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1995-10-29
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Pike Place 2.0
Sysop documentation
This archive or any part of it may be distributed ONLY in it's oringinal form
and must include ALL files found in the original archive.
This program is shareware and MUST be registered if you use it longer than a
30 day trial period! OK, I had to try anyway... My kids eat a LOT!
*** DISCLAIMER ***
This game has been tested but I cannot guarantee that it won't do something
wierd to YOUR system. Use this at your own risk. I will not be responsible
for any damage or problems cause directly or indirectly to your system and/or
equipment.
Yee haa!
Pike Place is a unique D&D type door game that gives users many options in
game play and an actual goal to strive for. Rather than just running around
killing things, they have a definite path to follow.
Pike Place automatically monitors your comm port and detects carrier, times
out if a user doesn't do anything, has SysOp chat capabilities and control if
you want to kick someone out of the game, etc.
UPGRADE:
--------
It's NOT necessary to reset the game if upgrading from v1.0... However, it
IS necessary to copy over the monster data files... ALL of them. If you've
made changes to the old ones, sorry. I had to do it.
If you're upgrading from v1.0, make sure you read the changes.txt file since
there are some major changes you will want to be aware of for command line
execution and running the editors as doors, etc.
To upgrade from version 1.0, just unzip the file into the pike place directory
and overwrite the exe's. DO NOT overwrite the door.cfg file if you've made
any changes to it!!! In other words, if you have set the path for your drop
file in door.cfg, overwriting it will erase the path and you'll have to set it
again. If you've made changes, either don't overwrite, or make a back-up of
door.cfg first and then restore after unzipping Pike Place 2.0...
THEN, make sure you run the upgrade.bat file to take care of cleaning up old
files that won't work with the new version...
Also, be aware of the changes to the TEXT.DAT file. If you've customized the
text.dat file make a back-up of your file and read the changes at the bottom
of text.dat so you can add the changes to your file! The ansi that have been
added should not affect text changes (if any) that you've made...
If you experience PROBLEMS with the player data after the upgrade, DO run the
reset.bat and reset the game. This should clear up any problems that may
occur.
INSTALLATION:
-------------
Pike Place supports most BBS's AUTOMATICALLY! Including: RemoteAccess, Quick
BBS, PC-Board, Maximus, Opus, Wildcat!, WWIV, Spitfire, SuperBBS, Telegard,
RBBS-PC, TriTel, GAP, and others.
To install, just unzip the file into a directory and set up a batch file to
call PIKE.EXE... That's all you need to do if you copy your drop file into
the game directory before running the game. If you don't wish to copy the
drop file to the games' directory, edit DOOR.CFG with any text editor and
change the drop file path there. DOOR.CFG is self explanatory.
If you have special requirements for comm port settings, IRQ's, etc.; door.cfg
provides many options for tweaking the door to fit your system. On MOST
systems, door.cfg is not even required and could be deleted if no changes are
made.
MULTI-NODE SETUP:
-----------------
If you copy the drop file over to the pike directory, pike place will work
just fine on any number of nodes without any need for changes. If you prefer
to set the path to the drop file from the door.cfg file, you can do the
following as an excellent way to set up multi-node systems...
For multi-node setup, just create multiple config files, like door1.cfg,
door2.cfg, etc. and have your batch file copy the door*.cfg to door.cfg when
the door is executed. Each config file should have the proper node drop file
directory for each node. THIS IS ONLY NECESSARY IF YOU DON'T COPY THE DROP
FILE TO THE PIKE PLACE DOOR DIRECTORY!!! If you copy the drop file, you don't
need to worry about anything at all...
Example for Wildcat! systems:
Edit door.cfg and set the path for each node in seperate files and save each
file as node1.cfg, node2.cfg, etc... Then have your batch file copy the
door*.cfg to door.cfg as shown below:
@ECHO OFF
CLS
G:
CD\DOORS\PIKE
COPY NODE%WCNODEID%.CFG DOOR.CFG
PIKE
CD\WILDCAT
That's it! Pretty easy huh?
EDITORS INSTALLATION:
---------------------
PIKEEDIT.EXE - Player editor
MAKEMON.EXE - Monster creator
MONEDIT.EXE - Monster editor
The editors included with this program can be executed from the command line
without any drop file or switches (different than v1.0). The editors can ALL
be run as a door if you wish to. To do so, just run the executable from a
batch file and use the switch "-d" to enable the door functions.
EXAMPLE: "pikeedit.exe -d"
OTHER STUFF
-----------
Files in this archive:
PIKE.EXE <- The main executable
PIKEEDIT.EXE <- Player editor
MAKEMON.EXE <- Monster creator
MONEDIT.EXE <- Monster editor
TEXT.DAT <- Program text (editable)
PIKE.ANS <- Ansi screen
*.ANS <- Other ansi screens...
PAST.DAT -
RALPH9.DAT -
MONSTER.DAT -<- Monster data files...
GARAK.DAT -
DRAGON.DAT -
DOOR.CFG <- Door configuration file (not usually needed)
SYSOP.DOC <- This file
REGISTER.DOC <- Registration form
TEXT.BAK <- Back-up of TEXT.DAT in case you mess it up <grin>
Connection option in the game.
FILE_ID.DIZ <- I hope you know what this is...
RESET.BAT <- Game reset batch file
CHANGES.TXT <- List of changes since version 1.0
UPGRADE.BAT <- Batch file for upgrade from v1.0
REGISTRATION BENEFITS
---------------------
Registration will enable the write function in the monster creator
(makemon.exe), the monster editor (monedit.exe), and the player editor
(pikeedit.exe) so that they will actually write the updates! The write
function is disabled in an unregistered version.
Players will be able to kill Ralph and take over the time transporter. This
game MAY NEVER NEED TO BE RESET! When players kill Ralph they then take over
control of the time transporter and when another player attempts to take it
over they fight the current "king". Each day, when the current "king" logs in
they will get a message asking if they want to destroy the transporter and
save the world. If they answer no, they loose points. If they answer yes,
only they are reset! While unregistered, reset's may be necessary when the
players get too big and scores start rolling over into negative balances.
In an unregistered game, players cannot kill the Golden Dragon or ever enter
the future. And when they kill Garak, they will not get any money for doing
it. (They get $100,000 in the registered version). Without the ability to
enter the future, they cannot ever kill Ralph and take over the transporter.
CUSTOMIZATION
-------------
IF you'd like to customize the look of the actual game, I have written this
door to enable you to change the text and colors of almost all the screens
seen by the user! To do this, check out the documentation at the top of the
TEXT.DAT file. All changes made to text.dat since v1.0 are listed at the
bottom of the text.dat file for ease of importation if you've customized the
game from a previous version.
ON-LINE UTILITIES
-----------------
SysOp's can access several utilities while users are on line. To see the
options, press F9 while a user is in the game and you will see a list of key-
strokes for: Chat with user, Hangup on user, Lock user out, Drop to DOS, Turn
the user's keyboard off, or Drop the user out to the BBS.
*NOTE* If the "Drop to DOS" function doesn't work, it's likely that there is
not enough memory available... all other functions will work regardless of
memory availability.
COMMAND LINE EXECUTION
----------------------
Pike Place can be run from the command line by using a "-l" switch from the
command line. EXAMPLE: "pike -l".
OR you can edit door.cfg and delete the semicolon in front of the LocalMode
line... Don't forget to put it back when you're done tho!
This switch will permanently set local mode until you switch it back!
Cool! I hope I didn't leave any vital info out!
Many thanks (in no particular order) to:
Myassis A. Dragon
Dave Weil
Steve Allured
Ken Gray
Dale Brave
To obtain the latest version of Pike Place, you can call The Desen Machine BBS
at 208-853-5840 and log in as "Pike Place", password is "door" for immediate
access to download the door.