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Section 7. Spoilers for each level / area
Press <shift>F8 to display current location.
7 <P1> <L15> Entrance to Stonekeep
Start @(3,16)
Note: there are 4 towers for this level, but only 2 are connected.
- SW Tower (starting tower)
Leather armor - in room @(6,21), behind broken table
Secret room - Flip lever @(3,23) three times (down, up, down).
Open panel @(5,22) & flip lever to open wall @(5,23)
Very sharp knife - inside secret room (above) in secret panel @(7,23)
Stairs down @(3,23)
- SE Tower
Giant sharga - @(20,23)
Thera's Fountain - @(19,21)
Stairs down @(25,23)
- NE Tower
Bronze key - in barrel @(26,9)
Ant farm - Breaking the barrel @(26,9), the one with the brass key,
releases an (almost) endless stream of ants to practice your fighting
skills on.
Stairs down @(25,2)
- NW Tower
Secret panel @(2,7) hides a switch to open a secret room @(2,9).
Stairs down @(3,2)
7 <P2> <L1> Ruins of Stonekeep 1st level
Start @(3,23)
Stairs up @(25,2), (3,2), (3,23), (25,23)
Stairs down @(25,7), (5,11) - Unlock both doors, but head down the
eastern stairs first.
- *NEEDED* the journal on the table @(11,5). I don't know if
the game can be finished without it. You definitely can't do any
magic without it.
- *NEEDED* Afri's Orb - held by sharga @(14,13)
- Brass key - one held by sharga in room @(3,18), one held by sharga
in hallway @(26,16)
- Bronze key - held by ant that appears when you break open the grain
bags @(24,9).
- Steel key - held by sharga @(14,13)
- Secret panel @(11,23) - hides a switch to open
Secret room @(9,23) which contains (among other things)
Broadsword
- Secret panel @(13,9) - hides a switch to open
Secret room @(11,8)
- Secret panel @(15,14) - hides a switch to open
Secret room @(14,14)
- Secret panels - @(23,20),(24,24),(16,2),(26,15),(12,10),(23,17),
(11,4),(14,13),(21,10),(16,19),(8,3)
- Bag for throwing stones - @(21,22)
- Wooden shield - in barrel @(4,16) in locked room
- Leather leggings - in locked room @(18,21)
- Warm throwing knives (2) - in firepit @(9,14)
Try pouring a potion onto the fire
- Throwing axe, staff, metal shield & dented helm are in the armory.
- Hammer - @(17,8) - behind a barrel in the ale room
7 <P3> <L2> Ruins of Stonekeep, 2nd level
Start @(17,2)
Stairs up @(17,2), (2,6)
Stairs down to sewers @(25,4), (17,10)
Stairs up from sewers @(23,16)
Stairs down to next level @(23,25)
- Wahooka @(12,4), (3,1), (25,9)
He gives hints in exchange for gems at the first 2 locations.
- *NEEDED* Farli @(2,7). He will join your party and give you a good
dwarven sword. He also has the key needed to get through the locked
door @(23,19), the route onward.
- Ivory Key @(22,5) - may be carried by green slime.
- Iron Key @(22,14) - carried by sharga
- Fountain of Thera @(25,19)
- Manna circle @(11,14)
- Pedestal @(23,24). Put marble statue on here to open the way to
the next level (behind you). Can only be reached through the
sewers.
- Illusionary walls @(10,4)-(10,5), @(10,11)-(10,12), @(22,13)-(22,14)
- Button on wall @(3,10) opens a secret door behind you
- Button on wall @(1,22) opens a secret one-way door behind you
- Button on wall @(6,20) closes the pit behind you
- Secret panel @(18,20) hides switch opening
secret door @(18,21)
- Secret panels @(13,8), (16,12), (19,13), (10,3), (5,8)
- Unlocked door @(23,5)
- Lock @(6,19) opens a secret door to the right
- Sewer drain switches @(19,22) and @(19,19)
Use cylinders (found in sewers below) to repair switches before
pressing them. This will drain the water from the sewers and open
the secret door between the two sections.
- Runestaff @(10,20) - 25 charges, 2 rune capacity
- Keyring in chest @(13,17). Put keys on here for storage. Use the
keyring like a key. If the correct key is on there, it will
automatically be selected and used (saves lots of confusion).
- Chain mail shirt in chest @(24,2)
- Leather leggings @(7,9)
- Throwing axe in barrel @(22,11)
- Rune scroll - double power meta rune in secret panel @(14,25)
- Rune scroll - fireball rune @(10,18)
- Rune scroll - minor healing @(10,18)
- Sewage pipe @(24,3) - snakes come out 2 at a time, almost forever.
Good for building up skill points.
- Snake room @(15,24) - Good Luck! These snakes are very dangerous.
There is nothing really important in this room, but if you must
try, do lots of running.
- The stairs @(23,25) can only be reached from the sewers. This is
the route to the next level.
- My gem count Red - 4 Green - 6 Blue - 3
7 <P4> <L3> Sewers beneath Stonekeep
Start @(24,17), (30,9)
Stairs up @(24,17), (30,9), (28,21)
* No stairs down. Route is up through a separate area of the
lower keep, then down another path.
- Wahooka @(30,15). Wants 3 skulls in exchange for a red triangle
key. Key unlocks a chest hidden behind an illusionary wall.
- Tentacle beast around (21,18). It'll show up. Hint: it won't
attack you @(21,17). Move forward to lure it in, then move back
when it shows up, and throw things at it. Don't kill it until
after the water has been drained, or you may not be able to find
the marble statue it carries.
- Manna Circle @(5,18)
- Illusionary walls @(24,20)-(25,20), (27,29)-(27,30)
- Jammed door @(16,18)-(16,19). Opens when the sewers are drained.
- Cylinders @(14,30), (3,16). Used upstairs to drain water down
here.
- Marble Statue around (21,18) is carried by the tentacle beast.
(Note: statue is of a serpentine dragon, otherwise known as
a DRAKE! Nice joke.) Place on pedestal upstairs to open door
to next level.
- Chest @(27,26). Need triangle key to open (from Wahooka).
- Rune scroll - shrink rune (in chest above).
- Basket for throwing darts @(18,3). Use by putting darts in, then
holding in hand and attacking with it.
- Slightly battered helm @(8,14)
- Hammer @(1,6)
7 <P5> <L4> Sharga mines, 1st level
Start @(32,18)
Stairs up @(32,18)
Stairs down @(14,3)
Ladder down @(3,20)
- Ladder down @(3,20) leads to a small, sealed area in MINES2.
- Karzak @(10,6). Use skull key to open cage & he will join party.
Heal him quick, he's in bad shape.
- Ettin @(17,28). If you wake him, you are dead. Period. Cast silence
on party, then throw stuff at barrels to break them. You can then
raid the chest.
- Wasp @(30,18). If attacked, it will call in the swarm.
- Aquila's Orb @(18,28) in chest.
- Throggi's key @(18,28) in chest.
- Skull key in chest @(5,19)
- Manna circle @(27,24), behind secret door.
- Button @(26,31) opens up secret wall @(26,32). This reveals the
sharga who was waiting in ambush. After one blow, he cowers in
fear. Watch out what you pick up - he's so scared he s**ts his
pants!
- Button @(14,6) unlocks and opens the door.
- Button @(25,24) opens a secret door behind you.
- Pit trap @(17,30). Watch out because ettin rolls boulder in
after you! Climb boulder to get back out.
- Pit trap @(4,27). Set switches @(4,29) & (2,27) 'up' to seal off
trap.
- Ladder down @(3,20) to a small area on mines2, containing some
good stuff.
- Runestaff @(4,27) 40 charges, 3 runes - at bottom of pit
- Rune scroll - Read rune at bottom of pit @(4,27)
- Rune scroll - Minor heal at bottom of pit @(4,27)
- Rune scroll - Silence rune in hay pile @(32,16)
- Rune scroll - Lesser aerial magic rune @(27,24)
- Rune scroll - Firebolt rune @(2,29)
- Money sack - in chest @(20,23)
- Gold coins @(27,27), @(20,23)
- Crossbows @(17,23) held by shargas
- Bolt quiver @(17,23) held by sharga
- Upper dwarf plate mail, dwarven plate leggings, dwarven helm &
dwarven axe @(5,20)
- Dwarf pick in chest @(5,19). Works good on cave-ins.
7 <P6> <L5> Sharga mines, 2nd level
- Start @(16,19)
- Stairs up @(16,19)
- Stairs down @(2,10)
- Stairs down. You need the sharga key from the prior level to unlock
the door.
- Skrag - SFL leader.
- Whining sharga. Talk to him, and he'll open some secret doors.
- Tiny sharga / giant sharga. You can't get into that room without
killing the tiny sharga. The only things in there worth anything
is the gold coins the giant sharga is carrying.
- Spear gate @(25,21). Throw something at the switch behind the
gate to open it.
- Button @(9,12) opens a secret door behind you.
- Button @(16,14) opens a secret door behind you, revealing their
treasure room - 4 gold coins & some herbs.
- Button @(21,15) opens a secret door behind you
- Passworded door @(25,13). Try several times - you will eventually
luck onto the password.
- Rune scroll - Potency meta-rune in chest @(20,15)
7 <P7> <L6> Entrance to the Temple
- Start @(32,5)
- Stairs up to mines2 @(32,5) (back)
- Stairs up to temple2 @(2,8) (forward)
- Ladder up to temple2 @(10,32) (south area)
- Wahooka @(29,15) Wants a gem in exchange for some (useless) info.
He'll reject your first two offers, and take the third.
- Manna circle @(7,12)
- Button @(6,9) opens a secret door behind you
- Rune scroll - floating rune (feather fall, again) @(22,30)
- Magic black arrow quiver @(13,7) on skeleton
- Throg-holding-a-boulder vial @(12,11)
- Dwarf axe @(26,1)
- Magic armor ring @(26,1)
- Dombur's helm @(8,6) (dwarf helm)
7 <P8> <L7> Temple of Throggi
- Start @(2,7)
- Stairs down to temple1 @(2,7)
- Ladder down to temple1 @(10,29)
- Stairs down to lower fg @(5,30) - can only exit if Dombur rescued
- Several pits drop to temple1
- Gorda Karn (head shaman) @(29,5) has runestaff and pendant
- Throg shaman @(12,30) has white key (? Anybody have any idea what
this white key is used for?)
- Throg hermit around (29,22) will give a clue in exchange for a
couple of gems
- Dombur in cell @(13,7). Flip switch @(13,14) to open gate.
- One area in the SW corner can only be reached from another level.
- Spear gate @(3,23) opens only when you have azrael's orb
- Statue 1 @(7,4). Flip switch @(9,2) to unlock door. This is
the wrong statue. It can be used to recharge runestaffs by
touching a runestaff to the orb in the statue's mouth.
- Statue 2 @(18,4). Take the red eye (orb) and ONE weapon. If you
touch the green eye, you get hit with poison, and if you take more
than one weapon, the statue attacks.
- One-way wall @(9,29) only allows exit from ladder
- Locked door @(18,17) only opens if you are wearing the throg pendant.
You can bypass this door via secret doors.
- Trapped room @(9,15) hits party with a weakness spell. Put a
wooden dowel in the hole outside the door to disable trap.
- Switch @(20,28) temporarily unlocks door @(22,30)
- Hole in wall @(31,28) - put in wooden dowel to open secret door
to the left
- Switch @(31,26) temporarily unlocks door @(27,30)
- Button @(16,7) opens secret door behind you
- Button @(12,5) opens secret door behind you
- Button @(2,25) opens secret door behind you
- Azrael's Orb - this is the red eye of the statue @(18,4)
- Throg runecaster - 40 charges, 4 runes, @(29,5)
- Throg pendant @(29,5)
- White key @(12,30) held by shaman. Used for ???
- Rune scroll - Strength rune in chest @(27,26)
- Rune scroll - Spoilspell rune in chest @(27,26)
- Rune scroll - Flame rune @(9,15)
- Rune scroll - Shield rune @(28,10)
- Rune scroll - Energybolt rune @(30,5)
- Gold coins @(27,26), (12,30), (16,25), and held by several throgs
- Magic Armor Ring - inside forge @(29,14). You can only get it if
you put out the fire. Use bucket @(27,21) to get water from
well @(25,14) to put out fire.
- Throwing axe in barrel @(21,20)
- Longsword in barrel @(20,20)
- Short bow in barrel @(20,20)
- Wooden dowels @(9,13), (9,1) - one carried by a throg
- Throg-holding-a-boulder vial @(31,28)
7 <P9> <L8> Feeding grounds, 1st level
- Start @(27,13)
- Stairs up to Temple2 @(27,13)
- Stairs down to Dwarf Hall @(12,23)
- Stairs up to Upper FG @(7,3)
- Stairs up to Upper FG @(5,17) can only be reached from the upper FG
- Throg shaman @(27,27) has 2 red feathers. Putting one in inventory
allows you to pass through guard runes without damage.
- Boulder trap @(19,16), heading S down corridor, boulder follows
you. Either run fast to side passage, or turn sideways and
watch the boulder roll past.
- Button @(20,32) opens secret door behind you.
- Button @(13,14) disables arrow trap behind you
- Button @(14,16) disables arrow trap to the left
- Button @(14,21) disables arrow trap to the left
- Manna circle @(18,33), behind secret door
- Rune scroll - Translocate rune in chest @(25,19)
- Rune scroll - Scare rune @(27,27)
- Throggish key (2) held by throgs @(13,19) & @(29,30)
- Half of a very sturdy key @(27,27), carried by throg shaman
- Piece of a strange device @(27,2)
- Piece of a strange device @(13,8)
- Piece of a strange device @(6,21)
- Plate chest & plate leggings @(31,7)
7 <P11> <L10> Dwarven Fortress
- Start @(8,5)
- Up to Lower FG @(8,5)
- Torin, clan Elder @(1,19). Once you kill the undead thing, he'll
let you take the stuff in the chest.
- Sardin the Blacksmith @(2,7). Get from him a magic chisel, go get
a piece of magic flint (Upper FG, just past faerie, near manna circle),
then give him the flint. He will light the forge, then return.
You then give him both pieces of the key & he fixes it.
- Geldor the merchant @(5,7). You can buy stuff from him. To buy
stuff, take an item and place it on the table beside him. You can
then hand him gold pieces, or your gold sack. He gives change.
HINT: Give him a feather instead, and then you can take anything
you want.
- Dombur, in room @(9,14). He is difficult, as he runs around a lot,
talks too much, and is forgetful. Hand him all 3 pieces of the
secret weapon, and he'll give you the stoneshooter.
- Karzak @(11,17). Talk to him, and he'll join the party again.
- Grak @(16,3). This is a throg in disguise. Don't go near him
unless you have Karzak in your party. (I heard that if you kill him
without a dwarf witness, you are attacked as a murderer).
- Undead warrior @(31,3) in the sarcophagus. Attack his coffin to
bring him out.
- Fountain of Thera @(25,5)
- Illusionary wall @(16,3)-(16,4)
- Library @(1,15)
- Locked room @(6,16) - Geldor the merchant has the key to this
door. You need to kill him to get it. If you have any dwarves
in your party, they will turn against you. Kill them and then
every dwarf in the place will turn against you. The only thing in
the room of any interest is a scroll with a really bad joke about
the 'Q/A dept'.
- Rune scroll - Read languages rune.
- Rune scroll - Power II meta rune @(31,3)
- Rune scroll - Power II meta rune @(16,4)
- Rune scroll - Power III meta rune @(16,4)
- Rune scroll - Ball meta rune @(16,4)
- Rune scroll - Duration meta-rune @(16,4)
- Rune scroll - Potency meta-rune @(16,4)
- Rune scroll - Teleport rune in chest @(1,19)
- Ring of poison resistance @(31,3)
- Magic shield in chest @(1,19)
- Magical horn on table @(2,21)
- Magical throwing axe on table @(2,21)
7 <P10> <L9> Feeding grounds, 2nd level
- Start @(7,3)
- Down to Lower FG @(7,3)
- Down to Lower FG @(5,17)
- Teleporter to faerie realm @(29,10)
- Down to Ice Caverns @(5,27)
- Pit down to Lower FG @(17,25)
- Throg shaman @(10,6) attacks you. If you attack him, he drops a red
feather, then disappears. You find him again @(6,32).
- Lady Dragon Vermatrix Goldenhide, leader of the great dragons.
Chained @(7,8), @(19,11), @(21,16), use 2-part key to open, after
the dwarf smith repairs it. She will leave some treasure when
freed. (If you attack her, will she kill you?)
NOTE: The dragon's body blocks off access from one half of this level
to the other (she's big). You need to free her before you can finish
the level.
- Skuz, the Sharga @(3,26). He joins the party.
- Manna circle @(27,15)
- Manna circle @(15,32)
- Magical flint @(27,12)
- Primroses @(26,20), put one on square @(28,10) to open secret
door hiding the teleporter to the faerie realm.
- Half of a very sturdy key, in chest @(25,24)
- Rune scroll - Armor rune, in chest @(25,24)
- Rune scroll - Rune of Winds in chest @(17,17)
- Rune scroll - Shrink rune in chest @(17,17)
- Rune scroll - Improved heal in chest @(17,17)
- Rune scroll - Ball meta-rune on throg @(10,14)
- Rune scroll - Duration meta-rune on throg shaman @(6,32)
- Note to Gorda Karn @(12,29)
7 <P13> <L12> Ice Caverns
Start @(17,12)
Back to Upper FG @(17,12)
Next level @(31,12)
- Ice Queen @(31,3). Hold the coldfire in your hand before you
approach her, and touch her with it when she finishes talking.
Then you need to hunt her down and kill her with fireballs (or
something), as she runs away after you've hit her with the coldfire.
There are methods for killing her without the coldfire (see below
for one).
Hint: Try laying down some of the firetraps (fire wards?) along
her escape route. You can also herd her into the NE corner, and
keep her trapped there while you throw fireballs.
- Kandoc, sharga leader @(14,14). When you have the coldfire, he
shows you the route to the ice queen.
- Gorza @(13,11). When you find her the lost fragment of parchment,
she gives you a number of rune scrolls as a reward.
- Advisor @(11,11). Gives some hints on what the special weapon is.
- Healer @(10,14). Heals the party up (once only?)
- Enigma elf @(20,22). If you thaw him out, he will join the party,
replacing Karzak if Karzak is in the party.
- Nigel dwarf @(16,30). If you thaw him out, he will show you a weak
wall leading to the coldfire.
- Rek @(19,34). Mad Rek is harmless, running back and forth.
- Skeleton guarding the Coldfire. I think, if you are wearing the
pendant from Queen Iaenni (or maybe the throg pendant?) he will fall
apart when you step up to him. If not, you can either beat him up
standing toe-to-toe, or throw things at him until he falls apart.
- False walls @(15,10), (12,32), (21,27), (26,3)
- Single-use healing puddle @(29,26)
- Ice Queen's throne @(31,2). Melt it to create a one-use healing
puddle.
- Coldfire @(11,25) in fire pit
- Helion's Orb @(31,3), carried by Ice Queen.
- Fragment of parchment @(23,20) in a snowdrift.
- Rune scroll - Magical armor rune from Gorza @(13,11)
- Rune scroll - Ball meta-rune from Gorza @(13,11)
- Rune scroll - Icy Bolts rune from Gorza @(13,11)
- Rune scroll - Warming rune from Gorza @(13,11) - Use to thaw out
frozen bodies, or protect against freezing.
- Rune scroll - Circle ward @(20,27)
- Note to the Ice Queen @(31,2)
- 2 magic armor rings @(11,25)
- Magical chain chest armor @(11,25)
- Magical chain leggings @(20,27)
- Ice hammer @(20,27) in a snowdrift
- To kill the Ice Queen, by Wyvern (Cheung Kwok Leung) (paraphrased)
Bring up the runecaster before you meet her, casting all shield/
protect spells. Meet her. Near end of conversation, press mouse
button quickly to cast many 3x fireballs. She dies before she can
react.
7 <P12> <L11> Faerie Realm
Start @(39,1)
Teleporter back to Upper FG @(39,1)
- Queen Iaenni @(8,4) If you have a portrait of her, she will trade you
for a magic ring. She gives you some good info, and if you talk
to her 4 times, she gives you a magic pendant.
- Sweetie @(32,3) - trade her a daisy chain for a 4-leaf clover. The
daisy chain has white flowers, the fake one has blue
flowers.
@(14,12) - if you've freed the dragon, she gives you a pastry.
- Lament / Sparkle @(17,24) She wants to join the party. If you don't
have any room left, she cries and runs away. If this happens, come
back later (after dropping off the dwarves) and she will ask to join
again (Yes! Anything! Just stop the begging!)
- Surly @(13,18) Trade her a pastry for one of the keys you need.
- Chuckle @(21,15) Trades Snort's brew for advice & faerie hat.
@(8,12) Uses blank page & charcoal to make queen's portrait.
Also gives you a faerie shirt.
- Giggle @(17,11) Give him poem book to get a key.
- Snort @(1,15) Give him thyme, moss, & decanter to get some brew.
- Winkle @(4,13) Give him his drum to get a faerie hat.
@(2,18) Give him tome book for ???
- Binkle @(4,5) Give him his fiddle to get his pants.
- Murph @(9,1) Gives you a scroll with a rune on in.
@(25,12) Trains you in your currently equipped weapon(s).
- Spinner @(16,7) turns you counter-clockwise 7 times. You end
up turning right from your original direction.
- Spear gate to the court. Use two keys in the keyhole (at ankle
level to the right).
- To see the queen. Place a primrose in the center of the square
@(8,6). Walk around the walkway clockwise twice to open the way.
- Altar @(9,8) Touching it will heal any damage the party has taken.
- Spear gate to the troll area. Binkle & Giggle 'guard' the gate.
- White mist in troll area - doesn't seem to do anything.
- Yoth Soggoth's Orb @(15,29), held by troll
- Elf Staff @(15,26) - 60 charges, 5 runes
- 4 leaf clover. With this in inventory, you can see the trolls.
- Magic pendant @(8,4), held by Queen Iaenni.
- Horseshoe pendant @(27,24), I guess it gives good luck?
- Magic luckstone ring @(8,4), held by Queen Iaenni.
- Rune scroll - invisibility, @(18,32)
- Rune scroll - murph rune, @(9,1), given by Murph
- Rune scroll - Ducking rune. Given by the faerie players, after
several performances, when you give them a mushroom.
- Daisy chain (real one) @(11,11), hiding behind some flowers.
- Daisy chain (primroses) @(24,6)
- Fiddle @(4,2)
- Drum @(27,31)
- Faerie cakes @(4,2), and other places
- Faerie books @(36,8), @(25,22)
- Sticky moss @(18,6), @(37,19) - looks like a green lump
- Wild thyme @(18,4), and several other places
- Empty decanters @(24,3), @(4,6), and several other places
- Blank scroll @(30,12)
- Stick of charcoal @(35,30)
- Iron spike @(6,19) - The trolls will not enter a square with an
iron spike in it. IE: if you are standing on the spike, the trolls
will not engage you in hand-to-hand combat (or so I've been told).
- Faerie hat @(4,19)
- Rowan berries - Red berries in a bunch, like grapes
- Wild thyme - Red bushy-looking thing
- Primrose - Tall yellow flower (also called 'rose)
- Gladiola - Short white flower
- Foxglove - Tall red flower
- St John's Wort - Bushy yellow flowers
- Sticky moss - Small lumpy green thing
- Faerie players repertoire
Primrose - The Song of Wahooka (my favorite)
Gladiola - I'd Rather be a Dwarf
Foxglove - How Come, Khull Khuum, How Come
St John's Wort - The Story of Lament
Rock - War of the Ice Realm
Skull - For Whom the Bells Troll
??? - (Others?)
7 <P14/P15> <L13/L14> Gate of the Ancients / The Pits
Start @(13,31) - Gate level
Up to Ice Caves @(13,31) - Gate level
Teleport to Palace of Shadows @(13,16) - Gate level. This is a
one-way trip only. You cannot return via the same route.
The Gate & The Pits combine to make a 'single' level with a 3-d
up/down maze. All of the pits and ladders line up from one level
to the other. The automap, however, is offset by one square.
- Skuz packs up and leaves at the end of this level.
- Pits @(9,11) (6,19) (20,14) (22,12) (18,8) (13,25) (15,30) (15,34)
(19,4) (7,32) (10,34) (6,24)
- Ladders @(6,15) (17,11) (17,32) (8,34) (4,22) (8,26)