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Gforge.lha
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land1.pov
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1996-05-19
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// POV file adapted from topo example by Russell Towle
#include "colors.inc"
#include "textures.inc"
camera
{
location <0, .75, -1.2> // <X Y Z>
direction 2*z // which way are we looking <X Y Z>
up y // which way is +up <X Y Z>
right 1.33*x // which way is +right <X Y Z> and aspect ratio
look_at <0, -0.05, 0> // point center of view at this point <X Y Z>
}
light_source { <-300, 300, -10> color red 0.75 green 0.5 blue 0.3 }
light_source { <-300, 210, 5> color red 0.25 green 0.1 blue 0.0 }
// light_source { <0, 1500, 0> color red 0.15 green 0.25 blue 0.1 }
// The heightfield object is in the X-Z plane, centered on the origin,
// and extends +/- 0.5 units in the X and Z directions
object{
height_field {tga "output.tga" }
scale < 1, .1, 1 > // reduce height
translate <-.5, 0, -.5>
texture {
pigment {color White}
finish {phong 0.1 ambient 0.2}
}
}