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RetardedCreaturesAndCaverns.txt
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1998-02-02
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RETARDED CREATURES AND CAVERNS - THE SOLUTION
Examine Castle, Examine Towers, Examine Stonework x2, Get Stone, Examine Door,
Examine Lintel, Wipe Lichen x2, Scrape Boots,
Read Inscription, Read Name, Wedge Stone Under Tail, Climb In Pouch, Feel East,
Get Chest, Climb Out Pouch, Examine Wall, Get torch, N, Bulbo, N,
Wait until the Elf take to coin, Answer Magician or Fighter to question,
Examine Wall, worn, unravel vest, tie string, to handle, Pull string,
take torch, E, S, Get Torch, examine map, read instructions, N, E,
Search Rubbish three times, Get Burger, take sword or wand, W, give burger, S,
take stone, smash chest, take key, Answer "Nardo" to question, W, unlock chain,
examine box, extend aerial, press button, E, press button, kick door, hold string,
pull string, drop string, N, take coin, S, If the Elf takes your coin then just
go North and get it again, otherwise, S, You've Done it!
TIPS
CHUNK OF STONE
Examine the door to learn of the stonework and then examine the stonework
to learn of the loose chunk of stone .... remove stone or take stone.
LINTEL
Examine the lintel above the door to learn of the lichen and then remove
lichen or rub lintel or rub lichen to reveal the inscription. There is a
'random' element built in, so if the spiders attack just try again until
you manage to remove the lichen.
INSCRIPTION
Read the inscription to learn how to open the door. The missing words are
TAIL and ASS. Also read the name to learn who the head Stone-mason was.
SCRAPER
Examine the scraper to learn what it looks like and then lift the tail to
open the door. It is necessary to keep the tail raised in order to keep the
door open, so use the chunk of stone to wedge the tail up.
DOOR
Once the tail has been wedged into place the door will remain open, however
you will not be allowed to enter the castle unless your boots are clean.
Scrape boots on scraper to clean them but make sure you do this BEFORE you
wedge the stone under the tail or else you will knock the stone into the
moat.
TENTACLE
There are three ways to get past the tentacle though only one of them is
the correct one ....
a.. Say Algy
b.. Say Bulbo
c.. Say Friend
ANTE-CHAMBER
Once inside the castle you will need to search the chamber to locate the
small handle set into the wall. Now examine the handle to learn of its use.
WORN
If you type in the word 'WORN' you will be told exactly what Algy is
wearing at that particular moment in time.
STRING
Need a length of string, then try unravelling your vest
HANDLE
To open the secret door(s) in the ante-chamber you will need to pull the
handle but be carefull if the Dragon is still present as noise annoys him.
However if you stand well back when you do it, you should be okay.
Therefore tie string to handle and then pull string. Fix length to handle.
DARK PLACES
If you find yourself in need of a torch just examine the wall on the
outside of the castle ... there are two there at the start of the game.
RUBBISH
Examine the rubbish to learn what it is and then search it a number of
times to reveal various items.
DRAGON
The only way to dispose of the Dragon is to enlist the help of some other
person. However you can send him to sleep for a short while by feeding him
with the burger. When he is asleep he will allow you to pass into the
tunnel in the west wall but he will awake in about 25-30 moves time so plan
your campaign well.
POUCH
Examine the pouch to learn about the writing and then read writing to learn
of its use. Now look into the pouch to learn an interesting fact and then
climb into pouch. Once inside the pouch you only have 6 moves to find what
you are looking for before somebody comes along and steal the pouch, so
feel east to locate the small chest and then take chest before climbing out
of pouch. Make sure you are not carying more than ONE item when you are in
the pouch or you will not be able to pick up the small chest. It is not
necessary to be carring the pouch in order to climb into it and you will
always emerge out of the pouck in the same location you climbed into it.
CHEST
Sadly the chest is locked, so you will need to smash it open. To do this
you will need the chunk of stone, so return to the scraper and remove the
stone and once you have it just smash chest. It will be reduced to dust,
which blows away on the breeze and a brass key will be revealed.
DOOR 2
After you smash open the chest, the door will drop shut so wait for a few
moments and an Elf should eventually turn up. The answer to his question is
the name you read on the lintel, so just say Nardo when he asks.
EAGLE
If you examine the Eagle when you first meet him you will learn of the ball
and chain and of the small box, so examine the ball and chain to learn what
keeps it in place and then simply unlock padlock with the brass key. The
Eagle will now leave, giving you the box as it does.
BOX
If you examine the box you will learn about the button in the middle of it,
but pressing the button will not do a lot at present, so examine the aerial
to learn that you need to extent it. Now extend aerial andthen press button
to meet a helpful stranger. When he leaves just press the button again and
he should return in the company of an old friend. Now provided you have NOT
damaged his precious boots, he will dispose of the Dragon for you.
GOLD
Once the Dragon has gone simply take the gold, or as much of it as you can
carry and then pull the handle in the wall to open the secret door in the
north wall .... why you may ask, well if you supplied the tentacle witht he
correct answer then this is where you will find what he gave you ... after
the ELF steals anything he always leaves it in the alcove through the door
in the north wall.
END
In order to leave the castle after the Dragon has gone you need to open the
door again, so simply kick door. Now provided you have the gold and the
item that the tentacle first gave you just head south throuugh the door.
NOTES
Once te Dragon wakes again you will be unable to go through the tunnel in
the west wall, so make sure you have the key BEFORE you feed him. Do NOT
... kick anything or try to steal the gold or else you boots will become
damaged and Bulbo will bring the whole thing to a halt when he seems them,
that is prior to him disposing of the Dragon.