusion of going over the
- same list twice. #
-
- The ^mutilation\ system works well for any discard game. ^Bridge\ players in
- particular use the system to great effect. Some memorise only the trump
- cards which have been played, so they mutilate only the trump cards. More
- experienced players will often memorise >all\ the cards played, so they
- mutilate each one as it is played.
-
- In ^gin rummy\, it is important to know whether it is safe to play any
- particular card. So, as you play, mutilate each card discarded by yourself
- and your opponent. When you want to know if it is safe to discard a
- particular card, you just need to think of three or four Card Words. If you
- are thinking of discarding the 7D, think of the Card Words for the 6D and
- 8D. If they haven't been mutilated then your opponent may be waiting for the
- 7D to complete a diamond run. When your opponent takes a card, associate the
- Card Word to his face. If he takes the 2H, see a |hen\ sitting on his head.
- Later, you will remember all the cards your opponent has picked up !
-
- In ^Pontoon\ or ^Blackjack\, knowing what cards have been played is a great
- help in knowing when to double your bet, and when to stop, or twist.#
-
- Although ^poker\ is not a discard game, a memory of what has been played is
- certainly very useful. All good poker players have an idea of poker odds,
- and the odds do change according to cards played. So in a stud poker game it
- would be bad play to keep betting because you are waiting for an ace when
- you know that two aces have already been dealt to other players.
-
- The above ideas are just some of the ways in which you can apply the Card
- Words to various card games. The most important thing to remember is that
- applying the systems is a |creative\ activity. We have given you the basic
- systems - the way in which you apply them to the card games you play is now
- up to you. Good Luck !~