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houses13.txt
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1995-06-10
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8KB
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171 lines
================================================================
Title : Houses 1.3
Filename : HOUSES13.WAD
Author : Michael Lundy.
Email Address : Okay, so I don't quite have one
Misc. Author Info : First person ever who knew how to align textures
in Deathmatch levels. I am the author of many other
cool WADs, from deathmatch to texture additions. My
favorite deathmatch level I made is DETHPOND. It's
in this WAD, so check it out.
Description : 15 deathmatch levels. The first 9 are house the
last two are ones I wrote. Lots of rearranging and
fixing since last version. This whole thing is 2.5
megabytes big when unzipped. This kicks all DOOM II
deathmatch levels combined. Except maybe anything
The Innocent Crew might have made.
Installation : There are two external demos; one for 1.666 and
ond for 1.9. Use one of the two batch files to
merge the demos with DEUSF (included) and the
Houses 1.3 WAD together.
Songs Used : Okay, here goes...
MAP01 - Head Like a Hole, Nine Inch Nails
MAP02 - Iron Man, Black Sabbath
MAP03 - Smoke on the Water, Deep Purple
MAP04 - Verse Chorus Verse, Nirvana
MAP05 - ????, Nine Inch Nails
MAP06 - Smells Like Teen Spirit, Nirvana
MAP07 - Backwater, Meat Puppets
MAP08 - When the Levee Breaks, Led Zeppelin
MAP09 - Phantom of the Opera, ????
MAP10 - Come Out And Play, Offspring
MAP11 - Mother, Danzig
MAP12 - Lithuim, Nirvana
MAP13 - Coming Clean, Green Day
MAP14 - About a Girl, Nirvana
MAP15 - Wherever I May Roam, Metallica
Additional Credits to : MYHOUSE.WAD
the authors of TNPLHOME.WAD
BLOTWALZ.WAD (by Tom Walz)
PPALACE.WAD
PUEBLO.WAD
TOWNHOUS.WAD
Mansion (KR-3.WAD)
MUD3.WAD (I think this maybe be one of those Mud
levels that the DOOM champion contests keep talking
about.)
HOUSE.WAD (If you think this sucks, you should
check out the original.)
AYRTON_2.WAD
RAVEN1.WAD
THEFRAY.WAD
CRINGE.WAD (I'm only using your pistol sound now.)
VAMUS1.WAD
Butt-head for DOOM (Push a wall and
find out.)
TRINITY2.WAD
MEGADETH.WAD
MASSACRE.WAD
ZWIEBACK.WAD
MKFRGTME.WAD
SPECS.WAD. This sort of makes you looks like you
belong in Rollins' Band.
All the editors I used.
KEWLIO.WAD. I've seen his line of work, and here
is what he needs to do to make it better:
Better sounds (You're halfway there because of that
Butt-Head pushing a wall sounds that is also
in Houses.)
Windows. Every d'match level is no good without
sniping points.
And wait for a good d'match idea to form in your
head. That's how I made DETHPOND. It's really cool.
Now, for more of the list...
A41_MUS.WAD. This was a big help. Thanks!
OBITUARY. Excellent episode. I used your wall
patches. I hope that's okay because they're cool.
STA_ROSA.WAD
Myself, for the last two levels, intro screen,
status bar, and for making this whole thing happen.
...And anything else I left out.
* * * R E A D T H I S : Every single level has an exit, if you didn't know.
I put exits on levels that didn't have exits. Read
this if you can't find the exits. These may not be
exactly accurate.
Level 1: Walk through the front door.
Behind the bar is the head.
Shoot it until you hear explosions.
Level 2: The head is on the TV table.
Level 4: Go to the staircase inside.
Walk down until you teleport and go back up without
teleporting.
You should find the exit switch in front of a Mega-
sphere.
Level 5: The head is on the southwest side of the house.
Level 6: In the garage, there is a John Romero head. kill it
to go to the next level.
Level 10: Get outside and go to the room west of the column
supported lights.
Open the door in the room.
Kill all the monsters and the Romero heads to end
the level.
All the other levels should have an easy exit to
find.
================================================================
* Play Information *
Episode and Level # : MAP01 through MAP15
Single Player : Yes. Some levels are self-playable.
Cooperative 2-4 Player : Yes, just get DEU and ADE2 to stop
questioning me on that.
Deathmatch 2-4 Player : Well, that was what this WAD was for, right?
Difficulty Settings : Some of these levels may have them.
New Sounds : A fraction of a megabyte of sounds.
New Graphics : Yes, I made some myself. Plus, there are wall
patches.
New Music : Yes. See the section SONGS USED. There's a list
of songs used
Demos Replaced : Yes. In this version, I included 1.666 and 1.9
demos, thanks to LMPUTIL.
* Construction *
Base : Extremely modified levels. You will really like the
change from the original.
Build Time : Uhh... a month?
Editor(s) used : DEUTEX 3.4, ADE2, ENDOOMER 1.0.1, LMPUTIL,
DMAPEDIT 4.0 beta 10
Known Bugs : Now everything has a perfect node structure, but
for some resaon, if you record a demo on level 10,
it screws up and shows you shooting aimlessly at
walls.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels as long as
you credit me in your work. Distrubute this freely; it's freeware.
* Where to get this WAD *
FTP sites: ftp://ftp.cdrom.com/pub/idgames/newstuff/houses13.wad
As soon as the gorilla jumps over the moon, look for this in:
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/houses13.zip
BBS numbers: none.
Other: It would suck to upload to Delphi.
One Last Note : This is to the cdrom.com operators. To save space
on that system, you can get rid of previous
version of HOUSES, wherever you put them.