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OTAKU.TXT
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1987-04-22
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$TERMINAL@ADDICTION
Want to know the tyre width of a
certain Soviet tank, the Latin name
for a tropical fish, or the Bay City
Roller's Seventies tour dates?
Japan's computer-obsessed "Otaku" kids
can't tell you because they don't like
talking to other people, but plug into
their networks and you'll find a mine
of useless information.
Article from "The Face" October 1992
issue, by Christopher Seymour and Karl
Taro Greenfeld. Written down by
MADNESS, I find this quite fascinating
if you have any further information
please put out a textfile, get in
touch with me on any of the MAIN
boards, or write me at the following
address:
P.O. Box 156, 114 79 Stockholm,
Sweden - greetings to all that deserve
it!
Ok here we go:
Three years ago the serene Tokyo
dormitory town of Hanna was shaken by
a series of grisly crimes. Four
pre-teen girls were abducted, molested
and mutilated in a seriel killing
spree the "New York Times" descrived
as very "un-Japanese". But the
perpetrator, who had sent bone and
teeth fragments to the grieving
families, couldn't have been more
Japanese.
Tsutomu Miyazaki enticed the children
to his tiny suburban studio apartment,
then molested and murdered them,
recording hte gruesome details of his
deeds on the hard-drive of his
computer. When police caught up with
him, they found the 27-year-old living
in two realities. By day he was a
sullen apprentice at a local print
shop. By night he lived out the
fantasies he had internalised from
avidly watching his collection of over
6.000 slasher videos and pornographic
"manga" comic-books. Miyazaki's
attorney's defence of his warped
client was that, for Miyazaki, video
and reality had merged; he couldn't
tell gory fact from gory fiction.
After Miyazaki's much-publicised
trial, one thing was clear: a new
generation of anti-social, nihilistic
whiz- kids had arrived.
The "otaku" are socially inept,
informationcrazed, often brilliant,
technological shut-ins. Their name
derives from the most formal way of
saying "you" in Japanese, the
implication being that there is always
some kind of barrier between people.
First identified by Japanese lifestyle
magazine SPA! in 1986, the "otaku"
are Tokyo's newest information age
product. These were the kids
"educated" to memorise reams of
context-less information in prepartion
for filling in multiple choice school
entrance exams. Now in their late
teens and twenties, most are either
cramming for college exams or still
stuck in cramming mode. They relax
with "sexy manga" or violent computer
games. They shun society's complex
web of social obligations and
loyalties. The result: a burgeoning
young generation of 100,000 hard-core
"otaku" who are too uptight to talk to
a telephone operator but who can kick
ass on the keyboard of a PC.
Zero, 25, a self-proclaimed "otaku",
flunked out of the maths department at
Tokyo's Keio University because he
didn't like being ordered around by
teachers to whom he felt superior.
"They couldn't deal with someone like
me," he says. "Now I'm independent
and I don't need to deal with anyone
like them" His life revolves around
computer games: he only ventures out
of his in the Tokyo suburb of Kawagoe
to acquire more gameboards, the green,
maze-like "minds" of arcade games. At
home, he plugs them into his own
console, analyses and dissects for
bugs and flaws.
Zero is dressed in a plain white
T-shirt and ill-fitting jeans rolled
up about six inches. He doesn't look
you in the eyes when he talks; he
answers quietly with head bowed. His
face has gentle features but is sickly
pale. He makes his living as a
software trouble-shooter, looking for
problems in new software before it
hits the market, earning 350,000 yen
(#1,500) a month. He works in his
murky home, where the windows are
permanently covered with yellowing
newspaper to block out sunlight.
"I've always liked playing games. As
a boy I preferred video-games to other
kids," Zero says. "So I understand
technology. I'm more comfortable with
computers than human beings. Finding
the malfunction of a computer
programme or game is thrilling because
I'm basically exposing the phony
computer experts who invented the game
in the first place." Zero threads his
way over the straw mat floor, a
high-tech junkyard of old computer
circuit boards, obsolete monitors,
five-inch disk drives and a
spluttering coffee-maker. He strips
down to his T-shirt and striped boxer
shorts. Now he is in his element.
Zero sits on a swivel office chair and
clicks on his Quadra 900 Macintosh PC
with 240 megabytes of memory and a
keyboard which he has remodelled to
conform to his own idea of how a
keyboard "should have been laid out in
the first place". As he waits for the
computer to load up the programmes, he
scans the rolls of newly arrived
faxes. The first is from his "buddy"
Kojak. It's a chart of mid-Seventies
Bay City Roller tour of Japan,
including tour dates, attendance and
play lists. Zero is impressed.
Another from a character called Piman
announces he is selling a rare 1978
edition of "Be Bop High School" for
50,000 yen. Zero thinks it's
overpriced. He casts them aside to
read one from Batman in Nagoya, who
claims that the "Thunder Dragon" and
"Metal Black" video games employ the
same game-matrix with
differentágraphics and scoring
systems. Seventeen pages of notes
support this hypothesis. Zero is not
impressed. He's known this since
"Metal Black" hit the market way back
last Tuesday. Zero gets busy.
Flashing on terminals all over Japan,
he disseminates his latest data
through modem, warning other "otaku"
on the Eye Netácomputer network to be
on the look out for some poser named
Batman pushing stale info. For those
few moments, as Zero's invisible
brethren attentively scan and store
his transmitted data, he is no longer
a wimp. He's a big gun, a macho man
in the world of the "otaku".
Information is the fuel that feeds the
"otaku"'s worshipped dissemination
systems - computer bulletin boards,
modems, faxes. For "otaku", the only
thing that matters is the accuracy of
the answer, not its relevance. So no
piece of information is too trivial
for consideration: monster "otaku"
may collect the names of the various
actors who wore the rubber suits in an
episode of "Ultraman" (a trashy
humanoid vs monster Japanese TV show,
still watched on endless reruns) and
who were CONSPICUOUSLY SHORTER than in
other shows; "idol" "otaku" may
discover what university the father of
Seventies teenybop star Hikaru Nishida
attended. Anything qualifies, as long
as it was not previously known.
Although he spends most of his waking
hours exchanging information with
fellow "otaku", Zero only know his
tribe through the computer bulletin
board. He has never met any of them.
He doesn'táeven know their real names.
Zero speaks of Kojak, who he has also
never met in theiráfive-year,
digitally-driven "friendship".
Besides being a computer-game "otaku",
Kojak is an idol "otaku". Idols are
the interchangeable performers who
form the bread and butter of the music
business in Japan. Every year 40 or
50 idols appear to satiate pre-ten
musical tastes. Some, like the still
popular singer Seiko Matsuda, become
fantasically successful. Others
quickly vanish. But Kojak isn't
interested in the successful idols.
He doesn't care that the music sucks.
Today he wants all the information he
can get about Miho Nakayama - a
cute-as-a-button, up-and-coming idol.
Of course he needs to know the obvious
data like her star-sign, bloodtype,
favourite foods and what her father
does for a living. But he will delve
much further for arcane and perverse
factoids like her bra-size (30A) or
any childhood diseases she may have
had (chicken pox).
Kojak scours celebrity magazines. He
accesses a Nifty-Serve bulletin board
which may carry idol information
deposited there by other "otaku", and
he desperately seeks a way to hack
into the mainfram of Nakayama's record
company wit^a code-cracking programme
he designed himself. There, in the
company computer, he imagines he will
find tons of choice titbits such as
upcoming record store appearances or
release dates for new singles -
information that will make him a real
idol "otaku" king when he transmits it
over the networks to other idol-loving
"otaku". The point for Kojak will not
be the relevance of the information,
nor the nature of it, but merely that
he has it and others don't - that's
what makes it valuable and Kojak a
computer stud. Their obsession with
gather may, at first glance, seem no
different than the fanticism of
collectors of rare books or woodblock
prints. But it is as if, instead of
trading actual items, book collectors
were to trade only information about a
particular novel. ("Did you know that
Hemingway's original manuscript of
"For Whom The Bell Tolls" was returned
because of insufficient postage?") The
objects themselves are meaningless to
"otaku" - you can't send Ultraman
through a modem. But you can send
every piece of information about him.
"The "otaku" are an underground
but they are not opposed to the system
per se," says sociologist and
University of Tokyo fellow Volker
Grassmuck, who has stuided the "otaku"
extensively. "They change, manipulate
and subvert ready-made products, but
at the same time they are the
apotheosis of consumerism and an ideal
workforce for contemporaty capitalism.
The parents of "otaku" are from the
Sixties generation, very democratic
and tolerant. They want to understand
their children, but to kids purposely
look for things their parents can't
understand. In a sense, the parents
themselves are immature and childish.
In Japan there is probably no obvious
image of what a grown-up is."
Grassmuck believes that this
communication barrier between parents
and children led to a series of
killings of parents by their songs.
The Kinzoku Bat Murderer, for
instance, bludgeoned his mother and
father to death with a baseball bat in
the early Eighties. Five or six other
kids - who, says Grassmuck, would
probably be called "otaku" today -
carried out copycat crimes in the
following months. Then there's the
murderous Miyazaki, but he had
communcation problems of a different
sort. He was an outcast of the
"otaku" community as well as with his
own family. Every "otaku" emphasises
that Miyazaki is the strange exception
to an otherwise peaceful, constructive
movement. "Miyazaki was not really
even an "otaku"," says Taku Hachiro,
the 29-year old author of the book
"Otaku Heaven". "If he was a real
"otaku" he woudln't have left the
house driven around looking for
victims. That's just not "otaku"
behaviour. Because of his case,
people still have a bad feeling about
us. They shouldn't. They should
realise that we are the future - more
comfortable with things that people.
That's definitely the direction we're
heading as a society." Many "otaku"
make their livin with
technologyrelated fields, as software
designers, computer engineers,
computer graphic artsts or computer
magazine editors. Leading
high-technology corporations say they
are actively recuriting "otaku" types
because they are in the vanguard of
personal computing and software
design. And some "otaku"
entrepreneurs have already made it
big. Self-proclaimed "Otaku Mogul"
Kazuhiku Nishi is the founder of the
ASCII corporation, a software firm
worth a quarter of a billion pounds.
"Lots of our best workers are what you
might call "otaku"," says an ASCII
spokesman. "Maybe as many as 60 per
cent of our 2,000 employees. You
couldn't want more commitment.,"
However, Abiko Seigo, a manager with
the same corporation, complains that
"otaku" types easily lose sight of
company goals beyond the
project before them. They can also be
lousy team players, unable to
communicate verbally with their
co-workers - and in the corporate
world, the team mentality still
pervades.
If Taku Hachiro is right, and the
"otaku" is the man of the future, how
will these chronically shy people
reproduce? What about the sex-lives
of people who admit their terror of
psyical contact with another human
being? "Masturbation is better than
conventional sex," claims Hachiro, a
self-confessed virgin. "I guess I'm
frightened of sex. I watch a lot of
videos and read "manga", and that's
about as far as I want to go. I don't
know if it's fear so much as a matter
of getting along with objects better
than people. If it were possible t°
have sex with objects, then that would
be a different matter." It is
therefore not surprising that "otaku"
are fascinated with new technology
such as virtual reality or digtal
compression as it connects to
pornography. The sales potential for
technology-driven, ultra-real
pornographic and violent experiences
via the computeráis so great that
computer engineers are furiously
designing software that will satisfy
an "otaku"'s "sexual" needs. Though
some "otaku" wait - no doubt
breathlessly - for the development of
sexy technology they can plug into
their underwear, blackmarket
programmers all ready sell "seduction"
and "rape" fantasy games through
"otaku" networks. In December, a
software firm in Osaka whose
product was deemed "obscene" by the
powers that be was raided and its
stock of ultra-graphic porn "games"
confiscated. Perhaps police have good
reason to worry. Showing pubic hair
is illegal under Japanese obscenity
laws, but international computer
networks like CompuServe are already
on-line as efficient and low-risk
international smuggling routes for
sexually explicit pornographic images.
The police are only now beginning to
crack down on this type of smuggling.
The Osaka Police Department says plans
are on the board to increase
monitoring a computer bulleting boards
used to distribute and sell illegal
pornography. But they are not
optimistic "Much obscene material is
already being transmitted by facsimile
over phone lines and is therefore
virtually impossible to monitor," a
police spkesman explains. "However,
we can choke distribution of some
pornography by censoring the bulletín
boards." The Osaka police
department has considered one strategy
to clamp down on "otaku" pron
networks: hire "otaku" policemen.
"We would probably be more effective
in combating críme if we could train
reformed "otaku". But unfortunately
we don't have the budget right now."
The police believe that Tsutomu
Miyazaki case was an exception, not an
omen for the future. But the case has
ensured that, for the time being,
"otaku" are likely to remain a
fringegroup perceived by the public as
anti-socical computer kooks or, worse,
potential serial killers. But as
things stand, the "otaku" are indeed
making their mark as work-loving
employees in high-technology
industries. And, as the
constant stream of new hardware and
software becomes crucial to
competitveness in all business fields,
the ascension of "otaku" maybe be
inevitable. Or, as Zero confidently
predicts from his gloomy lair in
Kawagoe: "One day, everyone will be
an Otaku".
[EIGHT WAYS TO BE AN INFO FREAKO
]Monster Otaku
Love everything and anything about the
monsters in trash Japanese TV fodder
like Godzilla, The Smog Monster,
Gamera, Rodan and Ultraman. The shows
may have been made aeons ago,
but endless reruns have ensured kitsch
classic status for information
obsessives. Most elusive factoid:
who or what exactly Godzilla mated
with to produce Son of Godzilla.
]Military Otaku
Construct replica models of everything
from F-15 fighter plans to World War I
British infantry corned-beef rations.
Special treat: surrounding themselves
with plastic ship models and watching
Tora! Tora! Tora! on video.
]Jeans Otaku
Can spot a difference between Levi's
and Lee at 100 metres. The obsession
for vintage denim, both genuine and
reproduction, has added a new twist to
the syndrome & depleted bank balances
up&down the island. Washing tip: clean
jeans only once a year - without soap.
Tropical Fish
]Otaku
Can distinguish between the average
lifespanof an angel fish in captivity
in the northern and southern hemi-
spheres. Futile pastime: memorising
the Latin names of 150 fish species
when they've never even owned a gold-
fish. Nothing to do with surrealism.
]Manga Otaku
Specialise in collecting and trading
underground, hard-to-find "manga"
comic-books like "Angel", "Uncoloured"
and "Blind Logic". Puts those strange
beings who hang out in London's
Forbidden Planet to shame: at the big
bookstores in Tokyo's studen district,
some will stand there reading
"Rapeman" for eight hours on end.
]Idol Otaku
Have got real problems. Not content
with being obsessive about failed
British pop performers like Belouis
Some and Matt Fretton (who, as they
will always tell you, were "big in
Japan"), these star victims get all
steamed up about their home-grown
talent-free singers, which the record
companies churn out year after year.
Dream: to see all the way up Miho
Nakayama's skirt (don't ask us why).
]Cartoon Otaku
Are beyond help. Wayne's World may
have made Scooby Doo hip, but we're
talking serious addiction to cartoon
characters than even your
five-year-old sister would think are
naff. You might think Pluto is cute;
they want to know which brand of
dog-food he eats.
]4Imperial Otaku
Make our royal watchers look like rank
amateurs. Hello! readers with knows
on, they can tell you the length of
Emperor Hirohito's reign down to the
second. Most coveted item: a fax of
Princess Michiko, daugther to current
emperor Akihiro, with a blemish on her
forehead.
IPspkisboC