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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiReleaseItem.ams
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2004-03-05
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2KB
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161 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiReleaseItem
type = 13
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
}
positionVertex
{
0 = 1.84192 -0.000752802 0.18
1 = 1.79797 -0.000752802 0.18
2 = 1.75402 -0.000752802 0.18
3 = 1.84192 -0.000752802 0.22
4 = 1.79797 -0.000752802 0.22
5 = 1.75402 -0.000752802 0.22
6 = 1.84192 -0.000752802 0.27
7 = 1.79797 -0.000752802 0.27
8 = 1.75402 -0.000752802 0.27
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 3 2 5
3 = 2 4 5
4 = 1 6 2
5 = 6 7 2
6 = 2 7 4
7 = 7 8 4
}
}
textureVertex
{
0
{
0 = 0 1
1 = 0 0.5
2 = 0.5 0.5
3 = 0.5 1
4 = 1 0.5
5 = 1 1
6 = 0 0
7 = 0.5 0
8 = 1 0
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 8 5 7
positionVertexNr = 0 3 1
smoothingGroup = 128
}
1
{
materialNr = 0
normalVertexNr = 5 4 7
positionVertexNr = 3 4 1
smoothingGroup = 224
}
2
{
materialNr = 0
normalVertexNr = 7 4 6
positionVertexNr = 1 4 2
smoothingGroup = 80
}
3
{
materialNr = 0
normalVertexNr = 4 3 6
positionVertexNr = 4 5 2
smoothingGroup = 24
}
4
{
materialNr = 0
normalVertexNr = 5 2 4
positionVertexNr = 3 6 4
smoothingGroup = 36
}
5
{
materialNr = 0
normalVertexNr = 2 1 4
positionVertexNr = 6 7 4
smoothingGroup = 6
}
6
{
materialNr = 0
normalVertexNr = 4 1 3
positionVertexNr = 4 7 5
smoothingGroup = 11
}
7
{
materialNr = 0
normalVertexNr = 1 0 3
positionVertexNr = 7 8 5
smoothingGroup = 1
}
}
}