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Virtual Reality Madness
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VRMAD96_ONE.ISO
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virtek
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libex
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libex150.c
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C/C++ Source or Header
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1995-08-24
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2KB
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45 lines
// Example: 150 from Library Reference
#include "..\3D-Ware\dddware.h"
#include <stdio.h>
short VXpos=0, VYpos=-20, VZpos=0;
short Xpos=0, Ypos=0, Zpos=900;
short VXangle=0, VYangle=0, VZangle=0;
short Xangle=0, Yangle=0, Zangle=0;
short ShapeHandle;
char Semaphores;
short main(void)
{
dddInitAll();
ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
while (dddkeycode!=_ESC)
{
if (dddkeypressed[_LF_ARROW])
{
VZangle -= 0x40; // Rotate the viewer in the Y plane.
}
if (dddkeypressed[_RT_ARROW])
{
VZangle += 0x40; // Rotate the viewer in the Y plane.
}
if (dddkeypressed[_UP_ARROW])
{
VXangle -= 0x40; // Rotate the viewer in the Y plane.
}
if (dddkeypressed[_DN_ARROW])
{
VXangle += 0x40; // Rotate the viewer in the Y plane.
}
dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D engine.
dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
dddHoriFade(VXangle,VZangle); // Clear the graphics screen.
dddDotGrid();
dddClearObjects(); // Clear the viewing table.
dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
// Insert an object to be rendered.
dddDrawObjects(); // Render all 3D objects we have inserted.
dddScreenSwap(); // Flip the real screen and the dummy screen.
}
dddRestoreAll();
return 0; // Bye.
}