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HAND.DOC
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1995-02-27
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VRing Software Development presents...
PGHAND2
PGHAND2 is the second wireframe hand representation for the power glove
and an IBM PC.
The program requires a fast! machine and a VGA video card.
To execute the program, simply run it. You will be prompted to
exercise your glove and press a key to start. It is very important that
you exercise your glove in order to refresh the values going to the PC.
Once a key is pressed, the hand on the screen will react to the Power
Glove. If you make a fist, the hand will make a fist. If you roll your
hand from horizontal to vertical, the hand will respond. If the
indicator lights are not flashing, exercise the glove a little and press
center. The virtual hand will not respond until the glove is sending
data.
The Roll of the Power Glove is not as good as hoped. If you keep your
hand in a 45 degree position between horizontal and vertical, the
virtual hand may! switch back and forth between the two states. Therefore,
try to keep your hand in either horizontal or vertical position.
In this second version of the Virtual Hand, the grid has been taken out.
To stop the program, press the A key on the glove and then press any key on
the keyboard.
If you have any! problems or questions, I can be contacted at
gradecki@rodeo.uwyo.edu, or post to the glove list.
NOTES:
The faster the machine the better. The program tries to achieve
real-time representation of the motions that you make. There are limits.
If you go outside the reception area of the glove, or if there is
excessive noise, the hand can become lost or the center will move.
You can break the video screen if there is a numerical overflow. You will
get an overflow, simply run the program again.
And as usual, I nor, VRing Software Development, take any!
responsibility for anything done to yourself or your systems because of this
program. By executing this software, you take all the responsibilities and
agree not to hold myself or VRing Software Development responsible for
anything.
SOURCE:
I am releasing the source to PGHAND2. Because the system is in its very!!
early stages, there is no documentation on the code. Use it as you see fit.
If by any chance you would like to support my efforts, donation are excepted:
Joseph D. Gradecki
2112 Hancock Street #205
Laramie, Wyoming 82070
Notice that you will need D. Stampe and others, wonderful glove
interface code found at karazm as well as other places: glove.h and
glove.obj or some other glove interface code.
v v r r r
v v r r
v v r r r
v v r
v v r r
v r ring Software Developement will be releasing
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3/2/92 - At Karazm.math.uh.edu in the Incoming/VR directory
Virtual Handshake!
Using TCP/IP, two IBM PC's and two powergloves, we will have the
capability to perform a virtual handshake will another user from anywhere
in the world. We have an operational system working where the local user
has a RED glove and the remote user has a BLUE glove. Each user has an
image of the other users glove on their local machine. When the Virtual Hands
met both in the Y and Z directions, are within a certain distances of
themselves ( X ), and each user grips, a message is displayed declaring a
handshake.
Like I said, the system has been tested locally, we have not tried a
long distance shake yet!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sometime later in March -
Pong!
Using the Virtual Hand ( probably the simpler hand ), you will be able to
play pong or handball ( which ever word you prefer ) against a wall on the
left hand side of the screen ( the glove has better reception on the right
hand side of the triangle receptors ).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sometime in April -
Virtual World!
True interaction in a virtual world. It will be simple but effective.
Hopefully this system will be able to use the SEGA 3D goggles as well as
the power glove ( maybe even sound ) for a more realistic adventure.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Stay Tuned!!!