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GrandNational.txt
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1998-02-02
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THE SPECTRUM GAMES DATABASE
GRAND NATIONAL
PUBLISHER
Elite
AUTHOR(S)
YEAR
June 1985
CATALOGUE NUMBER
CATEGORY
Arcade Simulation
DESCRIPTION
CONTROLS
INSTRUCTIONS
ORIGINAL INLAY CARD TEXT
HINTS/CHEATS
SEQUELS/PREQUELS
REVIEWS
"Grand National" Review from Sinclair User No. 39, June 1985:
Aficionados of the turf will doubtless be queueing up for the
latest Elite game, _Grand National_. If, however, you are
seeking quick and easy reparations for your failure to back Last
Suspect a few weeks ago, forget it. The game is part simulation,
part arcade in style. The first section involves choosing a mount
for the race. you are offered a selection from the field, and
information for the condition of the course. Then it is into the
arcade section for the race itself. An overhead view of the
course shows other horses attempting to get into position. A
further screen in the corner shows a view of the horse from the
side, to enable you to judge the jumps as they come. That is the
difficult part. You have to jump at just the right point to clear
the fence, and must have built up a fair speed through constant
use of the whip. The graphics are a little lacklustre and the
excellent animation does mean the horses, although realistic,
move somewhat slowly. More of an amble than a gallop, one might
say. The frustration of falling off your horse at the first fence
25 times in a row is off-putting, but you will eventually find
it possible to complete at least one lap before your nag finally
flops to the ground in total exhaustion.
Chris Bourne
Publisher: Elite
Price: 6.95
Memory: 48K
Rating: **** (out of 5, meaning: Value for money)
URLS
GENERAL FACTS
NOTES