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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallStraightQuarterLeft.ams
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Text File
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2004-03-05
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8KB
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481 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = footrestMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 0.5
dstBlend = 5
name = wallFadeOutMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 9
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 2
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = gapFillerMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = GapFiller_C2
type = 8388609
uOffset = 0
uRepeat = 2
vOffset = 0
vRepeat = 2
}
}
normalVertex
{
0 = 0 0 1
1 = 0 0 1
2 = 0 0 1
3 = 0 0 1
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -0.869428 -0.494059
7 = 0 -0.595817 -0.80312
8 = 0 -0.983954 -0.178425
9 = 0 0 1
10 = 0 -1 0
11 = 0 -0.382683 0.92388
12 = 0 -0.923879 0.382684
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -0.595817 -0.80312
17 = 0 -0.869428 -0.494059
18 = 0 -0.983954 -0.178425
19 = 0 -0.923879 0.382684
20 = 0 -0.382683 0.92388
21 = 0 0 1
22 = 0 -1 0
23 = 0 -1 0
24 = 0 -1 0
25 = 0 -0.371387 -0.928478
26 = 0 1.19209e-006 1
27 = 0 -1 0
28 = 0 1.19209e-006 1
29 = 0 -1 0
30 = 0 -0.371387 -0.928478
31 = 0 1.19209e-006 1
32 = 0 -1 0
33 = 0 1.19209e-006 1
}
positionVertex
{
0 = -0.25 0.25 3.55
1 = -0.25 0.05 3.55
2 = -0.25 0.05 3.5
3 = 0 0.25 3.55
4 = 0 0.05 3.55
5 = 0 0.05 3.5
6 = -0.25 0.15 0
7 = -0.25 0.17 0.08
8 = -0.25 0.16 0.08
9 = -0.25 0.15 0.07
10 = -0.25 0.17 3.35
11 = -0.25 0.14 3.43
12 = -0.25 0.1 3.48
13 = -0.25 0.17 2.2
14 = -0.25 0.17 0.85
15 = 0 0.15 0
16 = 0 0.15 0.07
17 = 0 0.16 0.08
18 = 0 0.17 0.08
19 = 0 0.17 3.35
20 = 0 0.1 3.48
21 = 0 0.14 3.43
22 = 0 0.17 2.2
23 = 0 0.17 0.85
24 = -0.25 0.25 0.08
25 = -0.25 0.17 0.08
26 = 0 0.25 0.08
27 = 0 0.17 0.08
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 8 9 11
5 = 9 10 11
6 = 9 12 10
7 = 12 13 10
8 = 14 15 17
9 = 15 16 17
10 = 18 19 14
11 = 19 15 14
12 = 20 13 21
13 = 13 12 21
14 = 22 19 23
15 = 19 18 23
16 = 24 25 27
17 = 25 26 27
18 = 25 28 26
19 = 28 29 26
20 = 30 24 31
21 = 24 27 31
22 = 32 33 35
23 = 33 34 35
}
1
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 8 9 11
5 = 9 10 11
6 = 9 12 10
7 = 12 13 10
8 = 14 15 17
9 = 15 16 17
10 = 18 19 21
11 = 19 20 21
12 = 22 13 23
13 = 13 12 23
14 = 24 19 25
15 = 19 18 25
16 = 26 27 29
17 = 27 28 29
18 = 27 30 28
19 = 30 31 28
20 = 16 26 17
21 = 26 29 17
22 = 32 33 35
23 = 33 34 35
}
}
textureVertex
{
0
{
0 = 0.286855 -4.07228
1 = 0.627803 -4.07228
2 = 0.627803 -4.35824
3 = 0.286855 -4.35824
4 = 0.124158 1
5 = 0.124159 0.5
6 = 0.0625 0.5
7 = 0.0625 1
8 = 0.130948 0.999202
9 = 0.143295 0.999202
10 = 0.143295 0.499745
11 = 0.130948 0.499745
12 = 0.157879 0.999202
13 = 0.157879 0.499745
14 = 0.286855 -2.27196
15 = 0.626988 -2.27196
16 = 0.626988 -4.00618
17 = 0.286855 -4.00618
18 = 0.286855 -0.177747
19 = 0.626988 -0.177747
20 = 0.248382 0.499745
21 = 0.248382 0.999202
22 = 0.626988 0.999202
23 = 0.286855 0.999202
24 = 0.0940172 0.5
25 = 0.053794 0.5
26 = 0.053794 1
27 = 0.0940172 1
28 = 0 0.5
29 = 0 1
30 = 0.125 0.5
31 = 0.125 1
32 = -0.498023 1.69722
33 = -0.498023 1.56413
34 = -0.996031 1.56413
35 = -0.996031 1.69722
}
1
{
0 = 0.5625 0.1875
1 = 0.75 0.1875
2 = 0.75 0.0625
3 = 0.5625 0.0625
4 = 0.5625 0.3125
5 = 0.75 0.3125
6 = 0.75 0.25
7 = 0.5625 0.25
8 = 0.0625 0.875
9 = 0.0625 0.881639
10 = 0.25 0.881639
11 = 0.25 0.875
12 = 0.0625 0.891028
13 = 0.25 0.891028
14 = 0.5625 0.9375
15 = 0.75 0.9375
16 = 0.75 0.45951
17 = 0.5625 0.45951
18 = 0.0625 0.5625
19 = 0.25 0.5625
20 = 0.25 0.0625
21 = 0.0625 0.0625
22 = 0.25 0.9375
23 = 0.0625 0.9375
24 = 0.25 0.8125
25 = 0.0625 0.8125
26 = 0.75 0.423997
27 = 0.75 0.397383
28 = 0.5625 0.397383
29 = 0.5625 0.423997
30 = 0.75 0.375
31 = 0.5625 0.375
32 = 0.5 0.96875
33 = 0.5 0.96875
34 = 0.5 0.96875
35 = 0.5 0.96875
}
}
triangle
{
0
{
materialNr = 1
normalVertexNr = 31 26 33
positionVertexNr = 1 4 0
smoothingGroup = 1
}
1
{
materialNr = 1
normalVertexNr = 26 28 33
positionVertexNr = 4 3 0
smoothingGroup = 1
}
2
{
materialNr = 1
normalVertexNr = 29 24 32
positionVertexNr = 2 5 1
smoothingGroup = 4
}
3
{
materialNr = 1
normalVertexNr = 24 27 32
positionVertexNr = 5 4 1
smoothingGroup = 4
}
4
{
materialNr = 0
normalVertexNr = 21 20 9
positionVertexNr = 7 8 18
smoothingGroup = 16
}
5
{
materialNr = 0
normalVertexNr = 20 11 9
positionVertexNr = 8 17 18
smoothingGroup = 24
}
6
{
materialNr = 0
normalVertexNr = 20 19 11
positionVertexNr = 8 9 17
smoothingGroup = 12
}
7
{
materialNr = 0
normalVertexNr = 19 12 11
positionVertexNr = 9 16 17
smoothingGroup = 6
}
8
{
materialNr = 1
normalVertexNr = 15 5 18
positionVertexNr = 13 22 10
smoothingGroup = 48
}
9
{
materialNr = 1
normalVertexNr = 5 8 18
positionVertexNr = 22 19 10
smoothingGroup = 34
}
10
{
materialNr = 1
normalVertexNr = 14 4 15
positionVertexNr = 14 23 13
smoothingGroup = 6
}
11
{
materialNr = 1
normalVertexNr = 4 5 15
positionVertexNr = 23 22 13
smoothingGroup = 20
}
12
{
materialNr = 0
normalVertexNr = 13 12 23
positionVertexNr = 15 16 6
smoothingGroup = 1
}
13
{
materialNr = 0
normalVertexNr = 12 19 23
positionVertexNr = 16 9 6
smoothingGroup = 3
}
14
{
materialNr = 1
normalVertexNr = 10 4 22
positionVertexNr = 18 23 7
smoothingGroup = 1
}
15
{
materialNr = 1
normalVertexNr = 4 14 22
positionVertexNr = 23 14 7
smoothingGroup = 3
}
16
{
materialNr = 1
normalVertexNr = 6 7 17
positionVertexNr = 21 20 11
smoothingGroup = 12
}
17
{
materialNr = 1
normalVertexNr = 7 16 17
positionVertexNr = 20 12 11
smoothingGroup = 6
}
18
{
materialNr = 1
normalVertexNr = 7 25 16
positionVertexNr = 20 5 12
smoothingGroup = 3
}
19
{
materialNr = 1
normalVertexNr = 25 30 16
positionVertexNr = 5 2 12
smoothingGroup = 1
}
20
{
materialNr = 1
normalVertexNr = 8 6 18
positionVertexNr = 19 21 10
smoothingGroup = 3
}
21
{
materialNr = 1
normalVertexNr = 6 17 18
positionVertexNr = 21 11 10
smoothingGroup = 9
}
22
{
materialNr = 2
normalVertexNr = 0 1 2
positionVertexNr = 27 26 25
smoothingGroup = 1
}
23
{
materialNr = 2
normalVertexNr = 1 3 2
positionVertexNr = 26 24 25
smoothingGroup = 1
}
}
}