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GhostsnGoblins.txt
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1998-02-02
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THE SPECTRUM GAMES DATABASE
GHOSTS'n'GOBLINS
PUBLISHER
Elite
AUTHOR
Keith Burkhill
YEAR
1986, re-released 1989
CATEGORIES
Arcade Adventure
CONTROLS
Redefinable keyboard controls, Kempston, Cursor and Interface 2.
INSTRUCTIONS
A brave knight is just about to propose to his dusky eyed maiden,
when out of a dark sky swoops a highly salivating demon. Before
the knight can so much as re-buckle his armour, the horrible
monster seizes the knights beloved and sweeps her off to its foul
lair.
Scampering across a scrolling landscape, he must make his way to
the demon king's murky lair to rescue her, within a time limit.
Section 1: Graveyard/wood
Section 2: Ice palace/Ghost town
Section 3:Monster's den/Catacombs
Weapons available: lancd, sword, fireball.
HINTS AND TIPS
pokes:
33352,201 Infinite lives
33433,201 Hyperjumps
39857,135 }
39858,50 }--- Immunity (all 4 pokes)
39859,180 }
39860,191 }
SEQUELS/PREQUELS
Ghouls and Ghosts was the follow-up.
SCORES RECEIVED
CRASH issue 30, July 1986:
use of computer 89%
graphics 92%
playability 95%
getting started 91%
addicitve qualities 96%
value of money 93%
OVERALL : 95% CRASH SMASH!
Use of computer: your character can blend into the background,
but neatly done nethertheless.
Graphics: good animation, faithful to the original within the
spectrums limitations.
Sound: more of it would have gone down well.
Skill levels: 1
Screens: scrolling playing area.
Snapshot : available at ftp.nvg.unit.no/pub/spectrum/snaps
General facts: A classic of its kind. Very playable and
addictive. Coverted from Capcom coin-op.
GENERAL FACTS
NOTES