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Cybernoid2_128.txt
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1998-02-02
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CYBERNOID II
Hewson 1988
CONTROLS : Keyboard, Kempston
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AIM : The pirates you defeated in the original CYBERNOID have returned
in a new Battlestar, bigger, badder and meaner than before. Once again
you've been given the job of rescuing the cargo stolen by the pirates.
This time you've got a shiny new ship and a bigger arsenal of weaponry
but the task will be even more dangerous than before...
GAMEPLAY : Fly around, shoot everything that moves (and everything that
doesn't...) The pirate craft drop their cargos when they are destroyed;
you can pick these up and make use of them. You will need to use a
variety of weapons to defeat the pirates in the limited amount of time
you have (the coloured graph at the bottom right indicates time
remaining). There are seven different types of weapon, selected by
pressing keys 1-7 and activated by holding down fire:
1) Bombs - destroy large weapon emplacements.
2) Time bombs - explode a few seconds after release.
3) Shield - temporarily renders your ship invincible.
4) Bounce bombs - bounce around the screen exploding on impact.
5) Seeker - homes in on the target
6) Smart - destroys all emplacements on the screen.
7) Tracer - follows edge of screens destroying all emplacements
in its path.
COMMENTS : "Not as stunning second time round, but still maintains the
original's playability".
RATING : 88% (CRASH #57, October 1988)
NOW : A very tough but still enjoyable shoot-em-up.
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KEYS : Redefinable