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SerfsTaleThe.txt
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1998-02-02
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THE SERFS TALE - SOLUTION - TYPED BY VAXALON - 1994
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GETTING STARTED
E, u, examine the straw, get coin, put coin, d, w, n, n, e, e, se, se, se,
se and you now have the map and keys from the dead body. Retrieve the map
and examine it, then PUT MAP. Go w, n, n, n, n, n, nw, nw, get the lamp,
flask and sandwiches, s, s, s, s, fill the flask, s, s, retrieve the keys,
open the grating, PUT KEYS, down, west.
COIN
Helps you recharge your lamp.
KEYS
Unlock your grating and the gold chain.
SANDWICHES
Feed troll.
FLASK
Fill with water and pour on seedling twice. Then fill with oil to oil door.
BIRD AND CAGE
Cage needed to catch bird, though it won't work if you're also carrying the
black rod. The bird is fed to the snake.
SNAKE
Feed the bird to it.
DISC 1
With XYZZY on it, SAY XYZZY to be transported back to deposit treasure.
DISC 2
In Y2 room, with GLUPH on it. As above. The disc can be carried. SAY PLOVER
and taken to dark room.
BLACK ROD
Scares bird. WAVE ROD to make bridge where needed.
AXE
You the first dwarf appears and throws and axe at you, you must GET AXE and
THROW AXE back again, then remember to GET AXE to pick it up again.
You may need to throw it more than once to see off a dwarf. If you don't
see them off, one will eventually see you off.
GRIMOIRE
Carrying this allows you to type EVAS MAR for a RAM save, and EROTSERT MAR
to restore a RAM-saved game.
CLAM
Needs trident, then PRISE CLAM. Pearl rolls away so go after it and pick it
up.
PILLOW
When you have the figurine, drop the pillow first to catch the figurine,
which otherwise shatters.
FIGURINE
Shatters if dropped, but not if you drop the pillow first to catch it.
SEEDLING
Pour water on this twice to turn it into a beanstalk...but don't water
it again.
SPELUNKER
Read it.
TROLL
Feed it with sandwiches to be allowed to cross bridge. Note that you can
only go on the bridge twice.
DRAGON
KILL DRAGON. With your bare hands? Yes! Then GET RUG.
DRAGON SCALE
Red herring.
RUSTY DOOR
Oil the door to open it.
BRASS OAK DOOR
You can examine it but you can't open it.
PLAQUE
This is in the dark room.
MAP
Needed to help you find the weighstation.
PIRATE
Sometimes appears and steals your treasure, which is left in the treasure
chest in the maze. If you take the chest, this stops.
PROP OR TIMBER
This is not mentioned in the text, but is found on the south-west edge of
the chasm. TAKE PROP. If you then EXAMINE BRIDGE it disappears, but when you
get to the troll's bridge type TAKE PROP again it get it back. Note that if
you try to examine or cross the trolls bridge before taking the prop, it will
disappear completely from the game. You need it to prop the roof in the
tunnel which is north-west of the tunnel with a bend in it: PROP ROOF.
SCARAB
You must have the golden eggs with you to get this. TAKE SCARAB, PLACE EGGS.
Go back to the giant's room and eggs can be recovered if you SAY FEE,
SAY FIE, SAY FOE, SAY FOO.
CHAIN
Needs key. CLIMB CHAIN, UNLOCK CHAIN.
EMERALD AND PYRAMID
Go to Y2 room, get on the disc, SAY PLOVER, GET EMERALD, PUT EMERALD, E,
GET PYRAMID, READ PLAQUE, S, SAY PLOVER and you're back in the Y2 room.
TREASURES
Silver bar, nugget, jewel, diamond, figurine, conch, eggs, trident, spices,
chain, emerald, pyramid, pearl, rug, pirate's chest, scarab.
Deposit the first 15 in the building which the disc takes you to, then
go to the star chamber where you found the pirate's chest. From there,
follow the directions you've been given (N on rod, SW on Spelunker, W on
door, SE on plaque) and say MAGE DEN (on scarab) to complete the game.
NOTE:
1.Take the gold nugget to the location below the grate to discover the (old)
address of Smart Egg software, who wrote the game, and a message from them
to software pirates.
2.HELP tells you of Nigel and Said, the two founders of smart egg software,
and typing NIGEL or SAID sets a further helpful responce.
3.There are no gloves in the game, and the volcano door cannot be opened.
4.Treasure chest cannot be opened.
5.There is no reward, as in some versions, for completing the game without
having to resort to getting new batteries for the lamp. When you are
warned that the lamp is flickering, you have plenty of moves to get to
the battery location. END