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- on handleMouseUpG_vr03
- global gMouseDownLocVR
- set offs to point(2, 2)
- set p to point(mouseH(), mouseV())
- if inside(gMouseDownLocVR, rect(p - offs, p + offs)) then
- set id to the hotSpotID of sprite(1)
- if id = 13 then
- set the MouseUpHandler of sprite(1) to EMPTY
- moveToBack(window "m_navig")
- set the visible of window "m_navig" to 0
- go(#next)
- end if
- end if
- end
-
- on handleNodeEnterG_vr03 pNodeID
- global gCountDown
- if pNodeID = 128 then
- set the BackBufferMovie of sprite(1) to EMPTY
- end if
- if pNodeID = 130 then
- set gCountDown to -1
- sound stop 2
- moveToBack(window "m_navig")
- set the visible of window "m_navig" to 0
- set the MovieMouseClick of sprite(1) to 0
- SwingSpeed(sprite(1), 5)
- SwingComplete(sprite(1), 176, 11, 66)
- set the AreaOfInterest of sprite(1) to rect(0, 1094, 319, 1335)
- PlayBackBufferMovie(sprite(1), "@\files\G_in10e.mov", #once)
- go("14")
- end if
- end
-