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1998-04-10
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THE DARKEST NIGHT: PART I
CREATED BY J.KINTZ
║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║
INTRODUCTION
The october wind blew through the barren trees stirring long tan grass. The
sun hung heavy in the cloudy sky, and long shadows were cast amidst the
huge forest in the land of Tilorm. For Twenty three years you, Rolan,
a male fox from the outer edge of the Remal Forest, have walked on this world.
You long since left the comfort and security of your parents, and now
walk the forests looking for fun, excitement, and cheap alcoholic
refreshments. And today is like every other day. After doing a few
"favors" for the widow Eir Merghot, you have some extra spending money.
The fact that its Hallows Eve does not effect you. Ever since you
were a young fox, your elders have told you to be wary of this day, for
the souls of the damned are close to this dimension, this is the day
of the unholy Convergence, a Convergence most dark.
A get together with some of your friends as dusk approaches seems to be a
fine thing to do. You go to Yellag's, your uncle runs the store filled with
fine spirits, and brews of all kinds. Your uncle puts a heavy arm around your
shoulders and squeezes you to him, he seems oddly affectionate, but he
always gets that way around dusk. (the drinks start to cloud his mind)
You and your friends buy some Strawberry and Tangerine Wine, 45 proof.
And then some of your favorite orange ale, a good think brew, sure to
knock down the strongest constitution. One of your friends buys some of the
extremely potent licourice rum, black and syrupy, it has been known to
temporary blind some. Back to the house you and your friends go, and
the bottles come open. Some bread and cheese are passed around along with
the booze. As the dark swallows up the land, you lay down on the floor of
the hut, the alcohol dulling your furry body. Your friends hug and laugh,
bump into the walls of the abode, and talk very loudly. One of your
friends seems to be talking to you very closely about how birds talk
to him when he sleeps, and why do flowers seem to watch him when he walks
through the forest, he always seems to nuzzle your shoulder alot with
his nose.
The house begins to spin ever so slowly, the people in the room move as
if they were underwater. The candles flicker oddly, and you decide to
leave as your bowels order. You stumble outside into the darkness, you
can still hear the laughter from inside the house. You walk into the
forest, your head spinning...Was that howling in the night, or just the
wind. Are those eyes looking at you from the trees, or are your eyes
playing tricks. Walking and walking, with no direction, using the trees
for support you wander...
Darkness.
You wake slowly, your head aches, your body in pain. And somebody is yelling
at you. Grass covers your head, and you realize you are lying face down
on the now cold ground. That yelling again, it gets louder and more
desperate. You look up, your eyes slowly begin to focus, and accomodate
for the darkness. A human approaches you, ragged and torn he stares at
you wildly, motioning with his arms, which are coated in blood.
"You've got to find help, get up! They are coming for me, if you don't
find help we are all dead, don't you understand! I...I can't go on.
<cough> Achh, they there evil"
The torn man, with long rips in his clothes and flesh falls to the ground,
as you stand shakily up. He hold his head as he lays down. Tears run
down his face, and he spit blood while he talks.
"I can't believe they are going to try and do it, don't you understand
they are trying to raise it, the Demon, my great grandfather told me
stories, horrible stories, uchh. Achh. Of what it did, it was aweful,
the forest overrun with corpses, the cult began, what they did...even
to children. THE DEMON, they want to raise THE DEMON from THE ABBEY"
Your body grows cold with the realization of what he is talking about.
Many, many, many, years ago a wicked and warped mage opened up a gate
between our world and the demonic world of the Abyss. A demon entered,
which the mage lost control of and died...He was one of the lucky ones.
The demon killed all it saw, and summoned other lesser demons from the
abyss onto our world. Whole forests were burned down, cities were
destroyed, many people and creatures were driven to extinction.
The Demon was name as the Yaxagiraw. His name still draws horror to
those that remember.
A group of Powerful mages vowed to right the evil mages wrong. They
and 100 warriors, 85 who lost their life in the quest, tracked down
the demon and subdued it, with magic and forces forgotten today.
They put the demon in a Holy Religious Abbey, where monks had spent
their lifes preparing for the greater good of the ulimate one. The demon
was put into the abbey's basement, sealed with magic, and forgotten.
Until now.
The man grew silent. He breath stopped. He lay relaxed as the night
took him. Rolan stood up, and looked around, you began your quest to
stop the evil ceremony that is trying to open up that seal and release
the demon. But your quest is long and you have so little time.
-----------------------------------------------------------------------------
INSTRUCTIONS
You control the character of Rolan with the arrow keys on the keyboard,
or the number keys with the nums lock off. The arrows match the direction
Rolan goes.
To use the menu, press the Enter Key, to go back to moving around, and
escape from the menu, press the Enter Key again.
From the Menu Key you can do the following by pressing the key that
corresponds with the action:
T - TALK (to talk with the inhabitants that are around you, you can
(gain some useful information from them)
U - USE (this gives you a list of your items that you can use
you will find this useful in bypassing obstacles)
I - INVENTORY (this gives you a list of your items that you have found)
H - HEAR (You've got the ears here's how you use them, this can be helpful
in warning you to dangers)
G - GET (This options gives you a menu that shows what items are available
for you to take, select the item by pressing the number that
is by the item)
L - LOAD (this loads a previously saved game)
S - SAVE (this saves the game and the items that you possess)
Q - QUIT (quits back to the operating system)
O - OPEN DOOR (you can't get into the houses without first opening the
door)
Game activity
------------
You run around the forest talking to the folks that live in the forest and
taking things that can aid you on your ultimate quest, to stop the evil
ceremony at the abbey to prevent an evil from destroying this world. (or
most if it at any rate)
Registration
------------
Northstar solutions is handling registration orders, see the file
called order.doc to order Part II in the Darkest Night saga.
Registration costs $10.00 plus $2.50 for shipping and handling, with
that you get the sequel to The Darkest Night Part I; The Darkest Night
Part II: The Vendetta, plus a map for Part I along with the solution.
Part II: The Vendetta
---------------------
The sequel takes you to a far off land where your best friend was visciously
murdered before your eyes outside of a pub. You must track down the
assailant, whose bizarre tracks lead you to many horrors to evil to forget.
There are more graphics, more locations, more buildings, and more STUFF.
You can die in more ways, some of which will take a strong stomach to
endure.
HINTS and CORRESPONDENCE
------------------------
Stuck? Lost? Bored? Confused? But too cheap to afford the registration price,
well just a letter to me at:
J. Kintz
P.O. Box 8811
Waukegan, IL 60079-8811
To guarantee a response, I ask that you send a self addressed stamped
envelope.
You can also contact me if you register through Northstar, which would
actually get you a faster response.
This document, the game THE DARKEST NIGHT, PART I and II, and everything
else is copyright (C) 1996 J. Kintz. All rights reserved, or something like
that.
End of document...