home *** CD-ROM | disk | FTP | other *** search
-
- GOBLINS I
-
- INDEX:
- -----
-
- 1) Outside the House, Diamond Mine
- 2) Inside Wizard's Lab, Underground Monsters, Spider Cave
- 3) Scarecrow Field, The Dungeon Pit, Mad Dog
- 4) Big Tree, Mad Dog (2nd time), Wizard's House
- 5) Graveyard, Carrot Field, Rat's Den
- 6) Floating Statue, Dragon's Cave
- 7) Return to Floating Statue, Castle, Corked Giant
- 8) The Castle (2nd time), Giant Skeleton Bird
-
- [PART 1]: Outside the House, Diamiond Mine
-
-
- Question:
- What do I do outside the house?
-
- Solution:
- Use the Warrior (he's the goblin with the horns) and punch the right
- pillar of the entrance archway. Use the Technician (he's the goblin with
- the hat) to pick up the horn. Have the Technician blow the horn.
-
- Question:
- What do I do with the branch?
-
- Solution:
- When the branch falls from the tree, move the Magician (he's the goblin
- with a beard) over to the branch and cast a spell on the branch. The
- branch will turn into a pickax. Use the Technician to pick it up. You
- will GO to the next scene.
-
- Question:
- Can I do anything with the apples?
-
- Solution:
- Have the Magician cast spells on the 2nd and 4th apple counting from
- the left side of the screen. The apples will grow huge. Use the
- Warrior to punch the huge apples.
-
-
- Question:
- How do I cross the bridge?
-
- Solution:
- Use the Technician to pick up the huge apples. Drop the apples in the
- gap in the middle of the bridge to make a pathway.
-
-
- Question:
- How do I get the diamond?
-
- Solution:
- Walk the Technician across the bridge and have him use the pickax
- on the shining spot on the cave wall. Pick up the diamond and exit to
- the next scene on the right.
-
-
- [PART 2]: Inside Wizard's Lab, Underground Monsters, Spider Cave
-
-
- Question:
- How do I get into the lab?
-
- Solution:
- To enter the wizard's lab, use the Technician to knock on the front
- door.
-
- Question:
- What should I do in the lab?
-
- Solution:
- Once inside, use the Magician to cast a spell on the left plant.
- After the plant grows, make the Warrior climb up the stem. Make the
- Technician pick up the left pot on the table. The left pot contains a
- wasp.
-
- Question:
- What do I do with the pot?
-
- Solution:
- Take the pot to the plant on the right side of the reading wizard. Use
- the pot on the plant. A wasp will be released and the plant will
- eat it. Use the Warrior to hit the book that is standing on the far
- right side of the table.
-
-
- Question:
- How do I give the wizard the diamond?
-
- Solution:
- Have the Technician pick up the diamond. Take the diamond to the
- wizard by climbing up the book. Put the diamond in the wizard's hand.
-
- Question:
- What should I do with the coffin?
-
- Solution:
- The coffin has an antenna sticking out of it. Bring the Magician over,
- climb up next to the coffin and cast a spell on the antenna. The coffin
- will open and a zombie will walk out. The zombie will kill you if it
- touches you. GET OUT OF THERE QUICKLY!
-
-
- Question:
- Help! The zombie keeps killing me!
-
- Solution:
- Before releasing the zombie, use the Magician to cast a spell on
- the small stick near the hunchback. The stick will grow. Have the
- Warrior climb the stick and punch the large head statue in the eye. His
- tongue will come out and fall down. Place the Technician on the
- tongue. After you release the zombie, move the Magician down the trail
- and place him on the tongue too. Use the Warrior to punch the statue in
- the eye again and the tongue will raise with the 2 goblins on it. Once
- the zombie safely passes under the tongue and goes back the other way,
- punch the eye again. Use the Technician to pick up the mushroom on
- the right.
-
-
- Question:
- How do I get past the big spider blocking the right side of the cave?
-
- Solution:
- Make the Warrior climb up the spider web thread connected to the big
- spider. Once on the top level, have the Warrior grab one of the hanging
- threads. If the thread is not the correct one, you will lose energy.
- The correct thread is one or the other randomly so try the next hanging
- thread if you are not successful. If you have selected the correct
- thread, the Warrior will jump off the platform and pull up the spider.
-
-
- Question:
- What should I do with the sleeping spiders?
-
- Solution:
- Use the Technician to pick up the pistol on the right side of the
- cave. Move the Technician under the sleeping spider and shoot it. Shoot
- the other sleeping spider too.
-
-
- Question:
- I've done everything but still can't leave the spider room!
-
- Solution:
- Use the Technician to grab the pillow that is revealed after
- shooting the sleeping spider. Set the pillow under the center spider.
- Have the Magician cast a spell on the center spider. The spider will
- drop a bottle. Pick up the bottle.
-
-
- [PART 3]: Scarecrow Field, The Dungeon Pit, Mad Dog
-
-
- Question:
- How do I get the bag in the tree?
-
- Solution:
- Move the Magician up into the tree and cast a spell on the bag.
- Use the Technician to pick up the bag.
-
-
- Question:
- What do I do with the bag?
-
- Solution:
- Move the Technician to the field in front of the scarecrow. Use the
- seeds. Make sure the Warrior is standing next to the scarecrow before
- the sewing the seeds.
-
-
- Question:
- How do I keep the birds from eating my seeds?
-
- Solution:
- Shortly after the Technician throws the seeds on the ground, birds
- will walk into the field to eat the seeds. You must use the
- Warrior to punch the scarecrow before the birds eat ANY seeds. Once
- the birds walk away, have the Magician cast a spell on the 2nd cloud to
- produce rain. Once a plant grows, use the Technician to pick it. Move
- the Technician over to the wizard who will appear on the tree stump.
- Give the plant to the wizard.
-
-
- Question:
- How do I escape the pit?
-
- Solution:
- Move the Magician over to the skeleton and cast a spell on 'dem bones.
- Cast a spell on the bone the skeleton tosses. The bone will turn into a
- flute. Use the Technician to pick up the flute. Move the Technician
- close to the snake and play a tune. The snake will stand up and the
- Warrior will be able to slither up the snake.
-
-
- Question:
- How do I get the other two goblins out of the pit?
-
- Solution:
- Move one of the other two goblins onto the scaffolding and have him
- stand on the end of the right plank. Take the Warrior over to the pile
- of stones above the plank and punch them. The goblin on the board will
- be thrown up to the top level. Repeat the procedure with the other
- goblin.
-
-
- Question:
- How do I get past the mad dog outside the house?
-
- Solution:
- Use the Technician to pick up the meat on the other side of the yard.
- Stay as far away from the dog as possible while you're getting the
- meat. Once you have the meat, use it on the dog. Exit to the left.
-
-
- [PART 4]: Big Tree, Mad Dog (2nd time), Wizard's House
-
-
- Question:
- A monster attacks me from a hole in the tree when I try to walk to the
- right!
-
- Solution:
- Use the meat on the first hole and the monster will leave you alone.
- Climb up and get the windsock.
-
-
- Question:
- How do I catch the bird?
-
- Solution:
- Use the Warrior to punch the bird as it pokes his head out of the hole
- near the base of the tree. Use the Technician to catch the bird in the
- windsock as it attempts to fly out from the hole at the top of the
- tree. Climb down the tree on the left branch and proceed to the next
- adventure.
-
-
- Question:
- How do I get up to the top of the tree?
-
- Solution:
- Use the Magician to cast a spell on the small moving branch on the
- right, it will grow. Set the Magician on the end of the branch. Move the
- Warrior onto the rock beneath the branch and have him grab the vine
- hanging above. When he releases the vine, the Magician will be tossed
- to the next level above him. Repeat the procedure for the Technician.
-
-
- Question:
- The bird keeps flying away from another hole! I can't catch it!
-
- Solution:
- You must cork the other hole and be ready with the windsock.
-
- Question:
- How do I get the cork?
-
- Solution:
- Make the Magician walk to the top left side of the tree and cast a spell
- on the cork. When it pops out, have the Technician go over and pick it
- up.
-
-
- Question:
- What do I do with the cork?
-
- Solution:
- Put the cork in one of the central holes at the top of the tree. Get
- the windsock and bring it over to the hole that is NOT plugged.
-
-
- Question:
- How do I get past the mad dog?
-
- Solution:
- You must have a bird from the previous level. Move the Technician
- carefully until he is close to the dog and release the bird. While the
- dog is watching the bird, have the Magician quickly cast a spell on the
- dog. The dog will fly out of your way. Have the Warrior punch the door
- on the left side of the porch.
-
- Question:
- What do I do in the house?
-
- Solution:
- Use the Technician to pick up the feather and tickle the skeleton's
- foot. The skeleton will drop a key. Find the cup and ball and give it
- to the skeleton to play with. Once the skeleton is busy, pick up the
- key. Give the key to the creature in the cage.
-
-
- Question:
- A wasp keeps bothering me!
-
- Solution:
- Have the Magician cast a spell on the feather. The feather will turn
- into a fly swatter. Use the Technician to pick up the flyswatter. Swat
- the wasp when it lands. Use the Magician to cast a spell on the swatted
- wasp.
-
-
- Question:
- What do I do with the dart?
-
- Solution:
- Pick up the dart and throw it at the picture of the wizard. A small
- figurine will appear on the right side of the table. Send the Technician
- up the table to get the elixir located on the left side of the table.
- Walk past the figurine to take it.
-
-
- [PART 5]: Graveyard, Carrot Field, Rat's Den
-
-
- Question:
- What do I do in the graveyard?
-
- Solution:
- With the Magician, cast a spell on the roots of the tree. A bird call
- will be revealed. Have the Technician pick up the bird call. Climb the
- tree. Use the bird call close to the nest. A bird will fly in and sit on
- the eggs.
-
- Question:
- The bird is on the nest. What should I do now?
-
- Solution:
- Move the Warrior and the Magician up to the branch just above the
- bird's nest. When the bird flies away, an egg will jump up to the
- next branch. Use the Warrior to punch the egg. Once the egg is
- cracked, have the Magician cast a spell on the egg.
-
-
- Question:
- How do I get the Technician past the wizard?
-
- Solution:
- Have the Magician cast a spell on the horn lying near the graveyard
- gate. Move the Magician back to a safe spot. Bring the Technician
- close to the graveyard gate, but not too close! Once you have
- positioned the Technician near the gate make him use the elixir on
- himself. He will become invisible. Quickly change the control icon to
- an arrow and repeatedly click to the left side of the screen to make
- him walk past the gate while he is invisible.
-
- Question:
- How do I get the Warrior past the wizard?
-
- Solution:
- After the Technician reappears, have him pick up the carrot and place
- it near the mole hole. Make the Magician cast a spell on the mole.
- Once the wizard's attention is diverted, move the Warrior across
- the screen to join his companions. Exit to the right.
-
-
- Question:
- There's nothing here but a bunch of rocks and some plants! What do I do?
-
- Solution:
- The Magician should cast a spell on the flat stone at the bottom of
- the rock pile. The flat stone will grow into stairs. Use the Technician
- to pick up the stick. Climb up the stairs onto the large flat rock and
- place the stick in the spot on the lower right side of the rock. A
- watering can will appear. Have the Technician pick it up. Climb down the
- rock pile and water the carrots.
-
-
- Question:
- What do I do after I water the carrots?
-
- Solution:
- After each carrot grows a little, have the Magician cast a spell
- on the left-most carrot in the middle row. This carrot should grow
- and have a face with a key hanging from its nose. Punch this carrot.
- Use the Technician to pick up the fallen key. Cast a spell on the
- next carrot in the middle row. This carrot should have a keyhole in
- it. Use the key on the keyhole carrot. If you cast a spell on the wrong
- carrot you may receive either a nice surprise or you might lose energy!
-
- Question:
- What do I do in the sleeping rat's den?
-
- Solution:
- Use the Technician to pick up the matches on the shelf. Make the
- Warrior punch the stack of cannonballs. A cannonball will fall from
- the stack. Have the Warrior punch the cannon to tilt it up. Have the
- Technician get a cannonball and put it in the cannon. The cannon will
- tilt level when loaded. Punch the cannon again so it tilts up. Retrieve
- the matches and light the cannon fuse.
-
- Question:
- What do I do with the carrot?
-
- Solution:
- Put the carrot in the stew.
-
-
- Question:
- How do I put the carrot in the stew?
-
- Solution:
- Punch the cannon so it tilts up. Pick up the carrot and put it in the
- cannon. Punch the cannon so it is level. Pick up the matches and light
- the fire under the cooking pot. Light the cannon fuse. The carrot will
- land in the stew, but you now need another carrot!
-
-
- Question:
- How do I get the second carrot?
-
- Solution:
- Punch the cannon again. Punch the stack of cannonballs again.
- Pick up a cannonball and load the cannon. Punch the cannon again to
- tilt it up. Retrieve the matches and light the cannon fuse.
-
- Question:
- What do I do with the second carrot?
-
- Solution:
- After the second carrot falls, have the Magician cast a spell on it.
- Bring the Technician over, pick up the ear trumpet and use it on the
- rat. Get the mallet and strike the gong. You will see a pendulum fall.
- Pick up the pendulum. Exit through the gong.
-
-
- [PART 6]: Floating Statue, Dragon's Cave
-
-
- Question:
- How do I climb up to the floating statue?
-
- Solution:
- Pick up the small stone on the left and place it on the "X" to the
- right. Cast 2 spells on the stone. The stone will grow into stairs. Have
- the Magician climb the stairs.
-
-
- Question:
- What do I do on the statue?
-
- Solution:
- Cast a spell on the far left palm tree. The palm will turn into a
- pickax. Have the Warrior punch the pickax to make it fall to the ground.
-
-
- Question:
- What do I do with the pickax?
-
- Solution:
- Use the pendulum to find a good place on the ground to dig. You can
- tell if it is the right spot when the pendulum swings violently. Get the
- pickax and dig in this spot. Tip: the correct spot is near the bottom
- center of the screen.
-
- √ ┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼ √
-
- Question:
- How do I disarm the first trap in the dragon's cave?
-
- Solution:
- Punch the wood pile and a log will fall off the stack. Use the
- Technician to pick up the log. Use the log on the trap. Drop the log
- and bring the Magician over to cast a spell on it. The log will turn
- into a can of deodorant.
-
-
- Question:
- How do I disarm the second trap?
-
- Solution:
- Move the Magician to the area in front of the dragon and cast a spell
- on the bag sitting on the rock. Move out of the way quickly. Use the
- Technician to pick up the bag and again move quickly away. Take the bag
- up the stairs to the top level on the left-hand side. Set the bag down.
- Get the can of deodorant and set it down next to the bag. Pick up the
- bag and use it. A foot will appear from the left and hop across the
- screen. You must use the foot to feed the second trap.
-
-
- Question:
- How do I trap the foot?
-
- Solution:
- While the foot is hopping across the screen, quickly pick up the
- can of deodorant. When the foot stops hopping, use the deodorant on
- it. You can now pick up the foot.
-
- Question:
- Why won't the trap take the foot?
-
- Solution:
- The foot needs to be cooked. Have the Technician pick up the foot and
- place it on the rock in front of the dragon. The dragon will cook the
- foot. Pick up the foot roast and feed the table trap. The table will
- snap shut and you will be able to proceed.
-
-
- Question:
- How do I get the dagger? What do I do with it?
-
-
- Solution:
- Once the Technician feeds the foot roast to the table trap he can
- safely cross and pick up the dagger. Take the dagger and place it in
- front of the dragon. The dragon will turn it into a flaming dagger.
- Pick up the flaming dagger and exit to the top of the screen.
-
-
- [PART 7]: Return to Floating Statue, Castle, Corked Giant
-
-
- Question:
- What do I do with the Floating Statue the second time?
-
- Solution:
- Use the burning end of the dagger on the statue's locket. Place the
- burning dagger on the statue's left hand (the hand on your right!).
- The statue will give you a key. Pick up the key and use it on the
- statue's right ear (the ear on your left!).
-
- Question:
- How do I proceed to the next level?
-
- Solution:
- Move each goblin to the statue's left hand one at a time. The
- statue will transport them to the next level.
-
- Question:
- I'm outside the castle where a writer is sitting. What should I do?
-
- Solution:
- You must make the writer happy. Have the Warrior punch the bunch of
- bananas. A banana will drop. Pick up the banana and slip on it in
- front of the writer. Pick up the false nose and wear it in front of the
- writer.
-
- Question:
- The writer isn't completely happy yet. How do I make him laugh?
-
- Solution:
- On the top right of the screen is a bar of soap. Pick up the bar of
- soap and use it in front of the writer. The writer will hand you a book.
-
-
- Question:
- How do I proceed to the next level?
-
- Solution:
- Pick up the book. Cast a spell on the portcullis (gate) to open it.
-
-
- Question:
- What do I do with the corked giant?
-
- Solution:
- Have the Magician cast a spell on the coat of arms that juts out
- from the bottom of the statue pedestal. With the Warrior, punch the
- lever. Cast a spell on the cork in the giant's ear. Have the
- Technician go up to the giant's ear and use the witchcraft book. Note
- the giant's tears, you will need to collect some of them.
-
-
- Question:
- How do I collect the giant's tears?
-
- Solution:
- You will need a bowl. To get the bowl, you must entice a monster to
- come out with a fish as bait.
-
- Question:
- Where can I find a fish? What do I do with it?
-
- Solution:
- Obtain a fish from the portal with the red roof at the left of the
- screen. The fish is well hidden, so look for it. Set the fish as bait
- under the broken roof on the top right. A monster will come out.
-
- Question:
- How do I collect the giant's tears?
-
- Solution:
- Put the bowl where the tears of the laughing giant fall. Use the witchcraft
- book on the giant's ear again. Pick up the bowl and carry it over to the
- monster on the top right. Use the tears on the monster.
-
-
- Question:
- How do I proceed to the next scene?
-
- Solution:
- Remember, you were searching for a weapon. Have the technician pick
- up the catapult, it looks like a slingshot. Exit on the top left
-
-
- [PART 8]: The Castle (2nd time), Giant Skeleton Bird
-
-
- Question:
- I've returned to the castle, but I don't know what to do.
-
- Solution:
- Use the catapult on the bananas. Take the Warrior up the stairs and
- punch the lever.
-
-
- Question:
- What do I do with the big fish?
-
- Solution:
- Set the 3 goblins on the fish.
-
-
- Question:
- I see the wizard polluting the stream! How do I stop him?
-
- Solution:
- Use the catapult on the wizard, he will fall into the pot.
-
-
- Question:
- How do I rescue the Technician?
-
- Solution:
- Cast a spell on the long stone on the ground in front of the skeleton
- bird's foot. The stone will grow into stairs. Climb the stairs and cast
- a spell on the bird/wizard holding the Technician.
-
-
- Question:
- How do I rescue the Magician?
-
- Solution:
- Use the catapult on the top rope on the left, it will fall down. Pick it
- up and throw it onto the top right hand bone spur of the skeleton.
- Have the Warrior climb up rope and punch the head of the giant
- flea/wizard.
-
- Question:
- How do I rescue the Warrior?
-
- Solution:
- Shoot the spider silk with the catapult to free the hanging Warrior.
- Move the Warrior out of the way.
-
-
- Question:
- How do I capture the wizard?
-
- Solution:
- Pick up the empty bag and place it under the spider/wizard. Cast a spell
- on the spider/wizard. The spider/wizard will turn into a bunch of little
- spiders which fall into the bag. Quickly have the Technician grab the
- bag and close it. The wizard is a prisoner and you have WON THE
- GAME! Congratulations! Enjoy the parade in your honor.
-
- THE END!
-