home *** CD-ROM | disk | FTP | other *** search
/ PC Games.EXE 1999 January / pcgamesexe-1999-01.iso / Warzone / data1.cab / Program_Executable_Files / stats / Strings.txt < prev    next >
Text File  |  1998-10-27  |  8KB  |  281 lines

  1. /*
  2.  * Strings data file for localisation
  3.  * The id's should be less than 20 chars 
  4.  */
  5.  
  6. /* Default string - this comes back if all else fails */
  7. DEFAULT                "ERROR - Default text - ERROR"
  8.  
  9. /* New Strings - Not yEt Used */
  10. //                "Replay Mission"
  11.  
  12. /* Miscellaneous strings */
  13. MISC_CLOSE            "Close"
  14. MISC_LOADGAME            "Load Game"
  15. MISC_SAVEGAME            "Save Game"
  16. MISC_QUIT            "Exit Game"
  17. MISC_PAUSED            "Paused"
  18.  
  19. /* Reticule strings */
  20. RET_OPTIONS            "Game Options"
  21. RET_INTELLIGENCE        "Intelligence Display"
  22. RET_MANUFACTURE            "Manufacture"
  23. RET_DESIGN            "Design"
  24. RET_RESEARCH            "Research"
  25. RET_BUILD            "Build"
  26. RET_CLOSE            "Close"
  27. RET_COMMAND            "Commanders"
  28.  
  29. /* Design screen strings */
  30. DES_NEWVEH            "New Vehicle"
  31. DES_STORE            "Save Design"
  32. DES_CANCEL            "Cancel Design"
  33. DES_DEL                "Delete Design"
  34. DES_NEW                "New Design"
  35. DES_ARMOUR_KIN            "Kinetic Armour"
  36. DES_ARMOUR_HEAT            "Thermal Armour"
  37. DES_POWER            "Engine Output"
  38. DES_WEIGHT            "Weight"
  39. DES_POWERUSE            "Power Usage"
  40. DES_SENSOR_RANGE        "Sensor Range"
  41. DES_SENSOR_POWER        "Sensor Power"
  42. DES_ECM_POWER            "ECM Power"
  43. DES_BUILD_POINTS        "Build Points"
  44. DES_RANGE            "Range"
  45. DES_DAMAGE            "Damage"
  46. DES_ROF                "Rate-of-Fire"
  47. DES_AIR                "Air Speed"
  48. DES_ROAD            "Road Speed"
  49. DES_OFFROAD            "Off-Road Speed"
  50. DES_WATER            "Water Speed"
  51. DES_WEAPONS            "Weapons"
  52. DES_OTHER            "Systems"
  53. DES_COMMAND            "Command Turrets"
  54. DES_BODY            "Vehicle Body"
  55. DES_PROPULSION            "Vehicle Propulsion"
  56. DES_TURRET            "Vehicle Turret"
  57. DES_TEMPPOWER            "Vehicle Power Required"
  58. DES_TEMPBODY            "Vehicle Body Points"
  59.  
  60. /* Other interface strings */
  61. INT_BLDPROGRESS            "Progress Bar"
  62. INT_BLDSPEED            "Build Speed"
  63. INT_PWRUSAGE            "Power Usage"
  64. INT_RESMESSAGE            "Research Update"
  65. INT_GENMESSAGE            "Project Goals"
  66. INT_MISMESSAGE            "Current Objective"
  67. INT_RESCOMPLETED        "Research Completed"
  68. INT_TRANSPORTER            "Load Transporter"
  69. INT_TRANSLAUNCH            "Launch Transporter"
  70. INT_DPOINT            "Factory Delivery Point"
  71. INT_LOOP            "Loop Production"
  72. INT_POWERACCRUED        "Power Accrued"
  73.  
  74. /* Multiplayer Interface Strings*/
  75. MUL_PHONENO            "Telephone Number To Dial"
  76. MUL_IPADDR            "IP Address or Machine Name"
  77. MUL_COM1            "Com Port 1"
  78. MUL_COM2            "Com Port 2"
  79. MUL_COM3            "Com Port 3"
  80. MUL_COM4            "Com Port 4"
  81. MUL_CANCEL            "Return To Previous Screen"
  82. MUL_OK                "Accept Settings"
  83. MUL_PLAYER            "Player Name"
  84. MUL_GAME            "Game Name"
  85. MUL_MAXPLAY            "Maximum Number Of Players"
  86. MUL_ARENA            "Deathmatch Mode"
  87. MUL_CAMPAIGN            "Campaign Mode"
  88. MUL_REFRESH            "Refresh Games List"
  89. MUL_HOST            "Start Hosting Game"
  90. MUL_CLEAR            "Clear Current Force"
  91. MUL_DEFAULT            "Select Default Force"
  92. MUL_LOAD            "Load Force"
  93. MUL_SAVE            "Save Force"
  94. MUL_DESIGN            "Enter Template Editor"
  95.  
  96. MUL_14400             "14400 Baud"
  97. MUL_19200            "19200 Baud"
  98. MUL_56000            "56000 Baud"
  99. MUL_115200            "115.2k Baud"
  100. MUL_SIDECONNECTION        "CONNECTION"
  101. MUL_SIDEOPTIONS            "OPTIONS"
  102. MUL_SIDEGAMES            "GAMES"
  103. MUL_SIDEPLAYERS            "PLAYERS"
  104. MUL_SIDEFORCE            "FORCE"
  105. MUL_SIDETEMPLATES        "TEMPLATES"
  106. MUL_SIDEINFO            "CONTROL"
  107.  
  108. MUL_CHAT            "CHAT"
  109. MUL_STARTING            "Host is Starting Game"
  110. MUL_ALLIANCES            "Alliances"
  111. MUL_SCORE            "Score"
  112. MUL_KILLS            "Kills"
  113. MUL_PING            "Ping"
  114. MUL_POWLO            "Low Power Levels"
  115. MUL_POWMED            "Medium Power Levels"
  116. MUL_POWHI            "High Power Levels"
  117. MUL_TECH1            "Low Tech"
  118. MUL_TECH2            "Medium Tech"
  119. MUL_TECH3            "High Tech"
  120. MUL_CAMPCLEAN            "Start with No Bases"
  121. MUL_CAMPDEFENCE            "Start with Advanced Bases"
  122. MUL_CAMPBASE            "Start with Bases"
  123. MUL_PLAYERIC            "Select Player Name"
  124. MUL_FORCEIC            "Select Force"
  125. MUL_MAPIC            "Select Map"
  126. MUL_GAMEIC            "Select Game Name"
  127. MUL_ALLIANCEN            "No Alliances"
  128. MUL_ALLIANCEY            "Allow Alliances"
  129.  
  130. MUL_NOLIM            "No Limits"
  131. MUL_TIMELIM            "Time Limit"
  132. MUL_FRAGLIM            "Kill Limit"
  133.  
  134. // More Multiplayer Strings.
  135. // %s denotes the name of a player, eg: 'John Gives You Droids'
  136. CON_MODEM            "Modem"
  137. CON_INTERNET            "Internet"
  138. CON_LAN                "IPX Network"
  139. CON_CABLE            "Serial Cable"
  140. CON_MORE            "More"
  141. GAMES_GAMES            "GAMES"
  142. LABEL_TYPE            "Game"
  143. LABEL_POWER            "Power"
  144. LABEL_ALLI            "Alliances"
  145. LABEL_TEC            "Tech Level"
  146. LABEL_BASE            "Base"
  147. LABEL_LIMIT            "Limits"
  148. MUL_PLAYERS            "Players"
  149. MUL_PLAY            "Played"
  150.  
  151. MUL_COMP            "Computer"
  152. MUL_COMP_Y            "Computer Opponents"
  153. MUL_COMP_N            "No Computer Opponents"
  154. MUL_STRLIM            "Set Structure Limits"
  155. MUL_SKIRMISH            "Skirmish"
  156. MUL_TEAMPLAY            "Team Play"
  157.  
  158. ALLI_STATE            "Toggle Alliance State"
  159. ALLI_VIS            "Give Visibility Report"
  160. ALLI_TEC            "Leak Technology Documents"
  161. ALLI_DRO            "Hand Over Selected Units"
  162. ALLI_POW            "Give Power To Player"
  163. ALLI_REQ            "%s Requests An Alliance With You"
  164. ALLI_OFF            "You Invite %s To Form An Alliance"
  165. ALLI_BRK            "%s Breaks The Alliance With %s"
  166. ALLI_FRM            "%s Forms An Alliance With %s"
  167.  
  168. GIFT_VIS            "%s Gives You A Visibility Report"
  169. GIFT_DRO            "%s Gives You Units"
  170. GIFT_TEC            "%s Gives You Technology Documents"
  171. GIFT_POW            "%s Gives You Power"
  172.  
  173. MUL_ARTIF            "You Discover Blueprints For %s"
  174.  
  175. /* In Game Options */
  176. GAME_QUIT            "Quit"
  177. GAME_RESUME            "Resume"
  178.  
  179. /* Frontend Strings */
  180. FE_SIDEMAIN              "MAIN MENU"
  181. FE_SINGLE             "Single Player Campaign"
  182. FE_MULTI             "Multi Player Game"
  183. FE_OPTIONS            "Options"
  184. FE_INTRO            "View Intro"
  185. FE_QUIT                "Quit Game"
  186. FE_SIDESINGLE1             "SINGLE PLAYER"
  187. FE_SIDESINGLE2             "START GAME"
  188. FE_NEW                 "New Campaign"
  189. FE_LOAD             "Load Campaign"
  190. FE_TUT                "Tutorial"
  191. FE_FASTPLAY            "Play Demo"
  192. FE_RETURN             "Return"
  193. FE_SIDEMULTI            "MULTI PLAYER"
  194. FE_HOST                "Host Game"
  195. FE_JOIN             "Join Game"
  196. FE_FORCEEDIT             "Force Editor"
  197. FE_SKIRMISH            "One Player Skirmish"
  198. FE_SIDEOPTIONS            "GAME OPTIONS"
  199. FE_MOUSE            "Mouse Speed"
  200. FE_SCROLL            "Scroll Speed"
  201. FE_GAMMA            "Gamma"
  202. FE_FX                "FX Volume"
  203. FE_MUSIC            "Music Volume"
  204. FE_CLAN                "Clan Color"
  205.  
  206. FE_VIDEO            "Video Options"
  207. FE_SOFTWARE            "Software"
  208. FE_DIRECTX            "DirectX HAL (Primary)"
  209. FE_OPENGL            "DirectX HAL (Secondary)"
  210. FE_GLIDE            "Glide"
  211. FE_GAME                "Game Options"
  212. FE_GRAPHICS            "Graphics Options"
  213. FE_TEXTURE            "Texture Detail"
  214. FE_EFFECTS            "Effects Detail"
  215. FE_FOG                "Fog"
  216. FE_TRANSPARENCY            "Transparency"
  217.  
  218. /* In Game Multiplayer announcements*/
  219. /* %s denotes a players name. */
  220. MUL_LEAVE            "%s has Left the Game"
  221. MUL_JOINING            "%s is Joining the Game"
  222. MUL_RESPOND            "%s is Not Respoding"
  223.  
  224. /* Units order screen */
  225. DORD_RANGE1            "Short Range"
  226. DORD_RANGE2            "Long Range"
  227. DORD_RANGE3            "Optimum Range"
  228.  
  229. DORD_REPAIR1            "Retreat at Medium Damage"
  230. DORD_REPAIR2            "Retreat at Heavy Damage"
  231. DORD_REPAIR3            "Do or Die!"
  232.  
  233. DORD_FIRE1            "Fire At Will"
  234. DORD_FIRE2            "Return Fire"
  235. DORD_FIRE3            "Hold Fire"
  236.  
  237. DORD_PATROL            "Patrol"
  238. DORD_PERSUE            "Pursue"
  239. DORD_GUARD            "Guard Position"
  240. DORD_HOLDPOS            "Hold Position"
  241.  
  242. DORD_RETREPAIR            "Return For Repair"
  243. DORD_RETBASE            "Return To HQ"
  244. DORD_EMBARK            "Go to Transporter"
  245.  
  246. DORD_ARMRECYCLE            "Return for Recycling"
  247. DORD_RECYCLE            "Recycle"
  248.  
  249. DORD_FACTORY            "Assign Factory Production"
  250.  
  251. /* new since oct */
  252. GAM_DERRICK            "Construction vehicle ordered to build a derrick"
  253. GAM_DROIDSTATE            "%s - Damage %d%% - Kills %d, %s"
  254. GAM_UNITLOST            "INTEL REPORT : Unit Lost"
  255. GAM_NORTH            "View aligned to North"
  256. GAM_ENERGY            "Energy bars display toggled"
  257. GAM_RESREM            "%s - Resource Remaining %d"
  258. GAM_POWCON            "%s - Connected %d of %d"
  259. GAM_STRDAM            "%s - Damage %d%%"
  260. GAM_ELECDAM            "%s - Electronically damaged"
  261. GAM_STRREST            "Structure Restored"
  262. GAM_GOHQ            "Centered on player HQ, direction NORTH"
  263. GAM_NOHQ            "Unable to locate player's HQ!"
  264. GAM_RESREWARD            "Research Award"
  265. GAM_UNITSEL            "%d Unit(s) Selected"
  266. GAM_REINF            "Reinforcements have arrived..."
  267. GAM_GAMEOVER            "Game Over"
  268. GAM_JOINING            "Players Still Joining"
  269. GAM_REWELEC            "Electronic Reward - visibility Report"
  270. GAM_REWPROP            "Factory Reward - propulsion"
  271. GAM_REWBODY            "Factory Reward - body"
  272. GAM_REWWEAP            "Factory Reward - weapon"
  273. GAM_REWNOWT            "Factory Reward - nothing"
  274. GAM_REWREPA            "Repair Facility Award - Repair"
  275. GAM_REWREPN            "Repair Facility Award - Nothing"
  276.  
  277.  
  278. GP_SELECTED            "Group %d Selected - %d Unit(s)"
  279. GP_ASSIGNED            "%d Unit(s) Assigned to Group %d"
  280. GP_CENTERED            "Centered on Group %d - %d Unit()s"
  281. GP_ALLIGN            "Alligning with Group %d - %d Unit(s)"