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-
- Incoming Lux-et-Robur.
-
- Full retail version of Incoming is available April 9th.
-
- Introduction
-
- Incoming is a multi-vehicle shoot-em-up with frantic, varied action and strategy
- elements. During the course of the game, you will control a variety of equipment,
- from gun turrets to combat aircraft in missions which include attack, defence,
- interception, re-supply, escort and many more.
-
- Game Background
-
- It is the near future. The steadily increasing sightings of UFOs at the beginning
- of the 21st century were of little interest to Earth's governments, but when UFOs
- attacked the international moonbase in May 2008, it was clear that the aliens had
- intentions other than observation. After the first alien raid, Earth mobilised all
- available spacecraft in a desperate attempt to evacuate the 600+ personnel on the
- base. A rag-tag bunch of hastily modified shuttles and orbital rockets managed to
- break through the alien defences and evacuate several hundred personnel but the
- alien campaign of terror had only just begun.
-
- After precise attacks on Earth's space facilities and with growing evidence of the
- establishment of an alien base in the Arctic the Earth's governments decided to
- take action. Work began on the secret construction of the massive Anomaly Detection
- And Tracking Array (ADATA) in the desolate African peaks near Mount Kilimanjaro.
- Within eight months the facility was nearly complete - but the aliens had already
- detected the facility's test runs and were on their way.
-
- Game Structure
-
- Incoming features six scenarios which are played sequentially. Each scenario is split
- into ten sequential phases, each of which is a mission which is vital to the success
- of the overall campaign. Failure to complete a phase results in the loss of one
- 'life'; three lives lost and it's game over.
-
- If you play the game in Campaign Action mode, then in addition to the six standard
- scenarios, there are four bonus 'virus' scenarios at game end which are each made up
- of a single phase. There are some other missions which are hidden in the game for the
- more determined players, but we'll leave them for you to find!
-
- Phases end if one of the following three conditions occur:
-
- Your craft is destroyed
- A scenario critical object is destroyed
- Several objects which form a scenario critical group are destroyed
-
- During the game, phases may be interrupted by strategic sub-phases.
- These require you to use the Tactical Display to command your forces against the aliens.
-
- Incoming Lux-et-Robor contains the following features:
-
- ╖ Four completely different game modes: campaign action, campaign tactics,
- arcade mode and multiple player.
-
- ╖ Two completely new scenarios with ten new phases each. The first new
- scenario is "Oceanic" this sees the player defending the Earth's biggest
- oil fields. The second new scenario is "Sands of Time" this sees the
- players battling aliens across an alien planet. These scenarios will have
- all new landscapes and dedicated locations and objects that populate them.
-
- ╖ Full voice talent support during mission briefings and in-game. During
- in-game sections the player will hear communications between allies and
- aliens as well as phase briefings and general game information.
-
- ╖ Mission briefings will be accompanied with real-time movies using the
- in-game engine.
-
- ╖ Multiple player game options will be available spread over three rule
- sets. "Body Count": Each player takes charge of a craft and must destroy
- other player controlled craft. "Defense Force": Players select an environment
- then must defend it from a computer controlled alien attack. "Team Play":
- players form two teams Earth and alien. The objective for Earth team is to
- defend a structure while the alien objective is to destroy the defended structure.
-
- ╖ Split screen two player mode that can adopt any of the multiple player rule
- sets (see above for more information). Allowing multiple player games to be played
- on a single machine.
-
- ╖ All current and new scenarios will be revisited at the end of the game in the full
- price version. The aliens have infected all scenario locations with a virus that will
- spread unless all the player destroys all Earth structures. The structures this time
- will be defended by alien forces!
-
- ╖ An arcade mode will be included that allows the player to define the location,
- craft and enemies that will make-up the arcade level. Arcade mode will also include
- numerous in-game power-ups.
-
- ╖ New craft for the player to control including: stealth boats, F22, sand skimmers
- and the cobra AH-1.
-
- ╖ New real-time graphical effects will include: fogging, flat plane animated skies,
- dynamic shadow casting, animated model for the seascapes and more articulated world
- objects.
-
- ╖ Incoming will also include strategy elements via the battlescape overview screen.
- This screen allows the player to issue orders to all allied craft. Later scenarios will
- only be successful if the player uses all their allied units wisely. The player will be
- able issue orders that include - group, move, retreat, attack allied units and resupply.
-
- Incoming features a large variety of player craft including...
-
- Comanche helicopter,
- Cobra helicopter,
- Harrier strike fighter,
- A-10 attack aircraft,
- Mig-29 fighter,
- LeMarchand tank,
- Eisenhower tank,
- Griffon hovertank,
- Merlin hovercraft,
- Mobile gun battery,
- Stealth boat,
- Tempest fighter,
- Lance fighter,
- Zenith fighter,
- Phoenix hovertank,
- Demon utility craft,
- Light fighter,
- Medium fighter,
- Heavy fighter,
- Orbital fighter,
- Interdiction bomber,
- Advanced space fighter,
- Laser turret,
- Light laser turret,
- Strobe gun,
- Missile rack,
- General transport helicopter,
- C-17 Transport plane,
- Oil tankers,
- Battleshipa,
- Cruiser,
- Destroyer,
- Submarine,
- Passenger liner,
- Oil platforms,
- Space shuttle.
-
- Command line switches for use with Incoming.
-
- -screenmode Enable user selection of screen modes
- -quickbreak
- -alpha Force use of alpha texture formats
- -nolighting Disable lighting engine
- -nofog
- -nobilinear
- -notrilinear
- -noalphastipple Disable use of alpha stippling
- -nosound Disable sound FX
- -no3dsound Disable 3d sound
- -noa3d Disable automatic use of Aureal
- -notfullscreen Attempt windowed display
- -mouse Enable system mouse for windowed display
- -nolensflare Disable lens flare effect
- -nosky Disable flat plane sky
- -nomipmap Disable mipmapping
- -reducedtexture reduce all textures
- -2mb Squash texture to 2mb
- -1.5mb Squash texture to 1.5mb
- -1mb Squash texture to 1mb
- -noshadows No shadows
- -lowdef Use lower definition models
- -nocd Force no CD
- -invalpha Force non additive blending
- -notauto Needs to be used if alpha control is not to be automatic
- -no3dx Disables automatic use of 3DX instructions.
- -notsc Switch off use of RDTSC instruction, used for accurate timing
- -primary Force use of primary device, By default you are asked if you have multiple devices
- -secondary Force use of secondary device
-
-
- Standard disclaimers apply.
- (c) 1998 Rage Games Limited.