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1993-03-21
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COMBAT ZONE
Version 1.0
(C) Copyright 1993
Rockland Software Productions
Description:
Combat Zone is a fast paced, easy to play arcade wargame. It features
photo quality 256 color SVGA bitmapped graphics, animation, digital sound
effects, FM soundtracks, and mouse control. Many types of terrain and units
make for hours of challenging play.
System requirements:
* 286 or better
* at least 2 meg of RAM (640K conventional + 1 meg XMS)
* Sound blaster compatable sound card (Digital sound effects require SB Pro)
* VESA compatable SVGA graphics card w/ 1 meg video ram
* Monitor capable of 1024x768 256 colors
* Microsoft compatable mouse
* 4 meg hard disk space
Installation:
1. Create a directory for Combat Zone.
2. Copy your Combat Zone archive to your Combat Zone directory.
3. Change to your Combat Zone directory.
4. Unpack your Combat Zone archive.
5. All Combat Zone files are now in your Combat Zone directory.
6. Enter SETUP at the dos prompt to run the setup program.
7. Select the desired sound effects. SETUP will create a new CZ.BAT file
to use the selected sound effects. Combat Zone is now ready to run.
Files:
CZ.ZIP or CZR.EXE - Combat Zone archive.
CZ_.EXE - Combat Zone program.
CZ.BAT - Batch file to run Combat Zone.
CZ.DOC - Combat Zone documentation.
SETUP.EXE - Setup program
RTM.EXE - Protected mode runtime manager.
DPMI16BI.OVL - DPMI server.
DOVESA.EXE - VESA detection program.
SBSIM.COM - Digital sound TSR.
SBSIM.CFG - TSR configuration file.
CTVDSK.DRV - Digital sound driver.
VOICE.EXE - Digital sound program.
*.CHR - Fonts.
*.BGI - Video drivers.
*.GRF - Bitmaps.
*.PAL - Bitmap palettes.
*.VOC - Digital sound tracks.
SUPPORT.DOC - Support information.
CATALOG.DOC - Rockland Software Productions Catalog.
Running:
1. Make sure your VESA bios extensions TSR is loaded (see "About VESA"
at the end of this file for more information.).
2. Change to your Combat Zone directory.
3. Enter "cz" at the dos prompt. To start Combat Zone with sound off,
enter "cz s" (s for silent) at the dos prompt.
4. The titlescreen will appear. Press a key or mouse button to continue.
5. Select old or new game. If you select old, you get to select from
saved games.
6. The skill level menu will appear. Select one of 4 skill levels, from
beginner to expert.
7. The newspaper screen will appear. Press a key or mouse button to
continue.
8. The titlescreen will apear, and your difficulty level will be shown.
9. The map will appear, along with your forces and the enemy's forces.
10. Your forces begin on the left side of the map.
11. Move your units to attack the enemy.
12. The game continues until one side's forces are eliminated.
13. If you win, play begins again at the next level. Once 5 levels are
completed, play begins at the next stage, level 1.
14. If you lose or quit, you will be given the option to play again.
15. If you play again, play begins on level 1 of the last stage attained.
16. When you quit you will be given an option to save the game.
17. When you quit to DOS, the top ten list will be shown. If you reach a
higher stage and level than the last player in the top 10 list, you
will be asked to enter your name for the top 10 list.
Moving units:
1. Click and drag over the area containing the unit(s) to move.
2. Click where you want them to move.
3. If you select more than 1 square, you'll get a menu allowing you to
select what type of unit to move.
4. If you select only one square with a unit in it, just that unit will move
where you click, and no menu will appear.
5. At all times, clicking the right button cancels.
The main menu in the game:
1. The main menu is accessed by pressing the right mouse button.
2. Some options allow you to move all units by type. Select a type of unit
to move, then select (with the left mouse button) where to move the
units. You may cancel by pressing the right mouse button.
3. The controls option allows you to turn on and off: sound, animation, and
air attack sequences, and set your and their colors.
4. There are also options to show the map, redraw the screen, show map and
unit information, and quit the game. The cancel option makes the menu
disappear.
5. The "Issue orders" option pauses the game while still allowing you to
move units. When issuing orders, the right mouse button calls up a
smaller version of the main menu. It has options for moving units, etc.
It also has a "Done issuing orders" option that starts the game again.
6. The "Call up X reserves" option calls up your reserve troops as instant
reenforcements.
Combat:
1. All units attack the closest enemy unit.
Air units:
1. An airfield is a city or fort square.
2. Air unit movement depends on where the unit starts and its target:
Unit starts: Target: Movement:
---------------------------------------------------------------------
in airfield empty airfield unit moves if distance
to target is <= unit's
movement rate
in airfield all except empty airfield unit moves up to 1/2
movement rate toward
target, attacks, and
returns to starting
airfield
not in airfield empty airfield unit moves if distance
to target is <= unit's
movement rate
not in airfield all except empty airfield unit does not move
Air combat:
1. Air unit combat begins with an air unit travelleing towards its target.
2. Once the air unit reaches it target (or the limit of its movement), enemy
flak units in range get to attack the air unit.
3. The air unit then attacks the closest target.
4. The air unit then flys back where it came from.
Unit types:
Infantry - useful in swamp and mountains where tanks can't go. Useful
against flak. Most useful in drawing enemy fire.
Armor - useful against tough targets like tanks, ships, cities, and forts.
Plane - useful for short range air attacks against all but the strongest
targets.
Ship - useful in sea and rivers against all target types.
Bomber - useful for long range air attacks against all target types.
Flak - useful against enemy planes and bombers.
Artillry - useful against tough targets
Engineers - useful against tough targets where vehicles can't go.
Flamethrower tanks - useful against tough targets.
Map symbols:
map symbol terrain type
----------------------------------------------------------------
green clear
green w/ trees woods
green w/ green hill hills
brown w/ grey hill mountains
grey w/ black hill impassable mountains
fortification fort
lt green w/ trees jungle
yellow dunes desert
blue channels river
blue waves sea
blue w/ plants swamp
city skyline city
Terrain effects on movement:
Land units: woods, desert - slows movement some
hills - slows movement
mountains, swamp - slows movement greatly. Tanks may
not enter.
impassable mountains,
sea - no land units may enter.
jungle, river - slows movement greatly.
Sea units: Sea units may only enter sea and river squares.
Air units: Air units are unaffected by terrain.
Terrain effects on combat:
Land and Air units:
woods, hills - improves defense some.
fort - improves defense very greatly.
jungle - improves defense.
mountains, river,
swamp, city - improves defense greatly.
desert - weakens defense some.
Terrain has no effect on flak attacks against air units.
Sea units: Sea units defense is unaffected by terrain.
Reenforcements:
1. Reenforcements start at friendly cities and forts.
2. A city or fort is friendly to whichever side has units closest to
it at the moment. If opposing forces are the same distance from the
city or fort, it is friendly to neither side.
3. Reenforcements that can not be placed in a friendly city or fort are
lost.
4. Reserves that can not be placed in a friendly city or fort are not
called up.
Differences between the registered and unregistered versions:
1. The following features are only available in the registered version of
Combat Zone:
* Over 3 times as many graphics
* Over 4 times as many type of units including air, ship, bomber, flak,
artillary, flamethrowers, and engineers
* 3 times as many sound effects (digital or FM) used in the game
* Loading of saved games
* Calling up of reserves
* Reenforcements
* 10 stages of 5 levels each for a total of 50 levels
Support, Ordering information, and Catalog:
1. Support is available via phone and mail. Email support is available
on all national networks. See the file SUPPORT.DOC for more information.
2. Ordering information is at the end of the game.
3. See the CATALOG.DOC file for descriptions of all of Rockland Software
Productions products.
About VESA:
1. VESA is a new graphics standard that makes many different SVGA cards
compatable with each other.
2. The cards are made compatable by the VESA bios extensions that are
built in to the card, or loaded into memory via a TSR program.
3. This allows software written for just one kind of video (VESA) to run
on many different SVGA cards.
4. A program that uses VESA requires the VESA bios extensions in order to
run.
5. Most cards load their VESA bios extensions via a TSR program.
6. Most card manufacturers include a VESA TSR program with their cards.
7. If you do not have the VESA bios extensions for your card, here's how
to get a copy:
* Call your card manufacturer's BBS and download the file.
* Call one of the national networks such as Compuserv, GEnie, Delphi,
America on line, PC Link, or Promenade. Each has a VESA area on it.
Download the VESA file for your card.
* Call Rockland Software Productions (voice) at 703-378-5120 11am-3am
eastern. We will download the file from a national net, and then
download it to you.
*******************************************************************************
CDV - Software * Ettlingerstr. 5 * 7500 Karlsruhe 1
Tel 0721-22294 * Fax 0721-21314 * Btx *CDV#