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1998-04-09
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Date: Tue, 07 Apr 1998 06:18:49 PDT
______________________________________________________________________
SaGa Frontier
Asellus Walkthru
*** Okay, I played through this game, it got me confused at a lot of
times, but I managed to beat
this chapter. Hopefully youÆll use this FAQ as a beneficial source of
information. Enjoy! If you
have any other question, comments, suggestions, etc. e-mail me at:
final_fantasyfan@hotmail.com
*** If you want to use this on your web site, notify me first. It isnÆt
polite to take from others.
First, you start of in Facinaturu, a weird place with lots of coffins
and flowers decorating, (or
ruining) the place. You are Asellus, dressed up in rags as you wake up
and find yourself in a
strange looking room. You wonder where you are and what happened. You
remember running
and errand for your aunt, and then you remember a carriage running you
over. This part is pretty
self-explanatory, so I wonÆt waste my time talking about it. Just walk
around.
After you meet with Orlouge, and get stabbed by his servant, you learn
you are half-mystic. (IÆm
guessing he stabs you to see if you are a true mystic yet. Orlouge has
given you his blood.).
Ildon will be ordered to chaperone you, and White Rose to teach you
manners or something.
When you are with Ildon, go to the town of Rootville, located south from
the throne room. YouÆll
change into a pink dress. Go back to Facinaturu and get White Rose. She
is located in the tower
to the lower right. Go and examine her coffin and sheÆll join your
group. Examine all the rooms
with a room with one coffin in them. White Rose will explain who rest
there and what relation
they have with Orlouge. Once youÆre done exploring, go to your room
(room you started in) and
Ildon and White Rose will leave you until you get them back. Ildon will
wait for you in the
Training Grounds, (located right of the throne room) and youÆll train.
DonÆt worry if you die, you
arenÆt actually æDeadÆ. White Rose will be where you found her. Get her
after you train a bit, and
go to Rootville again with her. SheÆll talk to the store keeper and he
will trade you items for you
Life Points. ItÆs pretty bad to do this, but the weapon (Asura) is
really, really good. Get it if you
want, you can still get it later in the chapter. You can buy the Sand
Timer, an item needed for
gaining a character. You can buy it now or later. It doesnÆt really
matter. Anyway, now you can go
back to your room in Facinaturu and get rid of White Rose for now so you
are alone. Go back to
Rootville and talk to Gina, the girl in the tailor shop. Now go to the
bar that was empty before,
but now you find a pilot here who says thereÆs an exit from Facinaturu,
just that you have to pay
him to get out of the place. White Rose has some cash (precious metals
actually), so get White
Rose in your party and leave through the small door that had been
locked.
*** Oh, you probably have met Zozmo, some weird Mystic with orange hair.
You will get him
later, so donÆt worry about him. The room with the treasures near your
room that you canÆt get,
youÆll get later.
Once you reach the end of the cave, you will be confronted by OrlougeÆs
servants. Asellus will
stupidly jump off the cliff, but sheÆll land on the pilotÆs plane. White
Rose and Asellus escape
together into the town of Owmi.
When you walk around, youÆll see a bridge. White Rose will mention Water
Mystics, and read the
message in the water that says something about a lost mermaid/water
mystic. Talk to the
townspeople and youÆll find that the LordÆs Manor is located North. Go
there, and the man who
owns the house will show you where he is keeping the mermaid/water
mystic. After you talk to
the mermaid, Mersatheum, she will join your party. Asellus tells the man
that she would like to
walk around the house (youÆre really trying to free the mermaid), so you
walk around. Search
everywhere and get the treasures in his house. Then, go to the locked
door of the manÆs house
and this will be your first mission. There are enemies here, so I
suggest fighting them for
experience. (YouÆll fight something pretty soon.) Asellus walks around,
gets the treasures, and.....
OOOPS! ItÆs a giant squid blocking your way! Save before you fight him.
He is deadly.
*** Before you fight him, to make it easier, unequip the mermaidÆs æBlue
ElfÆ armor and equip on
White Rose or Asellus. (Preferably White Rose). This way, when the giant
squid casts the water
spell, you will have two people living instead of one, and White Rose
can revive Asellus with her
æStarlight HealÆ or the mermaid can cast æLife RainÆ which heals Asellus
and White Rose,
sacrificing her Life Points. Trust me, it helps. And itÆs logical.
After you beat the giant squid, donÆt run near that shiny treasure yet.
Save. When you touch the
treasure, you will be teleported or dropped somewhere else. ItÆs okay.
There are no more bosses,
so feel free to look around some more and gather treasures. YouÆll
eventually find the exit and
free Mersatheum. Then you will automatically get out of the dungeon.
When you get out of the
dungeon, you now have to visit your aunt in Shrike. Go to the port, and
you will go to Shrike. Be
prepared. Once you go to your house (a red-roofed house), your aunt will
not recognize you, and
run away. You find out you have been dead for 12 years. After the sad
little scenario, you will
fight the Fire Knight. He is pretty easy to beat. After you beat him, go
to the æStreetÆ and sleep. (It
costs no money). Go to Koorong now. Explore the town if you want, now go
to the side of
Koorong with the enemies and sewers located. You will fight another one
of those Knights. Beat
the boss. (You still have two more people to fight!) Now, IÆm not really
sure about the last two
bosses, but I went to Devin and headed for the Shrine. When I did, I
fought the third boss. For
the fourth and final boss, I went to Bacarrat and fought in the Parking
Lot.
*** The location of the third and fourth boss may change, due to game
play. YouÆll still have to
fight them, itÆs just something random that happened for me. DonÆt
worry, theyÆre easy to beat,
just be really careful on the last boss.
*** Want more characters? There is a section of characters to get at the
end of this FAQ.
The last boss is the Lion Princess. She is tough to beat. After you beat
her, she will leave. Now
you can either do the Rune Event, the Arcane Event, or maybe even both.
I collected the Arcane
first, then I collected the Runes.
*** Go to Devin in order to get to do the Arcane and Rune events. You
ask about their gifts, and
the man or woman, (depending on which event you are doing) will give you
4 stones, or 4 cards.
*** You might have come across in the Dark Labyrinth. Grown attached to
White Rose yet? Well,
IÆd hate to rip your heart out, youÆll lose White Rose in this
Labyrinth. If you want that turnip thing
to join, talk to him before you exit the maze. The exit is the door in
the middle of the screen, in
the same room with the turnip monster. After this event, White Rose had
sacrificed herself in the
Labyrinth. Zozmo and the turnip (optional turnip) will join you. I found
no way to get past this
event. It is completely random at some times, but it always comes. If
you find a way to skip this
event, email me please. I stalled this event until I got all Arcane
Cards.
*** When you lose White Rose, I suggest you go to Devin, talk to that
girl near the Shrine and
get Kyrin (ask about Space magic), a very powerful horse? Well, itÆs
very powerful in magic, so
when you beat the maze trial he gives you, heÆll join. *** This leads to
the natural cave, a place
where you can get the Hide Rune. See below in æNow for the RunesÆ.
*** I heard that the lady near the shrine joins you. I heard she was the
runaway empress that
White Rose had told you earlier. I think you can get her, but IÆm not
sure exactly. If you got this
character, email me please, so I can revise this FAQ. Thanks.
Location of Cards-
(No specific order)
Gold Card- Bacarrat
Grail Card- Yorkland
Saber Card- Wakatu
Shield Card- IRPO
Gold Card- The Gold Card is located in Bacarrat. Before you do this
event, go and buy 4 Gold
Ingot. (Buy it from Nelson, you can get there from Owmi. ItÆs cheaper
than any other sales of
Gold). Go to the casino and talk to the ladies in Bunny Suits over
there. One of these ladies is
Emilia. When you talk to her, Asellus will see a small little gnome walk
by. Emilia will follow you,
and you have to follow the gnome. You probably canÆt catch up with him,
but the fast way is to go
to the Parking Lot. YouÆll see that the sewer is open. Climb down the
ladder and enter the gnome
cave.
This is what got me pretty angry. YouÆll search around, but the gnomeÆs
lair is located hidden in
the left of a certain room. IÆm not sure how to say it exactly, just
keep walking left and search the
walls on the left. YouÆll come across to another room. The gnome lair is
up. More enemies and
exploring are down. I forgot a bit of what is down of the gnome lair,
but just be prepared, just in
case. When you get to the gnome lair, talk to the gnome at the table. He
will ask that you give
him gold in exchange for the Gold Card. Give him the 4 Gold Ingot.
YouÆve got the Gold!
Grail Card- You go to Yorkland for this card. Talk to all the people in
the houses, they will make
you drink and tell you to go to the next cellar. Keep going and when you
reach the last house, it
says that the card is located in the middle of the swamp. When you reach
the swamp, you will
have some difficulties in control. Asellus might move when you didnÆt
even touch the controller.
DonÆt worry, itÆs not your controller, itÆs the alcohol! Try your best
to avoid the monsters (ItÆs hard
being drunk and all) and go to the shrine. Walk up to the altar and
examine around it. Asellus will
receive the Grail Card.
Saber Card- In Koorong, talk to the skeleton. He will tell you about
Gen. Go to Scrap to get Gen,
a drunk guy in the Pub. He will join you. Now go to Wakatu. Follow Gen
and youÆll come across a
room. Enter it, and make your way up to a room with a slot machine type
puzzle. Now this is the
tricky part. Every time you hear a noise from the icons, press the
accept button. If you get a
different combination, you may fight enemies. It depends on the
combination you have. Anyway,
once you get three swords, youÆll get the Saber Card. Leave the place.
One more card to go!
Shield Card- Go to IRPO. Talk to the receptionist. She will lead you
into a room where you will
meet a patrol named Fuse. He has the card, and will give it to you, if
you help him get a flower
from the top of the mountain of Mosperiburg. ItÆs pretty
self-explanitory. You can get the
treasures from the cave, etc. When you reach the top, there will be the
flowers you are looking
for. You will *sigh* fight yet, another boss. ItÆs a fire bird. Beat it,
and then Fuse will give you the
Shield Card. Yay! You got all the cards. Now all your characters can
learn Arcane magic.
Now for the Runes......
(No specific order)
Hide Rune- Koorong
Freedom Rune- Despair
Victory Rune- MuÆs Tomb
Vitality Rune- Tanzar
Hide Rune- This rune is located in the sewers of Koorong in a Natural
Cave. If you got Kyrin,
youÆll notice that when you want to go back, you end up in the sewers.
You can get to the Natural
Cave from here. ItÆs pretty self-explanitory here also. YouÆll end up in
a cave of SPIDERS! DonÆt
worry, just beat the first group of spiders and youÆll get the Hide
Rune. Now escape and youÆll
end up in Koorong Port.
Freedom Rune- This event might be accessible after you get at least one
of the runes. Talk to
Annie, that girl standing outside of the restaurant who had always told
you to, ôStay back!ö. SheÆll
lead you to Despair and join you. Follow Annie, and avoid the slides in
the pipes. YouÆll come
across a room in which you canÆt save in, so save in the room before
this room. This room is
TOUGH! You have to get through the invisible security forcefields or
else youÆll fight really tough
machines. IÆm not sure how I did this, but I did a quick save, I figured
out what path to take, and
then I loaded up my real game. Try not to fight often here because there
will be a boss later on.
After you get through that room, keep going and youÆll end up near a
vent where Annie will try to
open it. You will fight a mechanical centipede. After you defeat the
electronic bug, go and touch
the large stone. ItÆs the Freedom Rune! You will automatically leave
Despair.
*** The Vitality Rune might come before the Victory Rune. You might get
swallowed up by the
monster, Tanzar.
Victory Rune- This rune is located in MuÆs Tomb. The Tomb is located in
Shrike, it is located
near the Bio Laboratory on the left. Enter the site and walk to your
right. You will find a door that
is labeled, æDangerÆ. Go down that way and find your way to a room with
a large bone skeleton.
Save first. Just like punch this boss for the first round, then start
using your special moves on the
second round where it becomes a live skeleton. Beat this boss, and you
now have the Victory
Rune. Escape MuÆs Tomb. You only have one more to go!
Vitality Rune- This rune is located when you fly in a ship. If you are
traveling from a port, youÆll
probably see a large ship youÆve never seen before. This indicates you
are going to be eaten by
the monster, Tanzar. YouÆll meet Nomad, a crime commiting woman and her
two dummies, a
skeleton and a man. TheyÆll talk for awhile, then Fei-on, a kung fu
fighting man will come and
confront Nomad. After this scenario, talk to Fei-on, and follow him to
his place. Talk to everyone
and talk to Fei-on. YouÆll have the choice of helping him against Nomad.
Say æyesÆ and heÆll join,
say ænoÆ heÆll wonÆt join. Talk to him again if you said ænoÆ and heÆll
help you get the Vitality Rune.
HeÆll help you still even if you say æyesÆ. The only difference is that
he will join or wonÆt depending
on your answer. Anyway, follow Fei-on. Get sucked up in places. YouÆll
end up in a small island
in the middle with only one other teleport thing. Save. Now go into the
sucker upper thing. When
you get there, go down the slide, go right and youÆll hop to the right.
(IÆm not too sure of this path,
but if you donÆt make it, go into the hole, go left, and try again.) Now
you will end up on a
different road. When you try to advance, Fei-on warns you of slimes
guarding the rune. Tell him,
æWaitÆ and save. Now go and face this weird and annoying slimes. You
have to kill off the biggest
slime. Use some powerful specials so you can reach the biggest slime.
The small slimes revive
so hurry. When you kill off the biggest slime, there will be the rune.
Make someone, (a human,
no animal or machine) touch the rune. You have won the battle and gotten
the Vitality Rune.
Tanzar will spit you out and you will now have all four runes.
Congratulations!
***You can follow this order and get both Rune and Arcane. ItÆs your
choice. If you get the Rune,
you canÆt get Arcane.
Now back to the story. Asellus has just accomplished getting all the
Arcane Cards and Rune
Stones. Stock up on items and equipment. Head for Owmi. You will find
the pilot who helped you
escape Facinaturu. He will take you back, for the final confrontation
between you and Orlouge.
Be prepared, because if you want to go back, youÆll have to come back to
Facinaturu all over
again. You will find yourself in Rootville. Remember this place? Well,
go to the tailor shop. You
will find out that Gina was kidnapped. The ending will change depending
on if you save Gina or if
you do a lot of mystic or not. Anyway, you can get the weapons and items
from the craft man
here.... in exchange for your life points. ItÆs not, heÆll damage your
life points, heÆs just gonna
lower them! If you have 8/8 life points, youÆll only have 5/5 life
points after you buy, letÆs say, the
Asura sword. Unless you are really good, and wonÆt die easily, I suggest
getting the sword. ItÆs
the last battle anyway, so get whatever you wish. Go to Facinaturu up
the mountain of enemies
that Ildon had earlier told you that you were too weak to fight. Climb
up the mountain. The rooms
with crystals heal you, so use them as often as you want. You might meet
a giant monster
blocking a big door. ThatÆs where Gina is captive. Beat it, and youÆll
save Gina. (This is optional,
but it determines what ending you get also.)
The big monster guy is hard. But after you beat it, Gina is now saved.
After this, go to the crystal
room and heal. This is your last chance to heal before confronting
Orlouge. Now avoid the
enemies, and youÆll end up in the flower garden. Go up the way that was
blocked before to the
right. YouÆll fight two bosses before Orlouge himself. The first is a
Bat Knight. Beat him, and
advance. (If you want, go and heal. I would at this point, after these
bosses.) Now itÆs the Lion
Princess again. Beat her, and youÆll get her weapon. Talk to the person
before the Lion Princess.
She will give you æPluto ArmorÆ. Now you are extremely close to Orlouge
himself. Go up and
youÆll meet Orlouge. He and Asellus will talk for awhile. After the
scenario, Orlouge will wait for
you in the room with a large rose on the floor. This is it! And it is
HARD!!!! The Portraits on the
wall will aid Orlouge and raise his statistics. The spirits that also
aid Orlouge do all the fighting.
Beat Orlouge, and youÆve beat the chapter!!!! Congrats!!!!
*Characters Asellus Can Get*
Rouge- Magic Kingdom> say æyesÆ when he asks you about your search for
magic.
Lute- Scrap> go to the pub; heÆll join.
Cotton- Bio Research Lab> it is in a room with scientists preforming
experiments on the small
animal. Save it, and itÆll join.
Thunder- Yorkland> heÆs in the town southeast. Talk to him, (standing
near the windmill), say
æyesÆ when he asks you, and heÆll join.
Fuse- IRPO> make sure you are collecting cards. Go to IRPO; heÆll join.
Emilia- Bacarrat> make sure you are collecting cards. Go to Bacarrat,
ask about cards. She will
join.
Gen- Scrap> make sure you are collecting cards. Go to Scrap, heÆll join.
Kyrin- Devin> after you lose White Rose, ask the lady about Space Magic.
Beat KyrinÆs maze
and heÆll join. (IÆm not sure on this one. I heard there are
requirements.....)
Turnip monster- Dark Labyrinth> talk to this guy and heÆll join when you
escape.
Zozmo- Dark Labyrinth> he will automatically join after you escape the
Dark Labyrinth.
Fei-on- Tanzar> make sure you are doing the Rune Event. Tell him youÆll
help him save the
people from Nomad. He will join.
King Sei- SeiÆs Tomb> Yeah, I know I didnÆt mention this dude. Go to
SeiÆs Tomb, collect the
three treasures, place them on the colored altars, beat him, and you can
make him join.
Annie- Koorong> make sure you are doing the Rune Event. She will join
after you talk to her
about the Freedom Rune.
Escaped Empress?- Devin> you should have explored Facinaturu in the
beginning of the game,
and run across this escaped empressÆs room. She should join after White
Rose is gone, but I
never got her?
Time Lord- Mosperiburg> you should get the æSand TimerÆ from the man in
Fascinaturu. Go to
Mosperiburg, talk to the lady, and itÆs pretty self-explanitory.
*** I think thatÆs it.
ThatÆs the end of my walkthrough. I wasnÆt clear on the items you could
get, but I just wanted to
give you sort of a plan on what to do, not explain every single object.
If you really wanted the
treasures, go get them! IÆll probably make more FAQÆs in the future. If
you have any further
comments, suggestions, requests, etc, e-mail me at:
final_fantasyfan@hotmail
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