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1997-11-29
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EMPEROR OF THE FADING SUNS - NOVA
Nova Version 1.2 - This file last updated November 29, 1997
What's new in this version of Nova?
Nova Version 1.2
It looks like version 1.1 didn't completely fix the Symbiot crash problem.
This time I think we've really got it fixed. No need for details. It's a
bit technical. Suffice to say, it was a careless error on my (Richard Wein)
part. There are no other changes in 1.2.
Nova Version 1.1
Nova 1.1 differs very little from Nova 1.0. The main reason for this new
version is to correct a problem which was causing the game to slow down and
sometimes crash during the Symbiot move. It seems that giving static units
(Guards, Artillery, Anti-Tank Guns and AA Guns) a movement allowance of
zero was confusing the AI. To fix this, we have given all such units a
movement allowance of 4. The other changes are mostly minor adjustments,
some of which should have been in version 1.0 but were accidentally
omitted.
* Made Guards a "wheel" unit, and changed movement rating of all
"wheel" units from zero to 4. They still can't move, but they can now
be loaded onto Naval Transports. Note: since guards are no longer a
foot unit, they can now be hit by direct fire and ranged space fire.
* Increased the armor of Pestulator Artillery from 25 to 35.
* Returned the armor and agility of the Assault Gun to their
original values (60 and 3) and increased its indirect attack to 1/90.
* Reduced the armor of SP Artillery and SP Anti-Air from 25 to
20. Also reduced the indirect attack of SP Artillery from 1/90 to
1/80.
* Reduced the agility of the ASW Gunship from 9 to 6
* Gave the Xyll Warbeast, which previously had no direct fire, a
direct fire of 4/40 and reduced its cost to just 50 biochems. This
makes the unit a lot more attractive. (An attractive Xyll?!)
* Made Engineers a "required unit" for Guards. You still can't
build Guards, but, if you disband them, you gain an Engineer!
* Reduced the movement point costs for tread units in tree and
mountain hexes to their original values. There is a peculiar bug which
means that a mixed stack of foot and tread units is unable to enter
some hexes. Increasing the movement point costs meant that this bug
was being encountered more often. So we've undone that change.
* Converted Scepters, Relics and Plague Bombs from hover units
to tread, so they can't move on sea.
* Converted Cargo pods from hover units to crawlers, and changed
the movement costs for crawlers so they can only move one hex per turn
off-road. (This doesn't affect PTS units which could only move one hex
off-road anyway.) We did this to stop players using 1-point cargo pods
for exploration and other non-cargo-like activities.
Nova is not associated with or authorized by Segasoft Inc or Holistic
Design Inc. Emperor of the Fading Suns, Fading Suns, and the Fading Suns
Universe and its distinct characters, logos, and marks are trademarks of
Holistic Design, Inc. SegaSoft and the SegaSoft logo are trademarks of
SegaSoft Inc. (c) 1997 Holistic Design, Inc. All rights reserved.