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Text File
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1998-06-25
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6KB
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112 lines
The Magic Hand is finally here! And you now have it!
/====================================================================\
| THIS .CON HACK IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. |
\====================================================================/
Title : The Magic Hand v1.0
Filename : MAG_HAND.ZIP
Files in .ZIP : MAG_GAME.CON, MAG_DEFS.CON, MAG_USER.CON, MAGSTONE.GIF,
MAGBOOK.GIF, MAGFIRE.VOC, MAGHIT.VOC, MAGHIT.WAV,
GODSFX.WAV, TILES009.ART, TILES010.ART, TESTMAG.MAP,
and 2 batch files, MAGIC.BAT and MAGMAP.BAT (whew!)
TESTMAG.MAP is a sample map that will let you try out
the magic (and make sure the hack works properly).
Type "MAGMAP testmag" to use it.
Author : BMF54123 (Robert Flory)
E-mail : bmf54123@hotmail.com
Web Page : Not yet, maybe soon, maybe never...
Misc. Author Info : 18, male, single, from Spokane, WA, likes pizza and
long walks on the beach...oh! You mean what I do in my
spare time? I make Duke stuff, surf the 'Net, draw
stuff (comics), and most importantly, upgrade and tweak
my computer whenever possible!
Other Levels/CONs : None yet, perhaps when I actually finish some...
Description : Shazam! Turns the shrinker/expander into Duke's hand,
which fires magic blasts with unpredictable effects!
Turn enemies into ammo, Rubbermaid trash cans,
exploding barrels, or piles of doo-doo...or even absorb
their health! And much more!
But be careful, Duke's not exactly Merlin. Sometimes
he'll mess up and create another enemy, or the magic
will backfire and hurt him! Or sometimes his target
will just explode, damaging everything nearby!
If you happen to find a mysterious stone, however,
Duke's magic power will improve, and you'll be able to
turn enemies into something good every time!
How To Use It : Type MAGIC to start, or MAGMAP and the name of a map
to use the hack with a user map.
To load the sample map, for example, type:
"MAGMAP testmag" (without quotes)
Important Notes : I've included the Magic Book and "mysterious stone"
.GIF files by themselves instead of putting them into
TILES000.ART. This saves a lot of space, considering
they're the only two tiles that should be changed in
that file. To use them, just load MAGSTONE.GIF into
Editart in place of the GROWAMMO graphic, and
MAGBOOK.GIF in place of the SHRINKERSPRITE graphic.
I've pre-sized them so they can be imported easily.
* DON'T E-MAIL ME WITH EDITART QUESTIONS! * Go to
www.dukeworld.com and read some FAQs if you don't know
how to import art, or if you are having trouble making
the program work.
Additional Credits To : Asbestos, for supporting me through this project and
for posting this hack on his page, everyone at the
Dukeworld forum for helping out with various things, 3D
Realms for an awesome game (can't wait for Duke Nukem
Forever) and the original art in the 2 included .ART
files, and everyone else who helped out, but I didn't
mention here.
======================================================================
* Play Information *
Plutonium Pak Required : Yes (needs the expander)
New Art : Yes (the mysterious stone, the magic book, the
electric charge on Duke's hand when he uses magic)
New Music : No
New Sound Effects : Yes
New .CON Files : Yes, most definitely!
Demos Replaced : No
=====================================================================
* Construction *
Base : Changed for 1.4/1.5 from an old 1.3D hack I made
Text Editor(s) Used : DOS Edit
Art Editor(s) Used : Editart, Dr. HALO IV
Construction Time : Hard to say. The original was done sometime last year.
Known Bugs/Problems : When enemies are zapped with the "blue hand" magic,
they move backwards, sometimes into walls. If you know
what's wrong, e-mail me so I can fix it! (You'll get
credit in the next version!)
Currently, the magic affects Duke the same way the
shrinker does, it just shrinks him. I might not change
this, because some areas require you to shrink
yourself by reflecting the beam off a mirror. I might
consider changing the expander effects, however, since
there's no area where expanding yourself is necessary.
This modification would only be useful in DukeMatch,
though, since expander beams don't bounce off mirrors.
E-mail me if you discover any more bugs.
* Where to get this hack *
File location : Asbestos' Duke Nukem 3D Page
(www.geocities.com/TimesSquare/Stadium/8200)
Of course, if you already have this file, that's
pretty obvious, eh?
=====================================================================
Thank you, come again! :)