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PC Games.EXE 1999 January
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Warzone
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Strings.txt
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Text File
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1998-10-27
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8KB
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281 lines
/*
* Strings data file for localisation
* The id's should be less than 20 chars
*/
/* Default string - this comes back if all else fails */
DEFAULT "ERROR - Default text - ERROR"
/* New Strings - Not yEt Used */
// "Replay Mission"
/* Miscellaneous strings */
MISC_CLOSE "Close"
MISC_LOADGAME "Load Game"
MISC_SAVEGAME "Save Game"
MISC_QUIT "Exit Game"
MISC_PAUSED "Paused"
/* Reticule strings */
RET_OPTIONS "Game Options"
RET_INTELLIGENCE "Intelligence Display"
RET_MANUFACTURE "Manufacture"
RET_DESIGN "Design"
RET_RESEARCH "Research"
RET_BUILD "Build"
RET_CLOSE "Close"
RET_COMMAND "Commanders"
/* Design screen strings */
DES_NEWVEH "New Vehicle"
DES_STORE "Save Design"
DES_CANCEL "Cancel Design"
DES_DEL "Delete Design"
DES_NEW "New Design"
DES_ARMOUR_KIN "Kinetic Armour"
DES_ARMOUR_HEAT "Thermal Armour"
DES_POWER "Engine Output"
DES_WEIGHT "Weight"
DES_POWERUSE "Power Usage"
DES_SENSOR_RANGE "Sensor Range"
DES_SENSOR_POWER "Sensor Power"
DES_ECM_POWER "ECM Power"
DES_BUILD_POINTS "Build Points"
DES_RANGE "Range"
DES_DAMAGE "Damage"
DES_ROF "Rate-of-Fire"
DES_AIR "Air Speed"
DES_ROAD "Road Speed"
DES_OFFROAD "Off-Road Speed"
DES_WATER "Water Speed"
DES_WEAPONS "Weapons"
DES_OTHER "Systems"
DES_COMMAND "Command Turrets"
DES_BODY "Vehicle Body"
DES_PROPULSION "Vehicle Propulsion"
DES_TURRET "Vehicle Turret"
DES_TEMPPOWER "Vehicle Power Required"
DES_TEMPBODY "Vehicle Body Points"
/* Other interface strings */
INT_BLDPROGRESS "Progress Bar"
INT_BLDSPEED "Build Speed"
INT_PWRUSAGE "Power Usage"
INT_RESMESSAGE "Research Update"
INT_GENMESSAGE "Project Goals"
INT_MISMESSAGE "Current Objective"
INT_RESCOMPLETED "Research Completed"
INT_TRANSPORTER "Load Transporter"
INT_TRANSLAUNCH "Launch Transporter"
INT_DPOINT "Factory Delivery Point"
INT_LOOP "Loop Production"
INT_POWERACCRUED "Power Accrued"
/* Multiplayer Interface Strings*/
MUL_PHONENO "Telephone Number To Dial"
MUL_IPADDR "IP Address or Machine Name"
MUL_COM1 "Com Port 1"
MUL_COM2 "Com Port 2"
MUL_COM3 "Com Port 3"
MUL_COM4 "Com Port 4"
MUL_CANCEL "Return To Previous Screen"
MUL_OK "Accept Settings"
MUL_PLAYER "Player Name"
MUL_GAME "Game Name"
MUL_MAXPLAY "Maximum Number Of Players"
MUL_ARENA "Deathmatch Mode"
MUL_CAMPAIGN "Campaign Mode"
MUL_REFRESH "Refresh Games List"
MUL_HOST "Start Hosting Game"
MUL_CLEAR "Clear Current Force"
MUL_DEFAULT "Select Default Force"
MUL_LOAD "Load Force"
MUL_SAVE "Save Force"
MUL_DESIGN "Enter Template Editor"
MUL_14400 "14400 Baud"
MUL_19200 "19200 Baud"
MUL_56000 "56000 Baud"
MUL_115200 "115.2k Baud"
MUL_SIDECONNECTION "CONNECTION"
MUL_SIDEOPTIONS "OPTIONS"
MUL_SIDEGAMES "GAMES"
MUL_SIDEPLAYERS "PLAYERS"
MUL_SIDEFORCE "FORCE"
MUL_SIDETEMPLATES "TEMPLATES"
MUL_SIDEINFO "CONTROL"
MUL_CHAT "CHAT"
MUL_STARTING "Host is Starting Game"
MUL_ALLIANCES "Alliances"
MUL_SCORE "Score"
MUL_KILLS "Kills"
MUL_PING "Ping"
MUL_POWLO "Low Power Levels"
MUL_POWMED "Medium Power Levels"
MUL_POWHI "High Power Levels"
MUL_TECH1 "Low Tech"
MUL_TECH2 "Medium Tech"
MUL_TECH3 "High Tech"
MUL_CAMPCLEAN "Start with No Bases"
MUL_CAMPDEFENCE "Start with Advanced Bases"
MUL_CAMPBASE "Start with Bases"
MUL_PLAYERIC "Select Player Name"
MUL_FORCEIC "Select Force"
MUL_MAPIC "Select Map"
MUL_GAMEIC "Select Game Name"
MUL_ALLIANCEN "No Alliances"
MUL_ALLIANCEY "Allow Alliances"
MUL_NOLIM "No Limits"
MUL_TIMELIM "Time Limit"
MUL_FRAGLIM "Kill Limit"
// More Multiplayer Strings.
// %s denotes the name of a player, eg: 'John Gives You Droids'
CON_MODEM "Modem"
CON_INTERNET "Internet"
CON_LAN "IPX Network"
CON_CABLE "Serial Cable"
CON_MORE "More"
GAMES_GAMES "GAMES"
LABEL_TYPE "Game"
LABEL_POWER "Power"
LABEL_ALLI "Alliances"
LABEL_TEC "Tech Level"
LABEL_BASE "Base"
LABEL_LIMIT "Limits"
MUL_PLAYERS "Players"
MUL_PLAY "Played"
MUL_COMP "Computer"
MUL_COMP_Y "Computer Opponents"
MUL_COMP_N "No Computer Opponents"
MUL_STRLIM "Set Structure Limits"
MUL_SKIRMISH "Skirmish"
MUL_TEAMPLAY "Team Play"
ALLI_STATE "Toggle Alliance State"
ALLI_VIS "Give Visibility Report"
ALLI_TEC "Leak Technology Documents"
ALLI_DRO "Hand Over Selected Units"
ALLI_POW "Give Power To Player"
ALLI_REQ "%s Requests An Alliance With You"
ALLI_OFF "You Invite %s To Form An Alliance"
ALLI_BRK "%s Breaks The Alliance With %s"
ALLI_FRM "%s Forms An Alliance With %s"
GIFT_VIS "%s Gives You A Visibility Report"
GIFT_DRO "%s Gives You Units"
GIFT_TEC "%s Gives You Technology Documents"
GIFT_POW "%s Gives You Power"
MUL_ARTIF "You Discover Blueprints For %s"
/* In Game Options */
GAME_QUIT "Quit"
GAME_RESUME "Resume"
/* Frontend Strings */
FE_SIDEMAIN "MAIN MENU"
FE_SINGLE "Single Player Campaign"
FE_MULTI "Multi Player Game"
FE_OPTIONS "Options"
FE_INTRO "View Intro"
FE_QUIT "Quit Game"
FE_SIDESINGLE1 "SINGLE PLAYER"
FE_SIDESINGLE2 "START GAME"
FE_NEW "New Campaign"
FE_LOAD "Load Campaign"
FE_TUT "Tutorial"
FE_FASTPLAY "Play Demo"
FE_RETURN "Return"
FE_SIDEMULTI "MULTI PLAYER"
FE_HOST "Host Game"
FE_JOIN "Join Game"
FE_FORCEEDIT "Force Editor"
FE_SKIRMISH "One Player Skirmish"
FE_SIDEOPTIONS "GAME OPTIONS"
FE_MOUSE "Mouse Speed"
FE_SCROLL "Scroll Speed"
FE_GAMMA "Gamma"
FE_FX "FX Volume"
FE_MUSIC "Music Volume"
FE_CLAN "Clan Color"
FE_VIDEO "Video Options"
FE_SOFTWARE "Software"
FE_DIRECTX "DirectX HAL (Primary)"
FE_OPENGL "DirectX HAL (Secondary)"
FE_GLIDE "Glide"
FE_GAME "Game Options"
FE_GRAPHICS "Graphics Options"
FE_TEXTURE "Texture Detail"
FE_EFFECTS "Effects Detail"
FE_FOG "Fog"
FE_TRANSPARENCY "Transparency"
/* In Game Multiplayer announcements*/
/* %s denotes a players name. */
MUL_LEAVE "%s has Left the Game"
MUL_JOINING "%s is Joining the Game"
MUL_RESPOND "%s is Not Respoding"
/* Units order screen */
DORD_RANGE1 "Short Range"
DORD_RANGE2 "Long Range"
DORD_RANGE3 "Optimum Range"
DORD_REPAIR1 "Retreat at Medium Damage"
DORD_REPAIR2 "Retreat at Heavy Damage"
DORD_REPAIR3 "Do or Die!"
DORD_FIRE1 "Fire At Will"
DORD_FIRE2 "Return Fire"
DORD_FIRE3 "Hold Fire"
DORD_PATROL "Patrol"
DORD_PERSUE "Pursue"
DORD_GUARD "Guard Position"
DORD_HOLDPOS "Hold Position"
DORD_RETREPAIR "Return For Repair"
DORD_RETBASE "Return To HQ"
DORD_EMBARK "Go to Transporter"
DORD_ARMRECYCLE "Return for Recycling"
DORD_RECYCLE "Recycle"
DORD_FACTORY "Assign Factory Production"
/* new since oct */
GAM_DERRICK "Construction vehicle ordered to build a derrick"
GAM_DROIDSTATE "%s - Damage %d%% - Kills %d, %s"
GAM_UNITLOST "INTEL REPORT : Unit Lost"
GAM_NORTH "View aligned to North"
GAM_ENERGY "Energy bars display toggled"
GAM_RESREM "%s - Resource Remaining %d"
GAM_POWCON "%s - Connected %d of %d"
GAM_STRDAM "%s - Damage %d%%"
GAM_ELECDAM "%s - Electronically damaged"
GAM_STRREST "Structure Restored"
GAM_GOHQ "Centered on player HQ, direction NORTH"
GAM_NOHQ "Unable to locate player's HQ!"
GAM_RESREWARD "Research Award"
GAM_UNITSEL "%d Unit(s) Selected"
GAM_REINF "Reinforcements have arrived..."
GAM_GAMEOVER "Game Over"
GAM_JOINING "Players Still Joining"
GAM_REWELEC "Electronic Reward - visibility Report"
GAM_REWPROP "Factory Reward - propulsion"
GAM_REWBODY "Factory Reward - body"
GAM_REWWEAP "Factory Reward - weapon"
GAM_REWNOWT "Factory Reward - nothing"
GAM_REWREPA "Repair Facility Award - Repair"
GAM_REWREPN "Repair Facility Award - Nothing"
GP_SELECTED "Group %d Selected - %d Unit(s)"
GP_ASSIGNED "%d Unit(s) Assigned to Group %d"
GP_CENTERED "Centered on Group %d - %d Unit()s"
GP_ALLIGN "Alligning with Group %d - %d Unit(s)"