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GOBLINS I
INDEX:
-----
1) Outside the House, Diamond Mine
2) Inside Wizard's Lab, Underground Monsters, Spider Cave
3) Scarecrow Field, The Dungeon Pit, Mad Dog
4) Big Tree, Mad Dog (2nd time), Wizard's House
5) Graveyard, Carrot Field, Rat's Den
6) Floating Statue, Dragon's Cave
7) Return to Floating Statue, Castle, Corked Giant
8) The Castle (2nd time), Giant Skeleton Bird
[PART 1]: Outside the House, Diamiond Mine
Question:
What do I do outside the house?
Solution:
Use the Warrior (he's the goblin with the horns) and punch the right
pillar of the entrance archway. Use the Technician (he's the goblin with
the hat) to pick up the horn. Have the Technician blow the horn.
Question:
What do I do with the branch?
Solution:
When the branch falls from the tree, move the Magician (he's the goblin
with a beard) over to the branch and cast a spell on the branch. The
branch will turn into a pickax. Use the Technician to pick it up. You
will GO to the next scene.
Question:
Can I do anything with the apples?
Solution:
Have the Magician cast spells on the 2nd and 4th apple counting from
the left side of the screen. The apples will grow huge. Use the
Warrior to punch the huge apples.
Question:
How do I cross the bridge?
Solution:
Use the Technician to pick up the huge apples. Drop the apples in the
gap in the middle of the bridge to make a pathway.
Question:
How do I get the diamond?
Solution:
Walk the Technician across the bridge and have him use the pickax
on the shining spot on the cave wall. Pick up the diamond and exit to
the next scene on the right.
[PART 2]: Inside Wizard's Lab, Underground Monsters, Spider Cave
Question:
How do I get into the lab?
Solution:
To enter the wizard's lab, use the Technician to knock on the front
door.
Question:
What should I do in the lab?
Solution:
Once inside, use the Magician to cast a spell on the left plant.
After the plant grows, make the Warrior climb up the stem. Make the
Technician pick up the left pot on the table. The left pot contains a
wasp.
Question:
What do I do with the pot?
Solution:
Take the pot to the plant on the right side of the reading wizard. Use
the pot on the plant. A wasp will be released and the plant will
eat it. Use the Warrior to hit the book that is standing on the far
right side of the table.
Question:
How do I give the wizard the diamond?
Solution:
Have the Technician pick up the diamond. Take the diamond to the
wizard by climbing up the book. Put the diamond in the wizard's hand.
Question:
What should I do with the coffin?
Solution:
The coffin has an antenna sticking out of it. Bring the Magician over,
climb up next to the coffin and cast a spell on the antenna. The coffin
will open and a zombie will walk out. The zombie will kill you if it
touches you. GET OUT OF THERE QUICKLY!
Question:
Help! The zombie keeps killing me!
Solution:
Before releasing the zombie, use the Magician to cast a spell on
the small stick near the hunchback. The stick will grow. Have the
Warrior climb the stick and punch the large head statue in the eye. His
tongue will come out and fall down. Place the Technician on the
tongue. After you release the zombie, move the Magician down the trail
and place him on the tongue too. Use the Warrior to punch the statue in
the eye again and the tongue will raise with the 2 goblins on it. Once
the zombie safely passes under the tongue and goes back the other way,
punch the eye again. Use the Technician to pick up the mushroom on
the right.
Question:
How do I get past the big spider blocking the right side of the cave?
Solution:
Make the Warrior climb up the spider web thread connected to the big
spider. Once on the top level, have the Warrior grab one of the hanging
threads. If the thread is not the correct one, you will lose energy.
The correct thread is one or the other randomly so try the next hanging
thread if you are not successful. If you have selected the correct
thread, the Warrior will jump off the platform and pull up the spider.
Question:
What should I do with the sleeping spiders?
Solution:
Use the Technician to pick up the pistol on the right side of the
cave. Move the Technician under the sleeping spider and shoot it. Shoot
the other sleeping spider too.
Question:
I've done everything but still can't leave the spider room!
Solution:
Use the Technician to grab the pillow that is revealed after
shooting the sleeping spider. Set the pillow under the center spider.
Have the Magician cast a spell on the center spider. The spider will
drop a bottle. Pick up the bottle.
[PART 3]: Scarecrow Field, The Dungeon Pit, Mad Dog
Question:
How do I get the bag in the tree?
Solution:
Move the Magician up into the tree and cast a spell on the bag.
Use the Technician to pick up the bag.
Question:
What do I do with the bag?
Solution:
Move the Technician to the field in front of the scarecrow. Use the
seeds. Make sure the Warrior is standing next to the scarecrow before
the sewing the seeds.
Question:
How do I keep the birds from eating my seeds?
Solution:
Shortly after the Technician throws the seeds on the ground, birds
will walk into the field to eat the seeds. You must use the
Warrior to punch the scarecrow before the birds eat ANY seeds. Once
the birds walk away, have the Magician cast a spell on the 2nd cloud to
produce rain. Once a plant grows, use the Technician to pick it. Move
the Technician over to the wizard who will appear on the tree stump.
Give the plant to the wizard.
Question:
How do I escape the pit?
Solution:
Move the Magician over to the skeleton and cast a spell on 'dem bones.
Cast a spell on the bone the skeleton tosses. The bone will turn into a
flute. Use the Technician to pick up the flute. Move the Technician
close to the snake and play a tune. The snake will stand up and the
Warrior will be able to slither up the snake.
Question:
How do I get the other two goblins out of the pit?
Solution:
Move one of the other two goblins onto the scaffolding and have him
stand on the end of the right plank. Take the Warrior over to the pile
of stones above the plank and punch them. The goblin on the board will
be thrown up to the top level. Repeat the procedure with the other
goblin.
Question:
How do I get past the mad dog outside the house?
Solution:
Use the Technician to pick up the meat on the other side of the yard.
Stay as far away from the dog as possible while you're getting the
meat. Once you have the meat, use it on the dog. Exit to the left.
[PART 4]: Big Tree, Mad Dog (2nd time), Wizard's House
Question:
A monster attacks me from a hole in the tree when I try to walk to the
right!
Solution:
Use the meat on the first hole and the monster will leave you alone.
Climb up and get the windsock.
Question:
How do I catch the bird?
Solution:
Use the Warrior to punch the bird as it pokes his head out of the hole
near the base of the tree. Use the Technician to catch the bird in the
windsock as it attempts to fly out from the hole at the top of the
tree. Climb down the tree on the left branch and proceed to the next
adventure.
Question:
How do I get up to the top of the tree?
Solution:
Use the Magician to cast a spell on the small moving branch on the
right, it will grow. Set the Magician on the end of the branch. Move the
Warrior onto the rock beneath the branch and have him grab the vine
hanging above. When he releases the vine, the Magician will be tossed
to the next level above him. Repeat the procedure for the Technician.
Question:
The bird keeps flying away from another hole! I can't catch it!
Solution:
You must cork the other hole and be ready with the windsock.
Question:
How do I get the cork?
Solution:
Make the Magician walk to the top left side of the tree and cast a spell
on the cork. When it pops out, have the Technician go over and pick it
up.
Question:
What do I do with the cork?
Solution:
Put the cork in one of the central holes at the top of the tree. Get
the windsock and bring it over to the hole that is NOT plugged.
Question:
How do I get past the mad dog?
Solution:
You must have a bird from the previous level. Move the Technician
carefully until he is close to the dog and release the bird. While the
dog is watching the bird, have the Magician quickly cast a spell on the
dog. The dog will fly out of your way. Have the Warrior punch the door
on the left side of the porch.
Question:
What do I do in the house?
Solution:
Use the Technician to pick up the feather and tickle the skeleton's
foot. The skeleton will drop a key. Find the cup and ball and give it
to the skeleton to play with. Once the skeleton is busy, pick up the
key. Give the key to the creature in the cage.
Question:
A wasp keeps bothering me!
Solution:
Have the Magician cast a spell on the feather. The feather will turn
into a fly swatter. Use the Technician to pick up the flyswatter. Swat
the wasp when it lands. Use the Magician to cast a spell on the swatted
wasp.
Question:
What do I do with the dart?
Solution:
Pick up the dart and throw it at the picture of the wizard. A small
figurine will appear on the right side of the table. Send the Technician
up the table to get the elixir located on the left side of the table.
Walk past the figurine to take it.
[PART 5]: Graveyard, Carrot Field, Rat's Den
Question:
What do I do in the graveyard?
Solution:
With the Magician, cast a spell on the roots of the tree. A bird call
will be revealed. Have the Technician pick up the bird call. Climb the
tree. Use the bird call close to the nest. A bird will fly in and sit on
the eggs.
Question:
The bird is on the nest. What should I do now?
Solution:
Move the Warrior and the Magician up to the branch just above the
bird's nest. When the bird flies away, an egg will jump up to the
next branch. Use the Warrior to punch the egg. Once the egg is
cracked, have the Magician cast a spell on the egg.
Question:
How do I get the Technician past the wizard?
Solution:
Have the Magician cast a spell on the horn lying near the graveyard
gate. Move the Magician back to a safe spot. Bring the Technician
close to the graveyard gate, but not too close! Once you have
positioned the Technician near the gate make him use the elixir on
himself. He will become invisible. Quickly change the control icon to
an arrow and repeatedly click to the left side of the screen to make
him walk past the gate while he is invisible.
Question:
How do I get the Warrior past the wizard?
Solution:
After the Technician reappears, have him pick up the carrot and place
it near the mole hole. Make the Magician cast a spell on the mole.
Once the wizard's attention is diverted, move the Warrior across
the screen to join his companions. Exit to the right.
Question:
There's nothing here but a bunch of rocks and some plants! What do I do?
Solution:
The Magician should cast a spell on the flat stone at the bottom of
the rock pile. The flat stone will grow into stairs. Use the Technician
to pick up the stick. Climb up the stairs onto the large flat rock and
place the stick in the spot on the lower right side of the rock. A
watering can will appear. Have the Technician pick it up. Climb down the
rock pile and water the carrots.
Question:
What do I do after I water the carrots?
Solution:
After each carrot grows a little, have the Magician cast a spell
on the left-most carrot in the middle row. This carrot should grow
and have a face with a key hanging from its nose. Punch this carrot.
Use the Technician to pick up the fallen key. Cast a spell on the
next carrot in the middle row. This carrot should have a keyhole in
it. Use the key on the keyhole carrot. If you cast a spell on the wrong
carrot you may receive either a nice surprise or you might lose energy!
Question:
What do I do in the sleeping rat's den?
Solution:
Use the Technician to pick up the matches on the shelf. Make the
Warrior punch the stack of cannonballs. A cannonball will fall from
the stack. Have the Warrior punch the cannon to tilt it up. Have the
Technician get a cannonball and put it in the cannon. The cannon will
tilt level when loaded. Punch the cannon again so it tilts up. Retrieve
the matches and light the cannon fuse.
Question:
What do I do with the carrot?
Solution:
Put the carrot in the stew.
Question:
How do I put the carrot in the stew?
Solution:
Punch the cannon so it tilts up. Pick up the carrot and put it in the
cannon. Punch the cannon so it is level. Pick up the matches and light
the fire under the cooking pot. Light the cannon fuse. The carrot will
land in the stew, but you now need another carrot!
Question:
How do I get the second carrot?
Solution:
Punch the cannon again. Punch the stack of cannonballs again.
Pick up a cannonball and load the cannon. Punch the cannon again to
tilt it up. Retrieve the matches and light the cannon fuse.
Question:
What do I do with the second carrot?
Solution:
After the second carrot falls, have the Magician cast a spell on it.
Bring the Technician over, pick up the ear trumpet and use it on the
rat. Get the mallet and strike the gong. You will see a pendulum fall.
Pick up the pendulum. Exit through the gong.
[PART 6]: Floating Statue, Dragon's Cave
Question:
How do I climb up to the floating statue?
Solution:
Pick up the small stone on the left and place it on the "X" to the
right. Cast 2 spells on the stone. The stone will grow into stairs. Have
the Magician climb the stairs.
Question:
What do I do on the statue?
Solution:
Cast a spell on the far left palm tree. The palm will turn into a
pickax. Have the Warrior punch the pickax to make it fall to the ground.
Question:
What do I do with the pickax?
Solution:
Use the pendulum to find a good place on the ground to dig. You can
tell if it is the right spot when the pendulum swings violently. Get the
pickax and dig in this spot. Tip: the correct spot is near the bottom
center of the screen.
√ ┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼ √
Question:
How do I disarm the first trap in the dragon's cave?
Solution:
Punch the wood pile and a log will fall off the stack. Use the
Technician to pick up the log. Use the log on the trap. Drop the log
and bring the Magician over to cast a spell on it. The log will turn
into a can of deodorant.
Question:
How do I disarm the second trap?
Solution:
Move the Magician to the area in front of the dragon and cast a spell
on the bag sitting on the rock. Move out of the way quickly. Use the
Technician to pick up the bag and again move quickly away. Take the bag
up the stairs to the top level on the left-hand side. Set the bag down.
Get the can of deodorant and set it down next to the bag. Pick up the
bag and use it. A foot will appear from the left and hop across the
screen. You must use the foot to feed the second trap.
Question:
How do I trap the foot?
Solution:
While the foot is hopping across the screen, quickly pick up the
can of deodorant. When the foot stops hopping, use the deodorant on
it. You can now pick up the foot.
Question:
Why won't the trap take the foot?
Solution:
The foot needs to be cooked. Have the Technician pick up the foot and
place it on the rock in front of the dragon. The dragon will cook the
foot. Pick up the foot roast and feed the table trap. The table will
snap shut and you will be able to proceed.
Question:
How do I get the dagger? What do I do with it?
Solution:
Once the Technician feeds the foot roast to the table trap he can
safely cross and pick up the dagger. Take the dagger and place it in
front of the dragon. The dragon will turn it into a flaming dagger.
Pick up the flaming dagger and exit to the top of the screen.
[PART 7]: Return to Floating Statue, Castle, Corked Giant
Question:
What do I do with the Floating Statue the second time?
Solution:
Use the burning end of the dagger on the statue's locket. Place the
burning dagger on the statue's left hand (the hand on your right!).
The statue will give you a key. Pick up the key and use it on the
statue's right ear (the ear on your left!).
Question:
How do I proceed to the next level?
Solution:
Move each goblin to the statue's left hand one at a time. The
statue will transport them to the next level.
Question:
I'm outside the castle where a writer is sitting. What should I do?
Solution:
You must make the writer happy. Have the Warrior punch the bunch of
bananas. A banana will drop. Pick up the banana and slip on it in
front of the writer. Pick up the false nose and wear it in front of the
writer.
Question:
The writer isn't completely happy yet. How do I make him laugh?
Solution:
On the top right of the screen is a bar of soap. Pick up the bar of
soap and use it in front of the writer. The writer will hand you a book.
Question:
How do I proceed to the next level?
Solution:
Pick up the book. Cast a spell on the portcullis (gate) to open it.
Question:
What do I do with the corked giant?
Solution:
Have the Magician cast a spell on the coat of arms that juts out
from the bottom of the statue pedestal. With the Warrior, punch the
lever. Cast a spell on the cork in the giant's ear. Have the
Technician go up to the giant's ear and use the witchcraft book. Note
the giant's tears, you will need to collect some of them.
Question:
How do I collect the giant's tears?
Solution:
You will need a bowl. To get the bowl, you must entice a monster to
come out with a fish as bait.
Question:
Where can I find a fish? What do I do with it?
Solution:
Obtain a fish from the portal with the red roof at the left of the
screen. The fish is well hidden, so look for it. Set the fish as bait
under the broken roof on the top right. A monster will come out.
Question:
How do I collect the giant's tears?
Solution:
Put the bowl where the tears of the laughing giant fall. Use the witchcraft
book on the giant's ear again. Pick up the bowl and carry it over to the
monster on the top right. Use the tears on the monster.
Question:
How do I proceed to the next scene?
Solution:
Remember, you were searching for a weapon. Have the technician pick
up the catapult, it looks like a slingshot. Exit on the top left
[PART 8]: The Castle (2nd time), Giant Skeleton Bird
Question:
I've returned to the castle, but I don't know what to do.
Solution:
Use the catapult on the bananas. Take the Warrior up the stairs and
punch the lever.
Question:
What do I do with the big fish?
Solution:
Set the 3 goblins on the fish.
Question:
I see the wizard polluting the stream! How do I stop him?
Solution:
Use the catapult on the wizard, he will fall into the pot.
Question:
How do I rescue the Technician?
Solution:
Cast a spell on the long stone on the ground in front of the skeleton
bird's foot. The stone will grow into stairs. Climb the stairs and cast
a spell on the bird/wizard holding the Technician.
Question:
How do I rescue the Magician?
Solution:
Use the catapult on the top rope on the left, it will fall down. Pick it
up and throw it onto the top right hand bone spur of the skeleton.
Have the Warrior climb up rope and punch the head of the giant
flea/wizard.
Question:
How do I rescue the Warrior?
Solution:
Shoot the spider silk with the catapult to free the hanging Warrior.
Move the Warrior out of the way.
Question:
How do I capture the wizard?
Solution:
Pick up the empty bag and place it under the spider/wizard. Cast a spell
on the spider/wizard. The spider/wizard will turn into a bunch of little
spiders which fall into the bag. Quickly have the Technician grab the
bag and close it. The wizard is a prisoner and you have WON THE
GAME! Congratulations! Enjoy the parade in your honor.
THE END!