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Level5.txt
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1998-02-02
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THE SPECTRUM GAMES DATABASE
LEVEL 5
PUBLISHER
Mastertronic
AUTHOR
Steve Joyce
YEAR
1987
Re-released on Dixons/Sinclair '100-Games Pack' (part of a +2
bundle)
DESCRIPTION
A maze-cum-shoot-em-up, which has you wandering about getting
rid of a plague of monsters which is constantly mutating.
CONTROLS
Redefinable keyboard/Kempston joystick
Default:Sinclair combination Left:6, Right:7, Up:8, Down:9,
Fire:0
ORIGINAL INLAY CARD TEXT
Trapped inside the alien space pod, your only hope of escape
is to reach the renowned Level-5. Preventing you from reaching
your goal are the ferocious Cybernauts, war robots that are
programmed to cause maximum destruction, and worse still, you
cannot kill them, for they will only regenerate into new forms,
even more dangerous and destructive than before. Trapped and
alone, with limited resources and no chance of help, you must use
your skill and ingenuity to survive. But remember, time is
running out! An all action arcade adventure for the Spectrum.
Featuring:- Fully scrolling displays; On screen real time clock;
Joystick or Keyboard; Redefinable Keys; One or Two Players.
Trapped in a four storey alien complex, all of the defence
systems come to life in the form of "Cybernauts" - robotic
droids with deadly armaments and an astonishing ability to
regenerate themselves after attack. As you guide your own
"Penetration-Orb" around each floor of the complex, ducking into
lifts, searching each room and corridor on your renaissance
mission to obtain as much information about the complex and it's
defence mechanisms.
The Cybernauts are relentless in their pursuit, gunning with
all their pre-programmed fury in their attempts to annihilate
the intruder. But these are not the easily beaten, mindless,
kamikaze droids that they might appear. Once outgunned they
disintegrate only to re-materialise elsewhere, stronger,
faster, altogether better equipped to deal with the intruder
in their midst.
Your only chance to survive is to destroy the Cybernauts in
all their manifestations, using the scant armaments that you
can find, your limited access to their own security defence
computer, all the energy your Orb can carry, and your own
skill, cunning and agility, coupled with a prayer.
PLAYING INSTRUCTIONS
The game may be played either from the keyboard or by using
a joystick. When using the keyboard the keys may be re-
assigned to suit the player (default is 6, 7, 8, 9 and 0 for
Sinclair joysticks). The joystick option is for Kempston.
You move around the complex by moving your joystick into any
one of the eight possible directions. Whilst you are moving
pressing the fire button will fire the weapon which you are
currently using in the direction of movement.
LIFTS
By manouvering your Penetration-Orb over a Lift and then
pressing the fire button you can access the Lift controls.
Select from the available floors by moving the joystick
backwards or forwards. Press fire and you will be taken to
that floor.
CONSOLES
By manouvering your Penetration-Orb over a Console and then
pressing the fire button you can access the console
functions. Select from the available functions by moving the
joystick backwards or forwards. Press fire and that function
will become active. When in any function pressing the fire
button will return you to the Console menu.
ENERGY
By manouvering your Penetration-Orb over an Energy Point and
then pressing the fire button you can draw energy from it.
Moving the joystick forward recharges the shield energy,
whilst moving it backwards recharges the weapon energy.
ARMOURIES
By manouvering your Penetration-Orb over an Armoury and then
pressing the fire button you can select one of the available
weapons. Pressing fire again will move you out of the
Armoury.
KNOWN DETAILS
When in combat a special force shield protects your
Penetration-Orb from incoming fire. However, each direct hit
drains your shield energy which, when depleted, leaves you
completely unprotected. In addition to incoming fire,
collisions with any Cybernaut will drain your shield energy.
Each weapon when fired uses a certain amount of your weapon
energy, which when depleted renders you unable to fire.
Weapons should be chosen carefully as only a limited amount
of weapons are available.
LOADING INSTRUCTIONS
Type LOAD"" and press ENTER.
At the start of the game you will be offered a menu giving
you the choice of Joystick, Keyboard or Redefine Keys.
You will also be offered the choice of one or two player
options.
Type CLOCK to toggle the on screen display of the clock.
Type QUIT to cancel current mission.
Typing CHEAT sets all Cybernauts to type 6 and constantly
regenerates them.
OTHER GREAT MASTERTRONIC SPECTRUM GAMES FROM ONLY £1.99
INCLUDE:-
BMX Racers * Formula One Simulator * Empire Fights Back *
Action Biker * Ticket to Ride * Molecule Man * Kentilla *
Sky Ranger * Video Olympics * Zzzz * Lap of the Gods *
Octagon Squad * Kane * Universal Hero * Pippo * Storm *
Hyperbowl * Future Games * Xcel * Speed King II * Agent X *
Kobyashi Naru * Curse of Sherwood * S.O.S. * Rasterscan *
Chronos * Masterchess * Spellbound * Sport of Kings *
Conquest * Master of Magic * Knight-Tyme * Delta Wing * 1801
* Zub * Terminus * How to be a Hero * Amaurote * Strike *
Stormbringer * Flash Gordon * Ballcrazy * Video Poker *
Bump, Set, Spike * Feud * Colony * Invasion * Jackle & Wide
* Galletron
Don't miss your favourite music on cassette with recording
stars like Ben E. King and Bob Marley. They're a must from
only £1.99
* Heat of Soul Vol I * Heat of Soul Vol II * Heat of Fifties
* Heat of Sixties * Heat of Rock and Roll * Heat of Reggae *
Heat of the Country Vol I * Heat of the Night
and look out for your favourite films now, on Mastervision
video! Over 40 great titles from only £6.99
HINTS/CHEATS
Only the 'CHEAT' thing described in the instructions, which
is a tad odd.
RELATED GAMES
SCORES
Crash, Issue 47 (Dec 87), p127, 53% - 'a simple maze game,
but perhaps too simple, and spoiled by its graphics'
YS, ???, 2/10
URLS
ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/l/
level5.zip
FACTS
NOTES