home *** CD-ROM | disk | FTP | other *** search
- :Spell_Klutz
-
- A Spell Klutz occurs when a spellcaster fails to make their roll and
- rolls 96-00. This causes the magical energy to be used ANYWAY and a very
- random affect occurring. If a target is involved then the Target will
- get a roll vs INT to defend. A successful defense means that the effect
- stated occurs TO THE CASTER.
-
-
- ROLL RESULT
- ---- ------
- 01-25 A TYPOED version of the spell occurs!
- 26-30 Target is SLOWED and loses 10 from all initiative rolls for
- the duration.
- 31-35 If target is a spell caster then they cannot cast any spells
- from their primary Tradition for the duration; if not then
- the CASTER is affected in the same way.
- 36-38 Fresh Fish rain down in a 30' radius of the caster (1d100 in all).
- These are edible and slippery creatures!
- 39-45 If this was rolled and the caster has a hung spell other than
- the one they were trying to cast then THAT spell goes off instead
- of the intended effect (they lose the spell and not the energy
- of the originally intended spell). If they have no hung spell
- otherwise then re-roll on this table.
- 46-48 Target has 10 gallons of hot oatmeal poured on it, doing 1d10+2
- damage and making a huge mess (Oatmeal is Perm and must be
- cleaned to remove).
- 49-55 The air in a 30' radius of the caster is filled with swirling
- magical feathers that viciously tickle all exposed flesh for
- the next 10 rounds. Everyone in the area is affected, except
- those wearing Full Plate Armour, and will be at minus 25% to
- perform any skill, -50% to perform skills that take vocal
- actions (Singing, Voice Mimicry, Spellcasting, etc).
- 56-58 Popcorn begins to explode out from the casters hands, making it
- impossible for them to cast using their hands for the next 2d10
- rounds.
- 59-60 A dozen 1' tall orange 'demons' appear and remove everyone's
- clothing, putting it in a pile and then make a circle around it
- and vanish. The clothes will remain, but have been cleansed,
- pressed and mended (even magical types including armour). Affect
- is in 60' radius. Nothing can affect these creatures!
- 61-63 1d100 small rubber balls (1" diam) rain down on all within 30'
- radius of the caster. All must save vs PROW or trip and fall.
- The balls remain adding to dexterity problems.
- 64-66 Target is Speeded up, getting a +10 to all initiative rolls for
- the duration.
- 67-70 The spell heals the caster for 1d10 damage.
- 71 Spell Heals target for 1d10 damage
- 72-74 Target (if alive) is LUSTED and will attempt to act on this
- as its main attempt for the next hour or until satiated sexually.
- If target is not alive then CASTER is LUSTED.
- 75-76 Target is suddenly covered in whipped cream.
- 77 Ground under caster in a 5' radius becomes cold oatmeal (5' depth).
- if inside then the floor in a 30' radius becomes covered with
- slippery cold oatmeal.
-
- 78-80 Caster begins to laugh uncontrollably for 1d10 rnds.
- Cannot act or defend themselves for that time.
- 81-82 The target begins to recite bad poetry for the next 1d10
- rounds and can take no other action. If target is non-sentient
- then the caster is so affected instead.
- 83-85 The target and the caster are teleported into each others locale
- instantly. If caster WAS the target then ROLL AGAIN.
- 86 Target becomes deathly afraid and must flee for the next 3 rnds
- If not sentient then the caster is the one affected.
- 87 A large fluffy down pillow drops on target.
- 88 1d10 cream puffs fire at target.
- 89 The ground in a 30' radius becomes GREASED and PROW rolls are
- needed to make safe movements.
- 90 Target is suddenly bound with magical ropes (last till cut
- or for 10 rnds).
- 91 A smiley face sticker appears on the target and lasts for the
- duration.
- 92-93 A Mime appears and will mimic the actions of the caster for
- the next hour. The mime is a magical construct and is not
- affected by Dispells, remove curses etc. It has no affect on
- matter and has HTK 25 but only takes 1 point of damage from
- ANY attack made on it by magic weapon or spell. It is an
- annoyance to the caster and to others, making ALL attacks within
- line of sight of the mime at -20% success.
- 94 Target is affected by a blast of cold (does 2d10 dmg).
- 95-97 A collection of 1d10 dragon-like creatures (but only 6" long)
- appear and fly around the caster in various patterns. These
- have no real substance but can be annnoying and will reduce
- success by the caster to cast by 10% unless Iron_Mind is on.
- Attacks against the caster, magical and otherwise, are -10%
- unless the attacker has True Sight.
- 98-99 The caster loses the energy and permanently loses 1 point from
- their magickal capacity.
- 00 The caster must make a save vs INT or they lose 1 point from
- their Magical Aptitude permanently.
-