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GreenDeathThe.txt
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1998-02-02
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THE SPECTRUM GAMES DATABASE
THE GREEN DEATH
PUBLISHER
Spectraxx Tape Magazine
AUTHOR
Lee Tonks
YEAR
1988
DESCRIPTION
The Green Death is a text adventure game with illustrations,
developed using Incentive's Graphic Adventure Creator, and given
away as a free gift with an issue of Spectraxx tape magazine.
(See Facts and Notes below for a description of both of these).
CONTROLS
Errrrm.....the keyboard?
INSTRUCTIONS
You play a normal worker on a interstellar starship, returning
to Earth from a long mission in another galaxy. After being
convicted of a crime you didn't commit (as always), you are
sealed in suspended animation for the remaining three months of
the journey - destined to face trial when you are revived back
on Earth. However, not everything goes to plan and something
happens to the ship en route. When a power failure accidentally
revives you several million years later, you are the only human
left alive on the entire ship (not very surprising, seeing as
it's several million years later). However, during that time the
plant life on board seems to have become a little more....
Bloodthirsty! You must survive long enough to escape in the
ship's life pod, destroying the ship and it's contents first!
CHEATS
None, really. This is an adventure, after all. I should be able
to do a walkthrough, really, seeing as I wrote it, but the truth
is that I really don't remember..... I'll have a go and try to
get all the way through it - in which case I'll update this text!
SEQUELS/PREQUELS
None.
INLAY CARD TEXT
None
SCORES RECEIVED
None
URL's
FTP://ftp.nvg.unit.no/pub/sinclair/snaps/games/adventure/
graphic/green-death.zip
GENERAL FACTS
The Green Death was designed specifically to be a freebie, given
away as an incentive to buy my tape magazine, Spectraxx, way back
in 1988. I sold a fair few, but I don't think too many people
will have seen this before.
The game took over two weeks to put together, including the time
taken to map it out and decide on all the puzzles (i.e. before
I even touched GAC!). It was probably the last of a long line of
adventures that I produced over about six years, but was only the
third to be written with GAC (the rest were created using The
Quill, a much superior utility even though it was many years
older). The other two GAC adventures were produced for Spectraxx
and were called 'Magma Man' and 'A Nightmare on MEL Street'.
However, the former refuses to load now, and the latter seems to
be lost into the mists of time.
The graphics are awful, I admit it. I'm crap at drawing and the
tools offered by GAC are pathetic to say the least. I only put
them in because other people like graphics, personally I believe
a thousand words say much more than any picture!
The snapshot was made by me! I uploaded it to NVG too, just to
see what people thought of it. It still seems okay by GAC
standards, I guess I'll have to play it seriously for a while -
I don't remember how it ends!
NOTES
The Graphic Adventure Creator was released by Incentive and
allowed the user to create his or her own graphic text adventures
with no programming knowledge. It was fairly easy to use, but
the interface was fairly slow and the graphics capabilities were
dire to say the least. A snap of GAC is available from NVG,
and will work with any emulator which supports some kind of tape
support (or you won't be able to save your adventure as a
stand-alone game!). Z80 can save Speccy tape output to a .TAP
file - this is fine.