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-
- * AZALTA *
-
- -----------------------------------
- - RACES AND CLASSES -
- -----------------------------------
-
- Abbreviations used:
-
- STR = Strength
- DEX = Dexterity
- INT = Intelligence
- LP = LifePoints
- MP = MagicPoints
- XP = Experience Points
-
- Note: Just because the descriptions here describe a class or race
- as being good at one thing is no reason for you not to have them
- go into something completely different. For example, there is no
- reason that a hobbit shouldn't be a barbarian or a knight, or
- that a shepherd couldn't eventually develop into a powerful
- spell-caster. You are free to train your characters as you see
- fit.
-
-
- ****************************************************************
- RACES
- ****************************************************************
-
- Here STR, DEX, INT, LP, and MP represent bonuses which are
- added to each of these attributes when the character is created,
- and every time a new level is passed. If a number is shown here
- for XP, this is a "penalty" -- this amount of experience points
- must be gained in addition to the standard amount to pass each
- experience level. Thus, the larger this number is, the slower the
- character will advance in levels.
-
- Note: It is possible for characters to exist as other types
- of life forms not listed here -- but only through the power of
- magic ....
-
- ****************************************************************
-
-
- Human
-
- An all-purpose, well-balanced race. Not particularly good at
- any one thing, but not bad at any either. A good choice for
- beginners. Easiest to advance in experience levels.
-
- NO BONUSES/PENALTIES
-
-
-
- Elf
-
- Elves are a magical, graceful race of humanoids with faintly
- greenish skin and pointy ears. They are usually slightly taller
- than humans on average, and often more agile. Elves also have a
- much longer lifespan, and wise old elves of over 400 years in age
- have been known to exist.
-
- DEX+1 INT+1 MP+2 XP+40
-
-
-
- Dwarf
-
- The dwarves are a short, stalky race often associated with
- mines and mining -- many of them have developed their excellent
- sense of sight to a stage where they can even see in the darkness
- of the catacombs. In spite of their stature, dwarves are
- extremely rugged and tough, making them valuable as allies and
- dangerous as enemies.
-
- STR+1 DEX+1 XP+30
-
-
-
- Hobbit
-
- Hobbits are even shorter than dwarves are, which makes them
- excellent for hiding, sneaking ... and stealing. They are not as
- strong as the dwarves, however. A curious and often playful race,
- hobbits can add fun to any group of adventurers.
-
- DEX+2 XP+15
-
-
-
- Half-Orc
-
- A half-orc is a relatively new breed, part human and part
- orc. Usually very strong -- but because orcs are inherently evil,
- this part of the half-orc's blood sometimes causes these
- characters to act recklessly. They also have the reputation of
- being quite crude and vulgar; often they find work as soldiers or
- guards. Though not usually thought of as being very bright, half-
- orc's occasionally make successful magic-users.
-
- STR+2 LP+1 XP+35
-
-
-
- Lizard-Man
-
- Contrary to the name they have been given, the members of
- this race are not men at all, but a form of large, intelligent,
- human-like reptile. They usually remain with their own kind in
- large desert settlements, but many have turned to more human ways
- of living and have moved into man's cities, rapidly adopting the
- english language as their own. Lizard-men are slightly larger
- than humans, averaging about a foot taller in height. They are
- also outstanding runners, capable of sprinting at speeds
- exceeding 40mph.
-
- STR+1 DEX+1 XP+25
-
-
- ****************************************************************
- CLASSES
- ****************************************************************
-
- Strength, Dexterity, and Intelligence are described as one of:
- VERY HIGH, HIGH, AVERAGE, LOW, or VERY LOW. Each is an equal step
- up from the one below it.
-
- LifePoints and MagicPoints values are the number of points
- awarded upon completion of each experience level.
-
- The value for Experience Points is the number of XP that must be
- gained to reach level two. The amount needed goes up from there
- for each successive level.
-
- For some classes, one or more of these attributes often have an
- upper limit slightly lower than others. This means that, for
- example, a barbarian's strength will eventually get very high,
- but a sorcerer's strength, while still able to grow to an
- impressive amount, will never be able to equal the barbarian's.
- But then the barbarian's intelligence will never approach that of
- the sorcerer. It balances out.
-
- ****************************************************************
-
-
- Alchemist
-
- An alchemist is a person well-learned in the ways of
- chemistry. Their goal has always been to turn base metals --
- lead, for example -- into gold.
-
- STR: Very Low LP: 4
- DEX: Low MP: 9
- INT: Very High XP: 360
-
- Special Skill: Disable
-
- Restrictions: Light weapons only, no heavy armor.
-
-
-
- Bandit
-
- These are the scum that rob innocent passers-by along dark
- forest paths at night. However, when their skills are put to
- better uses, bandits can make good companions.
-
- STR: High LP: 8
- DEX: High MP: Nil
- INT: Very Low XP: 330
-
- Special Skills: Pick Lock, Rob
-
- Restrictions: May not use certain heavy weapons/armors.
-
-
-
- Barbarian
-
- A brutal, muscle-headed killing machine -- that's all a
- barbarian is, and that's all he/she wants to be. Talents include
- drinking large amounts of ale, and "bashing stuff real good".
-
- STR: Very High LP: 10
- DEX: Very Low MP: Nil
- INT: Very Low XP: 300
-
- Restrictions: No missile weapons allowed.
-
-
-
- Bard
-
- Poetic and musically gifted, the bards are the travelling
- music-makers of Azalta. They live on the road, and so know how to
- protect themselves in times of need. Although bards are not
- usually educated academically, they often develop many talents on
- their own, and may even dabble in magic.
-
- STR: Average LP: 7
- DEX: High MP: 1
- INT: Low XP: 330
-
- Restrictions: Cannot use some heavy weapons/armors.
-
-
-
- Burglar
-
- These characters are highly skilled at what they do --
- burgling. A burglar will never rob a person directly, but will
- instead "visit" their places of residence when they are absent.
- Expert at breaking in and getting around undetected.
-
- STR: Low LP: 6
- DEX: Very High MP: Nil
- INT: Low XP: 375
-
- Special Skills: Pick lock, Find, Disable, Conceal
-
- Restrictions: Cannot use/wear loud or awkward weapons/armors
- that might hamper burgling abilities.
-
-
-
- Cleric
-
- A cleric is one whose single purpose in life is to strive to
- be pure and righteous in his/her religion, and obey all its
- rules. Adept in the healing arts as well as in fighting, a cleric
- is usually a welcome member of any party.
-
- STR: Average LP: 7
- DEX: Average MP: 7
- INT: High XP: 465
-
- Restrictions: All sharp or pointed weapons are not allowed, for
- religious reasons.
-
-
-
- Druid
-
- A druid is a follower of the Ancient Order, an obscure and
- mysterious religion from the Early Days when the world was still
- new. Very little is known about the druids by outsiders. Their
- rituals seem either bizarre or grotesque to most who witness them
- -- the "Death Rite", for example, in which the druid
- ceremoniously kills his enemy with precise stabs of a single
- blade.
-
- STR: Low LP: 5
- DEX: Very Low MP: 10
- INT: Very High XP: 390
-
- Restrictions: Only weapons allowed are single blades meant for
- stabbing.
-
-
-
- Enchanter
-
- Some people are not trained in the ways of magic, yet they
- possess strong magical powers of their own from birth. These
- people are called "enchanters" by the general public. Though they
- are powerful, they often have not learned to use these powers as
- well as they could with proper training. Many enchanters use
- their magic simply to entertain family and friends, but there is
- usually much potential for their unused powers.
-
- STR: Very Low LP: 6
- DEX: High MP: 10
- INT: High XP: 435
-
- Restrictions: No heavy weapons/armors allowed.
-
-
-
- Fighter
-
- A fighter's job is simple; they fight. Always training, they
- work constantly to familiarize themselves with every conceivable
- weapon, armor, and every possible battle situation. A well-
- disciplined fighter is difficult to beat.
-
- STR: High LP: 10
- DEX: Average MP: Nil
- INT: Very Low XP: 330
-
- Restrictions: None.
-
-
-
- Illusionist
-
- An illusionist is a powerful magic-user who primarily uses
- his/her powers for trickery and show. Often these people make a
- living by doing fantastic stage shows, in which they seemingly
- conjure up terrifying dragons and other creatures to delight
- captivated audiences. These powers can be useful on adventures.
-
- STR: Very Low LP: 4
- DEX: Average MP: 9
- INT: Very High XP: 420
-
- Restrictions: Only light weapons/armors allowed.
-
-
-
- Jester
-
- Fun-loving jesters are expert entertainers. But juggling,
- dancing, singing, and tumbling are not their only skills; because
- of their amazing dexterity they can sneak up on foes extremely
- well and also use missile weapons to full effect.
-
- STR: Very Low LP: 5
- DEX: Very High MP: Nil
- INT: Very Low XP: 260
-
- Special Skills: Rob, Conceal
-
- Restrictions: No heavy weapons/armors.
-
-
-
- Knight
-
- Distinguished and noble, a knight always tries to do the
- honorable thing. Rescuing damsels in distress is a favorite
- pastime. Knights are well-trained by the Crown in the methods of
- fair combat. A good character to have for protection.
-
- STR: Very High LP: 9
- DEX: High MP: Nil
- INT: Low XP: 390
-
- Restrictions: Not allowed to use any evil or blackmarket items.
-
-
-
- Magician
-
- The magician "knows every trick in the book" as they say.
- Loves putting on a show of his/her magical abilities. Magicians
- are extraordinarily quick with their hands, which can make them
- useful for more than just magic.
-
- STR: Low LP: 5
- DEX: Very High MP: 8
- INT: High XP: 450
-
- Restrictions: Light weapons/armors only.
-
-
-
- Medium
-
- A medium is one who communicates with the spirits of those
- long-dead. Although often shunned by the public, these people
- have strong magical abilities which can prove very useful.
-
- STR: Average LP: 5
- DEX: Average MP: 7
- INT: Very High XP: 405
-
- Restrictions: Heavy weapons/armors not allowed.
-
-
-
- Mercenary
-
- Brutal, fierce, and unmerciful, mercenaries are ruthless
- killers, usually hired to "get rid of" someone who is unwanted.
- They will do anything to anyone if the price is right.
-
- STR: Very High LP: 10
- DEX: Low MP: Nil
- INT: Very Low XP: 315
-
- Special Skills: Rob
-
- Restrictions: None.
-
-
-
- Monk
-
- Diligent in their beliefs, monks spend much of their time
- practicing the daily religious exercises and ceremonies of their
- strict discipline. They are highly intelligent and possess a
- mastery of magical forces, and can also protect themselves in a
- battle if needed.
-
- STR: Average LP: 5
- DEX: Low MP: 9
- INT: Very High XP: 435
-
- Restrictions: Must not use any item made of dead animal parts,
- such as skin or bone.
-
-
-
- Ninja
-
- Dark and mysterious is the way of the ninja. These
- characters come from a far off and undiscovered land, some say to
- the East. They are highly skilled, but secretive, so they are
- often greatly underestimated by their enemies. The ninja is
- master of rare and exotic weapons of all sorts, and also
- possesses unknown magical powers.
-
- STR: High LP: 7
- DEX: Very High MP: 2
- INT: Average XP: 495
-
- Special Skills: Pick Lock, Rob, Find, Disable, Conceal
-
- Restrictions: Cannot use any weapons/armors that are loud or
- awkward or that will hamper abilities in any way.
-
-
-
- Paladin
-
- The paladin is a powerful soldier who follows the path of
- righteousness much like a knight does. A paladin, however, is
- also a trained healer, and when wounded, can often heal
- him/herself and get back into the battle.
-
- STR: High LP: 8
- DEX: Average MP: 1
- INT: High XP: 375
-
- Restrictions: No evil or blackmarket items allowed.
-
-
-
- Priest
-
- Priests are dedicated and completely loyal to their chosen
- divinity; their sole purpose in life is to please this divine
- one. They are intelligent, and often serve as teachers. Healing
- is also a useful talent a priest may practice.
-
- STR: Very Low LP: 4
- DEX: Average MP: 8
- INT: Very High XP: 405
-
- Restrictions: For religious reasons, cannot use objects made of
- wood.
-
-
-
- Ranger
-
- A ranger is an expert in outdoor survival techniques. The
- ways of the forest are his/her ways. The ranger is master of the
- bow and arrow, and can use it to hunt animals with great skill.
-
- STR: Average LP: 7
- DEX: High MP: 1
- INT: Low XP: 405
-
- Special Skills: Find, Disable, Conceal
-
- Restrictions: Some heavy weapons/armors may not be used.
-
-
-
- Robber
-
- In the world of thievery, the robber is the happy medium.
- Not as technically skilled as the burglar, but less of a brutish
- oaf than the bandit; he/she can deftly pick someone's pocket, but
- just in case he/she should get caught, the robber is still tough
- enough to handle a fight.
-
- STR: Average LP: 7
- DEX: High MP: Nil
- INT: Very Low XP: 345
-
- Special Skills: Pick Lock, Rob, Conceal
-
- Restrictions: Certain heavy weapons/armors not allowed.
-
-
-
- Sage
-
- Brilliant magical abilities, but that's about it. Vastly
- intelligent and wise, the sage's entire life is spent on nothing
- but improving his/her magic skills and learning new spells.
- Should stay clear of swordfights, if at all possible.
-
- STR: Very Low LP: 3
- DEX: Very Low MP: 10
- INT: Very High XP: 300
-
- Restrictions: Only light weapons/armors allowed.
-
-
-
- Shaman
-
- A shaman is a mystic who has the ability to channel spirits
- and to occasionally see through time. More primitive cultures
- call these people "medicine men"; they are also well-learned in
- many ancient curing and healing techniques. A powerful spell-
- caster.
-
- STR: Average LP: 6
- DEX: Average MP: 10
- INT: Very High XP: 495
-
- Restrictions: Cannot use any objects made of metal.
-
-
-
- Shepherd
-
- A shepherds life is a peaceful one. He/she watches over the
- flock, and has a lot of time to think and develop other skills
- such as playing musical instruments or using magic. Has a keen
- eye and is adroit at finding lost sheep. Shepherds also must
- occasionally rescue a lamb from a prowling wolf or a lion; their
- fighting skills are above average.
-
- STR: Average LP: 6
- DEX: Average MP: 1
- INT: Average XP: 360
-
- Special Skills: Find
-
- Restrictions: Some heavy weapons/armors may not be used.
-
-
-
- Sorcerer
-
- Surpassed in spell-casting abilities only by the wizard and
- the sage, the sorcerer is a very powerful magic-user. Often
- specializing in spells of a destructive nature, they can be a
- great help in difficult battles.
-
- STR: Very Low LP: 5
- DEX: Very Low MP: 9
- INT: Very High XP: 375
-
- Restrictions: Can only use light weapons/armors.
-
-
-
- Swordsman
-
- Highly skilled in the use of the sword, a swordsman is a
- deadly opponent to be up against in a duel. These people usually
- began with fencing lessons at an early age, under the training of
- another Master swordsman. In addition to their knowledge of
- blade-fighting techniques, swordsmen frequently explore the uses
- of various other weaponry and armors as well.
-
- STR: High LP: 8
- DEX: High MP: Nil
- INT: Very Low XP: 330
-
- Restrictions: Cannot use missile weapons.
-
-
-
- Thief
-
- Though scorned by many, the thief is an exceptionally
- skilled character, valuable to any adventuring party. A Master
- thief is able to weasel his/her way out of nearly any conceivable
- danger situation. Good for him/her, but not always so good for
- the other companions who are often left behind.
-
- STR: Average LP: 6
- DEX: Very High MP: Nil
- INT: Low XP: 390
-
- Special Skills: Pick Lock, Rob, Find, Disable, Conceal
-
- Restrictions: No loud or awkward weapons/armors allowed.
-
-
-
- Tracker
-
- There is no better character for hunting something, or
- someone, than the tracker. Able to stalk his/her prey silently, a
- tracker can be a frightening enemy to have on your trail.
- Trackers are experts when it comes to identifying signs left by
- animals or people and then following these signs to their source;
- they can successfully hunt down most anything.
-
- STR: High LP: 7
- DEX: High MP: Nil
- INT: Low XP: 360
-
- Special Skills: Find, Conceal
-
- Restrictions: Certain heavy weapons/armors not allowed.
-
-
-
- Warrior
-
- The warrior is a person experienced in the art of warfare. A
- well-trained warrior has a vast range of weaponry mastered from
- which to choose from, and armors are expertly used to their
- fullest effect.
-
- STR: Very High LP: 10
- DEX: Average MP: Nil
- INT: Very Low XP: 390
-
- Restrictions: None.
-
-
-
- Wizard
-
- One of the most powerful spell-casters, a high-level wizard
- can crush his enemies with sheer willpower. Wizards can cast
- spells of all sorts when they reach higher experience levels;
- however, as with most magic-users, gaining this experience when
- first starting out can often be a difficult process.
-
- STR: Very Low LP: 4
- DEX: Very Low MP: 10
- INT: Very High XP: 375
-
- Restrictions: Only light weapons/armors allowed.
-
-
- ****************************************************************