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fourplay.txt
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1994-10-16
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Fourplay is the first release in my series of four player deathmatch WAD's
for DOOM II. They are recommended for four players but two will suffice.
I recommend a 486/50 for play as some of the line of sight calculations
(Skulker - MAP02) get a bit crazy. I have run REJECT on all of the maps
for optimizations. This WAD replaces MAP01-03.
Note! All levels are co-operative exits. If you don't like co-op exits,
then these levels aren't for you.
================================================================
Title : Free for All
Filename : FREE4ALL.WAD
Author : Christian Antkow
Email Address : cant@softchoice.com
Misc. Author Info : Crazed and devoted DOOM nut in search of the
"perfect" four player deathmatch WAD. Spends more
time doing DOOM related things (writing DOOMLoad,
making WAD's, reading alt.games.doom) than would
like to admit. Thanx to my ever loving significant
other for understanding this crazy obsession of
mine (and for not spending more time with her
after work... :) )
Description : In the spirit of LEDGES comes this all out
deathmatch slugfest. All weapons are present, but
are situated in such a place that going for them,
puts the player at a perfect position to be
fragged by other players. GET THE WEAPONS AND RUN!
ALOT of time has been spent figuring out the
layout to be in such a way that it makes for a FAST
paced game and there are minimal "skulking"
positions. Don't stand around! You'll get fragged!
The exit requires two people to complete the board.
One person to press a switch, and another person to
use the lift. I've added a half-dozen imps around
the board for a bit of variety but you may wish to
use -nomonsters, or for real fun, use -respawn.
HIGHLY RECOMMENDED FOR -altdeath PLAY!!!
3 Archviles were thrown in for fun...
(Did I forget to mention that you start off with
the chainsaw and shotgun... :)
Additional Credits to : All the SoftChoice DOOM nuts! Thanx for your input.
Nikki for putting up with me :)=
================================================================
* Play Information *
Episode and Level # : MAP01
Single Player : Yes (But why? Not possible to exit)
Cooperative 2-4 Player : Yes (But why?)
Deathmatch 2-4 Player : Oh Yes! (That's what it's designed for!)
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DEU v5.21, id's DOS port of BSP
Known Bugs :
Design Time : Too much to recall, I'd guess at about 50+ hours
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. Contact the author (cant@softchoice.com) for permission.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
(Wherever it goes to after that...)
================================================================
Title : SKULKER.WAD
Author : Christian Antkow
Email Address : cant@softchoice.com
Misc. Author Info : Incurable DOOM addict who spends much to much time
playing DOOM much to the chagrin of my ever loving
:) SO
Description : Ever play games like Photon, or Laser Quest? Games
Where you and 20 of your friends enter a dark
warehouse-like place armed with infra-red guns
and chest packs and run around trying to shoot each
other? I've tried to capture the same spirit in
Skulker. Recommended for 4 player net play, but will
"play" ok with 2 people over serial link, although
there will be times where, with two players, you'll
be hunting each other down for two or three minutes
at a time without firing a shot. The term "So close
yet so far away" fits perfectly.
Additional Credits to : amoo@softchoice.com for his insight into ergonomic
and aesthetic designs of Skulker...
================================================================
* Play Information *
Episode and Level # : MAP02
Single Player : Yes (Not recommended)
Cooperative 2-4 Player : Yes (Not recommended)
Deathmatch 2-4 Player : Yes (YES!!! Four player suggested)
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 50+ Hours
Editor(s) used : DOS DEBUG :)
Known Bugs : 486/50 machines are recommended as the line of
sight calculations get a bit hairy in places
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. Contact the author (cant@softchoice.com) prior to releasing this
WAD for permission.
================================================================
Title : HUNTER.WAD
Author : Christian Antkow
Email Address : cant@softchoice.com
Misc. Author Info : (See TXT's for Free4all & Skulker... Yawn)
Description : Small four person deathmatch wad. Tried to
capture the spirit of ZZone, but came up with
something a little different... This is a
rocket launcher level with a plasma gun
thrown in for variety.
Additional Credits to : Again, amoo@softchoice.com
================================================================
* Play Information *
Episode and Level # : MAP03
Single Player : Yes (Not recommended - Dumb...)
Cooperative 2-4 Player : Yes (Ditto)
Deathmatch 2-4 Player : Yes (Four player recommended)
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : About 10 hours
Editor(s) used : DOS Debug :)
Known Bugs : -nil-
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. Contact the author (cant@softchoice.com) for permissions.