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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallStraightQuarterRight.ams
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Text File
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2004-03-05
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8KB
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481 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = footrestMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 0.5
dstBlend = 5
name = wallFadeOutMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 9
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 2
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = gapFillerMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = GapFiller_C2
type = 8388609
uOffset = 0
uRepeat = 2
vOffset = 0
vRepeat = 2
}
}
normalVertex
{
0 = 0 0 1
1 = 0 0 1
2 = 0 0 1
3 = 0 0 1
4 = 0 -1 0
5 = 0 -0.382683 0.92388
6 = 0 -0.983954 -0.178425
7 = 0 -0.869428 -0.494059
8 = 0 -0.595817 -0.80312
9 = 0 -1 0
10 = 0 0 1
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -0.923879 0.382684
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -0.595817 -0.80312
17 = 0 -0.869428 -0.494059
18 = 0 -0.983954 -0.178425
19 = 0 -0.923879 0.382684
20 = 0 -0.382683 0.92388
21 = 0 -1 0
22 = 0 0 1
23 = 0 -1 0
24 = 0 -1 0
25 = 0 -0.371387 -0.928478
26 = 4.09654e-007 6.80025e-007 1
27 = 0 -1 0
28 = 0 1.19209e-006 1
29 = 0 -1 0
30 = 0 -0.371387 -0.928478
31 = 9.53674e-007 0 1
32 = 0 -1 0
33 = 5.4402e-007 5.12068e-007 1
}
positionVertex
{
0 = 0.25 0.25 3.55
1 = 0.25 0.05 3.55
2 = 0.25 0.05 3.5
3 = 0 0.25 3.55
4 = 0 0.05 3.55
5 = 0 0.05 3.5
6 = 0.25 0.15 0
7 = 0.25 0.17 0.08
8 = 0.25 0.16 0.08
9 = 0.25 0.15 0.07
10 = 0.25 0.17 3.35
11 = 0.25 0.14 3.43
12 = 0.25 0.1 3.48
13 = 0.25 0.17 2.2
14 = 0.25 0.17 0.85
15 = 0 0.15 0.07
16 = 0 0.15 0
17 = 0 0.17 0.85
18 = 0 0.17 0.08
19 = 0 0.1 3.48
20 = 0 0.14 3.43
21 = 0 0.17 3.35
22 = 0 0.16 0.08
23 = 0 0.17 2.2
24 = 0.25 0.25 0.08
25 = 0.25 0.17 0.08
26 = 0 0.25 0.08
27 = 0 0.17 0.08
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 8 9 11
5 = 9 10 11
6 = 12 13 15
7 = 13 14 15
8 = 16 17 19
9 = 17 18 19
10 = 16 20 17
11 = 20 21 17
12 = 19 18 23
13 = 18 22 23
14 = 24 25 27
15 = 25 26 27
16 = 25 10 26
17 = 10 9 26
18 = 28 29 31
19 = 29 30 31
20 = 29 14 30
21 = 14 13 30
22 = 32 33 35
23 = 33 34 35
}
1
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 8 9 11
5 = 9 10 11
6 = 12 13 15
7 = 13 14 15
8 = 16 17 19
9 = 17 18 19
10 = 16 20 17
11 = 20 21 17
12 = 19 18 23
13 = 18 22 23
14 = 24 25 27
15 = 25 26 27
16 = 25 10 26
17 = 10 9 26
18 = 22 28 23
19 = 28 29 23
20 = 30 14 31
21 = 14 13 31
22 = 32 33 35
23 = 33 34 35
}
}
textureVertex
{
0
{
0 = 0.627803 -4.35824
1 = 0.627803 -4.07228
2 = 0.96875 -4.07228
3 = 0.96875 -4.35824
4 = 0.0625 0.5
5 = 0.124159 0.5
6 = 0.124159 0
7 = 0.0625 0
8 = 0.248382 0.000286698
9 = 0.15788 0.000286698
10 = 0.157879 0.499745
11 = 0.248382 0.499745
12 = 0.967121 0.999202
13 = 0.967121 -0.177747
14 = 0.626988 -0.177747
15 = 0.626988 0.999202
16 = 0.053794 0
17 = 0.053794 0.5
18 = 0.0940172 0.5
19 = 0.0940172 0
20 = 0 0
21 = 0 0.5
22 = 0.125 0.5
23 = 0.125 0
24 = 0.130948 0.499745
25 = 0.143295 0.499745
26 = 0.143295 0.000286698
27 = 0.130948 0.000286698
28 = 0.626988 -4.00618
29 = 0.626988 -2.27196
30 = 0.967121 -2.27196
31 = 0.967121 -4.00618
32 = -1.54626e-005 1.69722
33 = -1.54626e-005 1.56413
34 = -0.498023 1.56413
35 = -0.498023 1.69722
}
1
{
0 = 0.75 0.0625
1 = 0.75 0.1875
2 = 0.9375 0.1875
3 = 0.9375 0.0625
4 = 0.75 0.25
5 = 0.75 0.3125
6 = 0.9375 0.3125
7 = 0.9375 0.25
8 = 0.4375 0.9375
9 = 0.4375 0.891028
10 = 0.25 0.891028
11 = 0.25 0.9375
12 = 0.4375 0.8125
13 = 0.4375 0.5625
14 = 0.25 0.5625
15 = 0.25 0.8125
16 = 0.9375 0.397383
17 = 0.75 0.397383
18 = 0.75 0.423997
19 = 0.9375 0.423997
20 = 0.9375 0.375
21 = 0.75 0.375
22 = 0.75 0.45951
23 = 0.9375 0.45951
24 = 0.25 0.875
25 = 0.25 0.881639
26 = 0.4375 0.881639
27 = 0.4375 0.875
28 = 0.75 0.9375
29 = 0.9375 0.9375
30 = 0.25 0.0625
31 = 0.4375 0.0625
32 = 0.5 0.96875
33 = 0.5 0.96875
34 = 0.5 0.96875
35 = 0.5 0.96875
}
}
triangle
{
0
{
materialNr = 1
normalVertexNr = 28 26 33
positionVertexNr = 3 4 0
smoothingGroup = 1
}
1
{
materialNr = 1
normalVertexNr = 26 31 33
positionVertexNr = 4 1 0
smoothingGroup = 1
}
2
{
materialNr = 1
normalVertexNr = 27 24 32
positionVertexNr = 4 5 1
smoothingGroup = 4
}
3
{
materialNr = 1
normalVertexNr = 24 29 32
positionVertexNr = 5 2 1
smoothingGroup = 4
}
4
{
materialNr = 0
normalVertexNr = 23 19 12
positionVertexNr = 6 9 16
smoothingGroup = 4
}
5
{
materialNr = 0
normalVertexNr = 19 13 12
positionVertexNr = 9 15 16
smoothingGroup = 12
}
6
{
materialNr = 1
normalVertexNr = 21 14 9
positionVertexNr = 7 14 18
smoothingGroup = 16
}
7
{
materialNr = 1
normalVertexNr = 14 11 9
positionVertexNr = 14 17 18
smoothingGroup = 24
}
8
{
materialNr = 1
normalVertexNr = 16 8 17
positionVertexNr = 12 19 11
smoothingGroup = 6
}
9
{
materialNr = 1
normalVertexNr = 8 7 17
positionVertexNr = 19 20 11
smoothingGroup = 20
}
10
{
materialNr = 1
normalVertexNr = 16 30 8
positionVertexNr = 12 2 19
smoothingGroup = 3
}
11
{
materialNr = 1
normalVertexNr = 30 25 8
positionVertexNr = 2 5 19
smoothingGroup = 1
}
12
{
materialNr = 1
normalVertexNr = 17 7 18
positionVertexNr = 11 20 10
smoothingGroup = 17
}
13
{
materialNr = 1
normalVertexNr = 7 6 18
positionVertexNr = 20 21 10
smoothingGroup = 9
}
14
{
materialNr = 0
normalVertexNr = 10 5 22
positionVertexNr = 18 22 7
smoothingGroup = 4
}
15
{
materialNr = 0
normalVertexNr = 5 20 22
positionVertexNr = 22 8 7
smoothingGroup = 6
}
16
{
materialNr = 0
normalVertexNr = 5 13 20
positionVertexNr = 22 15 8
smoothingGroup = 3
}
17
{
materialNr = 0
normalVertexNr = 13 19 20
positionVertexNr = 15 9 8
smoothingGroup = 9
}
18
{
materialNr = 1
normalVertexNr = 6 4 18
positionVertexNr = 21 23 10
smoothingGroup = 12
}
19
{
materialNr = 1
normalVertexNr = 4 15 18
positionVertexNr = 23 13 10
smoothingGroup = 6
}
20
{
materialNr = 1
normalVertexNr = 4 11 15
positionVertexNr = 23 17 13
smoothingGroup = 3
}
21
{
materialNr = 1
normalVertexNr = 11 14 15
positionVertexNr = 17 14 13
smoothingGroup = 9
}
22
{
materialNr = 2
normalVertexNr = 2 3 0
positionVertexNr = 25 24 27
smoothingGroup = 1
}
23
{
materialNr = 2
normalVertexNr = 3 1 0
positionVertexNr = 24 26 27
smoothingGroup = 1
}
}
}