home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
1,000 Games (Collectors Edition) - Disc 2
/
1000GamesDisc2.iso
/
solution
/
text
/
c&cpt1.txt
< prev
next >
Wrap
Text File
|
1996-03-22
|
22KB
|
565 lines
COMMAND & CONQUER STRATEGY GUIDE
COMMAND & CONQUER PART 1
[1] Introduction
[1-1] Foreword
*1-2* About the unofficial C&C Strategy FAQ
[1-2-1] Is it related to the Official Guide to C&C?
[1-3] Getting the unofficial C&C Strategy FAQ
*1-3-1* via E-mail
[1-3-2] via Usenet
[1-3-3] via Internet FTP
*1-3-4* via WWW
[1-3-5] via BBS
[1-4] Adding to the FAQ
[1-5] Acknowledgments
*1-6* Accurate Information
*1-7* The format of this FAQ
-Section One- GAME ELEMENTS
[2] What can I do with these elements?
[2-1] Infantry
[2-1-1] Civilian
*2-1-2* Technician
*2-1-3* Engineers
[2-1-4] Minigunner
[2-1-5] Grenadier
*2-1-6* Bazookas
[2-1-7] Flame-thrower
*2-1-8* Commando
[2-2] Vehicles
*2-2-1* MCV
*2-2-2* Harvester
[2-2-3] Gunboat
*2-2-4* Hummer
*2-2-5* APC
*2-2-6* Medium Tank
[2-2-7] Orca
[2-2-8] Rocket Launcher
[2-2-9] Mammoth Tank
*2-2-10* Nod Buggy
[2-2-11] Recon Bike
*2-2-12* Light Tank
[2-2-13] Artillery
*2-2-14* Flame Tank
*2-2-15* Apache Attack Helicopter
*2-2-16* Stealth Tank
[2-2-17] SSM Launcher
*2-2-18* Chinook Transport Helicopter
[2-2-19] Mobile HQ
*2-3* Buildings
*2-3-1* Construction Yard
*2-3-2* Powerplant
*2-3-3* Advanced Powerplant
*2-3-4* Sandbag/Fence/Concrete
*2-3-5* Silo
*2-3-6* Refinery
*2-3-7* Barracks
*2-3-8* Hand of Nod
*2-3-9* Weapons Factory
*2-3-10* Airstrip
*2-3-11* Communications center
*2-3-12* Advanced comm. center
*2-3-13* Guard tower
*2-3-14* Nod turret
*2-3-15* Advanced guard tower
*2-3-16* Obelisk of light
*2-3-17* SAM Site
*2-3-18* Heli Pad
*2-3-19* Repair Bay
*2-3-20* Temple of Nod
*2-4* Special Units
*2-4-1* Airstrikes
*2-3-2* Nuclear Strike
*2-4-3* Ion Cannon
*3* Important information not in the manual
*3-1* What are the keys?
*3-2* What is that colored bar?
*3-3* What is a blossom tree
*3-4* How do I view the radar in multiplayer?
*3-5* How do I suspend or cancel build commands?
-Section Two- TIPS AND TRICKS
[4] Cheating the computer
[4-1] What are the cheat keys?
[4-2] Can I Hex edit for more money?
[4-3] Does the computer cheat?
[4-4] What cheating programs are available?
[4-5] What are some bugs I can exploit?
[4-5-1] Tiberium harvesting without silos
*4-5-2* Invincible units
[4-5-3] Preventing the computer from rebuilding
[4-5-4] The Reservoir Dogs strategy
*4-5-5* The silo money cheat
[4-5-6] The ultimate A-10 defense
*4-5-7* Money making ala SimC&C
*4-5-8* Place buildings anywhere cheat
[4-6] Are there any hidden game elements?
[4-6-1] Chem. warriors
[4-6-2] Visceroids
[4-6-3] UFO's
*4-6-4* Dinosaurs
[5] Defensive tips
[5-1] Sandbag defense
*5-2* Building base defenses
[5-3] Help! I'm being attacked by enemy
[5-3-1] Nukes
*5-3-2* Orcas
[5-3-3] SSMs
[5-3-4] Advanced guard towers
[5-3-5] Transports loaded with engineers
[5-3-6] Attack helicopters
[5-3-7] Recon bike gangs
*5-3-8* Airstrikes
[5-4] Suppressive fire
[6] Offensive tips
[6-1] How do I destroy?
[6-1-1] Obelisks of light
[6-1-2] Flame-throwers
[6-1-3] Gun turrets using Orcas
[6-1-4] Most vehicles without getting squashed?
[6-1-5] Tanks in general
[6-1-6] Flame tanks
[6-1-7] Mammoth tanks
[6-1-8] SAM sites
[6-1-9] Strong bases
[6-1-10] Harvesters
[6-2] The spider base strategy
*6-3* How do I drain the computer's funds?
[7] Miscellaneous goodies
[7-1] How do I sell my infantry/vehicles?
[7-2] How do I control Orcas in mid-flight?
[7-3] Why should I destroy villages?
[7-4] How do I make a convoy?
[7-5] How do I get rid of trees?
[7-6] How do I hide under trees?
[7-7] How do I stop the computer from rebuilding?
[7-8] How do I keep my harvesters from gathering all the tiberium?
*7-9* How do I get nukes in the last Nod mission?
[8] Player tips
[8-1] Hiroshima's tactics papers
[8-1-1] GDI Tactics paper
[8-1-2] Nod Tactics paper
[8-2] Blue Aardvark's anti-crummy AI tactics
[9] Confucius say:
[9-1] Who the heck is Confucius?
[9-2] Words to live and die by.
[9-3] What are Murphy's Laws of Combat?
[9-4] What music should I listen to while playing?
*9-5* Short stories from the C&C world
*10* Technical issues
*10-1* What determines my score?
*10-2* What is the CONQUER.INI file?
*10-3* KALI related issues
*10-4* How can run C&C off my hard disk?
-Section Three- MISSION STRATEGIES
[11] What is a mission tree?
[11-1] GDI mission tree
[11-2] Nod mission tree
[12] I'm stumped! Can you help me?
[12-1] GDI missions
[12-1-1] GDI Mission 1, Estonia
[12-1-2] GDI Mission 2, Estonia
[12-1-3ea] GDI Mission 3ea, Latvia
[12-1-3eb] GDI Mission 3eb, Latvia
[12-1-4ea] GDI Mission 4ea, Belarus
[12-1-4wa] GDI Mission 4wa, Belarus
[12-1-4wb] GDI Mission 4wb, Poland
[12-1-5ea] GDI Mission 5ea, Germany
[12-1-5eb] GDI Mission 5eb, Germany
[12-1-5wa] GDI Mission 5wa, Germany
[12-1-5wb] GDI Mission 5wb, Germany
*12-1-6* GDI Mission 6, Czech Republic
[12-1-7] GDI Mission 7, Czech Republic
[12-1-8ea] GDI Mission 8ea, Austria
*12-1-8eb* GDI Mission 8eb, Slovakia
[12-1-9] GDI Mission 9, Hungary
[12-1-10ea] GDI Mission 10ea, Slovenia
[12-1-10eb] GDI Mission 10eb, Romania
[12-1-11] GDI Mission 11, Greece
*12-1-12ea* GDI Mission 12ea, Albania
[12-1-12eb] GDI Mission 12eb, Bulgaria
[12-1-13eb] GDI Mission 13ea, Yugoslavia
[12-1-13eb] GDI Mission 13eb, Yugoslavia
[12-1-14] GDI Mission 14, Yugoslavia
[12-1-15ea] GDI Mission 15ea, Bosnia Herzegovina
[12-1-15eb] GDI Mission 15eb, Bosnia Herzegovina
[12-1-15ec] GDI Mission 15ec, Bosnia Herzegovina
[12-2] Nod missions
[12-2-1ea] Nod Mission 1ea, Libya
[12-2-1eb] Nod Mission 1eb, Libya
[12-2-2ea] Nod Mission 2ea, Egypt
[12-2-2eb] Nod Mission 2eb, Egypt
*12-2-3ea* Nod Mission 3ea, Sudan
[12-2-3eb] Nod Mission 3eb, Sudan
[12-2-4ea] Nod Mission 4ea, Chad
[12-2-4eb] Nod Mission 4eb, Chad
[12-2-5] Nod Mission 5, Mauritania
[12-2-6ea] Nod Mission 6ea, Ivory Coast
[12-2-6eb] Nod Mission 6eb, Benin
[12-2-6ec] Nod Mission 6ec, Nigeria
*12-2-7ea* Nod Mission 7ea, Gabon
[12-2-7eb] Nod Mission 7eb, Cameroon
*12-2-7ec* Nod Mission 7ec, Central African Republic
*12-2-8ea* Nod Mission 8ea, Zaire
[12-2-8eb] Nod Mission 8eb, Zaire
[12-2-9ea] Nod Mission 9ea, Egypt
[12-2-9eb] Nod Mission 9eb, Egypt
*12-2-10ea* Nod Mission 10ea, Angola
[12-2-10eb] Nod Mission 10eb, Tanzania
*12-2-11ea* Nod Mission 11ea, Namibia
[12-2-11eb] Nod Mission 11eb,
[12-2-12ea] Nod Mission 12ea,
[12-2-12eb] Nod Mission 12eb,
*12-2-13ea* Nod Mission 13ea, South Africa
[12-2-13eb] Nod Mission 13eb, South Africa
[12-2-13ec] Nod Mission 13ec, South Africa
[13] I need help playing multiplayer
[13-1] What can I do with crates?
*13-1-1* Stealth technology
[13-1-2] Units
[13-1-3] Visceroid
[13-1-4] Explosions
[13-1-5] Cash
[13-1-6] Nukes, airstrikes, ion beams
[13-1-7] Map modifiers
[13-1-8] Heal all units
*13-2* Offensive tactics
*13-3* Defensive tactics
[13-4] Capture the flag
[13-5] Player strategies
[13-5-1] Aardvark's strategy
[13-5-2] Joseph's strategy
[13-5-3] Kokko's strategy
-Section Four- MISCELLANEOUS
[14] Tables
[14-1] Armor
[14-2] Weapons
*14-3* Units
*14-4* Buildings
[15] Internet resources
*15-1* Third party programs
*15-2* World Wide Web sites
*15-3* KALI C&C servers
*15-4* Other FAQs and texts
[16] Bugs, updates, future games
*16-1* The wishlist
[16-2] Questions regarding C&C present and future
*16-2-1* Mouse problems
[16-2-2] Multiplayer savegames
*16-2-3* Mission disk add-ons
*16-2-4* Red Alert
*16-2-5* C&C for Win95
*16-2-6* C&C 2
[16-3] Update patches
[16-4] Errors in the C&C manual
*17* Conclusion
*18* Revision History
-------------------------
CHAPTER [1]: Introduction
-------------------------
[1-1]: Foreword
==================
Everyone has been asking for a FAQ on C&C strategy. I had no idea how
time consuming compiling and organizing all of your wonderful ideas would be!
This FAQ isn't complete yet; there is much more that can be added, and with
all you peoples' help, we can get this thing finished and have something of
which we can all be proud.
*1-2*: About the unofficial C&C Strategy FAQ
===============================================
Welcome to v4.7 of the Unofficial Command and Conquer Strategy FAQ.
Version 4.7 is a major revision written after v3.7. 'Unofficial' means that
this FAQ is not supported by Westwood Studios. Command and Conquer is the
name of the game. FAQs are (F)requently (A)sked (Q)uestions.
Revision classification works something like the following. If a new
version of the FAQ has only a small amount of information changed or added,
the version number is increased by 0.1, and is called a 'minor revision.' If
a new version of the FAQ has a substantial amount of new information changed
or added, the version number is increased by 0.5, and is called a 'standard
revision.' If a new version of the FAQ has a huge amount of added or changed
information, major parts of the FAQ are rearranged, or major parts of the FAQ
are rewritten, the version number is increased by 1.0, and it is called a
'major revision.'
You may be wondering why chapter numbers are enclosed in either []'s or
**'s. The definition of these is as follows:
[]: Chapters enclosed in square brackets mean that the information
contained in the chapter has not been updated since the
previous FAQ.
**: Chapters enclosed in asterisks mean that the information
contained in the chapter is new or has been updated for the
current version of the FAQ you are reading.
I have removed the parenthesis '()' markers to facilitate easier updates
of HTML versions of the unofficial C&C Strategy FAQ.
[1-2-1]: Is the FAQ related to the Official Guide to C&C?
============================================================
No, the Unofficial C&C Strategy FAQ is not related in any way with the
Official Guide to Command & Conquer other than in topic.
Nor is the Unofficial C&C Strategy FAQ meant to be competition to the
Official Guide. If you need complete printed maps, step by step walkthroughs
and the like, then by all means, get the book. (ISBN: 1-566-86-247-7 Brady
Publishing 1-800-428-5331 http://www.mcp.com/brady/ 19.99 USD)
[1-3]: Getting the unofficial C&C Strategy FAQ
=================================================
*1-3-1*: via E-mail
----------------------
To receive the latest Unofficial C&C Strategy FAQ, send an E-Mail
message with a subject heading of 'send c&cstrat.faq' to
filerequest@pobox.org.sg. Do not include the single quotes in the subject
heading. This E-mail robot is administrated by Alvin Jiang
(alvin@pobox.org.sg)
[1-3-2]: via Usenet
----------------------
The unofficial C&C Strategy FAQ is posted on the first of every month
(or earlier if a new version is released) on the following Usenet groups.
(1) comp.sys.ibm.pc.games.strategic
(2) comp.sys.ibm.pc.games.misc
The 'Subject:' line of the post will be 'Unofficial C&C Strategy FAQ
v??.??' where '??.??' is the version number of the FAQ.
[1-3-3]: via Internet FTP
----------------------------
New releases of the Unofficial C&C Strategy FAQ can be found at the
following Internet FTP sites:
FTP: wcl-l.bham.ac.uk/pub/djh/faq/command-n-conquer.faq
The file name of the upload will be 'ccs??.faq' where '??' is the
version number of the FAQ. This filename is for FTP sites only. BBS
filenames are outlined in [1-3-5]
*1-3-4*: via WWW
-------------------
New releases of the Unofficial C&C Strategy FAQ will be found on the
following World-wide Web sites:
http://kublai.pacificrim.net/~solaris/cnc.html
(This is my personal page)
http://adam.com.au/~buggy
http://wcl-rs.bham.ac.uk/GamesDomain
http://www.econ.cbs.dk/people/dszcpfk/cc.html
HTML versions of the Unofficial C&C Strategy FAQ can be found on the
following World-wide Web sites:
http://www.mvhs.fuhsd.org/~bfong/reviews/ccstrat.html
http://ucsu.colorado.edu/~ccmills/command.html
http://m3.pcix.com/~gmull/c&c.html
[1-3-5]: via BBS
-------------------
New releases of the Unofficial C&C Strategy FAQ will be uploaded to
other BBSes as the opportunity arises. They will be under the file name
'ccsfaq??' where '??' is the version number of the FAQ.
ATTENTION: ALL BBSes, CompuServe, America On-line, and all other
information services. PLEASE conform to the naming standard of the
Unofficial C&C Strategy FAQ when placing this file on your system. The file
name should be 'ccsfaq??.zip' where the '??' is the version number of the FAQ
or 'ccsfaq??.txt' if the FAQ is a text file instead of PKZIPped.
[1-4]: Adding to the FAQ
===========================
Where you see the words [blank] or [incomplete] in this FAQ is a section
that needs filling in. I depend heavily on contributions from people like
yourself to make this FAQ whole. Please, don't make me beg. Help me fill in
the blanks.
If you have something to add to the FAQ, please send E-mail to
'cncfaq@powhq.nildram.co.uk' (no quotes), explaining what your addition is.
It will be reviewed, and if accepted, added to the next FAQ version. In the
E-mail, please supply your name and E-mail address.
Please note that all submissions to the FAQ become property of the
author (Roger Wong) and that they may or may not be acknowledged. By
submitting to the FAQ, you grant permission for use of your submission in any
future publications of the FAQ in any media. The author reserves the right
to omit information from a submission or delete the submission entirely.
[1-5]: Acknowledgments
==========================
Westwood Studios for making this great game.
Mom. (Hi mom!)
Mike Fay, author of the Official Guide to Command & Conquer, for being a
patient and understanding guy.
Hank Leukart, author of the 'Official' DOOM FAQ, for his advice on FAQ
creation.
'Virtual Ted', PR spokesman for Westwood Studios.
The biggest "thank you" has to go to Andrew Griffin for his stunning
work in deciphering the C&C data tables.
Slightly smaller, but still a pretty darn big "thank you" goes to Mike
Lee for his work on armor values and weapons damage.
Philip Lochner, for letting me absorb his FAQ into mine,
And big thanks to everyone else who sent something my way, or posted
answers to questions in comp.sys.ibm.pc.games.strategic. You are all listed
next to your contributions in this FAQ!
Forgive me if I miss anyone. If for some reason I HAVE missed you,
PLEASE send me E-mail so I can give credit where credit is due.
*1-6*: Accurate Information
==============================
An attempt has been made to make the information in this FAQ as accurate
as possible. Unfortunately, due to the fact that the game has a semi-
nonlinear mission tree, it has been difficult to match strategies and
walkthroughs to the proper mission identifications.
If a walkthrough tip for a certain level variation doesn't work for you,
try one of the other variation tips. I wish everyone would use the internal
mission numbers that are displayed above the version number in the options
menu when referring to different missions.
Harder still is verifying the correctness of every hint and tip. I do
try hard to make sure there are no bogus entries in this FAQ, but,
undoubtedly, one or two will probably slip by. Please let me know immediately
if there is any information in this FAQ that you know is incorrect.
Also, because the game was recently released, future updates and add-ons
may render parts of this FAQ obsolete.
*1-7*: The format of this FAQ
================================
I have been copying the format and style of the granddaddy of all FAQ
keepers, Hank Leukart (ap641@cleveland.freenet.edu) of the 'Official' DOOM
FAQ. Many thanks to Hank for allowing me access to his FAQ.
==============================
-SECTION ONE- GENERAL OVERVIEW
==============================
-------------------------------------------
CHAPTER[2]: What can I do with these units?
-------------------------------------------
This chapter contains information on the various units available for use
in C&C.
Mike Lee started the ball rolling with his sadistic experiments on his
own troops. Andrew Griffin took this a bit further, and became an even more
sadistic general. The results of our Dr. Mendel look-alike contest can be
found in Chapter 14.
It is more difficult to shoot at moving targets.
[2-1]: Infantry
==================
Numerical data on all infantry can be found in Chapter 14.
Military infantry units take half of normal weapons damage while prone.
They will fall prone when fired upon, and move by crawling on their bellies.
Crawling reduces movement rate by half. To force any prone infantry unit
back on to their feet, double click when you give them movement commands.
[2-1-1]: Civilian
--------------------
Civilians carry pistols with 10 round magazines.
Andrew Griffin (buggy@adam.com.au)
Civilians inhabit villages. Fodder for Nod, must be protected (usually)
by GDI.
*2-1-2*: Technician
----------------------
Technicians carry pistols with 10 round magazines.
Andrew Griffin (buggy@adam.com.au)
I actually saw one of my stealth tanks get killed by one (the tank was
just about dead anyway).
William Jang (jangw@direct.ca)
Even though they can't be used as expendable scouts, you can force the
issue by sending them off to the enemy's lines. Once they get fired upon by
the enemy, the map lights up a nine-square area around the dead technician
and an even larger area around the unit that pulled the trigger.
Alan Lam (hlam+@andrew.cmu.edu)
Have you guys ever wonder what the technician can do? They can't take
out buildings, they can't (not practically) kill other units except another
technician and they can't even map!
Well this is what I have actually done with my technician(s):
1) I have actually blown up 2 mammoth tanks in their full power with 1
technician only.
2) I have blown up a SAM site and 2 blocks of concrete wall with 1
technician.
Amused? This is how I do it:
OK, guys do you remember that when you resign a game, all your units and
buildings will blow up, right? Well, the technician just seem to blow up MUCH
MUCH BETTER than any other units. So when you have only a few units left
(with a technician), that means you will die any ways, move your technician
to some enemy structures or units (remember--technician is the FASTEST moving
infantry unit) and then resign and kill one or two of your enemy's
units/structure. One point to remember though, when you resign, your action
must be fast because you must resign before other people kill your
technician. This may be useless in 2 player games but it will help your ally
a lot if there is more players.
*2-1-3*: Engineer
--------------------
Scott King (sking@cinternet.net)
I have found that it is effective to send a medium sized force into a
base to engage the defensive forces, then send engineers guarded by riflemen
to capture buildings. This works well for the well-armored buildings because
even if your assault team gets defeated, the enemy will destroy the captured
buildings for you. (ROGER'S NOTE: It is better to sell the buildings
instead).
Dave Glue (daveacg@interlog.com)
One of the most powerful weapons- they take over buildings and then you
control them. Take over your enemy's construction yard, then you can produce
Nod/GDI forces, right in his own base! Just direct them to the building you
want to take over, and once they enter it it's yours. Of course, they're
fragile, so it's wise to use an APC to transport them.
Phil Lochner (decker@megaweb.com)
Note that Engineers cannot take over enemy gun turrets, SAM sites, or
Obelisks. They also cannot (much to my dismay) take over the Nod Temple.
Andre Pang (ozone@zip.com.au)
Before taking over buildings, try "pre-building" a guard tower
structure, such as the Advanced Guard Tower for GDI, or an Obelisk of Light
for Nod. The moment you take over the enemy's building, dump it right next to
it. And if you're playing as Nod and want to be real slack, start building
lots of them turrets :).
Charles Anderson (caa@wavefront.com)
If you're going to take over the enemy's barracks/hand of NOD, build an
engineer and put it on hold just before it's done. After taking over the
building double click on it so that it's "primary" and continue the engineer
build. It'll pop out almost immediately.