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1994-09-08
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==============================================================================
ASE Scorer Copyright (c) 1989, 1993, 1994
Application Software Engineering Pty. Ltd.
Welcome to ASE Scorer Version 7 for scoring pairs and teams BRIDGE events
using the IBM PC or clone running DOS, DOS Extended or OS/2 operating systems.
NOTE: This is SHAREWARE software. It is NOT FREE software and is licensed
for use and evaluation for up to 30 days. In Australia this version is for
evaluation only and does not support any of the Australian Bridge Federation
masterpoint rules. The commercial Australian version is available from A.B.F
Marketing and the Grand Slam clubs.
See readme.1st for order details and registration procedures.
==============================================================================
QUICK DESCRIPTION and SALES pitch
The BEST Contract Bridge pairs and teams scoring system
available today!
This version is a result of developments of the previous 6
versions of the ASE Scorer over the past 14 years. It is the
result of the needs of the most demanding organisers, club
managers and tournament directors around the world. It is
currently used in at least 10 countries around the world.
Tournament Directors and club organizers:
Now that you have an IBM PC or compatible in the club why don't
you use the best scoring and club management system available
anywhere?
Product highlights:
ASE Scorer 7.000 is a truly superior computer scoring system.
ASE Scorer 7.000 is most likely the fastest, most powerful,
sophisticated and easy to use scoring system available on any
computer.
ASE Scorer 7.000 will revolutionize the way you run your club
and organize your tournaments. The Tournament Director who uses
ASE Scorer 7.000 can spend more time attending to the players
needs. All the scoring, masterpointing, movement management and
scoring problems are handled simply. The club organizers have
complete control of their membership records.
ASE Scorer 7.000 is an exceptionally complete product. It
includes the best features of existing scorers plus nearly all
features requested by users of earlier versions of the ASE
Scorer.
ASE Scorer 7.000 satisfies and generally exceeds all the
requirements outlined in the document: "FUNCTIONAL
SPECIFICATIONS, COMPUTER SCORING PROGRAM, AMERICAN CONTRACT
BRIDGE LEAGUE" written by Charles MacCracken of the A.C.B.L.
ASE Scorer 7.000 was designed by an experienced, professional
tournament director, and author of a book on tournament
directing. It is produced by a Computer Software Company with
exceptional credentials and commitment to supporting their
products.
ASE Scorer 7.000 is designed to be used by the novice Director
as well as satisfying the needs of the most demanding,
professional and experienced Directors.
Product Description
ASE Scorer 7.000 is a collection of programs that are
controlled automatically from the menu selection screens
presented to the user. It gives the user the ability to define
and modify movements used in all events they are likely to
conduct. The system handles the simplest of situations such as
the one night session with one section, up to the most complex
events involving numbers of sessions and numbers of sections in
each session.
Ease of use is paramount, but at the same time offering
extensive variations all controlled by parameters. All
parameters may be changed as the user requires.
Various event types may be conducted including Pairs, Swiss
pairs, Teams and Swiss Teams.
The scores achieved by the players are entered in a format that
is required by the organisers of the event. Scores may be
entered in a shorthand form such as +620 or in a longhand form
such as 4 SPADES by WEST 10 tricks. All unusual situations the
Tournament Director might encounter are handled automatically
and simply. For example switched pairs or fouled boards are
each handled with one keystroke. The W.B.F. formula for fouled
and adjusted scores is used.
The processing of the scores is done automatically by selecting
the appropriate option. Only the sections that have been
changed are scored. It produces a meaningful result irrespective
of the number of scores available.
The system handles multiple sessions, producing reports
including carried forward score, total scores and the players
names. Handicaps may be applied to all results.
Player details are maintained easily. The details recorded
include name, address, 'phone number, membership number, member
type, masterpoint rank, date last time in the club, and
membership paid-to date. Various reports are available.
Hardware Reqirements
ASE Scorer 7.000 is intended for operation on the IBM PC, PC
XT, 3270 PC or PC AT and true compatibles. As a practical
matter, nearly all of the PC workalikes are perfectly
compatible with ASE Scorer 7.000. Both color and monochrome
displays are supported.
BIOS compatible machines utilizing MS-DOS are supported using
BIOS calls to supply display management instead of the default
memory-mapped video. ASE Scorer 7.000 supports both true
compatibles and BIOS compatible machines.
Version 7 runs under MS-Dos 2.1 or greater (or equivalent PC-Dos or DR-Dos)
It will run under Windows as a text display (not GUI). Mouse is not supported.
A hard disk is desirable, though a floppy based system is possible. The
system occupies a little over 1.5 Megabyte of disk space. Data files will
occupy further space. 520Kbytes of free memory are required when running
the ASE Scorer under native DOS.
If you find you cannot trim your memory overheads, and ASE Scorer will not
fit in memory, then less memory is used with special smaller run time
options, but at the loss of the help system.
There are special run time options to operate in Extended memory or OS/2.
In these cases memory limits are no longer applicable.
Movement definition
ASE Scorer 7.000 supports all movements. Any section being
scored is defined simply and all pair numbers, board numbers,
and table numbers are generated automatically. All variations
from the normal are applied easily.
Therefore all key board entry of the players scores are limited
to the minimum. No pair numbers or board numbers are ever
entered.
An event may have many sessions and each session may have many
sections. The sections may be scored independently or combined,
scoring "across the field". The results of all sessions may be
combined to produce a winner of the event. Total scores or
adjusted scores may be carried forward from one event to the
next. The player pairings and names are automatically passed
from event to event.
The simplest event is a single section played in one sitting.
Even so, ASE Scorer 7.000 handles the most complex situation
you are ever likely to encounter. The only limit to the number
of tables is the available memory on your computer. The
shareware version is limited to 400 pairs or teams.
Entering players' scores
The screen displays all the scores of the current board or
round. You may switch between the current board and the current
round by pressing one key. Scores may be entered in a
"shorthand" method or a "longhand" method.
The shorthand method involves entering the score less the last
zero followed by a + or - key. For example to enter North-South
plus 620, simple enter 62+. To enter East-West plus 450, simply
enter 45-. ASE Scorer 7.000 checks the score entered is valid
for the vulnerability of the board. It also warns you when the
score entered is unusual.
The longhand method allows you to enter the complete result,
with ASE Scorer 7.000 supplying actual score. For example to
enter 4 Spades by North making 10 tricks, simply enter 4SN10
followed by the <return> key. ASE Scorer 7.000 automatically
supplies the +620 or +420 depending on the vulnerability of the
board.
In either method you may use optional score verification. In
the shorthand method you enter the total of all scores at the
end of each board or round and ASE Scorer 7.000 verifies the
total matches the scores entered. In the longhand method you
enter the score in addition to the contract and tricks made.
ASE Scorer 7.000 checks the score to be valid.
On boards where the scores are the same, the score may be
repeated by pressing <Enter>. In addition a score may be saved
for repeating at later tables.
All the Tournament Director's awards may be entered with ease.
Each such score is selected with FUNCTION keys. The simplest
case is the passed-in score which is selected by pressing F10.
The other special scores are:
(1) Average score.
(2) Award specific perecentages to both
North-South and East-West pairs.
(3) Award specific matchpoints (or in the
case of Butler scoring, IMPs) to both
North-South and East-West pairs.
(4) Force in a score that is otherwise
invalid on the board.
(5) Award two scores to the one result.
One score is entered for the North-South
pair and one for the East-West pair.
Average, Average plus or Average minus
may be awarded to either pair.
Any unplanned problems are handled simply:
(1) The North-South and East-West pairs may be switched on any
entry, by a single keystroke. (Pairs do sit the wrong way
occasionally).
(2) The number of any board may be changed. This automatically
changes the vulnerability on the board. (The boards do get mis-
placed occasionally).
(3) Any pair may be changed to any other pair playing in the
same session. (Pairs do sit at the wrong table occasionally).
(4) Any number of scores on a board may be fouled. You indicate
the entry is fouled by pressing one key. The A.C.B.L. (W.B.F)
formula for fouled boards is applied during scoring.
(5) Where a movement is changed after some scores have been
entered, you may save those scores away to load back into the
new movement.
Calculating the results
The final results may be calculated with various methods. The
most common is matchpointed pairs (with options to use single,
double or signed matchpoints). There is Butler IMP scoring
comparing the pairs' scores with the middle score or the
average score or the average of the leading pairs. Then there
is the Epson percentage scores used in many large competitions.
The unusual Percentage IMPs scores are used where the pairs %
score has 50 subtracted to produce a percentage IMP score,
which is usually converted to Victory Points. Finally the old
total point scoring is available.
Note the "Percentage IMP" scoring method is not commonly known. First
matchpointed percentage scores for all pairsare produced; then the %
scores of the pairs have 50 subtracted to produce the percentage IMP
score. This is usually used in conjunction with accumulating
Victory Points to produce a VP result from matchpointed pairs
scoring. See Australian Bridge, February 1994, page 56 where a letter
from Richard Grenside explains the usage.
Note on "Leaders Butler" scoring. This is only viable in Swiss pairs.
It only uses the leading tables in determining the Average datum
score. The number of tables is entered as an option on panel 4204.
When you are conducting a barometer movement you may elect to
score after each round, rather than all the boards. The reports
show the carried forward scores, the last round scores and the
totals.
You may elect to score a session at any stage. For example you
may have entered 40 to 60% of the results for all boards (say
you enter the available results during rounds 6, 7 and 8 of a
13 round event). When you request ASE Scorer 7.000 to score a
session it calculates a meaningful result. All boards are
factored to a common number of results and all pairs are
factored to results from a common number of boards. At the end
of the session you would enter the remainder of the results and
produce the final scores.
You may score the event without any reports, or you may select
one or more of the available reports:
(1) Board report. This report shows the match point or IMP
scores awarded to each result on all boards. This report is
produced in one of three formats depending on the detail you
require. (a) Frequency report, (b) Shorthand report or (c)
Longhand report. In addition this report may be limited to
specific board sets.
(2) Pairs report. This report is intended to be given to the
players. A separate report is produced for each pair showing
their results at each table, their opponents and their match
point scores.
(3) Provisional report. This is a brief report showing all the
scores of the pairs in the current session. This should be
produced at least once in each session as it shows the
breakdown of each result with special awards and adjustments
shown separately. It highlights missing scores.
(4) Session report. This is a summary of the scores achieved by
all the pairs in the current session, showing percentages,
masterpoints, the players' names and optional handicap results.
It may be in pair number order or in the order of the results,
first to last.
(5) Event report. This report is only produced when you have a
multi-session event. It shows the brought forward score, the
previous sessions, last session and total scores as well as
names and masterpoints. It may be in pair (team) number order
or in the order of the results, first to last.
You may score a session "across the field" where there are many
sections, or you may score each section separately.
Masterpoints may be produced automatically or you may enter
them manually.
Carried forward scores may be passed from one event to another.
The pairings of players may be transferred from one event to
another. Regular pairs in weekly sessions are easily moved from
last week session without the need to re-enter their names or
player numbers. Pairs that miss a week of play may be left on
the event so they are there next week.
There are one or two winners in each session or event (either
North-South and East-West fields or one field). In addition you
may introduce CATEGORIES into each session or event. For
example an event may have "men", "women" and "mixed" pairs.
Reports may be produced for each of these categories.
All results are optionally available on file. ASE Scorer
7.000 produces files that are compatible with most word
processing and text editor programs. Results may be view on the
screen or printed on paper.
Other reports are available to assist the Tournament Director
and players:
(1) Guide cards. Pair guide cards may be produced for any
movement. These may be handed to the players so they may
proceed through the session without difficulty.
(2) Seating report. This lists all the pairs in the event and
the tables they are to start at for each session.
When selecting players for inclusion in reports on sessions or
events you may enter their player number, or their surname where
player numbers are not used or it is not known. The surname search
is of the "incremental" type, where you can see the names of the
players starting with the letter so far typed. Other methods are:
(1) Search the list of players with a specified short name and
select the required person from the list. The short name
consists of the players first initial and the first four
letters of their surname.
(2) Where the player is not on file, add the full details of
the player.
Club Membership management
All club members and casual players' records are easily looked
after with ASE Scorer 7.000. The regular members of your club
are kept on file in a complete format with many details.
The details contains the following information:
(1) Player number. This may be a locally assigned number or it
may be the player's A.C.B.L. or A.B.F. number. The numbers with
check digits are validated when they are entered.
(2) Player's surname, title and initials.
(3) Player's short city and state. This is shown on results so
that players with similar names are identifiable.
(4) Player's home address. This includes the postal code (ZIP
code).
(5) Player's telephone number.
(6) The player's masterpoint rank. Reports may be limited to
players with a particular rank.
(7) Club membership number. This is the number assigned to a
player by the club.
(8) Membership type. This allows a club to allocate a
membership type to each player. For example a player might be
a "life member".
(9) Membership expiry date. This is used by ASE Scorer 7.000 to
determine whether a player is currently a member or not. As
fees are paid this date is modified (with one key stroke).
(10) Last attendance date. Whenever a player plays in an event,
the date of that event is placed in this item. This allows the
club to monitor the tardy players.
(11) Locally assigned "parameters" are also available. These
can be of your own choice but an example is ca# and lax# which
are printed on the results as "John Smith lax ca".
There are various reports available about the players at the
club. The contents of the report may be changed at your wim.
All these reports may be reduced to players satisfying various
selection criteria. Thes may be changed as needed. For example:
(1) report only current members
(2) report only members of a particular type.
(3) report only on players of a particular masterpoint rank.
plus many other combinations and other selection criteria.
Mailing labels may be printed for selected members and a print-
merge file produced for your word processing package.
Other facilities
ASE Scorer 7.000 has many other features that are expected in
software of its quality. Some of these are:
- A fully comprehensive help facility. At any time on any
screen the user may request help. By pressing one key (F1) a
window appears offering various options including Contents,
Index or keywords. Information may be obtained on the current
panel.
- The ability to change the colors shown on color monitors. The
colors chosen by the designers may have looked good on their
monitor, but your monitor may not look as good as it should.
Any color combinations you are not happy with simply change.
This facility is also useful on monochrome monitors: changes
made also effect monochrome screens.
- A library of Howell movements. Each Tournament Director is
able to keep their own selection of Howell movements on file so
that they may be used at any time. Their own "special"
movements are also kept in a separate library for use at any
time. A complete set of Victory Point scales may be maintained
in the VP scale library.
==============================================================================
The author:
Ian McKinnon
P.O. Box 259
OURIMBAH NSW 2258
AUSTRALIA
E-mail: imckinno@ozemail.com.au
By the same author:
Bridge Directing Complete (1979)
==============================================================================
Impatient users see "STARTING AND STOPPING" below for a summary of introductory
procedures.
DETAILED DESCRIPTION of ASE Scorer Version 7.0
The ASE Club scorer is a collection of programs that are
controlled automatically from the menu selection screens
presented to the user. It gives the user the ability to define
and modify movements used in all events they are
likely to conduct.
Ease of use is paramount, with extensive variations in
functions, all controlled by parameters. All parameters may be
changed as the user requires. All selections are made by
pressing the enter key with cursor positioned on the option
required.
The scores achieved by the players are entered in a simple way.
All unusual situations the Tournament Director might encounter
are handled automatically and simply. For example switched
pairs or fouled boards are each handled with one keystroke.
The processing of the scores is done automatically by selecting
the appropriate options on the scoring screen. Only the
sections that have been changed are scored.
TERMINOLOGY - SCREEN DISPLAY
Let us define a few terms so we can better explain the ASE
Scorer and how it is used. The first set of terms are those
used in discussing and referring to the screen image that you
see.
Panel
A panel is the image shown on the computer screen, and is
referenced by a unique number for each individual image (this
number is shown on the top right hand corner of the screen). We
will sometimes use the term screen and panel interchangeably.
A panel has several parts such as static data, fields, a menu
line etc. These are further defined below:-
Static Data
Static data is the part of the panel that is not changed by you
the user. Typically the static data consists of titles, text
lines and boxes used to deliniate certain areas of the image.
Fields
Fields or data fields are the places where the user can enter
information.
Menu line
The ASE Scorer reserves line 25 of your screen for a menu. The
menu generally lists the functions available on any given
panel. There are additional menus available by pressing the
ALT key. When pressing this key a different menu will appear
and thus you can then (together with the ALT key) press the
function key that you require.
Validation
If the data entered in the field you are currently working on
is invalid, the ASE Scorer will prompt you for correct entry.
Valid options available to you will be presented at this point
in time.
Library
The ASE Scorer uses a library called the tournament library
file. A new tournament library file is defined each time you
install a new system.
This file contains all the defaults and naming information such
as paths to files each user of the library requires. It also
contains a list of events that you define and use on the
system. Complete support for this library is provided by the
ASE Scorer.
You can add events to the library, select events from the list
and delete events.
TERMINOLOGY - BRIDGE
The following terms are more specific to bridge and organising
bridge tournaments. Generally speaking most tournament
directors and organisers would be familiar with these terms.
They are terms you would expect to find in most tournament
director reference manuals. These six fields are frequently
shown across the top of each screen.
Event
In any single tournament there are a number of events and
generally speaking the tournament library contains a list of
all events conducted. An event generally produces a winning
pair. An event may be completed in one session or over several
sessions.
Session
A session of bridge may be considered one sitting of play. At
the end of the session the scoring takes place. Normally the
length of a session is around 25 to 32 boards. A session is one
unit of scoring. Where there are a number of sections in a
session they are combined to produce one or two winners.
Several sessions of play may be combined together to produce a
winner of the overall event. Version 6.000 is limited to single
session events.
Section
A section of bridge generally consists of one movement of play.
There may be several sections in one session of bridge. For
example, you may have one session consisting of 2 sections both
of 13 tables being scored over the 26 tables.
Board
A board is one hand of play consisting of 52 cards and played
by the 4 players at the table. The score they achieve is
entered on a score sheet for that board.
All the results of that board are then combined and scored.
Generally, boards are combined together as a set. Two pairs
play each other over that set of boards. A set of boards may
consists of one to 45 boards. Version 6.000 is limited to 32
boards.
Round
A round of play is, generally speaking, where two pairs play
against each other over one set of boards. For example, with a
13 table section, playing a Mitchell movement, it would
normally have 13 rounds.
It is possible with the ASE Scorer to score a barometer
movement round by round, as each board is played by all tables
during the one round.
Table
The table is where the pairs sit and play the boards against
each other. The tables are usually numbered in sequence from 1
to the total number of tables in the section.
RUN TIME FILES
1. The ASE Help file (set asehelp=) [Optional].
This file should always be defined so that you have the help
available when needed. This file is supplied with the ASE
Scorer, and is called ASE7.HLP.
If it is not defined with the SET statement the ASE Scorer will
operate normally, and look in the current directory for
ase7.hlp. If not found, an error message is shown each time
help is called.
2. The Tournament Library file (set tl=).
This file must be defined before commencing the execution of
the ASE Scorer. If this file is not defined the ASE Scorer will
terminate with an error message.
The installation of the ASE Scorer will create this file. It
is called ase.lib.
This file contains all the values of the parameters used by the
ASE Scorer.
All the events conducted using this library are recorded on
this file. This allows the user to enquire on the list of
events available and select the one required.
3. The ASE code file (set asecode=)
This file is generated during installation and contains all
the codes used in fields that are coded. Those are fields
where the [space bar] is used to see the list.
The name of the file is ase.cde.
ADDITIONAL RUN TIME OPTIONS
Note this section is meant for computer literate persons. If
you do not understand the terms and phrases used please contact
your computer hardware supplier or agent for assistance.
Surpressing High Speed Video
If you are running a computer that has a non standard video
buffer address you need to supply information to instruct the
ASE Scorer to use BIOS calls instead of memory mapped video for
performing displays.
We suggest the following:-
Systems which are MS-DOS compatible but cannot run programs
like MICROSOFT flight simulator or which are running in a
windowed environment, may be incompatible with the high speed
memory mapped video routine used in the ASE Scorer.
These systems are supported by using BIOS calls to provide
string displays. This is specified with the DOS set command:
SET IBMC=N
Machines which are fully compatible include the IBM
PC/XT/AT/JR, Compaq, AT&T 6300, ITT and many others.
Color suppression
If your computer has a color graphics adapter board in use with
a composite monochrome monitor (the RCA phone jack type) some
images may be difficult to read.
This is a normal although undesirable result of using this
combination of hardware. You may have encountered this when
attempting to use other programs.
You can correct this problem by the following set command:
SET IBMC=M
Non-IBM Color Adapters
If you are using a color adapter board made by other than IBM
you may see significantly improvements in speed by instructing
the ASE Scorer not to bother waiting for vertical retrace when
writing characters to the screen. The normal mode of operation
is to wait for the retrace.
Failure to wait for this retrace will cause snow or sparkle
with IBM monitor boards. Most non IBM boards do not require
waiting and yield much faster displays. Therefore if you are
using a non IBM color monitor board you may see faster displays
by issuing the following command.
Note that if this results in snow or sparkle when the image is
being displayed you should not set this parameter:-
SET IBMC=F
Suppressing Beeps
If you dislike the beeps that are sounded as each new screen is
displayed you may suppress it by typing the following command
before invoking the application:-
SET IBMC=Q
Checking for printer ready
Each time a report is produced on the printer the ASE Scorer
presents panel 9100 so that you may check your printer is
switched on and ready. If it is not ready part of the report
may be lost.
If you are confident the printer is always going to be ready it
is possible to suppress panel 9100 by:
SET IBMC=I
Where you are using an IBM machine (or using the true-blue IBM
BIOS) the ASE Scorer is able to check the presence of the
printer (using hardware call INT 17H) and only prompt you with
panel 9100 when the printer is not ready. If you are using an
IBM machine issue the following command:
SET IBMC=T
Multiple Selections
You may select more than one of these functions by combining
them in any order into one set command as follows:-
SET IBMC=QM
KEYBOARD CONVENTIONS
These keyboard conventions apply to all panels of the ASE
Scorer.
F1-F10 - These keys are used to request special operations or to
select from a number of available functions. The meaning of
these keys are explained both in the users manual and on the
menu line 25 of the screen. Sometimes the ALT key or CTRL key
are used in combination with these keys
END - The end key is used to restore the contents of a data item
if you have mistakenly typed over it. It will restore the
original contents of the field provided that you have not
pressed a function key or tabbed the cursor from the field.
Once the cursor leaves that data item, changes you made cannot
be removed by the END key. The END key also is used to remove
the error messages from line 25; that is, end displayof error.
Tab and shift-tab - the tab key moves the cursor forward from field
to field and the shift-tab moves the cursor in the reverse
direction.
Backspace (arrow left) - the backspace key (not the one on the 4
key) is a destructive backspace key. This means that it erases
the previous character each time you press it. Everything to
the right of the cursor will be shifted one character left.
Home - this key will take you to the home field of each screen.
The home field is usually the one where the cursor appears when
the screen image is first displayed.
Cursor keys - the cursor control keys operate as follows - the left
and right cursors key allows you to move the cursor within a
field. The down and up cursor keys operate similar to the tab
and shift tab keys which move the cursor forward and backwards
through the fields.
Del - the delete key, deletes the character at the cursor position
and moves all the characters to the right of cursor one
position to the left.
Ins - the insert key sets the computer into and out of insert mode.
Each character typed while in insert mode will shift all
characters to the right of the cursor one position further to
the right. Characters can be shifted off the end of the field.
If this is done those characters can be recovered by use of the
Del key or backspace key to remove some of the characters
within the field. Once the cursor leaves the field characters
shifted off the end of the field cannot be recovered. You can
tell when the computer is in insert mode because the cursor
is changed to a full block instead of underline character.
ESC - the Esc key generally gives control back to the previous
screen, no other action is taken, no data is usually saved.
PGUP and PGDN - the page up and page down keys only apply when you
have a list of information on the screen. For example, during
data entry of the scores, the page up or page down key gives
you the next or prior board or round on the display. When the
Num lock key is set on your keyboard it is necessary to use the
shift key with the page up and page down keys.
Enter - generally the enter key is used to make a selection from the
list of alternatives or to put into action the number you have
entered on the screen.
Ctrl-End - using this combination of keys deletes the information in
the current field from the cursor position to the end of the
field.
STARTING AND STOPPING
Starting the ASE Scorer
The ASE Scorer is in invoked with the command ASE or some other
command setup by you as a .BAT file. See the readme.1st file
for further details on the contents of this ASE.BAT file.
The ASE banner panel (0000) is displayed. There is a slight
pause while the program modules are loaded. When this process
is complete your computer beeps and you are directed to press
the enter key to proceed.
Terminating the ASE Scorer.
Terminate the operation of the ASE Scorer whenever you are on
the main menu by selecting the EXIT option or pressing ESC.
This will clear the screen and place you back under the control
of DOS.
Always exit with this function before turning off the computer.
Some of the information entered by you may still be in memory
and not written back to disk. If you power-off under those
conditions you may corrupt one or more files.
THE ASE SCORER MAIN MENU
The first panel you see after the introduction screen, is the
main menu panel.
This panel instructs you how to proceed from this point.
The list of options available are shown, and may be selected by
moving the cursor to the required option (highlighted option)
and pressing [Enter] or [Space bar]. Alternatively you may
press the first letter of the option word (listed below).
The options available in thew ASE Scorer can be thought of as a
concatanation of keyword options. For example NAMES/ADD will
allow you to enter the name and address of a player. When NAMES
is chosen on the first menu, a second menu is shown from which
the ADD option may be chosen.
FIRST TIME USER
For the first time user a simple demonstration is obtained by
using the following options:
NAMES/ADD and add several names of players (either real or
imaginary).
ESCape back to the main menu.
ADD a new event, selecting any event identifier (e.g. "ANY")
and follow the prompts from there on, pressing [Enter] after
each screen. Set up a simple 5 table 2 winner section and leave
the other values as shown on the screens. The first event
should be "pairs" for simplicity.
The event menu is then shown,
NAMES/UPDATE will allow you to enter the players in the
section. ESCape back to the event menu.
ENTER the players scores (real or imaginary) from a score
sheet.
SCORE the event, selecting the options you desire. When the
printer ready question is asked, press F10 to redirect the
report to a file and press [enter].
After the scoring is complete, use the VIEW option to see the
results redirected to the file.
Also look at other options available, for example B-MENU/MODIFY
and B-MENU/VIEW.
Remember to use [enter] to proceed and [ESC] to retreat and F1
for help.
MAIN MENU
Now back to the main menu. The options available on this menu
are:
ADD a new event to the scorer.
You are then asked to think of an event identifier. Simply
think of three characters that suggest the event you are
conducting, and enter them in the event field.
For example, you might be running an event called the Saturday
Evening Pairs; therefore the letters SEP come to mind. Enter
SEP in the event field, followed by the <ENTER>.
If the event you have chosen already exists, the system will
warn you of this with an error message.
However, if the event you have selected does not exist then the
ASE Scorer will assume that you wish to create it. It will
proceed by asking you further questions about the event you
are defining.
The first panel presented asks you for the number of tables and
the number of winners in the first section of this new event.
MODIFY an existing event.
This allows you to select an event you have previously defined.
If you are not sure of the event identifier you require, press
the enter key and a list of known events are presented. You may
select the required event from the list or return to the main
menu with no change. When the system is first used there are no
events and you will need to define an event before using this
function.
The SCORING menu will be presented once the event is defined by
the ADD option or is found by the MODIFY option.
DELETE an existing event.
This function presents you with a list of all the events
currently defined on the tournament library. You may move the
cursor up or down and select the event you wish to delete. Use
this function with care as the event deleted is removed from
the library file and all the related files are deleted. All
data in that event are lost.
It is recommended you delete an event using this function
rather than using the MS-DOS DEL command. Deleting the files
using the DEL command does not delete the references in the
tournament library file. If you attempt to access those
deleted files the results are unpredictable.
LIST all events in the system.
This produces a report detailing all the events you have
conducted.
NAMES and addresses changes or additions, and printing.
This option presents you with a new menu of possible choices.
These include all the name and address changes, add new
members, modify and delete existing members, all the reporting
options, mailing label production, and mail merge files.
CONTROL information changes.
This option allows you to change the control information used
in the creation of events and the presentation of screens. A
new menu screen is presented allowing you to choose the
required option.
EXIT from the ASE Scorer.
This option will return control to DOS. Alternatively the ESC
key may be used.
EVENT "SCORING" MAIN MENU
This menu is presented once you have selected an event.
ENTER players scores.
The players' scores are entered from the travelling score
sheets or pick-up slips. The score entry screen is presented.
NAMES Enter the names of players
This presents a new menu allowing you to enter the names of the
players for the current session (UPDATE), or the names of the
players in the outrigfht field of a multi-session event (ADD,
MODIFY or DELETE). In a single session event the UPDATE option
is the only one needed.
In a multi-session event, the event options are the only ones
needed except where substitutes are involved in a session. Use
the same pair numbers in each session as in the outright field
to simplify pairs' names control. Otherwise the UPDATE option
is needed to assign the outright numbers to the section pair
numbers.
SCORE Produce the results.
This option presents you with the scoring options. Select those
required and press [enter] after each screen.
VIEW a print file
This allows you to look at any text file (ASCII) and in
particular the last "print file" produced in the scorer.
A-MENU This presents a new menu of options relating to the event
(distinct from the session or section)
B-MENU This presents a new menu relating to the session.
The B-MENU/MODIFY option is important for entering the net
results of any session. Particularly in teams events where the
travelling score sheet results are not used, and hence the
ENTER option above is not available.
C-MENU This presents a menu of options relating to the current
section.
The ADD option allows a additional section to be included in
the current session. This is used where you require more than
one section in a session. The procedure for creating this
additional section is the same as the first section of the
event.
The MODIFY section allows you to replace the current section.
Before replacing this section the system checks with you this
is what you want. The section you are about to replace will be
lost. All scores in the section are destroyed. Once you have
chosen to proceed with the replacement of the section the
procedure is the same as for adding a new section.
CONTROL is found on many menus.
This allows you to change the title of the event, session or
section; date and data entry methods used, and so forth.
SESSION PAIRS' NAME ENTRY
This screen shows a list of the pairs in the current session.
They are shown in table number order, starting at section 1.
The North-South pair is shown first, the East-West second.
You may scroll using the tab, up-arrow, down-arrow, page-up and
page-down keys. Enter a player's number and press [enter]
or [tab]. The number is checked, and the player's name will
appear if it is valid. Where the check digit check fails or the
number is not found on file, you are informed.
Alternatively you may enter the player's surname. As the
letters of the name are entered, a list of names are shown on
the right of the screen. When the desired name is spotted, move
the cursor to that name and press enter. Where the player does
not have a number, this is the easiest method of finding
the player.
Similar to the surname search is the shortname search. Press F3
and a window appears allowing you to enter the first four
letters of the surname and the initial. A list of all players
matching the shortname is presented. Select your choice by
pressing [enter] or press [Esc] to return.
Experience will show which of the above methods is most
suitable for your situation.
Where a player is not on file, you may add them by using F4.
The "add name and address" panel is presented. Enter the
player's name and other details and press [enter] so that the
name is saved and the player placed in the seat currently on
the pairs' names screen.
To enter other information on this screen press F2. This will
toggle between "Event pair numbers", "Handicap", "Pair type" and
"numbers".
To enter the pairs handicaps, press F2 until the cursor is
positioned in the handicap column. Enter the pairs handicaps as
required. When the scores are calculated, you will have the
option of scoring using the handicap or not. A 50 handicap will
give the player a 50% score. A 150 handicap means their score
is multiplied by 1.5. A zero handicap is treated as 100 or
the original score.
To enter the event pair numbers, press F2 until the cursor is
positioned in the event pair number column. Enter the pair
numbers of each pair. This option is only applicable in a multi-
session event, where the scores are accumulated over all
sessions against an event pair number. This number only needs
to be entered when it is different from the session pair numbers
and mostly when the session numbers are not unique for all
pairs.
To enter the pair "types", press F2 until the cursor is
positioned in the "pair type" column. The letter entered here
is an arbitrary value, and corresponds to the pair type that
may be selected during the printing of the results. This is
only used where there are several types of pairs in an event.
For example, in an open field of pairs, reporting may be
required over all the field, as well as for womens, mens and
mixed pairs. The type for mens may be 'M', womens 'W' and
mixed 'X'. During reporting the 'type' is set to blank for all
the field, 'W', 'M' or 'X' for those pair types.
Press F2 to switch back to entering players' numbers. Typically
you would either enter all names at the same time. The same
for handicaps, event numbers or pair types.
ADD, MODIFY and DELETE event pairs
These options allow you to enter the pairs for an event. This
may be done where the complete set of movements are not yet
known, allowing you to capture pair's names for later assignment
to a particular seat, table and section.
Normally this option is only used in multi-session events. In
single session events, the names are entered in the session
names UPDATE function. Pairs may appear in this list without
actually playing in the event (they did not show up, even
though they entered the event).
It is not required that names be entered in this event list
for they may be entered into the session names list, together
with their event numbers. For example you may have run a single
session event, which was then converted to a multi-session
event the following week. Introducing event pair numbers is
enough to automatically set up the event pairs list.
Therefore in a multi-session event, the list of pairs entered
is found in the event list, and the pairs playing are found in
the session list. Normally these are the same except where a
pair has a substitute in a session.
The ADD event pairs option presents you with panel 7902. New
pairs may be added. Enter the players' numbers or names in
the same way as with panel 7701 (update session pairs). You are
required to enter the pair number, which must be unique within
the list of pairs. Typically you would enter the pairs in
sequence, starting with pair 1.
Enter the event pair number, the number or name for each
of the players in the pair, and press Enter. One or both of
the players may be blank where you are not sure who the players
are at the time of entry.
Where you are using handicaps and pair types, enter those
values as required. Handicaps are not available in Swiss pairs
at the event level, only at session level.
The MODIFY event pairs option presents you with panel 7901.
Scroll through the list of event pairs, changing the details
as you reqire.
Press F2 to switch (toggle) between entering players'
numbers, event pair numbers, handicaps and pair types.
Press F3 to use the shortname search function. Panel 7005
is presented. This allows you to search for all players having
a common "shortname". Frequently the shortname identifies a
person uniquely.
Press F4 to add a new person to the membership masterfile.
Panel 1245 is presented. Enter the players details and press
Enter. The player's name and number are transferred to this
panel in the current position.
The DELETE event pairs option presents you with panel 7903.
Scroll through the event file list, and place the cursor on the
pair you need to delete. Press Enter and panel 7904 is
presented to confirm the need to delete. Press Enter or 'Y' to
proceed with the deletion. Press 'N' or Esc to cancel the
request and so not delete the pair.
Team members are entered using very similar procedures to those
discussed above for pairs.
NAME AND ADDRESS SUBSYSTEM
Name and address main menu
You may select an option on this menu by moving the cursor to
the required option and pressing [Enter] or [Space bar].
Alternatively you may press the first letter of the option word
(listed below). Once you have selected an option you may move
from one option to another by pressing the first letter of the
option together with the [Alt] key. For example, pressing Alt-D
while in the MODIFY option will transfer you to the DELETE
option.
FILE: This option allows you to change masterfiles or to create a
new one. In addition you may add names and addresses to your
masterfile from an import file previously saved, reorganise the
masterfile (regaining space and performance), or delete
unwanted files.
ADD: This option allows you to add new names and addresses to your
masterfile.
Enter the information as shown on the screen. Most fields on
the screen are self explanatory. The parameters, member type
and rank are modified using the Codes subsystem. Press the
space bar to receive a prompt of all available values. If you
know which value you want, press the 1st letter of the value
instead of the space bar.
Once you are satisfied with the information on the screen press
[enter] to save the data on the masterfile. Press [esc] to exit
from this function, and return to the name and address menu.
Alt-F2 function clears all the fields on the screen.
Note any PARAMETER entered against a players name
that contains a '#' character in the parameter (e.g. Syd#) will also
appear on the score reports, next to where the names normally appear,
but without the '#' character.
e.g.
John Smith Syd NSW & Tina Smith Ade SA
MODIFY: This option allows you to change the information in the
names and addresses already on file.
The panel shown to you includes a list of members in the order
specified in the Search panel shown on the top right of the
screen. The order may be alphabetical surname, player number or
post (zip) code.
As you move the cursor up and down the list the "current" entry
is shown on the panel immediately above the list. Pressing the
shift key displays all the details of the current entry.
When the required entry is current, press [enter] and the
complete details are shown for you to change. Change the
details in the same way you would enter them in the ADD details
option. Once the required changes are made, press [enter] to
write them back to file. Press [esc] to exit without applying
the changes to the file.
Press F5 and select the search criteria panel on the top right.
This allows you to select the list of members in a different
way. For example the list of members may be reduced by
selecting a specific post code.
DELETE: This option allows you to delete names and addresses from
the masterfile.
The panel appears much the same as the modify members details
option (see above).
Any entries that need to be deleted, tag them using the F3
function key. Tag all the entries you wish to delete. Then
press F9 for the deletion to take place.
All the entries in the file may be tagged by using the Alt-F3
function key combination. Then UNTAG those entries you wish to
keep using the F4 function key.
All tags in the file may be UNTAGGED using the Alt-F4 function.
F5 function works the same as in the modify option above.
REPORT: This option allows you to select names and addresses from
the file and produce a report. The report layout may be
modified under the CONTROL option below.
LABEL: This option allows you to select names and addresses from the
masterfile and produce mailing labels. The label layout may be
modified under the CONTROL option below.
The panel appears much the same as the modify members details
option (see above) except that the "current" member's detail
panel does not appear.
Those entries tagged (in the same way as the delete option
above) will be printed when F1 is pressed. The label layout is
specified in the control option (see below). If Alt-S is
pressed (instead of F1) the label printing proceeds as though
F1 were pressed. After printing the labels, control is passed
to the SEND option so that the tagged entries are also written
to the mail-merge file. This allows you to produce a set of
labels and (with your word processor) produce a set of letters
for the same addresses.
In addition to the tagging procedures above, labels may be
printed several times in the one run. Use the [right-arrow] key
to enter the "frequency count" field. Enter the required number
and press [enter].
SEND: This option allows you to select names and addresses from the
masterfile and write them to a disc file in various layouts for
other word processing systems. Typically this is used to
produce a mail-merge file, merging a letter or document with
all the names and addresses that match the labels produced in
the LABEL option. The type of file may be modified under the
CONTROL option below.
The panel appears much the same as the modify members details
option (see above).
Those entries tagged (in the same way as the delete option
above) will be written to the export file when F8 is pressed.
The format of the file produced is specified in the control
option (see below).
CONTROL: This option allows you to change the controlling parameters
applying to this masterfile.
This panel allows you to change a number of parameters that
control the operation of the name and address system.
The path to all the masterfiles is of the same format as the
DOS "PATH" statement. Care should be taken when making changes.
Files not moved to the new path will not be found by the
system.
The next field is entered using the ASE Scorer Codes module.
When a letter or space bar are pressed, the options available
are presented as a list from which you may choose. When the
space bar is pressed, the complete list is shown. Pressing
another letter will position the list at that chosen letter.
Export file type specifies the word processing file format to
be used when the export file (SEND) option is selected. One of
5 formats are available: Displaywrite, Lotus, Manuscript,
Wordstar and a generic Flat file.
Print report order. The choice is 1 or 2. The default values
are 1=Surname and 2=Postcode. As you have the option (see F7
below) to modify these names, the numbers 1 and 2 are used to
choose. e.g. "Surname" may be changed by you to "Family". If 1
is selected, the mailing labels are produced in surname order.
If 2 is selected, post code order is used.
Default search type. Within most functions of the system, the
search option (F5) allows you to change the order the names and
addresses are shown to you. This field specifies the order
presented to you each time the system starts up. The choice is
1=Surname and 2=ABF number order. Again 1 and 2 are used as
these titles may be changed using function F7 below.
Beep each screen, yes or no? As each screen or panel is
presented to you, the computer issues a "beep" sound. If this
is not wanted simply enter 'N' in this field.
Default option on "check with user" screens. Many functions
available in the Name and address sub-system have a "safety
net" question before proceeding. For example, when you choose
the "DELETE" option and press F9 to delete the tagged entries,
the system checks with you, "do you wish to proceed?" The
default option may be changed here, so that you simply need to
press [enter] to proceed if this value is set to "Y".
Path and file name of the export file. Enter the full path and
file name of the file you will produce each time the SEND
option is used.
F6 Stationery description. This function allows you to define
the layout of your "Other" printer labels. Mailing label
stationery is available in a variety of shapes and sizes,
so it is necessary to define your stationery:
Lines per label: The number of printlines that will fit on each
label.
Lines between labels: The number of print lines that could be
printed between the labels if the stationery was continuous
paper.
Label width: The total number of characters that could be
printed across each label.
Characters between labels: The total number of characters
between the labels.
The number of labels across the page of your stationery.
Normally there are 1, 2 or 3 labels across the page.
F7 Titles. This allows you to change the titles used in the
names and addresses. Normally it is not necessary to change
these. You would only change these where the contents of your
masterfile is not as originally intended. For example you might
use the Surname field as Company name. The title would then be
changed to "Company". These titles are specific to the
masterfile: each masterfile may have different types of
details. Use this option with care as many fields are
specifically designed for the ASE Scorer. Particularly the
player number and date fields.
NOTE on the player number: The default name of the player
number is " Check no." which instructs the ASE Scorer to check
the number to contain a valid check digit. Changing this title
will eliminate the checking. For example the title 'ACBL no.'
will eliminate checking.
F8 report layout and F9 label layout. These options are both
used in the same way. You specify the line and column of the
position on the report for each field. The resulting layout is
shown at the bottom of the screen. There is a difference in the
way the layout is used in producing the report. For the labels,
the layout is as shown on this screen. For the report, the
first 3 lines make up the first line of the report, the second
three (4 through 6) make up the second line of the report.
Search panel
The search panel is selected in most options by using F5. This
panel allows you to change the presentation order of the
entries on the masterfile. It also allows you to reduce the
selection.
F9 is used to select the required selection criteria. These are
"surname", "Check no.", "shortname", "post code" or "keyword".
If the selected presentation order is left blank, the list will
be shown in that order. e.g a blank surname shows the list in
alphabetical surname order.
Where a value is entered in the search field, only matching
records are included in the list shown on the screen. Post code
may be used in conjunction with the other search types. e.g.
surname may be left blank, and a particular post code entered.
Only persons with that post code are shown, but in alphabetical
order.
Where shortname and keyword are used as the search type, they
must contain a value. The list will be shown in the default
search type order (see control panel above). Where the default
search order is "surname" and keyword contains "National" (as
in ABF rank), then an alphabetical list of all National masters
is presented.
Shortname is used to select a group of people that have the
same shortname. The shortname consists of the first four
letters of the surname and the 1st initial. e.g. John Smith has
a short name of SmitJ; Jim Smithers also matches.
Keyword is used to select people with common information in
their record. You may enter the keyword (lower case and Upper
case always match) you require or select from the lists in your
system. F1 allows you to select the standard parameters as
keywords. Similary F2 for membership types and F3 for ABF
ranks.
Codes system
The codes system is used in a number of places within the ASE
Scorer. Where there are a predetermined selection of options
(e.g. Movement type) the codes system is invoked. You are not
able to enter the text of the option, but rather you are
required to select from a list of possibilities.
Pressing [space bar] will present you with the list of choices
available for the current field. The list may be scanned using
the [PgUp] and [PgDn] keys. The required choice may be
selected by placing the cursor on that choice and pressing
[enter].
Another way of selecting the required choice is by pressing the
first letter of that choice. This will show the display with
the cursor positioned on the first option beginning with that
letter. The letter may be pressed instead of the [space bar] to
initially bring up the display, or while the list is showing.
Some of the fields that use the codes system allow you to enter
your own codes. For example the "parameters" of the name and
address records. You may add new choices, change the wording of
existing choices or delete unwanted choices. Use the Function
keys shown on line 25 do perform these tasks. If the Functions
are not listed on line 25 they are not available for this
field.
PLayer number check digit calculation
The check digit is calculated in the following way. Consider
the first 6 digits of the number as the number of the player
with the 7th digit (the least significant digit) the check
digit. A weighting is applied to each of the digits starting
from the left hand side. The weightings are 7, 6, 5, 4, 3, 2
applying to digits 1 (one) through 6 (six) respectively. The
first digit is multiplied by 7, the second multiplied by 6, the
third multiplied by 5, the fourth multiplied by 4, the fifth
multiplied by 3 and sixth multiplied by 2. The resulting
multiplications are summed to give a grand total.
This total is divided by eleven giving a remainder. If the
remainder is less than 2 the remainder is used as a check digit
else the remainder is subtracted from eleven to give the check
digit eg. Consider player number 0041475. The check digit is 5
and is produced in the following way:-
0 x 7 = 0
+0 x 6 = 0
+4 x 5 = 20
+1 x 4 = 4
+4 x 3 = 12
+7 x 2 = 14
--------
50
Divide 50 by 11 = 4 with remainder 6
Then 11 - 6 = 5 (the check digit)
CONTROL CHANGES - MENU
This menu is presented when you choose the control changes
option on the main menu.
SYSTEM control changes.
This allows you to change the information contained in the
library you are currently using.
The information shown on this panel is saved on the tournament
library file. It is not essential to change any of the
information shown on this panel. If you do choose to make
changes, then it is normally only changed once, when the system
is first used.
CLUB NAME
The contents of this field is printed on the top of all reports
produced by the ASE Scorer. Documentation only.
PATH OF ALL EVENT FILES
This defines the PATH to all files used by the ASE Scorer when
creating or accessing files for each session. The files with
extensions .VNT .SCR and .PRS are placed in this directory.
The format of this path is the same as the PATH statement found
in your MS-DOS manual. Only one path may be entered in this
field.
If this field is blank the path used by the ASE Scorer is the
ROOT directory.
Care should be taken when changing this value. If there are
events existing under one directory and this path is changed
the ASE Scorer will not be able to find those files.
Conversely if you move files to a new directory change this
path statement to correspond to the place where the files have
been moved.
When your tournament library file is first created the path
initially placed in this field is the working directory.
PATH OF ALL TEXT FILES
This field is used in much the same way as the previous field.
All files placed in this directory are text files. That is,
files which may be read using the MS-DOS TYPE command. They may
be changed using most word processing or text editing software
packages. This path is initially the working directory.
SINGLE OR DOUBLE MATCH POINTING
This indicates the default value for the type of match pointing
to be used by the ASE Scorer. You may change this indicator on
panel 4000 when you are about to score a section or a session.
As it is unusual to change this value you should only need to
set this once.
Enter an "S" for single match pointing and "D" for double match
pointing. Single match pointing means 1 (one) is awarded for a
win, 1/2 (half) for tie and 0 (zero) for a loss. Double match
pointing means 2 (two) is awarded for a win, 1 (one) for a tie
and 0 (zero) for a loss.
LINES PER PRINT PAGE
This specifies the paper length in use in your printer. This
effects the amount of information printed on each piece of
paper.
TOP OF PAGE AT START OR END
This can be set to an 'S' or an 'E'. A top-of-page command is
issued to the printer either at the <S>tart or the <E>nd of the
reports.
TOP OF PAGE AT EAST-WEST FIELD
When set to 'Y' the East-West results are printed on a new page
after the North-South results.
MOVEMENT control changes.
The movements' information panel allows you to change the
parameters defining the individual movements. It is not
recommended you change these parameters, but if you do you
should be aware there are no guarantees that the movements will
work.
Note other persons using this particular tournament library may
not be aware that the movements have been changed from the
normal definition. USE WITH CARE.
This panel shows all parameters used by the ASE Scorer while
generating movements. Generally you should not change these
values. If changes are needed, do so with care as there is no
guarantee that movements produced are valid.
Note, once changed these values will apply to all movements of
the type changed. Therefore if a Tournament Director changes
these values for their own use and a second director uses the
system without knowing of the changes, the consequences could
be disastrous.
Most of the fields shown on this panel are represented by two
characters, the first character is a sign, + or - (plus or
minus) and the second character is the number of tables moved
up or down. Where the sign is + (plus) the movement is up a
number of tables. Where it is - (minus) it is down a number of
tables.
The panel is presented as an array. On the left hand side of
the array is the moving unit and the top of the array is the
type of movement in consideration. The moving units are
defined as the E-W pairs, the N-S pairs and the boards.
Consider the default values shown for Mitchell movements. The
East-West pairs are shown as moving up one table (+1), the
North-South pairs are shown as stationary (+0) and the boards
are shown as moving down one table (-1). The Mitchell movement
works with various permutations of these numbers. e.g. the E-W
pairs may be stationary (+0), the N-S pairs down one (-1) and
the boards up one table (+1). You would change these values to
reflect the type of movement you require.
The meaning of these values are slightly different for the
Howell movement. The default value shows minus one in each of
the fields. This indicates the boards move down one table and
the E-W and N-S pairs follow the next lower pair. If the pairs
where required to follow the next higher numbered pair then set
all three values to +1.
The last moving unit is described as the BASE and only applies
to the appendix Mitchell movement. The possible values for
this BASE are EW and NS. It is used to indicate whether the EW
(east-west) pairs or the NS (north-south) pairs are the moving
unit in the base of the appendix Mitchell.
HOWELLS Add, modify and delete Howell movements.
The Howell movements menu allows you to define the Howell
movements you normally use.
POINTS Modify the masterpoint calculation table.
The masterpoint information panel allows you to select a table
of fractions (of first place masterpoints) awarded to 2nd and
subsequent places. You may also define your own table if the
standard tables do not apply.
This is a table of fractions of master points awarded to
positions from second place onwards. It is used for master
point calculations during the scoring.
On panel 4212 the master point awards for first place are
defined by the user. The percentage of master points awarded
to second and subsequent places are determined by the
percentages shown in this table. The values shown are three
digit numbers preceeded by a decimal point. e.g. second place
may be awarded .700 of the first place award. This is
equivalent to a 70% allocation to second place.
There are 3 standard tables of fractions available on this
panel, satisfying most needs. These are selected by pressing
function keys F2, F3 or F4. Changes made to this panel are
saved by pressing ENTER. Press ESC to exit without saving the
changes.
In addition, the first field shown on the panel specifies the
minimum masterpoint award. Master points are calculated for
all pairs down to the position equal to the number of ranking
pairs on panel 4000. As long as these master point awards are
greater than this minimum, they will apply.
COLOR control changes.
The color redefinition panel allows you to change the colors
shown on all panels within the ASE Scorer. These changes may
also effect monochrome displays.
USERS Add, modify and delete User movements.
The User movements menu allows you to define the non-standard
movements you normally use.
It is possible to create user movements external to the ASE
Scorer and IMPORT the movement to the library.
The user movement file must conform to a particular format. It
is easily generated using any of the standard word processing
or text editor packages available for the IBM PC. A record is
entered for each round of the movement. Each record is
terminated by a carriage-return and a line-feed.
There is an entry for each table on each round. Each table
entry consists of a North-South pair number, an East-West pair
number and a board set number.
For example, the first round on a very simple 5 table Mitchell
movement should be depicted as follows:
010101020202030303040404050505<C/R><L/F>
Further, the second round is:
010502020103030204040305050401<C/R><L/F>
and rounds 3, 4 and 5 are:
010403020504030105040201050302<C/R><L/F>
010304020405030501040102050203<C/R><L/F>
010205020301030402040503050104<C/R><L/F>
This file would appear as follows if you issued the following
TYPE command:
A>type u05052.mvx
010101020202030303040404050505
010502020103030204040305050401
010403020504030105040201050302
010304020405030501040102050203
010205020301030402040503050104
The number of rounds for this movement must be equal to number
of records in the file, each record must contain the
information for all tables.
Therefore, if there are 10 tables in the movement, then there
must be 10 sets of 3 numbers in each record.
Note valid movement files are produced by functions
CMENU/DETAILS/ASAVE or BSAVE. These files may be modified using
your text editor and use it as a user movement.
Take care with switching. In a Mitchell movement with two
fields and switching, the movement saved on the file will not
include any switching. With one winner the switching is saved
on file because of the unique pair numbers.
In addition, with 1 winner in the movement, if you switch the
pairs during score entry on panels 3000 or 3001, the switching
will only be reflected in the saved movement if switching
occurs on the first board of a set. For example, in a board
set containing 3 boards, (boards 1, 2 and 3), if you switch the
pairs on board 2, they will not be shown as switched if that
movement is saved using function ASAVE. Only the switching of
the first board of a set is reflected.
This feature can be useful when you are using a Howell movement
where there is occasional switching for a round at one table.
Generate a standard Howell section and apply switching where
required. For this exercise, single board sets are used.
Having made the desired switching changes in panel 3000, save
the movement using function BSAVE.
Use this USER movement in any future sections requiring this
movement and so eliminating the need to re-do the switching.
VP SCALES Add, modify and delete Victory Point Scales
The VP scales menu allows you to define those VP scales needed
in the course of scoring pairs and teams events.
REGISTER Enter your registration number.
Oncew your registration fee is paiud, ASE Computing will supply
you with a user and registration number. Select this screen to
enter those numbers.
Masterpoints
The BUILDMP and EVENTMP options collate the master points of
the current event (found on the rank files), onto one
masterpoint files for the club. There are 2 club master point
files possible depending on the master point type (red or
black).
The file name is made up as follows:
CLUB.MPn
Where:
CLUB = a constant
MP = a constant
n = the masterpoint type
There is a record on this file for each award.
SAVE movement file.
This function saves on file the details of the movement for the
current section. The format of the file is the same as that
used for the user definition of a movement. The name of the
file produced is Uttrrw.MVX where:-
U is a constant
tt is a number of tables
rr is the number of rounds
w is the number of winners
.MVX is constant
The details saved are those of the movement as orginally
defined.
SAVE section file
This function is similar to the previous one. The details of
the current section are saved. This function is handy where
you have modified a movement to suit your needs and wish to
save it for use in future movements. See user movements for
the use of this file.
SAVE scores of the boards file
This function saves all scores of the current section on a
sequential file. The file produced has a name made up in the
following way:-
TTTxxyyy.BDX
where
TTT = the event identifier
xx = the session number
yyy = the section number
.BDX = is a constant and the file extension
You might use this function where you have generated a section
and entered many scores before finding you have generated the
incorrect movement.
Save all the scores entered using this function and then
proceed to the main menu to replace the current section with
the correct movement. Use the LOAD option to reload the scores
saved.
The scores on the save file are in round number order. They are
reloaded to the current section in the same order. The pair
numbers are not saved or restored.
If there are more scores on the boards of the save file than
the section being reloaded, the excess scores for each board
are discarded. Where there are less scores on the save file
than on the current section, the scores on the save file are
loaded to the current section. The extra scores on the current
section are left blank.
SECTION DEFINITION - PART-1 (Panel 2030)
This panel is presented each time a new section is created.
This occurs when you elect to create a new event, add a new
session to an existing event, add a section to an existing
session, or replace the current section.
The two fields shown on this panel are critical to the creation
of the section. Where the section is the first section of the
session you are able to enter both the fields: (1) the number
of tables and (2) the number of winners.
If it is a second or subsequent section in a session then the
only information you may enter is the number of tables.
When you are happy with the number of tables and winners you
press the ENTER key to continue. The ASE Scorer will then
determine the most likely type of event you are conducting
based on information found in the library, event and session
information panels. The ASE Scorer then presents you with
panel number 2032.
ENTER (CONTINUE)
Having changed the number of tables and number of winners to
the values required for this section simply press ENTER to
continue to the second screen of the section creation.
If for some reason you do not wish to proceed with the creation
of this section simply press the ESC key. This creates a
section with zero tables. Therefore if you wish to use the same
section number again, you are required to replace this section
(rather than add a new section).
FIELD-1 (NUMBER OF TABLES)
Enter the number of tables in the section you are creating.
Where the number of tables includes a half table place a 5
after the decimal point. Therefore thirteen and one half tables
are shown as 13.5 while fourteen tables are shown as 14.0. The
number of tables for any section is limited to 45.
You may have more than 45 tables in a session by scoring a
number of sections together.
The total number of tables in a session is limited to 200
except where you have a special version of the ASE Scorer
designed for more tables.
FIELD-2 (NUMBER OF WINNERS)
The number of winners may be 1 (one) or 2 (two) depending on
the movement type you are using. The number of winners might
also be called the number of "fields".
With a Howell movement there is only one winner. With a
Mitchell movement it is possible to have one or two winners.
Most Mitchell movements are conducted with N-S and E-W fields
producing two winners.
SECTION DEFINITION - PART-2 (Panel 2032)
Panel 2032 is presented to you immediately after 2030. You are
able to see panel 2030 while 2032 is on the screen.
The values shown on this screen should define clearly the
movement you are conducting. You may change any of the values
shown on this screen to suit your requirements. The initial
values are based on information found on CONTROL/SYSTEM panel.
Therefore if you are conducting a normal movement you should be
able to continue without changes to this panel.
FIELD-1 (MOVEMENT TYPE)
This field determines the type of movement you are using in
this section. No attempt is made in this document to explain
the movements available. Consult your tournament directing
books for details on each movement type used.
A list of the movement types available are shown below together
with the checks that the ASE Scorer places on these movements.
The movements available are as follows:-
H Howell
This does not include the three quarter Howell which has a
separate indicator (Q). The actual Howell movement used
is determined by your selection from list presented after
you press [enter].
Where the number of tables includes a half table, the
Howell movement used is for the next highest number of
whole tables. For example, with a four and a half table
section you would use a five table Howell movement.
Q Three Quarter Howell
Procedures with three-quarter Howell movements are the
same as for standard Howell movements. The difference
between the Howell and three-quarter Howell is the number
of rounds played. In the three-quarter Howell the number
of rounds must be less than in the standard Howell.
M Mitchell Movement
The Mitchell movement only applies where the number of
tables is odd. The session may have 1 (one) or 2 (two)
winners. With an even number of tables the system
presents the default movement on panel 2022 (skip or share
and relay Mitchell movement). When a Mitchell movement is
selected an additional field appears on this panel (2032)
called "Switched". This allows you to use a switched
Mitchell.
S Skip Mitchell
You may use the Skip Mitchell when the number of tables is
even. After pressing ENTER you are asked (with panel
2036) where the Skip round occurs.
R Relay Mitchell
You may use the Share and Relay Mitchell when the number
of tables is even. After pressing ENTER you are asked
(with panel 2035) where the relay table is positioned.
A Appendix Mitchell
The Appendix Mitchell (Beynon Appendix Mitchell) appends a
number of tables onto a base Mitchell movement with a
prime number of tables. The number of board sets
specified on this panel dictates the size of the base.
e.g. with a 17 table section and 13 sets of boards the
movement is a 13 table (base) Mitchell with 4 appendix
tables.
O One and one half table Appendix Mitchell
This movement requires the number of tables in the section
includes a half table and the number of tables is a valid
number for this movement.
N North South Rover Mitchell
This requires the number of tables includes a half table.
The half table number (shown on this panel - 2032) must be
equal to one more than the whole number of tables.
A check is made on the number of tables which must not be
divisible by three or equal to twenty five. This movement
requires that the N-S pairs are stationary. Therefore if
the movement parameters found on panel 2023 have been
changed so that N-S are not stationary an error condition
occurs.
Where the whole number of tables is an even number, (for
example, 10.5 tables) you will be asked a further
question as to when the skip will occur. Panel 2036 is
used for this.
There are special N-S Rover Mitchell movements available
for numbers of tables divisible by three. For example, 9
1/2 tables. These are not valid with this movement type.
If you require such a movement you will need to generate
the movement using the USER type movement.
Usually the N-S Rover Mitchell proceeds with the
North-South Rover pair replacing the pair at N-S table 2
on the second round. You are given the opportunity to
change this value when panel 2038 is presented.
When the total number of tables is even (eg. 10.5 tables)
after the skip round the N-S pair replaced by the Rover
pair may be the next higher pair or the next lower pair
from the first pair replaced. Panel 2039 asks whether you
are using the next higher (Yes or No).
e.g. where the N-S Rover replaces N-S 2 on round 2, "Y"
requests the N-S Rover replace the pair at table 3. "N"
requests they replaces the pair at N-S table 1 after the
skip round.
W Web Mitchell
This movement requires the total number of tables be even.
Note 15 1/2 tables is considered an even number. The
number of rounds and board sets should be equal and may be
an even or odd number. Where the number of board sets is
even you will be required to skip at some point in the
movement. You are asked the round number after which the
skip occurs with panel 2036.
U User defined movement
You specify this movement type only when you require a
movement that is not available in the standard set. To
use this type you must define the complete movement round
by round, table by table using the CONTROL/USER/ADD
option.
Once you have defined the movement you may use it any
number of times. The definition is only required once.
Having defined the movement you may choose to vary the
other parameters on this panel. For example you may have a
different number of boards per set, a different board set
on table one in round one, non-default pair numbers or you
could use a barometer movement.
Note the difference in the terms movement and section. A
movement is used to defines a section.
FIELD-2 (NUMBER OF ROUNDS)
This field should contain the number of rounds of play occuring
in this section. Normally, in Mitchell type movements this
would be equal to the number of tables and in the Howell
movements it equals the number of pairs less one. Occassionally
this varies. For example, a curtailed Mitchell.
The number of rounds you use is checked by the ASE Scorer. If
the number of rounds is incompatible with the movement type or
some other parameter then an error message will be displayed.
For example in a Mitchell movement, if the number of rounds is
greater than the number of board sets error message 21 is
displayed: "number of rounds greater than number of sets".
FIELD-3 (SWITCHED) - OPTIONAL FIELD
This field only appears on the screen when the movement type is
in the Mitchell category. If you are using a switch Mitchell
place "Y" in this field (yes), else enter "N" (no).
If you elect to use a switch Mitchell you are presented with a
further screen, panel 2034 which requests the rounds where the
switching is to occur. This panel is presented to you after
you press ENTER.
FIELD-4 (NUMBER OF SETS OF BOARDS)
This contains the number of sets of boards in play in your
movement. Normally in a Mitchell movement this is equal to
number of tables. In a Howell movement it is equal to one less
than the number of pairs in the movement. There are exceptions
to these rules.
For example, Webb and Appendix Mitchells generally do not have
a number of sets of boards equal to a number of tables. The
three quarter Howell has less sets than a standard Howell
movement.
When you press ENTER the ASE Scorer checks the number of board
sets. When an error occurs a message will be displayed. For
example, error message 35 "Not Enough Board Sets".
Each board set may consist of one or more boards, see field 5
below.
FIELD-5 (NUMBER OF BOARDS PER SET)
This is the number of boards contained in each set of boards.
This value is generally not restricted except by the total
number of boards.
FIELD-6 (BOARD SET NUMBER AT TABLE ONE ON ROUND ONE)
This is normally one, as most movements are set up with board
set one on table one. For example, if you have 3 boards per
set, then boards 1, 2 and 3 would normally be on table 1.
Even so, it is possible for the director to place the boards
otherwise. For example, if board set 3 is placed on table one
for round one, then the board sets would be sequenced from 3
upwards to the maximum number of board sets in the movement.
The table thereafter having board set one. For example, a five
table Mitchell movement with board set 3 on table one, has set
four on table two, set five on table 3, set one on table four
and set two on table five.
Another use for this field, is when used in a barometer
movement. The first board set played in the barometer movement
may be other than one. This happens frequently where there are
multiple movements playing the same boards in a barometer
event: Section one plays board set one on round one, section
two plays board set two on round one and so forth.
In a movement with haphazard board numbers change the board
numbers from the generated numbers using function CMENU/BOARDS.
Therefore it is recommended you generate movements that conform
to the defaults used in the ASE Scorer thereby reducing the
work required to define movements.
FIELD-8 (BOARDS ARE SHARED ACROSS THE MOVEMENT - BAROMETER)
This allows you to select a barometer movement where on each
round, the same board set is played at all tables. Field-6
above specifies the board set played on round one. Board sets
are then played in sequence on each round thereafter.
Place a "Y" in this field if you require a Barometer movement,
place "N" if not. A Barometer movement may be scored by round.
FIELD-9 (TABLE NUMBER WHERE THE HALF TABLE OCCURS) - OPTIONAL
This field appears on the screen when the number of tables
includes a half table. It specifies the table at which the
half table occurs on round one.
For example, in a 9 1/2 table skip Mitchell, with the half
table at table 10 on round one, on round two the half table is
at table 1 after the E-W pairs move up one table. The dummy
E-W pair 10 is a sit-out for each of their N-S opponents.
FIELD-10 (NS OR EW MISSING AT THE HALF TABLE) - OPTIONAL
This specifies whether the "NS" (North-South) or "EW"
(East-West) pair are missing at the half table selected in
FIELD-9 above. In the example above this would contain "EW"
indicating that the East-West pair is missing at table 10.
ROUNDS SWITCHED IN A SWITCHED MITCHELL (Panel 2034)
This panel is presented when you choose to use a Switch
Mitchell movement on panel 2032. Any Mitchell movement may
have switching whether the number of winners in the movement is
one or two.
Having chosen a Switch Mitchell this panel is presented to you
so that you may enter the rounds where the switching is to
occur. You enter the rounds one at a time separated by commas.
For example, if you have a Switch Mitchell where you are
wanting the switching to occur on rounds 2, 5 and 7 simply
enter "2,5,7" and press ENTER to continue.
If you press the ESC key no switching occurs. Where you
require more complicated switching (e.g. switching at specific
tables) use the switched pairs function on panel 3000 or 3001.
BYESTAND TABLE POSITION (Panel 2035)
Where you have chosen a Relay Mitchell on panel 2032 the ASE
Scorer presents you with panel 2035 so you may enter the
position of the byestand table.
You enter the table number of the lower numbered table of the
two between which the byestand boards are placed.
For example, with an 8 table relay Mitchell the byestand boards
would normally be placed between tables 4 and 5. Enter 4
indicating the lower of the two.
Note: If the byestand boards are placed between tables 1 and 8
the lower numbered table is 8.
SKIP MITCHELL SKIP ROUND (Panel 2036)
Where you have chosen the Skip Mitchell movement on panel 2032
the ASE Scorer presents you with panel 2036 so that you may
enter the round number after which the skip occurs. You may
enter any number here and press ENTER to continue.
The ASE Scorer will validate this number to be within the
allowable range for this number of tables and proceed.
If the number is invalid, error message 20 is presented "Skip
Round Not Valid". For example, with an 8 table Skip Mitchell
the latest round after which the skip may occur is 4.
NORTH SOUTH ROVER PAIR START TABLE (Panel 2038)
Where you have selected a North-South Rover Mitchell movement
the ASE Scorer presents you with panel 2038 so that you may
enter the table number at which the N-S pair is replaced by the
Rover pair on the second round.
It is normal procedure for the North-South Rover pair to enter
the movement at table 2.
NORTH SOUTH ROVER MOVEMENT AFTER SKIP (Panel 2039)
Where you have selected a North-South Rover Mitchell movement
and the number of tables and board sets is even, a Skip
Mitchell is used.
In this case the North-South Rover pair has the option of
replacing the next higher pair or the next lower pair (from the
original start table) after the Skip round. With this panel
you have the option of selecting either of these.
If you enter "Y" the North-South Rover pair replaces the next
higher pair in the movement after the skip round. If "N" they
replace the next lower numbered pair in the movement.
COLOR REDEFINITION (Panel 2127)
This panel presents you with all the possible color
combinations that exist in the ASE Scorer. There are 256 color
combinations available, numbered 0 through to 255. The screen
is presented in the following way:-
At the top half of the screen are the colors that do not blink.
In the bottom half are the colors that do blink.
On the left hand side of the screen the foreground colors are
normal.
On the right hand side of the screen the foreground colors are
hightlighted
There are 8 background colors: black, blue, green, cyan, red,
magenta, brown and white
The sixteen foreground colors are:
Black, blue, green, cyan, red, margenta, brown, white, high
black (grey), high blue, high green, high cyan, high red, high
margenta, high brown (yellow) and white.
To calculate the color numbers shown on the screen, consider
the background colors as 0 through 7 and the foreground colors
0 through 15. The background color is multipled by 16 and the
foreground color added. Add 128 to the resulting number if the
foreground is to blink.
The panel may be used in the following way:-
The normal background color shown on most of the ASE Scorer
screens is black with a foreground of green. That is, the 3rd
cell on this screen is used, which contains the value 2.
You decide to change this to a blue background with a brown
foreground. Change the 2 (found in cell number 3) to 22. Exit
from this screen by pressing ENTER to save the results of the
changes and return to the menu. The change is immediately
apparent. Everywhere the ASE Scorer uses that color
combination the changes are apparent.
While this panel may be useful it must be used with care.
Everywhere a particular color combination occurs the changes
made are in effect. A useful color combination on one panel
may look poor on another.
Effects on a monochrome monitor
Where you are using a monochrome monitor changing the colors on
this panel should be used with extra care. Certain color
numbers produce special effects on a monochrome monitor.
Monochrome adapter cards render all colors to normal or high
intensity foreground characters on a dark background except for
color numbers 112, 120, 240 and 248 which appear as reverse
video.
A blue foreground is underlined on a monochrome adapter. The
intensity is what you would expect, a high intensity color
appears high intensity in monochrome. Some monitor adapters do
not support high intensity foreground colors.
If you utilise a high intensity foreground that is the same
color as the background (for example, high intensity white on a
normal white background) the text will be invisible. We have
observed this on the 3270 PC and on the enhanced graphics
adapter/monochrome monitor combination. Another problem occurs
with a color graphics adapter and an inexpensive composite
video monitor. These often render colored backgrounds to a
pattern which makes the foreground characters illegible.
Utilise the set IBMC=M switch in this case to render all colors
to their monochrome equivalent.
NON-STANARD PAIR NUMBER ENTRY (Panel 2128)
When panel 2128 is first presented it shows all the tables of
the movement with the default pair numbers. You may continue,
leaving the standard pair numbers, by pressing ENTER or you may
alter the pair numbers before proceeding.
Uase F3 to use the ready reckoner to modify pair and table
numbers.
By choosing the pair numbers carefully your work is reduced
later. Particularly in multi-session events where the scores
are combined over several sessions. Using the pairs' "event"
numbers at this point automatically links the pairs to their
previous results.
SHORT HAND SCORE ENTRY (Panel 3000)
This panel is used to enter the scores achieved by the players.
When the panel is first shown it displays the first board of
the first set in the current section (or in the case of a
Barometer movement, it shows all the boards played on the first
round).
From then on you may switch between the current board display
and the current round display by pressing function key ALT-F8.
Let us consider a number of points about the way in which this
panel is presented to you. On the top line of the display, the
standard select items are shown, (event, section, board, round
and table) indicating the current entry. On a display showing
the current board the board number shown on the top line is
flashing (and in the case of a color monitor is shown in red).
On a display showing the current round the round number is
flashing.
The real board number (the number of the boards sitting on the
table) may differ from the system board number shown on the top
line. The board numbers may be changed using function
CMENU/BOARDS. The real board number is used by the system to
determine the vulnerability of the board.
Each entry on the board is shown in black with a white
foregound except for the entry that is currently under
consideration which is shown in reverse video (a white
background with a black foreground). In addition, the current
entry in marked by a "<" character.
On the left hand side of the display is the table number, then
the North-South and East-West pairs numbers with a "v" between
them. If North-South is vulnerable on the board a "<" is shown
on the centre of the board display. If East-West is vulnerable
there is a ">" character shown.
As you move the current score pointer from one score to another
the "board", "round" and "table" numbers on the top line of the
screen are changed.
You may press the plus <+> or minus <-> key on the numeric key
pad to move the pointer from one score to the next, either up
or down. Note as you do this the round number and table number
on the top line are changed.
Any time you press ALT-F8 to change the display from "board" to
"round" or vice versa, the current board or round shown on the
top line is used to determine the board or round to be
displayed.
Depending on the keyboard in use on your computer it may be
desirable to press the NUM-lock key so you may enter the scores
using the numeric key pad. On computers with separate key pads
for the numbers and the control characters this is not
applicable.
Once the NUM-lock key has been pressed, if you wish to use the
<page up>, <page down>, <home>, <up arrow>, <down arrow>,
<end>, <ins> or <del> keys then you need to use the shift key.
All scores are entered using the function keys or the numeric
key pad in combination with the <+> (plus) or <-> (minus) keys.
<+> (PLUS or ALT-P)
Enter a North-South score. Whenever you wish to enter a
North-South score, press the required numbers followed by the
plus key. For example, to enter 620 for North-South, enter
62+. Note that the trailing zero character is not entered to
speed up data entry.
Entering the plus key alone moves the pointer to the next score
on your panel. Therefore, to enter a PASS (no bid) you use
function key (F1).
If you attempt to enter a score that is not possible on this
board and vulnerability, the ASE Scorer will issue an error
message "49 - Impossible Score", and the warning bell is
sounded.
Similarly, if you enter a score which is unusual, the ASE
Scorer will issue a warning messager "50 - Warning-Last Score
Unusual" and proceed to the next entry.
Note, an unusual score is where the contract is doubled and
makes two or more over-tricks or more than 2 under-tricks.
<-> (MINUS or ALT-M)
Enter an East-West score. The minus key is used in the same way
as the plus key but enters an East-West score. All edit checks
are the same but the East-West vulnerability is used.
If you press the minus key alone, the pointer moves back one
entry.
<PG UP> (PAGE UP)
<page up> selects the prior board or round to that currently
shown on panel 3000.
<PG DN> (PAGE DOWN)
<page down> selects the next board or round to that currently
shown on panel 3000.
Occasionally when displaying the current round it is not
possible to show all the tables on the one screen. In that
case, <page down> gets the next series of tables for the
current round. This differs from the <page up> key which
always displays the prior board or round.
<UP ARROW>
The <up arrow> key moves the current entry selection pointer to
the last entry in the prior block of scores. For example, when
the current round is being displayed, <up arrow> moves the
current pointer to the last score of the previous table.
<DOWN ARROW>
<down arrow> moves the current pointer to the top of the next
block of scores. For example, when showing the current round,
<down arrow> moves the current pointer to the first score on
the next table.
<HOME> (OR ALT-H)
The <HOME> key moves the cursor to the top row of the screen.
The cursor moves to the board or round number in the top row
depending on whether the current board or round is being
displayed.
Once the cursor is in the top row you may move it from field to
field changing any of the values shown there. This is useful
where you want to select a particular board or round without
paging through all the intervening boards or rounds. Having
selected the required table, round, board, section or session,
return to the score entry by pressing ENTER. If you place an
invalid number in any of the fields in the top line, the ASE
Scorer ignores the change.
<SPACE BAR> (OR ALT-S) or [ENTER]
Pressing the <SPACE BAR> or [ENTER] copies the score
immediately above the current entry into the current entry and
advance the pointer one score on. This is used to speed up
data entry where the scores are the same on a given board.
Note, this can be used independently of the COPY and PASTE
functions (see F7 and F8).
<F9> (SWITCH SCORES)
The most common data entry error is to use the incorrect sign
on the score. (eg, plus 120 instead of minus 120) This may be
corrected using the <RETURN> KEY. Simply place the current
cursor pointer on the score that has been incorrectly entered.
Press <RETURN> and the East-West score is switched to
North-South or vice versa.
F10 (NO BID OR PASSED-IN SCORE)
Pressing F10 will place a NO BID score in the current entry and
advance the pointer to the next score. "NO BID" is shown in the
current entry and an indicator is placed on the right hand side
of the score (the letter "N" appears).
Note, a NO BID score is equivalent to zero for North-South and
East-West pairs. The match pointing is based on zero. It is
less than all North-South scores and greater than all East-West
scores.
NO BID should not be confused with an average (F2) or the set
zero score (F5).
F2 (AVERAGE SCORE)
Pressing F2 will place an AVERAGE SCORE in the current score
and advance the pointer to the next score. "AVERAGE" is shown
in the current entry and an indicator is placed on the right
hand side of the score (the letter "V").
An AVERAGE SCORE awards half the match points to the
North-South pair and half the points to the East-West pair.
The TOP of the board is reduced by one match point and the
BOTTOM is increased by one match point.
F3 (SET PERCENTAGE SCORE) Continues with panel 3007.
This allows you to award an exact PERCENTAGE SCORE to both the
North-South pair and the East-West pair. See function F4 (SET
percentage MATCH POINT) and ALT-F1 (enter two scores) for
similar functions.
The North-South and East-west pairs receive the match points
equivalent to the percentage entered, including decimal
fractions. During the match pointing of the rest of the scores
on the board, this entry is considered an AVERAGE SCORE. It
decreases the TOP by one match point and increases the BOTTOM
by one match point.
F4 (SET MATCH POINTS)
This function is very similar to F3 (SET PERCENTAGE SCORE). The
North-South and East-West pairs are awarded percentages, but
when determining the match points awards the nearest whole
match points equivalent to the percentages are used. The
decimal fractions are truncated.
Function F3 awards the exact percentage score whereas this
function awards match points closest to the percentage awarded.
F5 (SET TO ZERO SCORE)
This function allows you to delete any score on the current
board. This is used where you have accidently entered a score
against a pair, and the correct entry is not known. During
scoring this has exactly the same meaning as not entering a
score. It does show a score has been deleted from the entry.
This should not be confused with NO BID (function F10) and
AVERAGE SCORE (function F2).
When match pointing a board where a score has not been entered
(or this function has been selected showing no score) the TOP
is based on the number of entries on the board.
After match pointing the board is factored to the same TOP as
all other boards in this session. The pairs with no score on
this board do not receive an average. Their score is factored
up to the same number of scores as all other pairs in the
session.
F6 (FORCED SCORE)
This function allows you to force in a score which would
otherwise be inadmissable. This usually only applies where you
are wishing to force in a score as an adjusted or an awarded
score.
The F6 key is used in two ways:
(1) It is used to force in an impossible score after you have
entered it in the normal way. For example, on a board where
North-South are vulnerable, you enter 45+ (which is equivalent
to 450 for North-South). The ASE Scorer issues an error message
"49 - IMPOSSIBLE SCORE". You force the score with F6 and it is
accepted as the North-South score.
(2) Alternatively, you may wish to force a score you have not
entered first. Press F6 and panel 3009 is presented to enter
the score you wish to force in. The score you enter on this
panel may be positive or negative (North-South or East-West)
and a value that does not end with zero. For example, 635 may
be entered.
F7 (COPY)
This takes a copy of the last score entered for use with the F8
function (PASTE). The copied score is shown on the lower left
hand corner of the screen, and remains there as you move to the
next board or round.
F8 (PASTE)
This places the copied score (see the previous function
F7-COPY) in the current entry on your screen. You may PASTE
the same score any number of times.
Note, the copied score may be PASTED on subsequent boards or
rounds. This means you may PASTE a score which is inconsistent
with the vulnerablity shown on the screen.
There is a faster form of the copy and paste available by
pressing the space bar. This copies the score immediately
above into the current entry without being placed in the
intermediate copy field. These two operations may be used
independently of each other.
F9 (SWITCH)
This switches the pairs shown on the current entry. The
North-South pair number is placed in the East-West position and
the East-West pair number is placed in the North-south
position.
The "v" shown between the pair numbers is changed to an "x". An
"S" switch is shown on the right hand side of the display and
the current pointer advances one place.
You may switch back any switched pairs by pressing the F9 key
again while positioned on that entry.
ALT-F1 (TWO SCORES) Continues with panel 3008.
This function allows you to award special scores to both the
North-South and East-West pairs. Panel 3008 is presented to
enter the scores.
This function is used when the tournament director has chosen
to award special scores to both the North-South and East-West
pairs.
For example, the North-South pair may be awarded +420 and the
East-West pair +120. The North-South pair will receive match
points determined using +420 as the score. The East-West pair
will receive match points determined by scoring the board with
+120.
The rest of the scores on the board will receive match points
based on an average score being awarded to the 2 pairs in
question. Where there is more then one entry on a board
containing 2 scores all the special North-South scores are
considered in determining the match points for the North-South
pairs and all the special East-West scores are used in
determining the East-West match points.
Note, fouled boards may also have 2 score awards.
It is possible to award average-minus, average and average-plus
scores to North-South and East-West pairs (See panel 3008).
ALT-F3 (CHANGE NORTH-SOUTH PAIR NUMBER) Continues with panel 3006.
This allows you to change the pair number of the pair sitting
at the North-South seat of the current entry. The new pair
number may be that of any pair playing in this session.
You are required to enter the section number, the pair number
and their original starting seat position (NS or EW).
This is useful where a pair has sat in the wrong section and
played a board. Usually some other compensatory actions would
need to take place. An average or adjusted score may need to
be awarded to pairs involved in this board at other tables.
ALT-F4 (CHANGE EAST-WEST PAIR NUMBER) Continues with panel 3006.
This function works the same way as ALT-F3 above. It allows
you to change the pair number of the East-West pair in the
current entry.
ALT-F5 (FOULED BOARD)
This function marks the current entry as a score on a fouled
board. When using a color monitor the entry is shown in a
different color and a flag is set to "F" indicating the foul.
During match pointing all fouled scores are combined to produce
the result. The calculation of the match points for the fouled
board are produced using the ACBL formula. All scores marked
as fouled are combined together as a fouled board.
ALT-F8 (ROUND/BOARD TOGGLE)
This allows you to switch the display from the current board to
the current round or vice versa. Each time you press this
function key the display switches.
The currency indicator on the top line switches from board to
round. This is useful when entering the scores for a given
round. At any instant you may switch to show all the scores of
the board you are entering. It allows you to determine
whether all the scores for a given board have been entered and
is useful in checking a problem score. It allows you to check
whether the score is unusual for the board being entered.
CMENU/BOARDS (CHANGE BOARD NUMBERS) Continues with panel 3004.
This allows you to change the external board numbers of all
boards in the current section.
When generating a section the system works with a specific
number of board sets. Each board set contains a number of
boards. These boards are then sequenced automatically through
to the last board set. Under most circumstances this is quite
adequate and simplifies your procedures. Conforming to these
rules makes it easy for you.
Occasionally things do not go to plan. For example, board
number 27 may have been placed in the second board set and
board number 3 may have been placed in the ninth board set
(with 9 board sets of 3 boards). Use this function to modify
those specific boards.
Note, this function does not change the "number" of the boards
in the system. The ASE Scorer keeps the board numbers in its
internal form and maps them to an external board number. The
external board numbers (the number you may change) dictates the
vulnerability of the board you are dealing with.
During scoring these internal and external board numbers are
used differently depending on the session being scored. If the
session has one section then the internal board numbers are
used to determine which scores are combined for match pointing.
This allows you to use any number of boards with the same
external numbers.
When the session consists of more than one section, the
sections are combined together for scoring. In this case the
external board numbers are used to determine which scores are
combined to produce the result. This may have some strange
effects if you have not set up your sections correctly. The
first section in the session is used to determine the
(external) board numbers to be scored. If a board is missing
from the first section and exists in the second and subsequent
sections, no scores will appear for it. If the first section
has a board not found in subsequent sections, the scores are
factored up for all the pairs in the subsequent sections.
SELECT THE REPLACEMENT PAIR (Panel 3006)
This panel is presented whenever you select functions ALT-F3 or
ALT-F4 on panel 3000. It allows you to specify the pair
replacing the current North-South or East-West pair. Press ESC
to return without any changes to the current pairing. Once you
have selected the new pair correctly, press ENTER to process
and return to the main screen.
FIELD-1 (SECTION NUMBER OF NEW PAIR)
This contains the section number of the new pair. This only
applies where the current session has more then one section.
The initial value is the section number of the current pair.
FIELD-2 (PAIR NUMBER OF THE NEW PAIR)
This contains the pair number of the new pair. The initial
value is the current pair number.
FIELD-3 (STARTED AS NORTH-SOUTH OR EAST-WEST) - optional
This indicates the original direction the pair was sitting in
round one. This field is only required when there are two (2)
winners in the session. The initial value is the starting seat
position of the current pair.
SET EXPLICIT SCORE (Panel 3007)
This panel is presented to you each time function F3 or F4 is
selected on panel 3000 or 3001. It is used to award specific
percentage scores to both the North-South and East-west pairs
on the current entry.
Each field should contain a value between zero and 99 percent.
If you do not wish to proceed with the EXPLICIT SCORE press ESC
to return.
Enter the two percentages and press ENTER.
When this panel is selected using F3 (Set Percentage) the pairs
are awarded explicit percentages including decimals of match
points. Where this panel was selected with the function F4 the
nearest whole match points to the requested percentage are
awarded to the pairs.
AWARD TWO SCORES (Panel 3008)
This panel is presented when function ALT-F1 is selected on
panel 3000. It allows you to specify 2 different scores for the
North-South and East-West pairs. A different match point result
is obtained for each of these pairs.
When match pointing the rest of the scores on this board, the
score for this entry is treated as an average.
You may enter any score for North-South and any score for
East-West. Either score may be positive or negative. For
example, North-South may be awarded -145 and East-West +423.
When the board is scored it is first match pointed with the
North-South score to obtain the North-South pair's match points
and then match pointed again with the East-West score to obtain
the East-West pair's match points.
Once you have entered the scores, press ENTER to proceed. If
you do not wish to award the 2 scores, press the ESC key to
return without change. In addition, it is possible to award
special "average" scores.
These function keys may be pressed while the cursor is in the
North-South or the East-West score.
F2 (AVERAGE MINUS)
The pair awarded an "average minus" score receives 40% of the
match points available on the board.
F3 (AVERAGE)
A pair awarded an "average" receives half the available match
points on the board.
F4 (AVERAGE PLUS)
The pair awarded an "average plus" receives 60% of the
available match points OR their average on the session
whichever is the greater.
ENTER FORCED SCORE (Panel 3009)
This panel is presented to you whenever you press F6 on panel
3000 (and there is no outstanding impossible score current).
This allows you to enter a score which would otherwise be
rejected by the ASE Scorer. It is used when you are awarding a
special score. The board is match pointed in the normal way,
with no other special considerations.
For example, you enter a score of 425-. It is shown as an
East-West score of 425.
SCORING
A valid result may be produced at any time. The more scores
entered the more accurate the result. All results are factored
to the same TOP on all boards and the same number of results
for each pair.
The reports selected are produced each time scoring takes
place.
If you have changed any scores (scoring by round) in any
previous rounds the ASE Scorer will rescore up to and including
the current round.
Where there are no changes made to the scores in the current
session and you request a rescore (to produce reports), the
ASE Scorer does not recalculate the scores.
FIRST PLACE MASTERPOINT AWARDS
This specifies the master points awards for the first place in
the event. Subsequent places are awarded master points on a
pro-rata basis determined by the percentages table found on the
main menu.
NUMBER OF PLACES RECEIVING MASTERPOINTS
This field is only used in masterpointing. It indicates the
last position receiving masterpoints. Brackets are placed
around the position number (on the reports) for all pairs
receiving master point awards.
FACTOR-TO-TABLES
This field should be equal to the number of times the board is
played in this session and dictates the TOP on the boards of
the current session.
Occasionaly you may require this field not to be equal to the
number of times the board is played in the session.
(1) Where the players usually see their results match pointed
to a particular size field, (for example, 13 tables) and the
section being scored does not have that number of tables, you
may still require the results be produced with the same TOP as
13 tables.
(2) Where you are scoring a session with more than one section,
and the sections have different numbers of tables, you need to
score the session by section. See below (score by section).
Using the same factor-to-tables value for each of the sections
when scored, the results are comparable when combined in the
one session.
DOUBLE/SINGLE MATCH POINTS
You need to change this field rarely. "D" indicates double
match points and "S" indicates single match points.
With double match points each score beaten receives 2 points, a
tie receives 1 point and loss received zero points. With
single match pointing, a win receives 1 match point, a tie 1/2
match point and a loss zero match points.
SIGNED MATCH POINTS Y/N
If this field contains "Y" (yes) signed match pointing is used.
Signed match pointing is where the average on a board (session
etc.) is zero. The match points for a TOP are the same as for a
BOTTOM, with the opposite sign. The scores are derived by
subtracting average from standard match point scores.
SCORE EACH SECTION SEPARATELY
When this field is set to "Y" (yes), and the current session is
scored, each of the sections will be scored independently.
Generally this is not recommended, rather you should treat each
of the sections as a different event.
Occasionaly for organisation reasons it may be necessary to
combine and report the results of several sections that are of
a different size and are playing different boards. In this
case you need to carefully select the "factor-to-tables"
(see above).
SCORE BY ROUND
When this field is set to "Y" (yes) only the current round
(shown on top of the panel) is scored.
Exception: when the scores of previous rounds have been
changed, the system automatically rescores up to the current
round, but only reports on the current round.
This function only applies where the sections in the current
session are BAROMETER movements.
SESSION REPORT Y/N
This is a report of the results achieved by all the pairs in
the current session. It includes names, scores, percentages and
masterpoints.
BOARD REPORT Y/N
This allows you select a report which details all the
information on the boards as they are scored in the first phase
of scoring.
PROVISIONAL REPORT Y/N
This is a brief report showing all the scores achieved by the
pairs in the current session. It is produced in the first
phase of scoring and does not include the names of the players.
This should be produced at least once for each session as it
shows the breakdown of each pair's score. Special awards and
adjustments are shown as a separate figure (in brackets). This
highlights missing scores.
RANK OR NUMBER ORDER
This indicates the session report is to be produced in rank or
number order. An "Y" in this field indicates the reports are
produced in rank order (the order the pairs finished). An "N"
has the report in pair number order.
REPORT BY SECTION
If this field is "Y" (yes) a separate report is produced for
each section in the session.
This is useful where the sections have been scored separately
or where you wish to post the results by section even when all
the sections have been combined during the scoring.
SCORING FILES PRODUCED
RANK FILE
The rank file is a TEXT file and may be used outside the ASE
Scorer. If you are producing reports for both event and
session, a rank file is produced at each stage.
The name of the rank file is made up in the following way:-
XXXnn.wKc
where:
XXX = the event identifier
nn = is the session number
w = the number of winners
K = a constant
c = the category
The session number is equal to the current session except where
the rank file is for an event where it is zero.
The "number of winners" is equal to the number of winners in
the session if the file is for a session; and is equal to the
number of winners in the event if the file is for an event.
If you are using the category option, the category in the rank
file name is equal to the current category. If the category is
blank, no category applies and the category letter in the file
name is X.
When a rank order file exists, the "rank order" report is taken
from the rank order file. Therefore, if you produce a rank
order file at some stage in an event, it is recommended you
produce the file on each subsequent rescore. The ASE Scorer
deletes a rank-order file when it is out-of-date.
You must produce the rank order file if you want master point
awards to be included on the reports. Master points may be
produced automatically by the system or may be entered manually
using function AMENU/VIEW or BMENU/VIEW.
The rank file is a standard TEXT file and may be modified or
created outside the ASE Scorer. The file is found under the
PATH specified for text files on panel 2020. Each record on
the file is the same length, 26 characters. There is a field
header record before each field on the file. Where the file has
one winner there is only one field header. Where there are two
winners there are two field headers.
After each field header there is a series of records showing
the results in rank order.
The layout of the field header record is as follows:-
Character Positions Length Contents
1 - 3 3 Field Title
4 1 Dot (".")
5 - 9 5 "Field"
10 - 24 15 All dots
25 1 Carriage return
26 1 Line feed
Note the "field title" is that found in the "event scoring
options".
The following is the layout of the scoring record:-
Character Positions Length Contents
1 - 4 4 Pair Number
5 - 10 6 Score
11 1 Decimal of Score
12 1 Sign of Score (+ or -)
13 - 14 2 Master Points
15 - 16 2 Decimals Of Master Points
17 - 22 6 Carry Forward
23 1 Decimals of Carry Forward
24 1 Sign of Carry Forward
(+ or -)
25 1 Carriage Return
26 1 Line Feed
RESULTS FILE
This file is not used by the ASE Scorer but it may be used
outside the ASE Scorer for diagnosis of results. It is a
standard TEXT file and is placed under the TEXT file PATH found
on panel 2020 on the main menu.
The file name is very similar to that of the rank file and is
as follows:-
XXXnn.wFc
where
XXX = the event identifier
nn = the session number
w = the number of winners
F = a constant
c = the category
Where the file is for an event rather a session, the session
number in the file name is equal to zero. The order of the
records in the results file depends on the printing option
"rank or number order". If in rank order then any master
points awarded to these pairs are also included in the file.
If in number order the master point awards are zero.
The contents of the records on this file differ depending on
the whether the results are for an event or a session.
The record layout for the event is as follows:-
Character Position Length Contents
1 - 7 7 Player Number (1)
8 - 14 7 Player Number (2)
15 - 52 38 Player Names
53 - 58 6 Total Score
59 1 Decimals of Score
60 1 Sign of Score
61 - 64 4 Pair Number
65 - 66 2 Type 1 Master Points
67 - 68 2 Decimals of Type 1
Master Points
69 - 70 2 Type 2 Master Points
71 - 72 2 Decimals of Type 2
Master Points
73 - 74 2 Type 3 Master Points
75 - 76 2 Decimals of Type 3
Master Points
77 - 80 4 Last Session Score
81 1 Decimal of Last Session
Score
82 1 Sign of Last Session Score
83 - 86 4 Total of Previous Scores
87 1 Decimals of Previous
Scores
88 1 Sign of Previous Scores
89 - 93 4 Carry Forward Score
94 1 Decimals of Carry Forward
Score
95 1 Sign of Carry Forward
Score
96 1 Carriage Return
97 1 Line Feed
The record layout for a session is as follows:-
Character Position Length Contents
1 - 76 76 Same as Event Record
77 - 78 2 Pair Number
79 1 Category
80 - 81 2 Starting Table
82 1 Starting Seat (E or N)
83 - 85 3 Section
86 1 Carriage Return
87 1 Line Feed
==============================================================================
Notes on user movements
User movements where there are half tables (and the movement does not work if
the sit out table plays e.g. N-S Rover type movements) and the number of
times each board is played is NOT constant ("rounds" is < "board sets") the
movement is difficult to define.
The solution is to enter a ZERO BOARD SET number at the table
where the SIT OUT occurs. While the movement generated will be correct the
disadvantage is the sit out pair can no longer appear on the data entry screen
while entering the scores (the same as NS Rover movements).
This also allows you to use such a movement with one less pair! e.g. a 12 1/2
table NS Rover with 9 rounds and 12 sets of boards. It has pairs 1 to 13 NS
and 1 to 12 EW. If the HALF TABLE is set to table 3 (Not 13 as the movement
dictates) then a half table is generated at table 3 (shown during data entry).
With NS missing at table 3, most of the NS and EW pairs sit out once.
********************************************************************************
SWISS PAIRS EVENTS
Swiss Pairs uses slightly different concepts than with standard pairs events.
Each round of the Swiss event is a "session". With the masterpointing of these
events based on 8 or more boards matches, the masterpoints of each round are
available in the normal session files. The masterpoint rules for Butler
sessions are included. (i.e. calculated on the match result rather than session
rank).
The first session "draw" is supplied manually by the user. Any subsequent
session may be also supplied manually. The "movement" is calculated manually
(there is none really) and the draw is supplied on panel 2128 where you
normally change the pair numbers, as needed. A "section" may be added
(manually) to any session. Where the number of tables is > 45 more than one
section is required as the system limit is 45 tables per section.
When the sections are created (Swiss or manually) the only information
required by ASE is the "board set number" and the number of boards in the
set. The default is the next board set and the same number of boards in the
set as the previous session. With "n" boards in a set the first board set
consists of boards 1 through n, the second n+1 through 2n etc. Board numbers
may be changed manually later as required (as with normal pairs events).
Pair numbers must be unique across the whole field (ASE checks!) so that a
Swiss draw is possible, and still identify the pairs. Ideally, table numbers
also should be unique when creating multiple sections - when ASE produces
the Swiss draw they will be unique scross multiple sections.
The section sizes produced during the ASE Swiss pairs draw will be as large as
possible. e.g. if the first session has two 10 table sections, the next Swiss
draw session will contain one (1) 20 table section. The minimum section size
generated is 3 tables. (46 tables will produce 43 and 3 table sections)
The Swiss draw is calculated using the positions (and rank) of the event field
matching the 1st place with 2nd etc. with the proviso that they have not
played before. The alorithm allows for a complete round robin by the end of
the event (of course!).
Half tables are allowed. Pairs sit out once, and the next sit out pair is
chosen from the bottom of the list. No allowance is made for score adjustment
but this can be done manually (in A MENU/MODIFY - "adjustment").
Pairs may be withdrawn from the event using NAMES/MODIFY (F10 - in/out) option.
Pairs may be added at any time using the NAMES/ADD option.
The Swiss draw is calculated based on the current positions of the pairs.
Therefore where an "advanced" draw is required, produce the draw after scoring
the session upon which the draw is to be based. e.g. set up 2 sessions
manually, score the first and then request the "B MENU/ADD session" option
(using Swiss draw) to produce the draw for session 3. Then add session 4
after scoring session 2 and so forth.
********************************************************************************
SWISS TEAMS
All the menu items available in the Pairs scorer are also available in the
teams, except where the option has no meaning in teams.
It is not possible to enter the board results (from the travellers) but rather
the NET results of the match are entered. As with the pairs, this is entered
via the option B-MENU/MODIFY. The screen used for entry is different from pairs.
The NAMES/UPDATE option is not available. Only the event teams names may be
entered, modified or deleted.
The C-MENU is unavailable: there are no sections in a session of Swiss teams.
You may create an event with no tables. This allows you to enter the teams
(NAMES/ADD) before generating the first round draw (manually or automatically).
Any number of teams are possible (arbitrary limit 400). Odd numbers of teams
are catered for with either 3 way matches (over 1 or 2 rounds) or bye rounds.
Teams may be added or removed (F10 in NAMES/MODIFY) during the event. Awarding
of adjusted scores may be necessary for valid results. See A-MENU/MODIFY.
B-MENU/TABLES gives the draw for the current round.
Use "number order" in the "event" report to list all the past rounds results.
Table numbers are assigned either as "match number" or "team number". The first
round defines this, and the default is "match number" order.
********************************************************************************
TEAMS
This option (event type 'c' on panel 2010) allows you to set up a teams event
with one or more sections. All teams in the section are assumed to play against
all other teams when the number of groups is 1.(American Whist League movement).
When the number of groups is 2 (e.g. Mirror movement) the teams in group 1 play
those in group 2.
The procedures for score and names entry are the same as Swiss teams mentioned
above. Reporting of results varies with the options for "rank order" etc.
found on the first scoring screen.
==============================================================================
FATAL ABORT ERROR MESSAGES
All of the following error messages are displayed at
termination of the ASE-Scorer and indicate a fatal situation
has been encountered.
GENERAL RUN-TIME ERROR MESSAGES
DOS 2.0 required
An attempt has been made to run the ASE-Scorer on a DOS 1.1
system. The ASE-Scorer requires DOS version 2.0 or later.
Indexed file error -offset hhhh
The indexed file system has encountered an internal
inconsistency. This is usually due to abnormal termination
of the ASE-Scorer (e.g. power-off before exiting the ASE-
Scorer with <EXIT>) which has failed to complete the
writing of blocks of data for an indexed file. Disk full
condition may have been the cause.
You will need to reinstate the indexed file from a prior
save or re-create the file in the normal way (delete the
file and have the ASE-Scorer create the file again).
There are several files that are indexed in the ASE-Scorer.
They are the membership files, howell.mvt, user.mvt
and the Tournament Library file (SET TL= defines that
filename).
SCREEN HANDLER FATAL ABORTS.
None of these messages should ever be issued while you are
using the ASE-Scorer.
If one of these messages appears it is usually due to
corrupted object code of one or more of the programs in the
ASE-Scorer. Re-install your software from the original
master diskettes supplied. If the error persists contact ASE
or your agent.
'color-value' is an invalid BG color.
subroutine not found.
Invalid WORK-D area.
Invalid WORK-D validation data.
call to active program.
Invalid WORK-S area.
Memory control blocks destroyed.
Insufficient memory.
Undefined user exit subroutine.
Abnormally terminated by user request.
Program file is invalid format.
=RC Check RUNTIME library.
=RC on RUNTIME file-Panel not found.
=RC on RUNTIME file READ.
=RC on RUNTIME file CLOSE.
Buffer size error!
Invalid function call.
Validation data not found in RUNTIME file.
Invalid mask operation; data exceeds display length.
Invalid mask operation; data exceeds mask length.
==============================================================================
SCREEN HANDLER ERROR MESSAGES
The following messages are error messages appearing on line
25 of your screen. They indicate either an error has
occurred during entry of information into a field on the
screen or the ASE-Scorer is performing some task.
NON-FATAL ERRORS
These messages are issued when the user attempts an
operation that is not permitted or are issued purely for
informative purposes. The messages are in alphabetical
order.
A Valid Date Is Required In This Field
If the country code is 001 (USA) the date must be in the
form MMDDYY. If Europe, the correct format is DDMMYY. If
Japan YYMMDD.
Field Overflowed, Digits Truncated
Field which are masked using a mask that contains insertion
characters are longer than the picture of the data item. If
you fill all the characters of such a field with data, some
of that data will necessarily be discarded by the masking
routine when the mask operation takes place. Since the
fields are normally large enough to contain any valid data
this is purely a warning message.
Must Be; Validation - List
This message is issued when the user attempts to leave a
field that specified validation and the data in the field
does not pass the validation criteria. Validation - List is
the exact string that specifies the acceptable data.
Only Alphabetic Data Is Allowed In This Field (A-Z)
The user tried to enter non-alphabetic data in an alphabetic
field. Alphabetic data includes the characters A-Z and
space.
Only Alpha/Numeric Data Is Allowed In This Field (A-Z, 0-9)
The user tried to enter non-alpha/numeric data in an
alpha/numeric field. Valid alpha/numeric characters include
the letters A-Z, digits 0-9 and space.
Only Numeric Data Is Allowed In This Field (0-9)
Only digits are allowed to be entered and occasionally you
may enter the signs (+ and -) and the decimal point.
You May Not Enter Data Here - Only Function Keys
If the user tries to enter data on a panel with no fields or
while in a protected field this message is issued. Either
press a function key for the desired action or tab to an
unprotected field.
OTHER MESSAGES
Please Wait - Painting
On the initial display of the panel the screen driver
displays this message while writing out the data to the
display. Unless you have extremely complex data being
displayed, this message will flash by so fast it will barely
be noticed.
Please Wait - Processing
The ASE-Scorer is performing a task which is taking some
time.
==============================================================================
ASE-Scorer ERROR MESSAGES
01 Help program will not fit in memory
The first time the ASE-Scorer attempted to load the help
program it found there is not enough memory.
02 Insufficient memory to run
The ASE-Scorer has attempted to load a program module and
found insufficient memory to operate. See memory
requirements for more details.
03 Player full details on file
Early releases only (<v6.0)
04 No SET HF= before invoking
Early releases only (<v6.0)
05 Disk error on open for output
The ASE-Scorer has attempted to open a file for output and
encountered a disk problem. This normally means that you
have run out of space on the disk. Investigate your disk
capacity further before attempting to do this operation
again. This message only applies to sequential text files.
06 Disk write error
The ASE-Scorer has encountered a disk write error while
writing a sequential text file. This is usually due to no
space available on the disk.
07 Read error on event file
During the copying of the event file an error has occurred
on the input file, usually due to the input file being
corrupted.
08 No event found on file
This is a warning message informing you that no events have
been found on the file. The option is not available until
an event exists on the tournament library file.
09 File not defined
The input file does not exist. You have requested the
copying of carried forwards from a rank file which does not
exist on the system.
10 Invalid file function #
A system error has occurred. Usually due to corrupt object
code of the programs. Restore your originally master copy
and if the problem persists, contact ASE.
11 Howell movements are limited from 3 to 20 tables
This version of the ASE-Scorer limits the number of tables
in a Howell movement to between 3 and 20.
12 Barometer movements are limited from 3 to 43 tables
This version of the ASE-Scorer is limited to 43 tables for
Barometer Howell movements.
13 This function is not available
A system error has occurred. Restore your programs from the
original master save, if the problem persists contact ASE.
14 No HELP available on this function
You have requested help on a function for which there is no
help available.
15 No of tables exceeds tournament limit
The number of tables specified for the current section
exceeds the limit placed on the tournament library file.
You will need to create a new session after changing field
4, panel 2021 (Maximum tables in the section). See panel
2021 for more details.
16 No pair numbers available
During entry of non-standard pair numbers (see panel 2128)
the pair numbers at table 1 are zero.
17 Event not found
The requested event was not found on the current tournament
library file.
18 1/2 Table no. too high
The number of the half table is greater than the number of
tables in the movement.
19 1st board set no. > total
The board set number, placed at table 1 on round 1 is
greater than the total number of board sets in the movement.
20 Skip round not valid
In a Skip Mitchell the round number after which the Skip is
to occur is invalid. The movement does not work with the
number entered.
21 No. rounds > No. sets
The number of rounds in the movement requested is greater
than the total number of board sets. Impossible situation.
22 No. boards > tournament limit
The number of boards in play in the movement is greater than
the tournament library file limit. The number of board sets
times the number of boards per set is greater than the
figure found in field 3, panel 2021. You are required to
regenerate the session after changing this value.
23 This movement requires an even no. tables
The movement specified requires an even number of tables.
The movement does not work with an odd number.
24 Not enough board sets
There are not enough board sets for the movement specified.
25 No. of tables whole; 1/2 table needed
The movement specified only works with a number of tables
which includes a half table.
26 1/2 table must be last
The number specified for the half table must be the last
table in the movement.
27 No. board sets > limit
The number of board sets requested is greater than the
number allowable in the movement type you have requested.
28 Invalid no. tables
The movement type does not work with the number of tables
in this section.
29 N-S not stationary in movement
Movement requested requires the North-South pairs to be
stationary. The movement parameters specified in panel 2024
shows the North-South pairs as moving. Correct panel 2024
before attempting this movement.
30 N-S start outside movement
The North-South rover pair is attempting to start at a table
outside the number of tables in the movement.
31 Too many tables for this movement
The number of tables specified is too great for the movement
type requested.
32 Not enough tables for this movement
The number of tables specified is too small for the movement
type requested.
33 Invalid no. tables; must be prime
A prime number of tables is required in the movement
requested. The movement will not work with the number
specified.
34 Warning: pair number(s) missing from session
One or more pair numbers are missing from the session file.
Event reports are not possible. See Function F4 on panel
4000.
35 Not enough board sets
The number of board sets specified is less than the number
of board sets required for the movement.
36 This movement requires an odd no. tables
The movement specified requires an odd number of tables. It
will not work with an even number.
37 Movement type incorrect
The choice of Mitchell movements is incorrect for the number
of tables.
38 No. rounds must = No. tables
The number of rounds specified in the movement must be
equal to the number of tables. The movement does not work
otherwise.
39 Lower byestand > no. tables
The table number of the lower table next to the byestand for
a share and relay Mitchell is greater than the number of
tables in the movement.
40 Howell movements must have 1 winner
A Howell movement has been selected after specifying two
winners on panel 2030. You need to create a new session
with one winner to use a Howell movement.
41 Howell movement not defined
No Howell movement exists on the tournament library file for
the number of tables selected. Specify a non-default Howell
movement and enter the movement you require.
42 Invalid Howell movement
The Howell movement entered is an invalid Howell movement.
See Panel 2126 for more information about defining Howell
movements.
43 No Event current or no boards available
You have requested a function which requires an event to be
current with a movement which has more than zero tables.
44 Lowest stationary pair wrong
The lowest stationary pair specified in a three quarter
Howell movement is outside the number of pairs in the
movement.
45 Invalid switching
The switching rounds specified on panel 2034 do not conform
to the rules of entry. See panel 2034 for more information.
46 3/4 Howell movement on file has different no. sets
The default 3/4 Howell movement requested has a different
number of sets than the movement specified on panel 2032.
That is, the 3/4 Howell movement on file is not the same as
the 3/4 Howell movement requested.
47 Player name only on file; not full details
The player requested has been found on file, but only the
name details are available not the full details.
48 Invalid pair number
When changing a pair number the new pair number specified is
invalid. The pair does not exist on file.
49 Impossible score
The score entered is not possible. The ASE-Scorer has
checked the vulnerability of the board and found the score
entered is not possible.
50 Warning - Last score unusual
This is simply a warning indicating that the score entered
is an unusual score. It should be checked for validity.
51 Invalid player number (check digit error)
You system is using player numbers that contain a check
digit. The number entered does not produce the check digit
entered (the last digit in the number).
52 No prior score to copy
You have requested to copy the last score entered and no
score has been entered.
53 No score saved
You have requested the paste of a score that has not been
copied.
54 Score verification failure
During score verification the figures have not totalled
correctly. Your total of the scores does not correspond
with the computer's total.
55 Re-enter score
During verification of the long hand score entry, the score
has been found to be incorrect and you have requested to re-
enter the score.
56 Invalid movement file
The movement specified is a user movement and your file is
invalid. The number of rounds on the file is not equal to
the number of rounds in the movement.
57 Invalid pair number on file
In a user defined movement a pair number found on your file
is outside the range of the movement.
58 Invalid board set number on file
In a user defined movement the board set numbers on the file
are outside the range specified for the movement.
59 Cannot save/print user movement
Function requested is not available for user defined
movements.
60 Number of tables exceeds system limit-score by section
The total number of tables in the session (combining all
sections) exceeds the system limit. The standard version of
the ASE scorer is limited to 200 tables.
61 Must be Barometer movement to score by round
You have requested to score the movement by round. The
movement must be a Barometer movement for this to take
place.
62 SET MB= missing; no names available
Early releases only (<v6.0)
63 SET MB= and SET HF= are both missing
Early releases only (<v6.0)
64 Invalid set selects - must be "Y" or "N"
The board sets requested on the board report on panel 4000
require the indicators to be set to "Y" or "N".
65 Search name not found
The name entered for search on the master file has not been
found.
66 Player already on file
You have attempted to add a player to file who is already on
file.
67 Player not on file
You have requested a function that requires a player to be
on file. The player is not found on file.
==============================================================================
FILE HANDLER ERROR MESSAGES
The following error messages are issued by the file handler
program (ASE97.EXE). These messages should not appear on the
screen and only occur when a disastrous condition is
encountered. Even so, the ASE Scorer attempts to continue
after each of these errors. After this panel appears you
continue by entering <RETURN>.
The panel 9001 is displayed in the following format:
File number: nn
Function number: ff
Error code: ee
Record type: rr
Record key: kkkk
Where the values are:
nn =
0 - score file (.SCR)
1 - pair file (.PRS)
2 - Tournament library file (SET TL=)
3 - Event file (.VNT)
4 - Help file (SET HF=)
5 - Membership file (SET MB=)
6 - Board file (.BDX)
7 - Printer
ff =
1 - Open output
2 - Open input
3 - Open input-output
4 - Read into
5 - Read next
6 - Write
7 - Re-write
8 - Close
9 - Start at equal to or greater than key
10 - Read current
11 - Delete
12 - Start at less than key
13 - Close all files
14 - Write top of page
15 - Write blank
16 - Start at greater than key
ee =
10 - End of file
21 - Sequence error
22 - Duplicate key
23 - Record not found
24 - Disk full
34 - Disk full
35 - file not found
39 - corrupted file
41 - file already open
42 - close an unopen file
91 - Invalid operation: directory full; Read
only file; FILES= too low in CONFIG.SYS
92 - File not found: deleted file; wrong PATH;
bad SET nn=
94 - Improper record format: Bad file; corrupted
file; wrong contents in file; illegal file name
95 - Invalid operation: corrupted program
96 - Out of memory
97 - DOS critical error; network error
9A - file already open in network
rr =
Record type is used for diagnotic purposes only.
kkkk =
Key is used for diagnostic purposes only.