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INI File
|
1999-04-20
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51KB
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1,771 lines
[STORM CRAFTS DATA FILE V1.0]
; Battle Fields planes
{
"Human_BF1"
Text0 ="Human fighter '├ε≡ßα≈' BF1"
ViewDelta =(0, -.15, 4.2)
BackViewDelta=(0, 1, -6.)
Side =HUMANS
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =BattleField
Weight =3000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
; Γ±σ ±Ωε≡ε±≥Φ ≤Ωαταφ√ ßστ ≤≈σ≥α ±Φδ√ ≥ µσ±≥Φ
MaxSpeedX =200 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =200 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =350 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =15000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =20000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =10000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =20000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =15000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =90 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =180 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =180 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =24 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =40320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =28000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="dam_scr1"
Root { "HULL"
Armor =200
FileName ="ha_bf1"
Debris ="Plane_hull_debris"
DestroyInfo = "StaticDeath"
DamageXY =111,20,36,192
DamageUV =61,1,18,95
Part { "LE"
Armor =120
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =59,113,55,87
DamageUV =33,47,27,43
Part { "LW"
Armor =80
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =1,120,62,59
DamageUV =1,50,31,29
}
}
Part { "RE"
Armor =120
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =143,113,55,87
DamageUV =80,47,27,43
Part { "RW"
Armor =80
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =193,120,62,59
DamageUV =108,50,31,29
}
}
}
; weapons
WeaponSlots { 8
"SMALLA"
"MEDIUMA A"
"MEDIUMA B"
"MEDIUMB A"
"MEDIUMB B"
"MEDIUMC A"
"MEDIUMC B"
"SMALLB"
}
WeaponSet { "Test"
Layout {
"BG"
"MPL"
""
"MPL"
""
""
"MPL"
"BG"
}
Group1=10001
Group2=01110
Group3=11011
Group4=11111
Mode =all
}
}
{
"Human_BF2"
Text0 ="Human fighter '╙π≡■∞√Θ' BF2"
ViewDelta =(.15, -.45, .9)
BackViewDelta=(0, 1, -3)
Side =HUMANS
DTSO =1
; CollMethod =0
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =BattleField
Weight =5000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedX =220 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =220 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =350 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =25000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =30000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =20000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =25000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
; BaseDragX =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ X
; BaseDragY =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Y
; BaseDragZ =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Z
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =90 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =180 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =180 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =24 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =40320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =38000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =220
FileName ="ha_bf2"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Part { "LE"
Armor =140
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
Part { "LW"
Armor =80
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "LE"
Armor =60
ObjectName="LEA"
Debris ="Plane_engine_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
}
}
Part { "LW"
Armor =130
ObjectName="LWA"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "RE"
Armor =140
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
Part { "RW"
Armor =80
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "RE"
Armor =60
ObjectName="REA"
Debris ="Plane_engine_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
}
}
Part { "RW"
Armor =130
ObjectName="RWA"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
}
; weapons
WeaponSlots { 10
"SMALLA"
"MEDIUMA A"
"MEDIUMA B"
"MEDIUMB A"
"MEDIUMB B"
"MEDIUMC A"
"MEDIUMC B"
"MEDIUMD A"
"MEDIUMD B"
"SMALLB"
}
WeaponSet { "Test"
Layout {
"LPL"
"","MPL",
"","MPC",
"MPC","",
"MPL","",
"LPL"
}
Group1=100001
Group2=010010
Group3=001100
Group4=111111
Mode =all
}
}
{
"Human_BF3"
Text0 ="Human fighter '╦στΓΦσ ±∞σ≡≥Φ' BF3"
ViewDelta =(0, .85, 1.9)
BackViewDelta=(0, 2, -1.5)
Side =HUMANS
DTSO =1
; CollMethod =0
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =BattleField
Weight =3000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
; Γ±σ ±Ωε≡ε±≥Φ ≤Ωαταφ√ ßστ ≤≈σ≥α ±Φδ√ ≥ µσ±≥Φ
MaxSpeedX =200 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =200 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =350 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =15000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =20000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =10000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =20000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =10000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =90 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =180 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =180 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =24 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =40320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =28000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =200
FileName ="ha_bf3"
DestroyInfo = "StaticDeath"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Part { "LW"
Armor =120
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "LW"
Armor =80
ObjectName="LWA"
Debris ="Plane_part_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
}
Part { "LE"
Armor =120
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
Part { "RE"
Armor =120
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =186,177,70,57
DamageUV =100,117,40,27
}
Part { "RW"
Armor =120
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "RW"
Armor =80
ObjectName="RWA"
Debris ="Plane_part_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
}
}
; weapons
WeaponSlots { 8
"SMALLA"
"MEDIUMA A"
"MEDIUMA B"
"MEDIUMB A"
"MEDIUMB B"
"MEDIUMC A"
"MEDIUMC B"
"SMALLB"
}
WeaponSet { "Test"
Layout {
"LPL"
"UM8"
"PPC"
""
"MPL"
"PPC"
"UM8"
"LPL"
}
Group1=1001001
Group2=0100010
Group3=0010100
Group4=1111111
Mode =all
}
}
{
"Human_BF4"
Text0 ="Human fighter 'MoonRacer' BF4"
ViewDelta =(0, 1, -0.5)
Side =HUMANS
DTSO =1
; CollMethod =0
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =BattleField
Weight =5000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedX =180 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =180 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =410 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =15000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =15000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =10000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =35000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =10000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
; BaseDragX =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ X
; BaseDragY =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Y
; BaseDragZ =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Z
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =90 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =180 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =180 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =24 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =40320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =35000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =200
FileName ="ha_bf4"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Part { "LE"
Armor =130
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "CE"
Armor =130
ObjectName="CE"
Debris ="Plane_engine_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
Part { "RE"
Armor =130
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
}
; weapons
WeaponSlots { 8
"SMALLA"
"MEDIUMA A"
"MEDIUMA B"
"MEDIUMB A"
"MEDIUMB B"
"MEDIUMC A"
"MEDIUMC B"
"SMALLB"
}
WeaponSet { "Test"
Layout {
"PPC"
"BG"
"UM8"
""
"BC"
"UM8"
"BG"
"PPC"
}
Group1=1000001
Group2=0101010
Group3=0010100
Group4=1111111
Mode =all
}
}
; Heavy Assault Crafts
{
"Human_HVY1"
Text0 ="Human assault craft '╧≤τα≥√Θ' HVY1"
ViewDelta =(0, .3, 5.)
BackViewDelta=(0, 0, -5)
Side =HUMANS
DTSO =1
; CollMethod =0
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Attacker
Weight =12000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedX =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =500 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =30000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =50000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =35000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
BaseDragX =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ X
BaseDragY =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Y
BaseDragZ =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Z
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =24 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =120 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =30 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =18 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =200 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =40 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =0 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =80320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =60000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="dam_scr1"
Root { "HULL"
Armor =600
FileName ="ha_hvy1"
Debris ="Plane_hull_debris"
DamageXY =79,62,98,132
DamageUV =61,164,68,91
Part { "LE"
Armor =400
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageUV =1,148,19,38
DamageXY =86,113,27,55
}
Part { "RE"
Armor =400
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageUV =61,164,68,91
DamageXY =143,113,27,55
}
Part { "LW"
Armor =300
ObjectName="LW"
Debris ="Plane_part_debris"
DamageUV =1,189,55,20
DamageXY =0,144,80,29
Part { "LE"
Armor =200
ObjectName="LEA"
Debris ="Plane_engine_debris"
DamageUV =1,235,27,18
DamageXY =51,146,39,26
}
}
Part { "RW"
Armor =300
ObjectName="RW"
Debris ="Plane_part_debris"
DamageUV =1,212,55,20
DamageXY =176,113,80,29
Part { "RE"
Armor =200
ObjectName="REA"
Debris ="Plane_engine_debris"
DamageUV =31,235,27,18
DamageXY =167,146,39,26
}
}
Turret { "Turret"
Gun ="Gun"
Weapon ="AALL"
FirePeriod=.5
AABias =500
SpeedY =90
SpeedX =60
MinX =-5
MaxX =85
MinY =-25
MaxY =90
Debris ="Plane_part_debris"
}
}
; weapons
WeaponSlots { 20
"HEAVYA A"
"HEAVYA B"
"HEAVYA C"
"HEAVYA D"
"HEAVYB A"
"HEAVYB B"
"HEAVYB C"
"HEAVYB D"
"HEAVYC A"
"HEAVYC B"
"HEAVYC C"
"HEAVYC D"
"HEAVYD A"
"HEAVYD B"
"HEAVYD C"
"HEAVYD D"
"HEAVYE A"
"HEAVYE B"
"HEAVYE C"
"HEAVYE D"
}
WeaponSet { "Missiles"
Layout {
"", "HPC", "", "", ; HEAVYA
"", "UM32", "", "", ; HEAVYB
"PPC", "PPC", "PPC", "PPC", ; HEAVYC
"", "UM32", "", "", ; HEAVYD
"", "HPC", "", "", ; HEAVYE
}
Group1=10000001
Group2=01000010
Group3=00111100
Group4=11111111
Mode =all
}
}
{
"Human_HVY2"
Text0 ="Human assault craft '╙∩σ≡≥√Θ' HVY2"
ViewDelta =(0, -0.5, 4.)
BackViewDelta=(0, 0, -5)
Side =HUMANS
DTSO =1
; CollMethod =0
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Attacker
Weight =12000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedX =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =500 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =30000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =50000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =35000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
BaseDragX =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ X
BaseDragY =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Y
BaseDragZ =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Z
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =24 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =120 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =30 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =18 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =200 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =40 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =0 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =80320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =60000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =600
FileName ="ha_hvy2"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Part { "LE"
Armor =400
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "RE"
Armor =400
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
Part { "LW"
Armor =300
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "LE"
Armor =200
ObjectName="LEA"
Debris ="Plane_engine_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
}
Part { "RW"
Armor =300
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "RE"
Armor =200
ObjectName="REA"
Debris ="Plane_engine_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
}
Turret { "Turret"
Gun ="Gun"
Weapon ="AALL"
FirePeriod=.5
AABias =500
SpeedY =90
SpeedX =60
MinX =-45
MaxX =85
MinY =-110
MaxY =110
Debris ="Plane_part_debris"
}
}
; weapons
WeaponSlots { 18
"MEDIUMA A"
"MEDIUMA B"
"HEAVYA A"
"HEAVYA B"
"HEAVYA C"
"HEAVYA D"
"HEAVYB A"
"HEAVYB B"
"HEAVYB C"
"HEAVYB D"
"MEDIUMB A"
"MEDIUMB B"
"HEAVYC A"
"HEAVYC B"
"HEAVYC C"
"HEAVYC D"
"MEDIUMC A"
"MEDIUMC B"
}
WeaponSet { "Missiles"
Layout {
"", "HG", ; MEDIUMA
"", "", "HC", "", ; HEAVYA
"UM8", "UM8", "UM8", "UM8", ; HEAVYB
"", "HG", ; MEDIUMB
"", "HC", "", "" ; HEAVYC
"HG", "" ; MEDIUMC
}
Group1=100000101
Group2=010000010
Group3=001111000
Group4=111111111
Mode =all
}
}
{
"Human_HVY3"
Text0 ="Human assault craft 'X-╩≡√δ' HVY3"
ViewDelta =(0, 0, 3)
BackViewDelta=(0, 0, -5)
Side =HUMANS
DTSO =1
; CollMethod =0
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Attacker
Weight =12000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedX =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =500 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =30000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =50000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =35000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
BaseDragX =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ X
BaseDragY =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Y
BaseDragZ =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Z
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =24 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =120 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =30 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =18 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =200 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =40 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =0 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =80320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =60000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =600
FileName ="ha_hvy3"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Part { "LE"
Armor =400
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "RE"
Armor =400
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
Part { "LW"
Armor =300
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "RW"
Armor =300
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "LW"
Armor =300
ObjectName="LWA"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "RW"
Armor =300
ObjectName="RWA"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Turret { "Turret"
Gun ="Gun"
Weapon ="AALL"
FirePeriod=.5
AABias =500
SpeedY =90
SpeedX =60
MinX =-45
MaxX =85
MinY =-110
MaxY =110
Debris ="Plane_part_debris"
}
}
; weapons
WeaponSlots { 20
"HEAVYA A"
"HEAVYA B"
"HEAVYA C"
"HEAVYA D"
"HEAVYB A"
"HEAVYB B"
"HEAVYB C"
"HEAVYB D"
"HEAVYC A"
"HEAVYC B"
"HEAVYC C"
"HEAVYC D"
"HEAVYD A"
"HEAVYD B"
"HEAVYD C"
"HEAVYA D"
"HEAVYE A"
"HEAVYE B"
"HEAVYE C"
"HEAVYE D"
}
WeaponSet { "Missiles"
Layout {
"", "HPL", "", "", ; HEAVYA
"PPC", "PPC", "PPC", "PPC", ; HEAVYB
"", "UM16", "UM16", "" ; HEAVYC
"", "", "HPL", "", ; HEAVYD
"PPC", "PPC", "PPC", "PPC", ; HEAVYE
}
Group1=011110001111
Group2=100000010000
Group3=000001100000
Group4=111111111111
Mode =all
}
}
{
"Human_HVY4"
Text0 ="Human assault craft '╩εδⁿ÷σδσ≥' HVY4"
Side =HUMANS
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
ViewDelta =(0, -.172, 2.655)
Root { "HULL"
Armor =600
FileName ="ha_hvy4"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
}
}
{
"Human_HVY5"
Text0 ="Human assault craft 'CallOfPower' HVY5"
ViewDelta =(0, 1.3, 4.5)
BackViewDelta=(0, 0, -5)
Side =HUMANS
DTSO =1
; CollMethod =0
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Attacker
Weight =12000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedX =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =500 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =30000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =50000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =35000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
BaseDragX =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ X
BaseDragY =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Y
BaseDragZ =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Z
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =24 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =120 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =30 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =18 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =200 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =40 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =0 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =80320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =60000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =600
FileName ="ha_hvy5"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Turret { "LeftTurret"
Gun ="Gun"
Weapon ="AALL"
FirePeriod=.5
AABias =500
SpeedY =90
SpeedX =60
MinX =-5
MaxX =45
MinY =-70
MaxY =120
Debris ="Plane_part_debris"
}
Turret { "RightTurret"
Gun ="Gun"
Weapon ="AALL"
FirePeriod=.5
AABias =500
SpeedY =90
SpeedX =60
MinX =-5
MaxX =45
MinY =-120
MaxY =70
Debris ="Plane_part_debris"
}
Part { "LE"
Armor =400
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "LW"
Armor =300
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "LW"
Armor =100
ObjectName="LWA"
Debris ="Plane_part_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
}
}
Part { "RE"
Armor =400
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
Part { "RW"
Armor =300
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
Part { "RW"
Armor =100
ObjectName="RWA"
Debris ="Plane_part_debris"
DamageXY =0,180,59,55
DamageUV =55,119,38,25
}
}
}
}
; weapons
WeaponSlots { 20
"MEDIUMA A"
"MEDIUMA B"
"HEAVYA A"
"HEAVYA B"
"HEAVYA C"
"HEAVYA D"
"HEAVYB A"
"HEAVYB B"
"HEAVYB C"
"HEAVYB D"
"HEAVYC A"
"HEAVYC B"
"HEAVYC C"
"HEAVYC D"
"HEAVYD A"
"HEAVYD B"
"HEAVYD C"
"HEAVYD D"
"MEDIUMB A"
"MEDIUMB B"
}
WeaponSet { "Missiles"
Layout {
"", "MPC", ; MEDIUMA
"MPL", "", "MPL", "", ; HEAVYA
"", "UM32", "", "", ; HEAVYB
"MPL", "", "MPL", "", ; HEAVYC
"", "", "UM32", "", ; HEAVYD
"MPC", "", ; MEDIUMB
}
Group1=10000001
Group2=01101100
Group3=00010010
Group4=11111111
Mode =all
}
}
{
"Human_HVY6"
Text0 ="Human assault craft '╩α≈σΩ' HVY6"
Side =HUMANS
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
ViewDelta =(0, 1.5, 7.5)
Root { "HULL"
Armor =600
FileName ="ha_hvy6"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
}
}
{
"Human_HVY7"
Text0 ="Human assault craft '┴≤ΣΣα' HVY7"
ViewDelta =(0, 0.7, 3.8)
BackViewDelta=(0, 2, -5)
Side =HUMANS
DTSO =1
; CollMethod =0
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Attacker
Weight =12000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedX =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩≡αΓε/ΓδσΓε (Ω∞/≈)
MaxSpeedY =400 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ ΓΓσ≡⌡/ΓφΦτ (Ω∞/≈)
MaxSpeedZ =500 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ/φαταΣ (Ω∞/≈)
ThrustX =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩≡αΓε/ΓδσΓε (Ωπ)
ThrustY+ =30000 ; ∞αΩ±. ≥ πα ΣΓΦπασδσΘ ΓΓσ≡⌡ (Ωπ)
ThrustY- =30000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ ΓφΦτ (Ωπ)
ThrustZ+ =50000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
ThrustZ- =35000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ φαταΣ (Ωπ)
BaseDragX =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ X
BaseDragY =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Y
BaseDragZ =5 ; ßατεΓ√Θ Ωε²⌠⌠. ±ε∩≡ε≥ΦΓδσφΦ ∩ε ε±Φ Z
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =24 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =120 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =30 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =18 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =200 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =40 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =0 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =80320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =60000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="dam_scr1"
Root { "HULL"
Armor =600
FileName ="ha_hvy7"
DestroyInfo = "StaticDeath"
Debris ="Plane_hull_debris"
DamageXY =79,62,98,132
DamageUV =61,164,68,91
Turret { "Turret"
Gun ="Gun"
Weapon ="AALL"
FirePeriod=.5
AABias =500
SpeedY =90
SpeedX =60
MinX =-60
MaxX =60
MinY =-30
MaxY =60
Debris ="Plane_part_debris"
}
Part { "LE"
Armor =400
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageUV =1,148,19,38
DamageXY =86,113,27,55
}
Part { "RE"
Armor =400
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageUV =23,148,19,38
DamageXY =142,113,27,55
}
Part { "LW"
Armor =400
ObjectName="LW"
Debris ="Plane_part_debris"
DamageUV =1,235,27,18
DamageXY =51,146,39,26
}
Part { "LW"
Armor =400
ObjectName="LWA"
Debris ="Plane_part_debris"
DamageUV =1,189,55,20
DamageXY =0,113,80,29
}
Part { "RW"
Armor =400
ObjectName="RW"
Debris ="Plane_part_debris"
DamageUV =31,235,27,18
DamageXY =167,146,39,26
}
Part { "RW"
Armor =400
ObjectName="RWA"
Debris ="Plane_part_debris"
DamageUV =1,212,55,20
DamageXY =176,113,80,29
}
}
; weapons
WeaponSlots { 20
"HEAVYA A"
"HEAVYA B"
"HEAVYA C"
"HEAVYA D"
"HEAVYB A"
"HEAVYB B"
"HEAVYB C"
"HEAVYB D"
"HEAVYC A"
"HEAVYC B"
"HEAVYC C"
"HEAVYC D"
"HEAVYD A"
"HEAVYD B"
"HEAVYD C"
"HEAVYD D"
"HEAVYE A"
"HEAVYE B"
"HEAVYE C"
"HEAVYE D"
}
WeaponSet { "Missiles"
Layout {
"UM16", "", "UM16", "", ; HEAVYA
"", "HC", "", "", ; HEAVYB
"", "BC", "BC", "", ; HEAVYC
"HC", "", "", "", ; HEAVYD
"", "UM16", "", "UM16" ; HEAVYD
}
Group1=11000011
Group2=00100100
Group3=00111100
Group4=11111111
Mode =all
}
}
{
"Human_INT1"
Text0 ="Human interceptor '╩≡σ±≥εΩ≡√δ' INT1"
Side =HUMANS
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
ViewDelta =(0, 0, 2.8)
BackViewDelta=(0, 0, -5)
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Interceptor
Weight =3000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedZ =580 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ (Ω∞/≈)
ThrustZ+ =2500 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =90 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =180 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =180 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =24 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =180 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =27 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =5 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =40320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =28000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =200
FileName ="ha_int1"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Part { "LW"
Armor =120
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "LW"
Armor =120
ObjectName="LWA"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "RW"
Armor =120
ObjectName="RWA"
Debris ="Plane_part_debris"
DamageXY =186,177,70,57
DamageUV =100,117,40,27
}
Part { "RW"
Armor =120
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =186,177,70,57
DamageUV =100,117,40,27
}
Part { "LE"
Armor =120
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
Part { "RE"
Armor =120
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
}
; weapons
WeaponSlots { 7
"SMALLA"
"MEDIUMA A"
"MEDIUMA B"
"SMALLB"
"MEDIUMB A"
"MEDIUMB B"
"SMALLC"
}
WeaponSet { "Missiles"
Layout {
"LPL"
"MPL"
""
"LPL"
""
"MPL"
"LPL"
}
Group1=10101
Group2=01010
Group3=01110
Group4=11111
Mode =all
}
}
{
"Human_INT2"
Text0 ="Human interceptor '╚πδα' INT2"
Side =HUMANS
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
ViewDelta =(0, 0.8, 1.7)
BackViewDelta=(0, 0.8, -5)
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Interceptor
Weight =4000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedZ =670 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ (Ω∞/≈)
ThrustZ+ =2500 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =90 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =180 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =180 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =24 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =180 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =27 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =5 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =40320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =28000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =200
FileName ="ha_int2"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Part { "LE"
Armor =120
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
Part { "LW"
Armor =80
ObjectName="LWA"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "LW"
Armor =80
ObjectName="LWB"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
}
Part { "RE"
Armor =120
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
Part { "RW"
Armor =80
ObjectName="RWA"
Debris ="Plane_part_debris"
DamageXY =186,177,70,57
DamageUV =100,117,40,27
}
Part { "RW"
Armor =80
ObjectName="RWB"
Debris ="Plane_part_debris"
DamageXY =186,177,70,57
DamageUV =100,117,40,27
}
}
Part { "LW"
Armor =120
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "RW"
Armor =120
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =186,177,70,57
DamageUV =100,117,40,27
}
}
; weapons
WeaponSlots { 5
"MEDIUMA A"
"MEDIUMA B"
"SMALLA"
"MEDIUMB A"
"MEDIUMB B"
}
WeaponSet { "Missiles"
Layout {
"HG"
""
"BG"
""
"HG"
}
Group1=101
Group2=010
Group3=111
Group4=111
Mode =all
}
}
{
"Human_INT3"
Text0 ="Human interceptor 'NEW1' INT3"
Side =HUMANS
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
ViewDelta =(0, .9, -.8)
BackViewDelta=(0, 0.6, -6)
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Interceptor
Weight =5000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedZ =650 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ (Ω∞/≈)
ThrustZ+ =2500 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =90 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =180 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =180 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =24 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =180 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =27 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =5 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =40320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =28000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="ha_bf1_damage"
Root { "HULL"
Armor =200
FileName ="ha_int3"
Debris ="Plane_hull_debris"
DamageXY =74,35,110,200
DamageUV =169,20,28,95
Part { "LE"
Armor =120
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
Part { "CE"
Armor =120
ObjectName="CE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
Part { "RE"
Armor =120
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =128,143,88,93
DamageUV =24,50,51,52
}
Part { "LW"
Armor =120
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =23,143,88,93
DamageUV =24,50,51,52
}
Part { "RW"
Armor =120
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =186,177,70,57
DamageUV =100,117,40,27
}
}
; weapons
WeaponSlots { 6
"MEDIUMA A"
"MEDIUMA B"
"SMALLA"
"SMALLB"
"MEDIUMB A"
"MEDIUMB B"
}
WeaponSet { "Missiles"
Layout {
"BC"
""
"BG"
"BG"
""
"BC"
}
Group1=1001
Group2=0110
Group3=1111
Group4=1111
Mode =all
}
}
{
"Human_INT4"
Text0 ="Human interceptor 'NEW2' INT4"
Side =HUMANS
Duza ="HumanGPlaneDuza"
Sound ="GPlaneSound"
ViewDelta =(0, 2.6, 7.7)
BackViewDelta=(0, 0.5, -3.5)
; ⌠δαΘ≥-∞εΣσδⁿ
FlightModel =Interceptor
Weight =7000
; δΦφσΘφ√σ ∩σ≡σ∞σ∙σφΦ
MaxSpeedZ =700 ; ∞αΩ±. ±Ωε≡ε±≥ⁿ Γ∩σ≡σΣ (Ω∞/≈)
ThrustZ+ =5000 ; ∞αΩ±. ≥ πα ΣΓΦπα≥σδσΘ Γ∩σ≡σΣ (Ωπ)
DragX =100
DragY =0
BaseDragX =10
BaseDragY =0
BaseDragZ =.1
; ≤πδεΓ√σ ∩σ≡σ∞σ∙σφΦ
ASpeedX =90 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ)
ASpeedY =45 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ)
ASpeedZ =180 ; ∞αΩ±. ≤πδεΓα ±Ωε≡ε±≥ⁿ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ)
AAccelX =120 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≥αφπαµα (π≡αΣ/±σΩ/±σΩ)
AAccelY =60 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ ≡√±ΩαφΦ (π≡αΣ/±σΩ/±σΩ)
AAccelZ =180 ; ∞αΩ±. ≤πδεΓεσ ≤±Ωε≡σφΦσ ∩ε ε±Φ Ω≡σφα (π≡αΣ/±σΩ/±σΩ)
YawSpeed =24 ; ±Ωε≡ε±≥ⁿ ∩εΓε≡ε≥α ∩≡Φ ∞αΩ±. ±Ωε≡ε±≥Φ Φ ≤πδσ Ω≡σφα=90 (π≡αΣ/±σΩ)
; Ω≡√δⁿ
StallSpeed =100 ; ±Ωε≡ε≥ⁿ ±≡√Γα ∩ε≥εΩα (Ω∞/≈)
MaxAOA =30 ; ∞αΩ±. ≤πεδ α≥αΩΦ Ω≡√δα (π≡αΣ)
WingAOA =5 ; ≤πεδ ≤±≥αφεΓΩΦ Ω≡√δα (π≡αΣ)
; ²φσ≡πσ≥Φ≈σ±Ωα ±Φ±≥σ∞α
UPSTotal =40320000 ; εß∙ΦΘ τα≡ Σ ┼╙╚▌ (Σµε≤δⁿ)
UPSBandwith =6000 ; ∩≡ε∩≤±Ωφα ±∩ε±εßφε±≥ⁿ ┼╙╚▌ (Σµε≤δⁿ/±σΩ)
EnginePowerC=.28 ; ∩ε≥σ≡Φ ²φπσ≡πΦΦ φα ΣΓΦπα≥σδσ (UPSTotal-=ThrustTotal*EnginePowerC)
EngineAltC =.03 ; ≤ΓσδΦ≈σφΦσ ∩ε≥σ≡ⁿ ΣΓΦπα≥σδσΘ φα ΩαµΣ√σ 100∞ Γ√±ε≥√
;∩√δⁿ
DustOnZero ="HumanPlaneDuzaDust0"
DustOnOne ="HumanPlaneDuzaDust1"
DustOnTwo ="HumanPlaneDuzaDust2"
DustOnThree ="HumanPlaneDuzaDust3"
; ≈α±≥Φ
DamageBitmap="dam_scr1"
Root { "HULL"
Armor =200
FileName ="ha_int4"
DestroyInfo = "StaticDeath"
Debris ="Plane_hull_debris"
DamageXY =107,0,42,248
DamageUV =232,4,21,126
Part { "LE"
Armor =120
ObjectName="LE"
Debris ="Plane_engine_debris"
DamageXY =74,134,39,118
DamageUV =155,30,20,60
Part { "LW"
Armor =80
ObjectName="LW"
Debris ="Plane_part_debris"
DamageXY =7,183,77,45
DamageUV =145,4,39,23
}
Part { "LW"
Armor =80
ObjectName="LWA"
Debris ="Plane_part_debris"
DamageXY =82,221,10,35
DamageUV =178,30,6,18
}
}
Part { "RE"
Armor =120
ObjectName="RE"
Debris ="Plane_engine_debris"
DamageXY =143,134,39,118
DamageUV =196,30,20,60
Part { "RW"
Armor =80
ObjectName="RW"
Debris ="Plane_part_debris"
DamageXY =172,183,77,45
DamageUV =187,4,39,23
}
Part { "RW"
Armor =80
ObjectName="RWA"
Debris ="Plane_part_debris"
DamageXY =164,221,10,35
DamageUV =187,30,6,18
}
}
}
; weapons
WeaponSlots { 9
"MEDIUMA A"
"MEDIUMA B"
"MEDIUMB A"
"MEDIUMB B"
"SMALLA"
"MEDIUMC A"
"MEDIUMC B"
"MEDIUMD A"
"MEDIUMD B"
}
WeaponSet { "Missiles"
Layout {
"HG","",
"BC","",
"BG"
"BC","",
"HG",""
}
Group1=10001
Group2=01010
Group3=10101
Group4=11111
Mode =all
}
}