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- on exitFrame
- if soundBusy(1) then
- swingStep(1, #right, 1.5)
- set angle to the PanAngle of sprite(1)
- set fileName to the BackBufferMovie of sprite(1)
- if (angle >= 130) and (angle < 250) then
- if not (fileName contains "f_in05.mov") then
- set the AreaOfInterest of sprite(1) to rect(400, 1195, 579, 1434)
- PlayBackBufferMovie(sprite(1), "@\files\f_in05.mov", #loop)
- end if
- else
- if not (fileName contains "f_in05b.mov") then
- set the AreaOfInterest of sprite(1) to rect(263, 2134, 342, 2373)
- PlayBackBufferMovie(sprite(1), "@\files\f_in05b.mov", #loop)
- end if
- end if
- go(the frame)
- end if
- end
-