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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiRelationFXRomance.ams
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2004-03-05
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2KB
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162 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 1
name = phong7
power = 8
specular = 0 0 0 0.4215
srcBlend = 1
texture = guiIconRelationRomance
type = 8388637
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -6.52336e-014 1 -2.7161e-007
1 = -5.88298e-014 1 -2.7161e-007
2 = 0 1 -2.7161e-007
3 = -6.83074e-014 1 -9.05367e-008
4 = -2.25415e-014 1 -9.05368e-008
5 = 0 1 -9.05368e-008
6 = -1.0673e-013 1 -4.52683e-007
7 = -1.70769e-013 1 -4.52683e-007
8 = -1.06731e-013 1 -4.52683e-007
}
positionVertex
{
0 = 0.0790015 -2.14577e-008 -0.0790018
1 = 0 -2.14577e-008 -0.0790017
2 = -0.0790018 -2.14577e-008 -0.0790017
3 = 0.0790018 2.14577e-008 0.0790017
4 = 0 2.14577e-008 0.0790017
5 = -0.0790018 2.14577e-008 0.0790018
6 = 0.0790018 1.43051e-008 1.90735e-008
7 = 0 1.43051e-008 1.90735e-008
8 = -0.0790018 1.43051e-008 3.8147e-008
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 5 2 4
3 = 1 4 2
4 = 0 6 1
5 = 6 7 1
6 = 7 8 1
7 = 8 4 1
}
}
textureVertex
{
0
{
0 = 0 0.5
1 = 0.5 0.5
2 = 0.5 0
3 = 0 0
4 = 1 0.5
5 = 1 0
6 = 0 1
7 = 0.5 1
8 = 1 1
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 2 1 5
positionVertexNr = 6 7 3
smoothingGroup = 192
}
1
{
materialNr = 0
normalVertexNr = 1 4 5
positionVertexNr = 7 4 3
smoothingGroup = 160
}
2
{
materialNr = 0
normalVertexNr = 3 4 0
positionVertexNr = 5 4 8
smoothingGroup = 16
}
3
{
materialNr = 0
normalVertexNr = 1 0 4
positionVertexNr = 7 8 4
smoothingGroup = 56
}
4
{
materialNr = 0
normalVertexNr = 2 8 1
positionVertexNr = 6 0 7
smoothingGroup = 68
}
5
{
materialNr = 0
normalVertexNr = 8 7 1
positionVertexNr = 0 1 7
smoothingGroup = 6
}
6
{
materialNr = 0
normalVertexNr = 7 6 1
positionVertexNr = 1 2 7
smoothingGroup = 3
}
7
{
materialNr = 0
normalVertexNr = 6 0 1
positionVertexNr = 2 8 7
smoothingGroup = 9
}
}
}