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- ATARI EXPLORER ONLINE MAGAZINE
- ------------------------------
- Published and Copyright (c)1992, Atari Corporation
- 1972-1992 - 20 Years Of Service
- 1196 Borregas Avenue
- Sunnyvale, California 94088
-
- AEO STAFF
-
- ~ Editor In-Chief......................................Ron Kovacs
- ~ Contributing Editor...................................Ed Krimen
- ~ Contributing Editor..............................Ron Berinstein
- ~ Contributing Writer...................................Bob Smith
- ~ Contributing Writer.................................Stan Lowell
-
- GUEST COMMENTATORS - WRITERS
-
- ~ Commentary.........................................Gordie Meyer
- ~ Atari Explorer Column...........................John Jainschigg
- ~ Atari Explorer Column..........................Maura Fitzgerald
-
-
- EDITORIAL ADVISORY BOARD
-
- ~ President, Atari Corporation........................Sam Tramiel
- ~ VP Software Development.........................Leonard Tramiel
- ~ Developer Relations Manager........................Bill Rehbock
- ~ Director, Marketing Services.........................Don Thomas
- ~ Director of Communications...........................Bob Brodie
- ~ Corporate Director, International Music Markets....James Grunke
- ~ Atari Explorer Magazine............................Mike Lindsey
-
- Z*NET STAFF
-
- ~ Ron Kovacs ~ John Nagy ~ Jon Clarke
- ~ Stan Lowell ~ Bob Smith ~ Lisa Ruff
- ~ Mike Davis ~ Ed Krimen ~ Bill Whiteman
- ~ Dr. Paul Keith ~ Ron Berinstein
-
- ***********************************************************************
- Volume 1 Number 12 Issue #12 August 29, 1992
- ***********************************************************************
-
-
- | | | TABLE OF CONTENTS | | |
-
- ||| Z*Net Newswire........................................
- Latest Atari News and Industry Update
-
- ||| Dusseldorf Report............................John Nagy
- Story Courtesy of AtariUser Magazine
-
- ||| Network Flow Control.........................Ed Krimen
- Formerly Perusing GEnie, Line Noise.. NOW....
-
- ||| Falcon Specifications.................................
- Facts, and prices!
-
- ||| Z*Net Global News Gateway...................Jon Clarke
- Request for discussion on New Newsgroup
-
- ||| Atari Classics...........................Press Release
- New 8-Bit Magazine offering
-
- ||| Lynx Game Reviews.....................Maura Fitzgerald
- Reviews from Atari Explorer Magazine
-
- ||| Gemulator Update.........................Press Release
- Software to be released 9-11-92!
-
- ||| Computers, Luck and Other Things.............Bob Smith
- 30 rules you may have forgotten!
-
- ||| GEnie ST Roundtable News..................John Hartman
- What's happening on GEnie!
-
- ||| Guest Commentary..........................Gordie Meyer
- Delphi SysOp, comments.....
-
- ||| Hyperlink Review......................................
- From Atari Explorer Magazine
-
- ||| Edhak Reviewed.........................John Jainschigg
- Review from Atari Explorer Magazine
-
- ||| The Editors Desk............................Ron Kovacs
- Short commentary and update....
-
-
-
- | | | Z*NET NEWSWIRE
- | | | Atari News and Industry Update
- | | | ----------------------------------------------------------------
-
-
- GLENDALE ATARIFEST UPDATE
- The show will be held Saturday and Sunday, September 12-13, 1992 at the
- Glendale Civic Auditorium, 1041 N. Verdugo Road, Glendale, CA. Hours
- are 10:00 am to 6:00 pm on Saturday and 10:00 am to 4:00 pm on Sunday.
- General Admission is $6.00 per person with a two day pass costing only
- $10.00. If you plan on attending and you live outside of Southern
- California you may get FREE admission by sending a self-address-stamped
- #10 envelope to H.A.C.K.S., 249 N. Brand Bl. #321, Glendale, CA 91203
- and get a one day pass for two. SASE must be received by 9/4/92 to
- insure delivery.
-
- For those of you who will be needing lodging we have made arrangements
- with the Burbank Hilton. Regular rates are $119.00 per night but if you
- mention ATARI you will get a room for $65.00 per night, single or double
- occupancy. Executive suites are also available for a per night charge
- of $95.00. Reservations may be made by calling the Hilton at 800-643-
- 7400 (in California), 800-468-3576(inside the USA) or at 818-843-6000
- (outside the USA). The guaranteed reservation cut-off date is August
- 20th. If you are quoted another rate ask for Roy Butler, Sales Manger.
-
- This year The Glendale Show will be holding Desk Top Publishing Classes.
- There will be a $25.00(US) fee for these hands-on classes. DMC (ISD)
- will be holding Beginners and Advanced classes for owners and
- prospective owners of Calamus SL. Classes will be held on Saturday and
- Sunday. Classroom size is limited. Make your reservations by sending
- a check for $25.00(US) payable to H.A.C.S.K., 249 Brand Bl. #321,
- Glendale, CA 91203. Be sure to state the preference of day and class
- level. A confirmation will be sent, ten days prior to the show, by
- return mail stating which class you will be enrolled in. Enrollment in
- the classroom will also entitle you to admission to the rest of the show
- for the day of your class. Registration must be postmarked by 9/1/92.
-
- Look for our full-page advertisements in upcoming issues of AtariUser
- and Atari Explorer magazines. If you have any questions send mail to
- H.A.C.K.S., 249 N. Brand Bl. #321, Glendale, CA 91203 or leave GEmail to
- John.King.T or call John King Tarpinian at 818-246-7276. List of the
- exhibitors and demonstrators for the THE GLENDALE SHOW
-
- ATARI CORPORATION THE COMPUTER NETWORK COMPUTER SAFARI
- OREGON RESEARCH ASSOCIATES FAIR DINKUM TECHNOLOGIES
- CLEAR THINKING D.A. BRUMLEVE SUDDEN INC.
- MICRO CREATIONS BRANCH ALWAYS MID-CITIES COMP-SOFT
- FREEZE DRIED SOFTWARE McDONALD & ASSOCIATES WINTERTREE SOFTWARE
- BEST ELECTRONICS JMG COMPO
- ICD S.D.S. CODEHEAD
- FAST TECHNOLOGIES LEXICOR MIGRAPH
- DRAGONWARE GENIE ISD/DMC
- BECKEMEYER BIO ILLUSTRATIONS GRIBNIF
- ST INFORMER MAGAZINE ATARI EXPLORER MAGAZINE Z*NET
- ATARIUSER MAGAZINE ATARI EXPLORER ONLINE
-
- Plus demonstrations by:
- BAREFOOT SOFTWARE STEINBERG/JONES DIGITAL F/X
- GOLDLEAF SOFT-LOGIK
-
- USER GROUP BOOTHS:
- A.C.A.O.C. SOUTH BAY A.C.E. NOCCC-ST SIG
- R.A.M. L.O.C.H. ACE
- H.A.C.K.S. (host club, no booth)
-
-
- GCR OWNERS REJOICE - MacSEE from Reeve Soft
- Will every GCR user who has had problems moving files between their ST
- and Mac-emulation partitions, please raise your hand. Just as I
- thought, there are lots of us. We move between the ST world and the Mac
- world and struggle to transport files easily and quickly between the
- two. Transverter is "okay", but it only works with MFS formatted disks
- and partitions ... and as you well know, EVERYTHING is in HFS format!
- But now you have an alternative!
-
- I was just given a pre-release copy of a new program for the Atari ST
- and TT systems. The program is called "MacSEE" and is created by Reeve
- Soft. Simply put, the program allows you to move files between your ST
- and a Macintosh (or GCR/Mac-emulated partitions) with complete ease and
- efficiency. MacSEE lets you --
-
- * Read Macintosh (HFS & MFS) volumes with your Atari ST or TT
- * Write to Macintosh volumes with your Atari ST or TT
- * Read and write 800K Spectre-format disks & 1.44-megabyte disks
-
- PLUS, MacSEE supports --
-
- * MacBinary and translated modes
- * Spectre format hard disk partitions
- * Macintosh format hard disk partitions
-
- And MacSEE can be used on a wide range of removable devices, including
- SyQuest hard disks.
-
- After using the program for a few hours, I found it to do everything it
- promised ... and flawlessly! It's completely GEM-drive, so all you do
- is "click" through the choices, select the file you want moved from a
- standard item selector window, and BOOM -- Done! No fuss, no strain, no
- pain ... just simple efficiency. And in comparison to Transverter,
- MacSEE is a speed demon! Hard drive partition to partition copying took
- no time at all. Partition to floppy was just as fast a copying a
- standard ST file.
-
- Distribution and technical support for MacSEE is being handled by:
-
- Compu-Seller West
- 220 1/2 West Main Street
- St. Charles, Il 60174 (708) 513-5220
-
- To order your copy of MacSEE, or for more information, call CompuSeller
- West at 708-513-5220 and ask for Don Bahr. Tell him "Monochrome Steve"
- sent you!
-
-
- CHICAGO COMPUTERFEST '93 CANCELLED
- Chicago ComputerFest by Atari 1993, a continuation of the successful
- cooperative venture between the Lake County (Illinois) Atari Computer
- Enthusiasts and Atari Corporation, planned for May 15 and 16th 1993 at
- the Ramada Hotel O'Hare has been cancelled. Director of Communications,
- Bob Brodie, stated that he expected to only make show appearances for
- the remainder of 1992, for which Atari has already purchased non-
- refundable discount airline tickets for him. LCACE enjoyed the
- partnership with Atari to bring major Atari-oriented developers and
- vendors to the Midwest, and is disappointed that Atari is apparently
- unable to commit support of this event. LCACE is uncertain if they will
- organize a local-oriented show such as the two shows prior to the 1991
- ComputerFest.
-
-
- KAO UNVEILS NEW BRANDED DISKETTE PACKAGING
- Kao has unveiled its new branded diskette packaging which is intended to
- enhance the company's strong and growing position in the branded
- diskette market. Kao's new tiered packaging approach clearly
- differentiates diskette capacity for the user. The double-density
- diskettes, in silver packaging, are designed for users requiring a
- standard-density product; the high-density diskettes, in gold, have
- twice the storage capacity of the standard-density diskettes. The new
- packaging features a "100 Percent Certified" seal, highlighting that
- each diskette is individually tested for error-free performance. Each
- diskette package also features a "Made in the USA" or "Made in Canada"
- logo emphasizing that the diskettes were produced locally.
-
-
- OS/2 2.0 SURPASSES ONE MILLION
- IBM announced that its new software product, OS/2 Version 2.0, has
- vaulted past the one million shipment mark. Historically popular with
- corporate users, early indications are that OS/2 is also gaining
- widespread acceptance in the end-user community as a result of its
- power, reliability and ease-of-use. To commemorate their on-going
- support and commitment to OS/2, Caterpillar was presented with the one
- millionth copy at the Windows & OS/2 Show at Boston's World Trade
- Center, August 18-21. Between Aug. 1 and Oct. 31, 1992, users who call
- the 1-800-3-IBM-OS2 phone number can purchase OS/2 for the following
- prices: Windows upgrade $79; DOS upgrade $99 and first time buyers $149.
- OS/2 is an advanced 32-bit operating system that supports DOS, Windows
- and OS/2 applications in a single package.
-
-
- ADOBE SHIPS 22 NEW TYPEFACE PACKAGES
- Adobe announced the availability of 22 new typeface software packages
- from the Adobe Type Library, including new packages from leading type
- foundries such as Linotype, Monotype and Berthold. All packages can be
- purchased from Adobe Authorized Dealers or through Font & Function,
- Adobe's type catalog. Customers interested in the Adobe Type Library
- should contact Adobe at 800-83-FONTS.
-
-
- NEW EPSON ACTIONPRINTER
- Epson has announced the ActionPrinter 2250, a 9-pin version of its
- ActionPrinter 3250. A unique feature is a covered printhead that keeps
- noise in while keeping dust, food or sticky fingers out. Operating at
- a quiet 50 decibels minimizes disruption to meetings and phone calls.
- At a suggested retail price of $199, it provides the sharpest possible
- near-letter-quality output at draft speeds of up to 240 characters per
- second. Users have a choice between Roman and Sans Serif fonts with
- graphics resolution of 240 x 144 dots per inch. Epson's industry-
- standard control language for 9-pin printing, ESC/P, ensures widespread
- compatibility with popular software. Information about the product,
- including reseller locations, can be obtained by calling 1-800-922-8911.
-
-
- NEW HP PLOTTER
- Hewlett-Packard has announced the HP DesignJet 600 plotter, a high-
- resolution monochrome inkjet plotter for fast output. The new plotter,
- which uses commonly available media offers better print quality, broader
- connectivity and greater functionality at a lower price than its
- predecessor. The HP DesignJet 600 plotter, which replaces the HP
- DesignJet plotter, is available in two models -- E size (36-in. wide)
- for $9,995 and D size (24-in. wide) for $8,495 (U.S. list).
-
-
-
- | | | DUSSELDORF REPORT
- | | | Story by John Nagy, Courtesy AtariUser Magazine
- | | | ----------------------------------------------------------------
-
-
- NOTE: This article may NOT be reprinted without written permission
- of Quill Publishing. Copyright (c)1992, AtariUser Magazine, John Nagy
-
-
- Atari's Newest Machine is introduced in German Atari Fair
-
- The floor of the world's largest annual Atari fair had "Falcons all over
- the floor of the show, in almost every booth," according to Nathan
- Potechin of DMC Publishing, Inc., who gave AtariUser eyewitness accounts
- during the show. Other estimates said that about 20 Falcons were
- roosting throughout the sprawling conference center. Many show-goers
- thought they were looking at regular 1040's since the Falcons on display
- were not black as originally thought.
-
- The Dusseldorf, Germany locale for Atari Messe was again inundated with
- Atari--the huge trade show spans roughly four football fields of floor
- space. Nathan reported that the show this year (August 21-23) is
- similar in size and attendance to last year's event, which brought
- 30,000 of the faithful to visit 180 vendors.
-
- The announcement of the Falcon 030 was the first order of business at
- Dusseldorf. The crowds knew what they were coming to see after months
- of nearly-accurate profiles of the coming machine were offered by most
- of the Atari media, and the excitement was high as they saw it
- firsthand.
-
- However, numerous reports have been made by developers and attendees
- that indicate that the Falcon is not quite ready to fly. While many
- existing software products are said to run flawlessly and swiftly,
- reports of spectacular crashes when running software already loaded on
- the demo units hard drives blemished the premier.
-
- In any case, many vendors at AtariMesse had new applications that
- exposed the power and features that are new on the Falcon 030. DMC
- Publishing (Calamus) again had the largest booth on the floor, spanning
- 4,000 square feet with about 40 people working in it alone. Other large
- booths included TMS, Matrix, 3K, and Maxxon. Many new products were
- shown, and AtariUser will report on them in detail in our next issue.
-
- Prices and Plans
-
- The "base" Falcon 030 will retail for $799 in the USA in a one-megabyte
- configuration. The next option up the scale will be a four-megabyte RAM
- Falcon with 65 megabyte hard drive at $1,399. Availability in the US is
- slated for "October" in limited quantities. The FCC type acceptance for
- domestic sales is not yet in hand, but is predicted to be a sure thing
- this time, due to extensive tests done in-house at Atari.
-
- Marketing plans for the new machine in the USA were also revealed in
- Germany. Sam Tramiel told dealers and developers at Atari Messe that
- the US launch will be via regional marketing build-ups. Individual
- regions of the USA will be targeted, one at a time, with major "dog and
- pony shows" to both woo and educate computer dealers. Significant co-op
- advertising money will be offered to dealers who join in the roll-out.
- Once enough regions are served by a new operating dealer network, Atari
- will launch a national advertising campaign.
-
- Industry observers suggest that this plan will make the most of Atari's
- cash and production resources. By serving a small but growing dealer
- network with product, on-board Falcon dealers can be more assured of
- delivery of product during the build-out stages of the plan. Dealers
- will help and be helped in promotional costs, enabling Atari to make a
- bigger splash in smaller ponds with less of their own money, and
- allowing Atari's resources to go towards increasing production of Falcon
- computers. As production and sales increase, so will revenues with
- which to attack new regions. Meanwhile, Falcon specific software will
- mature and present a solid base for the later national marketing
- efforts, to come in 1993.
-
- The Word on the Bird
-
- Atari's CEO Sam Tramiel made conference appearances on the GEnie and
- Delphi telecommunication networks the week before AtariMesse, giving the
- fans worldwide a chance to "talk" to him "live." Communicating via
- modem to the conferences, the audience could ask questions directly of
- Sam and the Atari technical team, and get answers in real time. The
- result was the best look we've had to date at the intention and
- potential of Atari and the new Falcon.
-
- The corporate view of the Falcon 030 is that it exceeds all of the
- multimedia expectations of the computer buying public, while being an
- exceptional value as a home computer system. Sam took fire on the
- conferences over the 1040 style case, which is seen by some as a curse.
- Sam reiterated the Atari position that the Falcon 030 is the consumer/
- introductory unit of a new series of computers, and alluded to a 68040
- to come, but would say no more.
-
- Conversely, Sam Tramiel said of sales and advertising of the current
- line of Atari computers: "We felt that the present ST/STE family was not
- strong enough to market in the US. We have been waiting for this new
- product, and we do plan to support it and market it in the US. It will
- be a hard battle, but we will put a good effort behind it." He added
- that the STe and especially the TT lines will continue to be produced
- and supported.
-
- More:
-
- ||| MultiTOS is a combination of rom and disk based software. Most well
- written applications seem to work fine. MultiTOS will be available
- as an upgrade for the TT030 and future 68030 and above machines.
-
- ||| Bundled software will be packaged with the Atari Falcon030 will
- include games written especially for the Atari Falcon030, including
- LandMines and a BreakOut kind of game. There will also be a Rolodex
- type of application called Cal/Apt, a calculator application called
- ProCalc, and a Talking Clock desk accessory.
-
- ||| New STe compatible analog joysticks will have 15 buttons, with three
- fire buttons and a 12 key keypad.
-
- ||| A true expansion bus via a direct processor slot with all of the
- necessary data and control lines to allow plugging in optional third
- party coprocessor boards. This will allow more complete PC and Mac
- emulators, for example.
-
- ||| According to Sam, there are some 30 new developers that are
- producing software for the Atari Falcon. Several of the developers
- are also NeXT developers.
-
- ||| Contrary to a few scare rumors, the MIDI and cartridge ports are
- still standard. However, there is no external floppy connector for
- a second disk drive, and no ACSI/DMA port for Atari brand hard
- drives and laser printers. Sam explains that Atari opted for the
- industry standard and faster SCSI II. Third party companies have
- developed converter boxes to allow the SLM printers to connect to
- the Atari Falcon 030.
-
- Memory Matters
-
- The Falcon 030 can have 1, 4 or 14 megabytes of RAM. The memory is
- addressed continuously, and any application or MultiTOS can see all the
- memory at once. Memory upgrades will be through a "Atari Falcon" ram
- board. There are no memory controllers on the board like on the TT, and
- Atari's pricing on the RAM will be "very competitive." The RAM in the
- Falcon is 32-bit wide, and the limited total RAM configurations allow
- faster memory access than other multiples.
-
- Why 14 instead of 16 or more megabytes? In order to maintain a high
- degree of compatibility with ST software, a 16 meg window was maintained
- despite the ability of the 68030 chip to "see" far more memory. The top
- two meg of the 16 meg a 68000 is capable of addressing are mapped as I/O
- device handling areas, so they are not used by the Falcon either. The
- result is a lot of RAM that is used just like ST memory instead of the
- switching scheme used in the TT.
-
- Sightings
-
- The Atari Falcon030 will work with any VGA, or Atari ST Color Monitor...
- SC1224 or SC1435. The 16 bit True Color (non-palette) mode will work in
- 640 x 480 interlaced on a TV or ST style monitor. A special cable will
- let you use an older ST monitor. True Color will also work in 320 x 480
- on VGA monitors. The BLiTTER Chip has been sped up to 16 MHz to handle
- the extra bandwidth and does double duty for fast hard drive access.
-
- The Falcon 030 is easily "Genlockable" for multimedia and TV use; a
- cheap third-party external device is required to strip the sync from the
- external signal.
-
-
-
-
-
-
-
-
- | | | NETWORK FLOW CONTROL
- | | | Compiled by Ed Krimen
- | | | ----------------------------------------------------------------
-
-
- Some messages may have been edited for correct spelling, grammar, and
- irrelevant material.
-
-
- WHAT?! NO FLOPPY PORT ON THE FALCON?
- -------------------------------------
- -=> In the "Atari Corporation Online" category (14)
- -=> from the "Atari Falcon 030 Computer" topic (20)
-
- Message 35 Mon Aug 17, 1992
- K.CAVAGHAN2 [OakSprings] at 00:38 EDT
-
- I am very excited about the Falcon and it's potential. I only have 1
- question (of course).
-
- I'm hoping I am wrong but is the Falcon limited to just the internal
- floppy? I hope I read the spec's wrong but if so, may I ask why?
-
- Thanks,
- Kent
- ----------
- Message 39 Mon Aug 17, 1992
- OUTRIDER [Terry] at 11:04 EDT
-
- Kent, There is no external floppy port, but from what I understand you
- can hook up a high density floppy drive to the SCSI II port.
-
- - Terry -
- ----------
- Message 40 Mon Aug 17, 1992
- J.ALLEN27 [FAST TECH] at 12:14 EDT
-
- If you need an external floppy you can buy a SCSI unit. I think the
- strategy behind having only one floppy is that EVERY Falcon comes with a
- hard drive interface built in, and you can get a small Hdrive for the
- price of a second floppy, so that is what people would do, rather than
- investing in two floppies. With the early STs that wasn't the case,
- remember that it was many months before the SH204 was out in quantity,
- and back then a hard drive wasn't thought of as cheap enough to be
- affordable to anyone...20Meg IDE's are affordable to anyone who can
- afford the computer in the firstplace ;-)
- ===================================
-
-
- MORE NOTES ON THE FALCON FROM JIM ALLEN
- ---------------------------------------
- -=> In the "Atari Corporation Online" category (14)
- -=> from the "Atari Falcon 030 Computer" topic (20)
-
- Message 17 Fri Aug 14, 1992
- J.ALLEN27 [FAST TECH] at 22:54 EDT
-
- The internal expansion bus is very general, it can be used for anything
- ...386sx, acceleration, video, etc, etc.
-
- I look forward to making an accelerator for this unit, it is the best
- baseline we've ever had to start with!! Should be easy to make it quite
- peppy.
-
- The memory daughterboard is ALSO a good place for video expansions, the
- sky really is the limit on the neat things you can do down the road with
- this machine....of course it's gonna be a while before there are
- 1,000,000+ units out there.
-
- The only continued limitation on PC emulators will be the fact that
- although there is 640x480 mode it isn't done with the weird bank
- switching stuff the PC VGA cards are, making it tough to emulate VGA
- color, so much PC software goes right to the hardware on the VGA cards.
- But it may be possible to build a video/memory daughterboard that could
- really act like a VGA card to a PC emulator. We'll have to see.
-
- The Falcon has a SCSI II port, just like the Mac, but there is no more
- Atari ACSI port. 3rd party's are going to come out with a SCSI
- interface box for the SLM printers, to replace the original controller
- box....which is kinda neat, because from there all you need is a driver
- to be able to use the SLM on a fast Mac or PC with SCSI....hmmm.
-
- Of course a fairly inexpensive accelerator will be able to bring the
- Falcon up to the equivalent of a 486-100 ;-) With some hires mono video
- tossed in and a 19" Mac mono monitor would give you a KILLER DTP/
- Graphics machine for about $2,500 in the Falcon. Add a BIG Hdisk and
- the Unix software and for $3,000 you've got a kickbutt lowend Unix
- workstation....just get NeXT Step ported to it...pleeeease ;-)
- ===================================
-
-
- FLOPTICAL DRIVES AVAILABLE FOR ST AND FALCON
- --------------------------------------------
- -=> In the "Atari Corporation Online" category (14)
- -=> from the "Atari Falcon 030 Computer" topic (20)
-
- Message 150 Mon Aug 24, 1992
- MAG.SOFTWARE at 01:39 EDT
-
- For those interested in an external floppy drive for the Falcon, New
- Dimensions Computer Center sells a 20MB Floptical drive with 1 20MB disk
- for $459. With 'shoebox' case, 60 watt power supply and SCSI cable for
- $589. With 'shoebox' case, 60 watt power supply, ICD AdSCSI Host
- Adaptor, DMA cable and software for $659.
-
- This Floptical drive will read, write and format 720K and 1.44MB floppy
- disks as well as the 20MB disks. Floppies run TWICE as fast as a
- 'regular' floppy drive.
-
- Extra 20MB disks are ONLY $24.95.
-
- Contact: New Dimensions Computer Center
- 9026 W. National Ave
- West Allis, WI 53227
- (414)327-3311
- ===================================
-
-
- C++ FOR THE ST
- --------------
- -=> In the "Atari Corporation Online" category (14)
- -=> from the "Atari Falcon 030 Computer" topic (20)
-
- Message 71 Thu Aug 20, 1992
- CBARRON at 01:38 EDT
-
- >Is anyone planning on implementing C++ on the atari platform?
-
- It is near completion. Comeau Computing (I think that is the name the
- vendor of Comeau C++ for unix anyway.) has an almost completed port of
- their software to the atari platform. It is AT&T 3.0 with templates,
- etc. compliant and very portable accross platforms. Reviewers in the
- unix segment of computers think very highly of this product.
- ----------
- Message 72 Thu Aug 20, 1992
- CHERRY.FONTS [Todd] at 02:04 EDT
-
- A fellow developer friend uses GNU C++ for all his commercial Atari
- software projects. It exists and is free (available here on GEnie I
- believe,) and is quite capable.
-
- ..Todd Cherry Fonts Member IAAD
- ===================================
-
-
- MAKING THE RIGHT THINGS HAPPEN
- ------------------------------
- -=> In the "Flaming - Debating - Discussions - Rumors" category (18)
- -=> from "The Soapbox: Editorials about Atari" topic (2)
-
- Message 173 Fri Aug 21, 1992
- LEXICOR [Lee] at 00:29 EDT
-
- I know it's hard to understand, and I am probably the last person to say
- so: "But" you should understand that there are a lot of honest, hard-
- working, devoted people working at ATARI doing their level best to make
- the "Right" things happen.
-
- I have met and had dinner with Sam T, Bill Rehbock, and others, and I
- believe that these two and all those who they work with are doing
- everything possible. You have to really be in this business before you
- can begin to understand how complex and how hard it is to get everything
- to happen when you want it to. Yes, I know I rant and rave sometimes,
- both here and elsewhere, but do understand I hope that what "I want" for
- LEXICOR and what ATARI "needs" is not always the same thing. They can
- no more drop everything and do for me than they can drop everything and
- just start pandering to the US market.
-
- I am not making excuses for ATARI; and I am not saying that "my view" of
- the ATARI market is any better than theirs is. What I am saying is that
- it is really quite pointless to challange Sam T. or, as I often do,
- challenge Bill Rehbock when I am frustrated. These men have many
- restrictions on what they can and cannot do. I would be willing to bet
- that no matter what choice they make on any given issue, business
- situation or who gets what and when, there will always be someone who
- will be unhappy.
-
- It is really quite unfair to expect any large company to be sensitive to
- each and every need of each patron. Even at LEXICOR we often have
- chronic problems. I could show you a file of small problems and nearly
- a thousand letters sent to me by customers who just wanted a little
- attention -- you know, just four or five questions. There is no way I
- can ever answer all these letters as much as I would like to. I have
- two telephone lines, one direct. I publish this one so that our
- customers can call and try to get problems solved directly. But even
- so, this does not always help. There is little I can do about some
- problems, albeit I have complete authority to do whatever I want! But I
- can't do anything to make disk deliveries speed up, or make UPS find a
- lost shipment. In many cases, I can only ask for help from this vendor
- or that vendor. In many cases, I have to shell out cash before I can
- order. Think what it is like to pay for all the "Bazillion" bits and
- pieces to build a computer, and how amazing that they even work at all!
-
- I hope these comments will be of some interest!
- Lee
- ===================================
-
-
- POSSIBLE 68040 UPGRADE FOR FALCON
- ---------------------------------
- -=> In the "Hardware" category (4)
- -=> from the "Turbo16-30 from Fast Technology" topic (11)
-
- Message 109 Sun Aug 16, 1992
- J.RICE5 [Joe Rice] at 03:59 EDT
-
- Jim, I saw that Sam Tramiel indicated that the Falcon couldn't be
- upgraded to a 68040. I assume you know something he doesn't, right?
-
- Joe
- ----------
- Message 110 Sun Aug 16, 1992
- J.ALLEN27 [FAST TECH] at 12:48 EDT
-
- Yep, the design of the Falcon doesn't have any built in "gotcha's" that
- make using an 040 impossible... which IS the case with the ST(E) design.
- Also, the OS has been "fleshed out" in many ways by Atari, so that
- MultiTOS knows what to do with each of the possible processors it might
- end up running on. I've done a study of what's required and it will be
- possible to put a board in, although it may be in the $1,100 range.
- I've also scoped out the Tiny030 for the Falcon, and will provide swap-
- grades for Tiny030 owners in the future when they want to move to a
- Falcon. I'll probably yank out a design I have for a Mac monitor
- compatible high-res monochrome and slap that onto the Falcon Tiny030.
- Since the RAM system is 32bit on the Falcon -- not burst mode but 32bits
- wide -- the cache for it will be 32bit and I've got a really neat design
- done. It should be a serious screamer... 40 or 50Mhz 030, cache, and
- 1152x870 19" mono video circuit.
- ----------
- Message 111 Sun Aug 16, 1992
- AD-VANTAGE at 12:58 EDT
-
- Joe, I would read Sam Tramiel's statement to mean *ATARI* will not be
- offering a 68040 upgrade for the Falcon. With the processor direct
- connections, just about anything is possible in the way of Falcon
- upgrades with the help of 2nd party developers such as Fast Technology.
-
- -- Ron
- ===================================
-
-
- SO WHAT'S IT LIKE?
- ------------------
- -=> In the "Flaming - Debating - Discussions - Rumors" category (18)
- -=> from the "Atari systems vs. Other systems" topic (22)
-
- Message 118 Fri Aug 14, 1992
- D.D.MARTIN [Swampy] at 18:34 EDT
-
- Well, folks, I've had my PC for a little over 2 weeks and am here to
- tell you that I'm not overly impressed. Understand that it is a truly
- dedicated system. I run it only to do research for my business. What
- it does for me in this regard is worth the expense.
-
- The system I have is a 386-DX, 4 megs RAM, 3.5 and 5.25 high density
- floppies, 80 MEG h/d and a CD ROM player (the research data base is on
- CD disc), and super VGA monitor.
-
- My _first_ impression of this rig was geeezus, it's so BIG!! The CPU
- case turned out to be too big to put on my desk top so I moved it down
- under the desk. Besides, it's _ugly_.
-
- My sister (a programmer and systems anylist) put the system together for
- me and set everything up so that when I turn it on it goes straight to
- the research program. I don't think I could have gotten all the
- config.sys and autoexec.bat files done by myself. I don't _want_ to
- learn computing I just want to _use_ a computer!
-
- I never will forget setting up my first ST. It was so easy! Plug and
- play! I had the system up and running and was logged on to GEnie using
- FLASH within a half hour of getting home with my new computer. It took
- my sister 2 hours to get the PC set up and she _knows_ what she's doing!
- Pitty the poor soul who knows very little about computers that buys a PC
- at SAMS and faces the overwhelming task of getting it running.
-
- Hugs...Swampy
- ----------
- Message 176 Sat Aug 22, 1992
- C.HERBORTH [-Chris-] at 16:26 EDT
-
- BTW, a friend of mine just got a TT. We're planning to kill him so we
- can take it... We've also been playing with the LC II at the Future
- Shop and yes, it's slow as molasses. Yuck. Reminds me of when I had a
- C=64 and it took a half hour to load a game. The one guy who's a
- hardware guru said "_THIS_ is an 030?!?!?"
-
- Then there's my '486 at work. We've paid about $2000 for the software
- on it (only one pirate application! wow! NCR's pretty good about that)
- and are there any useful _tools_ on it? Nope. If I need to convert a
- picture from one format to another (since Word can't deal with most TIFF
- images we have, and PCX is a Bad Thing) I either have to bring it home
- for my ST to churn away on, or hack something together on the unix
- server. Have you ever tried programming with MicroSloth C?!? There's
- about 200 command switches you _need_ just to compile a simple hello.c
- program (ie, a program that prints "Hello!" and does nothing else)...
-
- Not to mention the fact that most software doesn't work properly on it,
- since I don't have a VGA monitor. We dropped > $3000 to put a 19"
- monochrome on it. Oh, so fast on that 8Mhz bus.
-
- I'm _very_ eagerly awaiting a Mega-style Falcon 030. If they don't fly
- in North America, I'll have to move on from my ST... Probably to an SST
- or TinyTurbo 030. DOS is the choice of the stupid generation (ie,
- people who don't know anything about computers and buy it for work; and
- business people who still think IBM is the safest business machines,
- despite the fact that they grab the cheapest klone they can find) and
- Macs are so over-priced that it's not funny. Mind you, if I won a
- lottery, I'd probably consider a Quadra 950... then I'd buy a NeXT.
-
- Didja ever notice how much PC owners/users talk about "compatibility"?
- How they pay an extra $100 or whatever to have that archaic 5.25" drive
- installed "just in case"? DESPITE THE FACT that they never pass data
- files around?!? And even when they do, they're doomed, since they don't
- have the same application, or the same _version_ of the application.
-
- -Chris-
- ===================================
-
-
- CAN YOU EVER HAVE TOO MUCH FALCON INFO?
- ---------------------------------------
- -=> In the "Flaming - Debating - Discussions - Rumors" category (18)
- -=> from the "Atari 'Falcon' Project' topic (20)
-
- Message 229 Sat Aug 15, 1992
- J.ALLEN27 [FAST TECH] at 03:12 EDT
-
- The Falcon is a really really spiffy offspring of the STE and shares the
- same basic memory map. The top 1 Meg is used for IO devices, the next
- to top 1 Meg is used for Tos ROMs. That leaves 14 Megabytes out of the
- 16 Megabytes total address space. You can now use the full 14 Megs of
- address space as RAM, the RAM controller even does the work for you!!
-
- Yes, the 030 chip allows more than a 16 Megabyte address space, but NOT
- when you are trying to be as compatible as possible to the STE. Far too
- many ST applications, especially games, are not and never will be "32-
- bit clean". So Atari made the new machine so it didn't _require_ 32bit
- clean software, it will run the older non-32bit clean software...like
- Tempus the editor as an example, and Calamus 1.09N as another example.
- It's really a very nice compromise, and if you _need_ more the 14Megs it
- can be arranged, by slapping a memory expansion board in the CPU
- expansion slot, rigged up to act the way TT ram does now in the TT...and
- on the Turbo030 accelerator ;-) So you could add, hmmm, 8 16Megabyte
- SIMMs, or something equally rediculous. ;-)
-
- On the video, yes, by implementing the "interlaced" mode you can get
- most resolutions on the SC1224, making the transition for ST users much
- less costly to begin with. Neat.
-
- NTSC has 525 periods of information between vertical sync pulses, so
- there is the ability to put 525 lines worth of info on the screen.
- Oops, that's 525 lines between even vertical sync pulses. Each period
- of information is unique, so that's about as close to having 525 lines
- of resolution you're going to get on a TV. But because TV is
- "overscanned" on the tube, you actually only see about 480 of those
- lines, the rest are "off screen". If you could scrunch the vertical size
- down enough you could see them all.
-
- Overscanning is used so they don't have to be as precise in
- manufacturing the TVs about lining up the display on the tube, the whole
- tube face gets zapped, otherwise you'd have to precisely adjust the
- position of the display so it was located neatly on the screen.
-
- The Falcon will be "acceleratable" easily, 40 or 50 Mhz would be the
- target for an 030, if you're going to the trouble of speeding up, why
- stop at 33? ;-)
-
- Atari has been very sensible from the start on upgradability with the
- Falcon. If they can't meet the $35/Meg RAM price, I'm sure a 3rd party
- will. Since the 4 Megabyte size board would require 8 1Megx4 chips, a
- small PC board, and an inexpensive connector, it should be salable for
- around $159 retail, or $40/Meg and still make a profit for the developer
- and dealer.
-
- The internal IDE needs to be a 2.5" drive to fit, and I'm sure they'll
- leave the space there, ready to have a drive slapped in, no tricks, no
- hurdles, no crippling.
-
- There's been a real, fundamental, change in Atari's view toward 3rd
- party enhancements and user upgradability, and the Falcon will show it.
-
- The IDE and SCSI II ports are DMA'd ports. The Blitter chip is used as a
- generic DMA controller, not only drawing lines on the screen like
- lightning, but also reading/writing to disk. Something the Mac's lack
- and could REALLY use. ;-)
-
- The Falcon only knows about 14 Megs of RAM, CPU, blitter, DMA, etc. It
- is out of the box a 24bit machine...ie, only the first 24 bits of the
- 68030 address bus are connected to anything. This is REQUIRED in order
- to be thoroughly compatible with the ST software that is not "32-bit
- clean".
-
- Yes, a 3rd-party can add "TT RAM" since the OS continues to have all the
- appropriate support built in. I'd assume that will happen, as I said,
- this is a VERY EXPANDABLE machine; there are very few limitations.
- However, adding "TT RAM" type boards will change the system into a 32bit
- device and it will have then have some of the incompatibilities that the
- TT has. I'd suggest someone doing such a board include a "defeat" to
- allow return to 24bit-ness.
- ----------
- Message 55 Sat Aug 22, 1992
- D.ENGEL [Thunderbird] at 09:41 EDT
-
- Towns: Here is a list of the most frequently asked questions, minus the
- questions about advanced models and marketing strategies...
-
- Fire 1: Does the Falcon 030 come with MultiTOS. I mean, is it done and
- ready and shipping in Falcons, or will it be an 'upgrade'?
-
- Fire 2: Has GEM been tweaked up with nice multi-colored (aka more than
- 2) Icons and Gadgets? Maybe even 3-D like buttons, etc?
-
- Fire 3: In a 14 meg unit, where the 68030 doesn't "see" the last 2 megs,
- did you guys at least give the hardware access to it? Like,
- could it be used by the sound stuff, or the blitter? Is there
- possibly a way of "bank switching" a la 130XE, which lets me use
- the RAM for anything? (I mean my whole computer only has 2 megs
- now, so it seems like a waste to not have access to it) I don't
- suppose that the Falcon RAM card only has 14 megs populated?
- Opinion around here says that it has the full 16 on it.
-
- Fire 4: What is the difference about VGA monitors which won't let the
- Falcon do 16 bit color in 640x480 mode, yet it will work with a
- TV? I was always under the impression that TV was poor quality
- and that monitors were much better. Is it because of the
- interlacing?
-
- Fire 5: Will I be able to take advantage of the new resolutions on my
- SC1224? If so, will they suffer because the monitor is
- outdated?
-
- Fire 6: Does the BLiTTER and other hardware video features work in ALL
- resolutions? The BLiTTER seems to be set up for the 4 plane, 2
- plane, and 1 plane modes of the ST. Have to new modes been
- designed to fit the Blitter, or the other way around? How about
- horizontal and vertical scrolling? Overscan?
-
- Fire 7: How much does it cost to become a Falcon Developer? What would
- one get from Atari if one were to register?
-
- Fire 8: Will MultiTOS really be able to run concurrently such existing
- programs like Pagestream, DynaCADD, Aladdin, etc? Or, will only
- special versions run with it? Also, is there a "I'm a bad
- program and I only run when I have the whole system" mode, which
- will allow poorly written programs to run?
-
- Fire 9: What portions of MultiTOS are on disk? Does this mean that
- perhaps periodic upgrades to the disk portions of MultiTOS will
- be available on the Official Online Service of Atari Corp? Why
- put it on disk in the first place? It's not a RAM hog like
- windoze, is it?
-
- Fire 10: Can you tell us about any potential uses for the DSP, other
- than the sound processing capabilities?
-
- Thanks for taking the time to read and consider these questions, which
- have been nagging at us all for so long. It seems like every answer
- spawns 10 more questions, but any information is truly appreciated.
- thanks.
- ----------
- Message 56 Sat Aug 22, 1992
- J.ALLEN27 [FAST TECH] at 11:12 EDT
-
- TBird, the 16Meg board will only allow 14Megs to be accessed. The ROMS
- have 1Meg of the memory map, and IO devices have another 1Meg. The
- Blitter needs to access the ROMS and the IO devices. SO nothing that
- could use the access will be able to, that's life. Why is it so hard to
- understand?
-
- If you take a Mac Plus or Classic, stuff a 68030 board in, and stuff 16
- Megs on RAM on it, you will still only get access to 14Megs of it...for
- exactly the same reason.
-
- A 16Meg upgrade should be around $399 from 3rd parties, based on the
- price of 4Meg Drams these days.
- ----------
- Message 60 Sat Aug 22, 1992
- FIFTHCRUSADE at 16:52 EDT
-
- Thunderbird, I can answer some of these.
-
- #5 You'll be able to use your old monitor with an adapter, and it will
- work with any resolution with 200 horizontal lines. The number of
- colors doesn't matter. You'll want a new monitor for the higher
- resolutions.
-
- #9 Why put it on disk anyway? That's where a large complex operating
- system belongs. The main reason to have TOS in ROM is so you can use
- the system without a hard drive. You can't realistically run more
- than one application at a time unless you have a hard drive anyway,
- so Multi-TOS should be on the hard drive for upgrade purposes, and to
- save ROM space.
-
- #10 Lots of DSP uses. I hear rumblings of "realtime-raytracing".
-
- Ben White
- 5th Crusade Software
- ----------
- Message 62 Sat Aug 22, 1992
- TOWNS [John@Atari] at 17:25 EDT
-
- 1. To my knowledge, MultiTOS is NOT currently shipping with the
- Falcon030 machines in Germany. I don't know when that will happen,
- but we still have some work to do on MultiTOS.
-
- 2. The Falcon030 version of TOS (known as TOS 4.0) has numerous new
- features. They include support for DMA sound playback and record, DSP
- support, 3D objects (the windows from the desktop are 3D), sub-menus
- and popups built into the OS, and up to 256 color icons.
-
- 3. Currently, the extra 2 megabytes is not available for use in
- Falcon030. They do have the full 16 megabytes on the board.
-
- 4. True Color, 640x480 on a VGA monitor is too much bandwidth for the
- video hardware to handle. TV modes look okay, but I think the best
- route is an Atari color monitor (the same as the current Atari Color
- monitor).
-
- 5. Yes. And no.. the new modes look fine on a SC1224.
-
- 6. There is a re-designed BLiTTER in the video chip that runs at 16Mhz
- instead of 8Mhz and is used in all modes. Overscan is built-in and
- Hardware scrolling works the same as the STE.
-
- 7. The developer information has not changed. You should talk with Gail
- Bacani at Atari.
-
- 8. If you have a bad program, you should pressure the author of the
- program to fix it. However, if you run that program as the only
- program in the system, it will probably work. Besides, since current
- versions of MultiTOS are soft-loaded, you can disable MultiTOS when
- you boot up your system for those annoying programs. And yes,
- MultiTOS does run existing applications concurrently. There are some
- programs that don't work, but the major applications are running now
- or may require a small update.
-
- 9. MiNT and the new AES are on disk. The VDI and the lower level OS
- functions are used out of ROM. MultiTOS does use some RAM, how much I
- am not sure about. As for availability of MultiTOS, I have no idea
- when that will happen and how it will happen.
-
- 10. Well, it can be used for decompress of JPEG pictures. We are
- already doing that here at Atari. How about a modem? There are DSP
- modems out there that are just an adapter that plugs into the DSP
- port and processes the analog signals from the modem.
-
- If there is anything else.. or you would like me to expand on something,
- please feel free to jump in and ask.
-
- -- John Townsend, Atari Corp.
-
- Resolutions available on the Atari Falcon030 (c) 1992 Atari Corp.
- Written by John Townsend
- =========================================================================
- This document may be re-printed again and again as long as the Atari
- copyright remains intact.
- =========================================================================
-
- A couple of notes: Unlike previous machines, there are just too many
- resolutions to give each resolution a name. Therefore, I will do my
- best to describe what the resolution is and which monitor it is on.
-
- - NOTE: TV and a Color Monitor are the same.. by Color Monitor, I am
- talking about the standard SC1224. By VGA, I mean a standard VGA
- Monitor.
-
- 40 column modes ( "column" means the number of x pixels divided by 8)
- ---------------
- 4 color, normal, TV: 320x200, 4 colors, 2 planes
- 16 color, normal, TV: 320x200, 16 colors, 4 planes
- 256 color, normal, TV: 320x200, 256 colors, 8 planes
- True color, normal, TV: 320x200, true color
-
- 4 color, interlace, TV: 320x400, 4 colors, 2 planes
- 16 color, interlace, TV: 320x400, 16 colors, 4 planes
- 256 color, interlace, TV: 320x400, 256 colors, 8 planes
- True color, interlace, TV: 320x400, true color
-
- 4 color, normal, VGA: 320x480, 4 colors, 2 planes
- 16 color, normal, VGA: 320x480, 16 colors, 4 planes
- 256 color, normal, VGA: 320x480, 256 colors, 8 planes
- True color, normal, VGA: 320x480, true color
-
- 4 color, line-doubling, VGA: 320x240, 4 colors, 2 planes
- 16 color, line-doubling, VGA: 320x240, 16 colors, 4 planes
- 256 color, line-doubling, VGA: 320x240, 256 colors, 8 planes
- True color, line-doubling, VGA: 320x240, true color
-
- 80 column modes
- ---------------
- 2 color, normal, TV: 640x200, 2 colors, 1 plane
- 4 color, normal, TV: 640x200, 4 colors, 2 planes
- 16 color, normal, TV: 640x200, 16 colors, 4 planes
- 256 color, normal, TV: 640x200, 256 colors, 8 planes
- True color, normal, TV: 640x200, true color
-
- 4 color, interlace, TV: 640x400, 4 colors, 2 planes
- 16 color, interlace, TV: 640x400, 16 colors, 4 planes
- 256 color, interlace, TV: 640x400, 256 colors, 8 planes
- True color, interlace, TV: 640x400, true color
-
- 2 color, normal, VGA: 640x480, 2 colors, 1 plane
- 4 color, normal, VGA: 640x480, 4 colors, 2 planes
- 16 color, normal, VGA: 640x480, 16 colors, 4 planes
- 256 color, normal, VGA: 640x480, 256 colors, 8 planes
-
- 4 color, line-doubling, VGA: 640x240, 4 colors, 2 planes
- 16 color, line-doubling, VGA: 640x240, 16 colors, 4 planes
- 256 color, line-doubling, VGA: 640x240, 256 colors, 8 planes
-
- and lastly.. there are compability modes for ST Low, ST Medium, and ST
- High on both VGA monitors and SC1224 monitors. (On a color monitor, ST
- High is achieved by using the interlace mode).
-
- Also, the ST Monochrome monitor (the SM124) will work with Falcon030 as
- well. However, it only supports one resolution: ST High Resolution.
-
- All modes on a TV can be overscanned. This means multiplying the X and Y
- resolution by 1.2. For example, modes with 320 pixels of horizontal
- resolution (X res) will become 384 pixels across, and modes with 640
- pixels will become 768 across. Overscanning is done in the X and Y
- resolution. You can't do them independently. Special Note: On a VGA
- monitor, overscan is "faked".. since the video hardware doesn't have the
- capability to do overscan on a VGA monitor, we made it so that if a
- overscan mode is set on a VGA monitor, you still see the normal size
- screen, but the screen is a window onto the bigger overscanned image.
- Make sense? We did this for compatibility. This way if a game that has
- an overscanned starup picture can use the same pic on both the VGA
- monitor and the TV monitor. Pretty cool, eh? <grin>
-
- BTW.. Overscan can NOT be set from the desktop. The AES and Desktop
- will work just fine with it, but because you can't see the parts of the
- screen, we thought that that option shouldn't be available from the
- desktop. We don't want to confuse people. However, Overscan can be set
- using a new XBIOS call (Vsetmode()).. so it is still available.
-
- I hope I haven't made any mistakes. I triple-checked this document in
- search of errors and I couldn't find any. If you do find some, send me
- Email on GEnie (to TOWNS) or CIS (70007,1135) and let me know.
-
- -- John Townsend, Atari Corp.
-
- PS. Anyone who would like to reprint this message, please do so! The
- smaller the number of times I have to type that message, the more my
- fingers with thank you! ;-)
-
- After looking at this one more time.. one point to clear up: By saying
- SC1224 Color Monitor, I mean any Color Monitor that Atari have
- manufactured for the ST/Mega/STE/MegaSTE computers. Clear as mud? ;-)
- ===================================
-
-
- FALCON VERSUS TT
- ----------------
- -=> In the "Atari Corporation Online" category (14)
- -=> from the "Atari Falcon 030 Computer" topic (20)
-
- Message 153 Mon Aug 24, 1992
- J.MEEHAN3 [>> Joe M << ] at 05:59 EDT
-
- Jason, What are your needs in a computer? The TT and the Falcon are two
- different manchines. Your needs should determine which you want.
-
- In general, I would say if you are into DTP or CAD, you will want the
- TT. If you run more towards MIDI and general use, the Falcon may be a
- better machine for you. It also might be interesting to see what add on
- hardware may be made available for the Falcon. From the talk I hear it
- may out speed the TT with a little help.
-
- >> Joe Meehan <<
- ----------
- Message 154 Mon Aug 24, 1992
- S.WINICK at 07:46 EDT
-
- Jason, I really don't understand why so many folks are trying to compare
- the Falcon with the TT030 and are holding off purchasing a TT to wait to
- see the Falcon. I suspect it's because so far all most of you have been
- only able to see are written specs rather than the machines themselves.
-
- But the TT030 and the Falcon are so totally different machines, it's
- really not a logical comparison. It's kinda like going car shopping and
- trying to decide whether or not to buy a currently available mini-van
- that'll handle all your growing families current and anticipated future
- needs, or waiting to see what next years 2-seater convertables will look
- like.
-
- If you have a current need for the raw power the TT030 offers, the
- Falcon is simply not a viable alternative as it is simply NOT YET
- AVAILABLE in this country. If you need a large screen monitor for CAD
- or DTP work, the TT030 is ready NOW to meet you needs. If you need high
- resolution color graphics, VME boards for the TT030 are available NOW.
- If you need maximum processing speed for these type of demanding
- applications, the TT030 is already running along at a blazingly fast
- 32MHz, offers the ability to use extra fast TT-RAM, and the math
- coprocessor chip is standard equipment. If you need to run multiple
- peripherals such as scanners, plotters, modems, etc., the TT030 already
- has multiple serial and modem ports.
-
- Basically, the TT030 is part of currently available system 'solutions'
- for high-end professional applications. And its professional-style
- keyboard is no small item for anyone who needs to do a lot of typing.
-
- On the other hand, if your current computer is meeting all your current
- needs and you are in no rush to upgrade your home or personal computer
- needed primarily for a variety of personal applications, then waiting
- for the Falcon may be right for you. If you're a home user who wants
- maximum compatibility with computer games, the Falcon, provided of
- course that Atari can eventually deliver it with an FCC Class B
- certification, would be a better choice (the TT030 is a Class A Business
- machine).
-
- Of course, if you're currently using a 520/1040 series system and simply
- need a little more horsepower, built-in hard drive, and better keyboard,
- the MegaSTe may also be a good choice.
-
- As with any 'new' computer model, remember that it always takes a little
- time before the software can catch up to the hardware's potential. The
- potential the Falcon offers for direct to disk recording and true-color
- graphics are impressive. But until the software is developed to take
- advantage of those capabilities, you will have to wait to achieve that
- potential.
-
- Basically, determine your computer needs, and if at all possible,
- consult with a quality dealership who can make logical recommendations.
- I'm sure that once you make a list of your own needs and desires, the
- choice will become readily apparent. I'm sure that once Atari can
- provide their dealerships with at least a Falcon demo model, most people
- will have little trouble deciding which Atari model will be best for
- their individual needs.
-
- Now, if you still really feel the need to try to compare the Falcon to
- other models, why not try the new Apple machines or the Amiga? ;-]
-
- Sheldon (Computer STudio - Asheville, NC)
- ===================================
-
-
-
- | | | FALCON SPECIFICATIONS
- | | | ----------------------------------------------------------------
- | | | ----------------------------------------------------------------
-
-
- Atari Falcon Specifications
-
- /// CPU: Motorola 68030 running at 16 Mhz
- - 32-bit Bus
- - Optional 68881 or 68882 FPU
- - RAM: 1,4, or 14 megs
- - Standard Atari Cartridge Port
- - Motorola 56001 DSP chip
-
- /// EXPANSION BUS: Internal direct processor slot for 386SX PC
- emulation, or other coprocessor
-
- /// GRAPHICS:
- - Super VGA graphics: 640x480 with 256 colors
- - True color 16 bit mode allowing a display of up to 65,536 colors
- - Accepts external video sync signal, allow high quality genlocking
- - Overlay mode for easy video titling and special effects
- - Overscan on TV's and ST Color monitors
- - 262,144 possible colors
- - Hardware-assisted horizontal fine scrolling
- - BLiTTER graphics co-processor
-
- /// SOUND FEATURES:
- - Eight 16 bit audio DMA record and playback channels
- - Stereo 16 bit digital DMA input
- - Stereo 16 bit DMA audio output
- - SDMA sound/DMA Coprocessor
-
- /// STANDARD PORTS:
- - SCSI II port with DMA
- - High speed LocalTalk compatible LAN
- - Connector for analog RGB color (ST or VGA) or composite video
- - RS232C serial port
- - Bidirectional parallel port
- - MIDI IN/MIDI OUT
- - Stereo microphone input, miniature stereo plug
- - Stereo audio out, miniature stereo plug
- - Two joystick connectors
- - Two enhanced digital/analog controller/light pen connectors
-
- /// DATA STORAGE:
- - 1.44 Mbyte floppy disk drive
- - Optional internal IDE Hard Disk
-
- /// SYSTEM SOFTWARE:
- - Pre-emptive Multitasking with adaptive prioritzation (MultiTOS)
- - Inter process communication
- - NewDesk desktop and eXtensible control panel
- - Multiple window user interface; number of windows limited only by
- memory or software in use.
-
- /// PRICING:
- - 1 Meg RAM base configuration: $799 US
- - 4 Meg RAM with 65 Meg internal hard drive: $1,399 US
-
- /// AVAILABILITY:
- - Shipping to begin in October, 1992, with limited US distribution
- pending FCC type acceptance.
-
-
-
-
-
-
-
- | | | Z*NET GLOBAL NEWS GATEWAY IN AUCKLAND NEW ZEALAND
- | | | From Jon Clarke, Z*Net Pacific
- | | | ----------------------------------------------------------------
-
-
- Subject: RFD: alt.znet
- Followup-To: news.groups,alt.znet
- Request For Discussion (RFD): alt.znet
- Status: unmoderated
-
- This is an official Request For Discussion (RFD) for the creation of a
- Usenet newsgroup called alt.znet
-
- Charter:
-
- Comp.sys.atari.znet is for discussion of all aspects of the ASCII
- Magazines produced by Z*NET including feeds from Z*NET FNET (FoReM NeT,
- Gatewayed via The Z*NET Global News Gateway "status.gen.nz") also
- including discussion on all aspects of the following
-
- - Atari Explorer On-line
- - Z*NET PC
- - Z*NET Fido echo's (Zone 3)
- - Z*NET FNET
-
- Topics would include those current discussed in the Z*NET FNET echo,
- GEnie, Delphi, Compuserve, Bix, Fido and comp.sys.atari.st which cover
- Z*NET Topics
-
- - Letters to the Editor
- - Current issue feedback
- - Columnist's reply
- - Letters to the Z*NET Global Crew
- - Atari Explorer On-line
- - Z*NET PC
- - Z*NET FNET echo's
- - Z*NET Fido echo's (zone 3)
- - Z*NET Pacific
- - Z*NET Europe
- - Z*NET USA
- - Z*NET Canada
-
- Topics will also include an open forum to discuss topics of interest
- with the Director of Communications at Atari Inc, USA and will be open
- to all Atari based computers ie 8bit Series, ST Series, PC Series etc.
- Feedback will be gatewayed back to fido net and FNET thus allowing a
- great interaction of users across three networks.
-
- Discussion of this proposal should be posted to news.groups. As per the
- Guidelines, discussion that occurs there is the only discussion that
- counts. If your site does not carry news.groups, and you are interested
- in this discussion, get your administrator to carry the group.
-
- _
- - Jon Clarke o( )
- jonc@status.gen.nz / /\
- The Z*NET Global News Gateway in Auckland, New Zealand
-
-
-
- | | | ATARI CLASSICS
- | | | Press Release
- | | | ----------------------------------------------------------------
-
-
- A New Magazine for the 8-Bit Enthusiast!!!
-
- Greetings Fellow Atari 8-Bit Users!
-
- My name is Ben Poehland, and I'm pleased to announce that I shall be
- serving as Managing Editor of Atari Classics (AC), a new magazine
- exclusively devoted to the Atari 8bit user. If you are among the
- thousands who have bemoaned the recent loss of nationally distributed
- magazines that once supported your beloved 8-bit, I'm here to add a long
- -overdue ray of hope to your 8bit future!
-
- The philosophical orientation of AC- incorporated in its Manifest is to
- be a magazine "of, by , and for the Atari 8bit user". Unlike previous
- 8bit periodicals, the content of AC will directly reflect the expressed
- desires of the user community, especially as recorded during the Mail-In
- Campaign conducted January 15- May 2, 1992. The magazine will be
- staffed by members of the user community, and its content will be drawn
- entirely from the user community.
-
- Unicorn Publications, already well-known for its outstanding Atari
- Interface Magazine (which covers both the ST and 8bit markets), has
- agreed to provide publishing services for AC. AC and AIM will be
- essentially independent publications, and the addition of AC to
- Unicorn's stable of products will not affect AIM's present subscribers.
- One of the many unique arrangements concerning AC is that its actual
- day-to-day operation will be largely in the hands of the user community
- rather than the publisher. Whatever "flavor" we decide to give it will
- be entirely our own.
-
- Atari Classics represents a unique experiment in the history of the Home
- Computer Revolution that began in the mid '70s. With Atari Corp.'s
- announcement of discontined support for all 8bit products in January
- 1992, an entire class of machines with a global installed user base
- numbering in the hundreds of thousands was abandoned along with the
- community of users who still use them. But for the first time, a
- rejected user community has marshalled its resources and declared its
- right to exist independent of Corporate America.
-
- We respond to Atari's challenge in a way that would make our forefathers
- proud: by rolling up our shirtsleeves and doing the job ourselves!
-
- This will be YOUR magazine. AC will succeed- or fail- on the number of
- subscription orders it receives. Although seed money to print the
- Premier Issue has been provided, the magazine will need 500 paid
- subscriptions to succeed. A limited production run of 800 issues is
- scheduled for October or November 1992. Most of these will be
- distributed- FREE OF CHARGE- to the roughly 600 people who sent in
- commitment cards during the Mail Campaign.
-
- That's right: if you sent in your card, YOU WILL GET TO READ THE FIRST
- ISSUE FOR FREE BEFORE YOU DECIDE TO BUY.
-
- (When was the last time you saw a deal like that??)
-
- Of course, there were some folks who got missed in the Mail Campaign.
- So we ordered up those few extra copies which will also be distributed
- for free. First come, first serve, please don't block the stampede!
- You can write to:
-
- Atari Classics
- 179 Sproul Rd./Rt. 352
- Frazer, PA 19355 USA
- ATTN: B. Poehland, Managing Editor
-
- to have your name added to the list for a free copy of the Premier
- Issue. (No guarantees, and be sure to include your postal mailing
- address!) If you sent in your Campaign card it will NOT be necessary to
- request your free trial issue, as your name is ALREADY among the LUCKY
- 600!
-
- The basic subscription fee is $25/year in the USA, with higher fees for
- Canadian and other non-US subscriptions. Full details on subscriptions
- will appear in the Premier Issue and in future announcements. Beginning
- in 1993 the magazine will be distributed bimonthly (6 issues/year).
-
- A software disk bearing programs published in AC plus selected offerings
- from the Public Domain, will be availble separately for $9/year in the
- USA. The disk will be distributed independently but will be timed to
- appear with every other issue of the magazine (3 disks/year). Full
- details on disk subscriptions will also appear in the Premier Issue and
- in future announcements.
-
- The content of Atari Classics will initially lean toward user
- applications, hardware tutorials and modifications, programming, and
- software reviews. We plan to agressively recruit paid commercial
- advertising from scarce 8bit vendors, and to publish periodic lists of
- current 8bit supply sources.
-
- Best of all, PAID subscribers will be able to place FREE ads in AC to
- buy, sell or trade their personal 8bit treasures! (But of course, yah
- gotta SUBSCRIBE first!)
-
- And, we'll have a whole bunch of other stuff, contributed by some of the
- most talented writers and hackers in the Atari 8-bit world, authors
- whose names you've seen gracing the pages of ANTIC, ANALOG, Current
- Notes, and Atari Interface Magazine. (You'll notice not very many
- details there - we wanna pique your imagination!)
-
- As of this announcement (August 5, 1992) only a few of the Staff
- positions at AC have been filled. We are starting completely from
- scratch, but anticipate most of the administrative machinery for
- operating the magazine will be in place by the end of August and
- production begun on our Premier Issue. (We'll need a month to get used
- to working with each other in an environment of near-total chaos!)
-
- And when you see that first issue appear in your mailbox this autumn,
- IT WILL BE YOUR TURN TO DECIDE THE FUTURE OF YOUR MACHINE!!
-
- Please post/copy/distribute this announcement freely, and stay tuned for
- future announcements !!!
-
-
-
- | | | LYNX GAME REVIEWS
- | | | By Maura Fitzgerald
- | | | ----------------------------------------------------------------
-
-
- BILL & TED'S EXCELLENT ADVENTURE
- Manufactured by Atari Corporation
- Price: $39.99
-
-
- Whoa, dude! Excellent game. Bill and Ted's most favored bodacious
- babes, Joanna and Elizabeth, have been kidnapped by the Grim Reaper and
- secreted in the fiery pits of Hell (all to keep you from completing your
- musical masterpiece). So it's up to you and your time travelling
- telephone booth to tour foreign lands and distant eras in search of
- clues to rescue these most abused and long suffering maids.
-
- Fortunately, the wily women in question have marked the winding way to
- Hell with musical notes and phone book pages, bearing crucial
- information. Your phone booth, caught in the whirling vortex of the
- winds of time, safely deposits you in the sands of Ancient Egypt. Then,
- it's on your laid back way, past guards, quicksand, giant scarab beetles
- and other bogus impediments, collecting musical notes, gold nuggets,
- color coded keys, and other objects; all of which can help you in your
- most heroic quest.
-
- Bill & Ted is not a fast)paced adventure, but requires perseverence and
- puzzling. Fortunately, the game is designed so that progress can be
- cumulative. In fact, you can take a break at any point in the game,
- just by writing down a password. Later, you can re-enter the password,
- and the game will pick up exactly where you left off.
-
- Play alone, or via ComLynx. When playing with a partner, Bill and Ted
- are both in action, and must cooperate. Either way, this is one most
- non-heinous game, with a funky Egyptian style soundtrack and great
- visual effects. And that Grim Reaper: Man! What an ugly dude!
- M.T.F.
-
-
- FIDELITY ULTIMATE CHESS CHALLENGE
- Manufactured by Telegames, P.O. Box 901 Lancaster, TX 75146
-
-
- Stumped, stymied, struggling yet determined, I battle the overwhelming
- odds of woman against machine. This isn't just a game, it's the
- Ultimate Chess Challenge, brought to you by Fidelity Electronics, via
- Telegames. Fidelity are computer chess pioneers and developers of the
- only United States Chess Federation Master rated (2,325) program. And
- as far as I can tell, the Fidelity Chess Engine has lost little or
- nothing in its translation to the Lynx format.
-
- Battling the machine will certainly improve your game, if not salve your
- ego. Those who play chess only occasionally will wish to leave the
- machine at its lowest playing strength for a good long while, until they
- get the hang of playing against a mechanized opponent. For serious
- players, Fidelity Chess offers eight levels of time limited analysis,
- eight levels of depth limited analysis, and an "unlimited" mode (to be
- honest, we haven't dared try it, though we assume the machine will
- decide on a move some time before the heat death of the universe).
-
- Faithful to the aesthetics of this age old game as it enters the
- computer era, Fidelity's chessmen are classically shaped silver and
- gold. Viewed in orthagonal perspective against a red and white
- checkered board, this makes for a pleasing and easily deciphered
- display. For more abstract strategizing, a bird's eye view is also
- available. Additional play options permit moves to be withdrawn, hints
- granted, and game statistics to be viewed. The game (or rather, the
- virtual chessboard) can also be used by two human players, and will
- automatically rotate 180 degrees after each move, facilitating
- visualization from two player perspectives.
- M.T.F.
-
-
- TOURNAMENT CYBERBALL
- Manufactured by Atari Corporation
- Price: $39.99
-
- Forget kinder and gentler. This is a leaner, meaner, more dangerous,
- robotic version of the game we all know and love. You know, the one
- with helmets and cheerleaders, touchdowns, tackling, and homecoming
- queens? It's 2072, and it might as well be the Roman Coliseum, because
- the crowd is hungry for blood. Fortunately, these are robots playing
- instead of people, because football has taken on a new and nasty twist.
- The ball has been replaced by an atomic Cyberball which gets closer to
- exploding with every play unless your team manages to defuse it!
-
- Choose your coach from among four snarling specimens (One of them,
- female!). Then select your team: Crush or Thunder, Machine, or
- Lightning. You control the key player, in silver. He's the one that
- catches the ball and makes his way up the field against all odds.
- Comlynx up to four players and your team)mate will pick a second player
- to control. As you line up for each play, statistics will appear on the
- screen, informing you of yardage gained, and of how many yards you need
- to gain in order to defuse the Cyberball.
-
- Whether you're on defense or offense, you call the play. On offense,
- Run, Option, and Pass strategies are available; on defense, Short,
- Medium and Long. And you can choose which player to control. Play is
- intense and exciting. There's not much margin for error when the ball
- is approaching critical. Scoring is along old-fashioned 20th century
- lines, but points are rewarded with dollars. And the more money you
- earn, the better players you can afford. So buy yourself a more
- powerful cyberbot at the next timeout, or bide your time until you can
- afford an even stronger and faster one. Hike!
- M.T.F.
-
-
- AWESOME GOLF
- Manufactured by Atari Corporation
- Price: $34.99
-
- Sand traps along the fairway, or ponds on the edge of the green. These
- are the natural (if manicured) hazards that confront you in this
- realistic golf simulation. Three enormously challenging international
- golf courses are at your disposal. So shoe up and practice a few holes
- by yourself, or Comlynx several players for a tour of 9 or 18 holes.
-
- Start by choosing what country you want to play in, the U.S., U.K. or
- Japan. Then proceed to the clubhouse to set up your game options. Let
- the Lynx know what type of player you are -- male or female, blond or
- brunette -- and what your handicap is. Will you play on a mildly breezy
- day or a windy day? And with how many players? Finally, you're ready
- to tee off!
-
- Zoom in and out to study the layout of each hole on a realistic map,
- then select your club from among the full set offered. Now that you're
- finally up at bat (so to speak), you'll find that the programmers have
- come up with a remarkable device to make hitting (or missing) the ball
- as realistic as possible. In the course of any long stroke, you must
- hit button A three times, in quick succession: once to start (placing
- your club by the ball); twice for power (the backswing); and a third
- time, to indicate direction. Strength and direction are indicated by a
- moving Power Bar to the right of your screen, and it takes some practice
- to improve your form! Putting is a little simpler, but still realistic,
- with on screen indicators helping your aim, and showing you the lie of
- the green.
-
- Course details are realistically depicted, and water hazards, rough,
- bunkers, and other obstacles function pretty much like their real world
- equivalents. Score cards can be accessed at any time during the game --
- but you won't really need them. Chipper, your announcer, will let you
- know exactly how you're doing with commentary ranging from high praise
- to derisive laughter. And even if you turn his voice off there are fun
- icons that appear to encourage you along the way, such as Bogies.
- M.T.F.
-
-
- QIX
- Manufactured by Atari Corporation
- Price: $39.95
-
-
- Imagine a nice harmless Etch-a-Sketch. You're turning the knobs to
- create enclosed areas, large and small. And every time you complete
- one, it magically fills up with a colorful pattern and becomes your
- territory. At the same time, there's a deceptively pretty, spinning
- helix roaming randomly around the screen; trying to crash into you and
- fragment you into a gazillion splinters. Oh, and don't forget: you're
- also being chased by Sparx, that travel along the edges of the playfield
- and up the lines you're drawing, mercilessly hunting you down. And
- should you stop for a moment to let danger pass you by, the lines of the
- box you're drawing ("stix" in Qix parlance) will ignite and become a
- deadly fuse, very difficult to outrun.
-
- Qix is one of those incredibly fun, incredibly exasperating games that
- will have you hooked in no time -- a classic blend of action and
- strategy. Long a favorite of ours on the Atari 8 bit, it's great to see
- the game released now for the Lynx. The graphics of the original game
- translate beautifully to the small screen, and have even been enhanced.
- It's very gratifying to see the playing area fill up with your very own
- colorfully patterned boxes (even if the plaid patterns do boggle the
- eyes a bit and make playing more challenging. And the sound effects are
- as fun as they are telling.
-
- As you progress through increasingly difficult levels, you must
- "capture" a larger and larger percentage of the playfield. Additional
- and more excitable Qix's will plague you. And for added challenge (and
- double points), you can voluntarily slow your own progress across the
- screen, by pressing the fire button.
- M.T.F.
-
-
- S.T.U.N. RUNNER
- Manufactured by Atari Corporation
- Price: $39.99
-
-
- It's the ultimate sport of the future, but you're not just playing to
- retain your title as S.T.U.N. Runner. As you steer through harrowing
- courses at heart stopping speeds, you must also fend off ruthless
- challengers and indestructible droids who feel no piddling constraints
- to play it fair.
-
- Your vehicle is a cross between a DeLorean and a frictionless bobsled,
- capable of speeds over 900 miles per hour. Fully capable of steering
- along the sides of a tunnel, it's also outfitted with lasers to shoot
- down your enemies. Gain time and pick up firepower along the way by
- driving over stars and shockwaves. Defensively, you're outfitted with
- six protective shields which are lost be hitting walls, rails, and, of
- course, your enemies. Bang-ups will also slow you down. But completing
- a level successfully will earn you an extra shield.
-
- Strategy and timing are crucial. You only have a limited time to get
- through each course to the next level. But you can't simply accelerate.
- Speed is controlled automatically, dependent on such variables as
- terrain, how nimbly you're handling your S.T.U.N. craft, and most
- importantly, on the number of power boost pads you drive over. Boosts
- can max your speed, win you points, and earn you temporary
- invincibility. And on the downside, you can't even complete some of the
- levels fast enough to win, unless you pick up speed from boosters along
- the way. Additional "challenge" levels provide even more action!
-
- The graphics of this game are very satisfyingly futuristic; and gameplay
- is enhanced by great sound effects and by such details as a reassuring
- computer generated female voice, delivering instructions. I love the
- way the S.T.U.N. craft glides up and around the walls of the tunnels,
- and the appropriately metallic echo of the laser blasts in the tunnel
- environment. All in all, a beautifully executed rollercoaster of a
- game!
- M.T.F.
-
-
-
- | | | GEMULATOR UPDATE
- | | | Press Release and Annoucement
- | | | ----------------------------------------------------------------
-
-
- DOS compatible computer runs Atari ST software!
-
- GEMULATOR A REALITY
-
- Yes, it's true! Gemulator allows users to run Atari ST software on 386/
- 486 DOS compatible computers. And it's ready to be shipped on September
- 12, 1992. Gemulator, which is produced by Branch Always Software, is
- now distributed world-wide exclusively by PMC (Purple Mountain
- Computers). The retail price has been reduced from $499.95 to $299.95.
- How were we able to do this? The Gemulator software is being offered as
- shareware, with a nominal shareware fee.
-
- For the $299.95 users receive the Gemulator hardware board, TOS 2.06
- ROMs pre-installed, and the shareware Gemulator software.
-
- GEMULATOR FEATURES
-
- Gemulator offers the following:
-
- ||| ability to install up to four versions of TOS 1.0 to 2.06 at once
- (great for developers testing software compatibility)
- ||| access to the STE 4096 color palette
- ||| use of all three ST screen resolutions (on one VGA monitor)
- ||| total compatibility, runs most major software such as:
- ~ Calamus ~ PageStream
- ~ Degas ~ Sierra graphic adventures
- ~ Flash ~ Sim City
- ~ GDOS/G+Plus ~ Tempus 2
- ~ HotWire ~ Warp 9
- ~ LDW Power ~ Word Writer
- ||| printing from any ST program (including Calamus or PageStream)
- ||| access to all ST disks (including TOS 1.0 and Twisted disks)
- ||| access to hard drives
- ||| in fact, you'll be able to share your PC's disk drives, hard drives,
- printer, monitor... there's no need for having duplicate equipment
- if you don't need it
- ||| Windows compatible
- ||| easy installation, all you need is a screwdriver
-
- All of Gemulator's incredible features will be demoed by Gemulator
- creator Darek Mihocka at the Glendale Atarifest (September 12th and
- 13th).
-
- GEMULATOR TESTED
-
- Gemulator has been thoroughly tested on a variety of equipment including
- 386 machines, laptops (portable ST's are now a reality, even though
- Atari has stopped production of the ST portable Stacy), large screen
- monitors, 486 33 and 50 MHz machines, and with hundreds of software
- titles. The minimum requirement is a 386 DOS compatible with 4
- megabytes. On 486 machines Gemulator will emulate an ST at full speed
- (equal to the speed of a standard stock 1040 ST) or faster (our test
- computer -- a 486 33 MHz with VRAM II Ergo video card ran approximately
- 30% quicker than a standard 1040). On 386 machines Gemulator will
- emulate an ST slower than full speed; however, Warp 9 may be used to
- significantly boost performance. We are in the process of acquiring a
- 66 MHz machine for testing, but we anticipate at minimum a speed quicker
- than the Mega STe.
-
- OUR GOAL
-
- Is there a reason why we're doing this? Aside from profit, which
- because of our price reduction is a moot point, we do have a primary
- reason for offering Gemulator: to expand the Atari market. When Darek
- first came to us, we saw this as a perfect opportunity. We don't have
- to wait for Atari do their thing (advertise, expand, etc.) Now you, the
- user, have that power. By giving DOS clone users the opportunity to run
- ST software (and invest money into ST manufacturers), the ST market will
- expand. Money is the most powerful tool (money talks) and it'll be
- telling ST developers that the market is growing, they'll make more
- software, and then things will finally take off for ST users. So help
- us achieve our goal to expand the market, buy a Gemulator board, and get
- others to buy one too.
-
- SPECIAL OFFER
-
- If you send in your order with payment (MAKE CHECKS PAYABLE TO PMC)
- postmarked by September 14, 1992, you'll receive a special price of
- $199.95. You can also FAX your order with Visa/MasterCard number and
- expiration date. Either way, add $15 for Insured UPS 2nd Day Air
- shipping/handling (if you reside outside of the USA, call for shipping
- price). This price is a special offered to the hundreds of people that
- have already pre-ordered and has been made in dedication to their
- tremendous support. This special discount will also be available to
- users at the Glendale Atari show. After September 14, 1992, Gemulator
- will be available directly from PMC and at finer computer dealers near
- you for $299.95. Demonstration videos are available for $10, and
- information brochures are free.
-
- For further information contact:
- Purple Mountain Computers, Inc.
- 15600 NE 8th St. Ste. A3-412
- Bellevue, WA 98008 206.747.1519: voice/fax
- PMC.INC : GEnie
- 72567,302: CompuServe
-
- Comments From Darek Mihocka
-
- I've done a lot of optimization work on the software. The executable
- file is now well under 3 meg in size, so it takes up less disk space and
- memory. The speed is also improved. I'll be uploading the software to
- GEnie on 9/11/92, so you can just download it and use it with the
- Gemulator boards you already have. If you need one or two more boards
- drop by at the Glendale or WAACE shows to talk to me and I'll give you
- some.
-
- The shareware price will be about $50-$70, and those users will then
- receive updates. I've already got a version of Gemulator that emulates
- 4 meg and 8 meg STs, as well as a 486 version which runs faster than the
- regular 386/486 version.
-
- So, here's hoping it sells well. I had moderate success with shareware
- before (Quick ST and ST Xformer) so I'm going to give it one more try.
- The feedback I received from users at the recent Atari shows I demoed
- Gemulator at was that $199 was a price they liked, but $499 wasn't. So
- by breaking it up into two products (the $199 board and ROMs, and a $50
- shareware program) the average user can make his PC into an ST for $199
- or $249 with all the bells and whistles.
-
-
-
- | | | COMPUTERS, LUCK AND OTHER THINGS
- | | | By Bob Smith
- | | | ----------------------------------------------------------------
-
-
- In the years that I have become addicted to those all consuming and at
- the same time wonderful Atari computers, little changes have taken
- place. These changes include a: growing stoop shouldered, b: turning
- very pale, c: adramatic increase of my clumsiness, etc. With that, I
- set out to find out why. I quickly came to the conclusion that there
- were outside forces at work and while most of the changes in my life
- were attributable to a: poor seating at the computer console, b: no
- sunlight, the third reason completely escaped my extensive detection.
- My clumsiness was a very real symptom and I just had to find out why.
-
- One day, I was talking to several computer engineer friends of mine and
- the discussion was concerning this mutual affliction that we all seem to
- have. It amazed me that clumsiness was so wide spread amoung the
- computer fraternity and there seemed to be no explanation. From those
- discussions, I started to feel that outside influences were at work here
- and perhaps they were governed by a separate set of rules and laws. I
- decided to proceed along that direction and see if I could uncover these
- "laws" or at the very minimum find a cause to my problem.
-
- At this point, let me relate a typical instance.... I could be in the
- middle of using my favorite Atari word processor and be merrily tooling
- along, writing this very lengthy paper and be well into it and suddenly
- everything goes blank. Normally, you would chalk this up to a onetime
- occurrence and let it go at that. Now in my situation, this has
- happened on several occasions. Another instance might be when I have
- had floppies to move from one side of the table to the other. Normally,
- I wait to move several at a time, but I have waited until the pile was
- fairly large and sure enough, as soon as I had picked up those 3 1/2
- plastic jacketed floppies, away they went in all directions.
-
- There had to be a connection between these and other unnatural
- happenings. What could it be? About the time that I was considering
- this, a friend Of mine, who is a locally recognized Sysop, happened to
- mention that he had suffered from a "Murphy's Law". Suddenly in my
- mind, the lights went on, trumpets sounded and an angelic look swept
- over my face. I politely said thank you to him and proceeded to hurry
- home. The answer was in front of me all of the time and I didn't see
- it.
-
- I proceeded to get into some very heavy research to the exclusion of
- almost everything else,not counting my computers of course, but many
- other things. Anyway, this research did not resolve the problems, but
- did provide me with the 'Laws' as to why these occurrences were
- happening. I will share these 'Laws' with you so that you too won't
- stay awake nights wondering why these things are happening.
-
- The all important 'Laws' are laid out in no particular order and you
- will have to real all of them to find your specific 'Law'.
-
- 1- No good deed goes unpunished.
- 2- Leakproof seals - will.
- 3- Self starters will not.
- 4- Interchangable parts - won't.
- 5- There is always one more bug.
- 6- Nature is a Mother.
- 7- If you're feeling good, don't worry, you'll get over it.
- 8- All warranties expire upon payment of the invoice.
- 9- Where you stand on an issue depends on where you sit.
- 10- If you try and please everybody, nobody will like it.
- 11- A short cut is the longest distance between two points.
- 12- You will always find something in the last place you look.
- 13- Anything that can go wrong will. (Most famous one)
- 14- Every solution breeds new problems.
- 15- It is impossible to make anything foolproof, because fools are so
- ingenious.
- 16- An ounce of image is worth a pound of performance.
- 17- You will remember that you forgot to take out the trash when the
- garbage truck is two doors away.
- 18- When in doubt, mumble. When in trouble, delegate.
- 19- Nature always sides with the hidden flaw.
- 20- Murphy was an optimist.
- 21- A bird in hand is safer than one overhead.
- 22- To know yourself is the ultimate form of aggression.
- 23- Anthing you try to fix will take longer and cost more than you
- thought.
- 24- If you fool around with a thing for very long you will screw it up.
- 25- A $500 computer will protect a .10 fuse by blowing first.
- 26- If it jams - force it. If it breaks, it needed replacing anyway.
- 27- Any tool dropped while repairing a car will roll underneath to the
- exact center.
- 28- The repairman will never have seen a computer quite like yours
- before.
- 29- When a broken computer is demonstated for the repairman, it will
- work perfectly.
- 30- If everything seems to be going well, you obviously don't know what
- is going on.
-
- My research has produced more 'Laws' but the previous list should give
- you a fairly good place to start your own research. Now if I can only
- figure out a way to stop spilling my coffee on the keyboard.
-
-
-
- | | | GENIE ST ROUNDTABLE NEWS
- | | | Compiled by John Hartman
- | | | ----------------------------------------------------------------
-
-
- = DARLAH'S TREAT OF THE MONTH =
-
- Last week for this month's "Darlah's Treat of the Month" on page 475,
- Option #9. This month's file is MONOCHROME ONLY.
-
- This demo version of INVISION Elite contains many new features not
- included in the first demo. Also included are sample pictures, ordering
- information, and the INVISION Elite RTC transcript. INVISION Elite.
- The ultimate black and white imagining package. New from Power Thought
- Software. For more info and support, see Category 7, Topic 6 ("Invision
- Elite") in the Bulletin Board.
-
- File: INVDEMO3.LZH is 366720 bytes.
-
- Remember.......this file is FREE........yes........FREE.
-
- -*Last month's TREAT was accessed 863 times. A hit indeed!!*-
-
- = REALTIME CONFERENCE = Scheduled Wednesday RTC Guests =
-
- Have an idea for an Realtime Conference? Wish to promote a product, show
- or service? Atari Roundtable Realtime Conference provides an excellent
- platform for announcements and discussions. Contact RTC$, Jeff Williams
- [JEFF.W] for requirements and information on holding formal RTCs. Jeff
- also captures and edits the formal conferences and uploads them into the
- Atari RT's Library.
-
- = Monday Realtime Conference =
-
- Stop in for Monday's Desktop Publishing Realtime Conferences. Hosted by
- Lou Rocha with regular guests dealing with all aspects of DTP and
- associated topics. All conferences begin at 10:00 p.m. Eastern Time
-
- = Atari ST Help Desk =
-
- Atari ST Roundtable holds a Sunday Help Desk to answer your questions on
- GEnie, Atari ST Roundtable and the line of Atari computers. Stop in and
- ask questions or just visit the Atari RT staff and users. The Help Desk
- starts at 7:00 pm EST Sunday on page 475;2. For Realtime Conference
- inquires and comments contact: RTC$
-
- = LIBRARY =
-
- Last Week's Top Downloaded Programs/Utilities:
- ----------------------------------------------
- 25390 MPLAY_13.LZH X A.DOLORICO 920822 27776 149 29
- 25389 PAULA20.LZH X OUTRIDER 920822 61056 130 29
- 25388 ZOO214.LZH X W.PIKE 920822 81408 112 40
- 25394 SPC-3375.LZH X J.PIERCE5 920822 13696 103 2
- 25287 HZ_FLIP.LZH X GRMEYER 920815 2432 74 2
- 25355 GOGOST50.LZH X M.CAWTHON1 920817 51712 69 2
- ----------------------------------------------
- Last Week's New Demos:
- ----------------------------------------------
- 25376 GIGADEMO.ASC X D.PETERS18 920820 1280 17 10
- 25374 SHADOW.LZH X S.KIPKER 920820 303232 30 10
- 25284 F_DEMO.LZH X C.THORPE5 920815 447744 60 10
- ----------------------------------------------
-
-
-
- | | | COMMENTARY
- | | | By Gordie Meyer
- | | | ----------------------------------------------------------------
-
-
- This text file is written by Gordie Meyer. Gordie is a sysop on the ST
- Advantage area of Delphi, known to Delphi members as BIBLINSKI. This
- file was made available from the databases of the Atari ST Advantage SIG
- on Delphi. The only change that has been made to the file is the
- addition of this text to identify Gordie Meyer as the author, and to
- include DELPHI sign up information at the end.
-
-
- The following is an opinion. Specifically, my opinion. It doesn't
- necessarily reflect the views of the management of this SIG, nor the
- management of this service. But, it is a result of much consideration
- on my part, and I have not arrived at it frivolously.
-
- I've been an observer of the Atari community for about a decade now. In
- all those years, I have heard much discussion about how Atari has failed
- to properly support its users. It seems to arrive in waves, with blame
- being cast on everyone from an allegedly unscrupulous local dealer to
- the highest levels of Atari management. Yet, in all those years, I can
- remember only a very few instances where all that discussion has led to
- any positive change. But, I remember many instances of hard feelings
- and escalated conflict, that did little to make the life of the average
- Atari owner any better.
-
- As in most 'Atari vs. the User' situations, I find myself a little
- confused. While we all have a right to have an opinion about how any
- company does business, the reality of it is that a company does business
- in the way it sees fit to do so.
-
- I seem to always find myself translating things into terms that I'm more
- comfortable with, and once again, I'm going to do just that. I operate
- a restaurant, and deal with customers on a face-to-face basis almost
- every hour I work. And, while I'm aware that the customer is the focus
- for my business, without whom I wouldn't have a job, I am also aware
- that there are some people who I don't really care to have as customers.
- I have no responsibility to cater to every whim of every person who
- walks through my door. I have a product to sell, one I'm proud of.
- But, if it isn't what a person wants, I can live with the knowledge that
- there is someone out there who doesn't like what I sell. It doesn't
- make sense for me to alter my product, just to please one person, who
- may or may not return. While the customer is the focus, profits are the
- motivation.
-
- I've had customers come up and tell me I should do this or do that to
- improve my business. While I appreciate their suggestions, and listen
- to them, I am the only one who can decide whether my busine ss needs
- improvement or not. Most people outside the restaurant business have
- little concept of the costs involved in operating a restaurant, and so,
- aren't always in a position to intelligently make suggestions about how
- things should be done. Often, what they think would be an improvement
- would prove to be a major expense, with little return. Anything I add
- must be weighed pro against con. And if it fits with the concept, and
- it would physically fit somewhere, and would provide enough income to
- pay its way, and wouldn't detract from the existing products, then
- maybe, if I can afford it and the promotion it would need to be
- introduced, I'll add something. But, as a small business owner, I can't
- afford to take risks with either my proven products or my finances. Any
- changes must be looked at long and hard before being made.
-
- I would assume similar decisions are made at Atari, with the same
- careful consideration. That little feature that some user thinks would
- be a wonderful addition to the STe might only add $5 to the production
- cost of a machine. A pittance! But, when you're building 50,000 or
- 500,000 machines, that little $5 starts to add up to real money. And
- unless it can increase the usefulness of the machine to the majority of
- the users, can it really be justified? Bells and whistles are nice, but
- add little real value to a machine. And, with Atari's small size, value
- is more important than geegaws.
-
- That concept of value has a major impact on upcoming Atari products.
- The Falcon is intended as a mass market, low end machine. It has
- improved graphics and sound, which are important to finding a place in
- the multi-media market that seems to be on the horizon. To sell a
- product in that market, certain concessions to economy must be made.
- One complaint about the announced configuration of the Falcon is that it
- will reside in the old 1040 case, wit h its built-in keyboard. That's
- the kind of concession that keeps the Falcon's price within the range it
- needs to be, to sell as a mass market, low end machine. Designing and
- producing a new case is expensive. Dave Small estimated that the molds
- for the 1040 case must have run in excess of $100,000, based on his
- experience with the case for the Spectre GCR. That might not be a lot
- of money to IBM or Apple, but it represents a major sum to Atari. One
- that couldn't be justified for the Falcon.
-
- Atari isn't a large company. And in the current economy, it has had to
- get leaner than it might have wanted to. Some services have suffered,
- but Atari is still in business, making computers that provide a great
- deal of power at an affordable price, while still being friendly to use.
- Maybe some of us have forgotten why we bought our Atari's in the first
- place. Our computers are some of the finest tools available, without
- being expensive. Just as they were intended to be.
-
- Nobody at Atari ever promised me that I'd be buying the only computer
- I'd ever need. They didn't say I'd be able to easily upgrade my
- computer with every new generation of technology. They didn't lead me
- to believe that my computer was the fastest, or the most powerful, or
- even the best. They simply sold me a machine that would perform the
- things I needed a computer for, and perform them well, without making me
- take out a second mortgage on my house to afford. And it has done just
- that.
-
- As our computing experience grows, so do our computing needs. While I
- was perfectly happy with my old desktop publishing program when I
- started, I outgrew its capabilities. So I got a new program, which has
- served me well. Now, I find I need more speed from my machine, and will
- most likely be getting something to accelerate it. But, that's a result
- of my growing needs and expectations, not the fault of the computer.
- Many of us started with some old beater car, and found down the road
- that we needed , or wanted, something a little nicer, a little faster,
- and unfortunately, a little more expensive. The same thing happens with
- our computers. I didn't fault Buick when my '67 LeSabre just didn't cut
- it any more, and I don't fault Atari that my 1040STe isn't as fast as
- I'd like it to be. I bought my machine for the set of needs I had at
- the time. Now, those needs have changed. There isn't any blame to lay
- at anyone's feet, only reality setting in.
-
- Reality reared its ugly head to the Director of Communications at Atari
- Computer Corp. recently, as well. It is easy to get caught up in one
- aspect of the Atari community, especially when it's as engaging and
- active as telecomputing is. But, as important as being online seems to
- be, in reality it is only a small part of the overall Atari experience.
- According to a survey done by STart magazine back in 1990, less than 43%
- of their subscribers used one of the national online services. Less
- than 27% listed telecommunications as one of the first 3 most frequent
- uses for their computers. That's hardly a major concern. But, Bob
- Brodie has been taken to task for not spending even more time online.
- What's the point here? Is it fair to expect a corporate Director of
- Communications to devote a disproportionate amount of his limited time
- on something that represents a minor concern for most Atari owners? I
- don't think so. And evidently neither does the management at Atari.
-
- Some online representation should be available, but it needs to be done
- with the proper perspective. For the most part, the online regulars are
- a bit more experienced, more knowledgable, and have higher expectations
- of their systems. Perhaps online support should be provided by more
- technically oriented Atari staffers regularly, with occasional visits by
- the Director of Communications. Whether Atari has any tech people who
- have the time to provide such support is another matter. Given the
- restructuring of the company, uncommitted time must be limited, and is
- probably spent carefully. Perhaps online support will be seen as a
- valid expenditure of that time.
-
- There will certainly be those who will view what I've written here as an
- attempt to excuse Atari's less-than-sparkling performance of late. That
- is not the intent, however. Too often, we find ourselves caught up
- looking at trees without being aware of the forest. Taking a few steps
- back, and trying to get a larger view of the whole situation sometimes
- brings better understanding of the smaller events that occur. Finding a
- more effective means of reaching a greater number of users should be
- seen as a positive step in bettering overall customer relations, instead
- of a slap at the relatively small number who are currently being
- reached. After all, shouldn't as many users as possible have access to
- Atari personnel, as directly as possible?
-
- Don't get me wrong. I have questions about what Atari did in the past.
- The purposeful non-conformity of many Atari system components seems to
- have been counterproductive to my eyes. Why wasn't a standard graphics
- bus adopted? There is a huge number of existing graphics boards
- available, with a range of resolutions and palettes that we can only
- dream of having without spending much more than our computers cost. Why
- develop an entire font standard of their own? PostScript compatibility
- would have made life much easier, and provided a whole range of existing
- products to draw from. Why not design the motherboard to utilize as
- fast a CPU as might be available, without crippling it with slower
- support chips? In all these cases, the user has been limited in his or
- her choices about what kind of machine they want to have. Perhaps the
- sophistication of the user was underestimated, and it was assumed that
- such choices wouldn't be desired. But, a base model could have been
- developed, with the built-in ability for upgrade by owners who so
- desired, without detracting from the salability of the product. Some
- effort to do just that was made in the STe, so maybe that closed-end
- concept that plagued the early mass market STs has changed.
-
- But, all of those are things I have come up with after gaining a certain
- level of expertise. They weren't part of my original decision at all.
- So, while I wonder why things weren't done differently, I don't blame
- Atari for not doing them that way. Hopefully, they will consider that
- many of their users grow more sophisticated with time, finding they have
- a need or desire to improve their computers after putting them through
- their paces for a while. And build a machine that can grow with their
- users. But, that's something for the future. The Falcon hasn't been
- released, so whether the evolution of the Atari computer has continued
- or taken a step back is yet to be seen. We can only hope the tentative
- steps of the STe haven't turned into stumbles.
-
- ****
-
- To get your own DELPHI account and join in on the many activities
- sponsored by the ST Advantage and the Atari Advantage on DELPHI, use
- your modem to dial up DELPHI at 1-800-365-4636. Press <RET> once or
- twice to get a connection, then at Password:, type in IP26 then press
- <RET> again. Basic sign-up is free!
-
-
-
- | | | HYPERLINK VERSION 1.52
- | | | Hypermedia Application Development System
- | | | ----------------------------------------------------------------
-
-
- Hyperlink v. 1.52
- System: Atari ST/STe/TT
- Manufacturer: JMG Software International, Inc.
- 892 Upper James Street
- Hamilton, Ontario Canada L9C 3A5 (416) 575-3201 Price: $199.00
-
-
- The concept of hypermedia has been around since the mid-1970s. Emerging
- first as hypertext ("database documents" containing trigger words or
- phrases that when selected, reveal additional information), it wasn't
- long before the developing power of personal computers prompted
- visionaries to extend the concept to include graphics, sound, and other
- media.
-
- Easy to use hypermedia development systems, such as HyperCard, have
- become popular on several current platforms enabling normal users to
- create highly interactive custom programs for personal and commercial
- use.
-
- Now JMG's Hyperlink brings hypermedia development to the Atari ST. When
- you first install and run Hyperlink, it brings you to its main work
- screen. A menu stretches across the top of the screen, and a box to the
- left holds icons that represent loaded Hyperlink applications. Sample
- applications, such as a Baseball Card Tracker, Telephone Message Pad,
- and Address book, are included with the package.
-
- Using a Hyperlink application is quite simple. Load the application,
- using one of the menu selections. The application's icon will appear in
- the box on the left side of the screen. There after, clicking on this
- icon will make the application active, putting its input form on the
- display. Multiple applications can be loaded at once, and their forms
- displayed simultaneously, much as with desk accessories.
-
- Hyperlink applications work by calling ("linking") program modules
- supplied with the system: a text editor, database, graphics display, and
- other modules are presently supported, and additional modules are
- promised soon for handling sound and even speech! The linking mechanism
- is extremely flexible: links can be established that tie together input
- forms, buttons, and other "objects" with one another, with underlying
- module "engines," and even between Hyperlink applications, coordinating
- their activities. For example, the sample Telephone Message Pad and
- Address Book applications are linked in such a way that clicking on the
- name of a caller on the Message Pad will activate the Address Book to
- find a matching record, revealing the caller's phone number and address.
-
- Modules can access external graphics, text, andother files, meaning that
- standard graphics, DTP, and other software can be used to develop
- materials for presentation by Hyperlink apps. The Baseball Card Index,
- for example, offers a "Stats" button that loads the editor module to
- display an external text file containing statistical information about
- each player. A similar "Camera" button employs the graphics module to
- display scanned player images. Hyperlink even permits words in external
- text files to be linked with modules and objects, so that these "hot
- spots" can elicit responses from the system, a la hypertext.
-
- Rolling your Own
-
- Hyperlink applications are composed using the Builder module, which
- works somewhat like a GEM Resource Construction Set. The Builder screen
- contains a blank work area" and a set of icons representing the
- different objects that can be incorporated in an application's input
- form. The palette of object types includes Text, Database Field,
- Button, Box, and Icon, and more complex meta objects, such as sets of
- "radio buttons," can be built from these.
-
- Like an RCS, Hyperlink's Builder lets you design a Hyperlink input form
- by dragging objects into its work area. Once objects have been placed,
- they can be moved around or sized with the mouse. Each object may then
- be named, and parameters set to control its appearance and reaction to
- mouse moves and clicks. Finally, its links to Hyperlink modules and
- external files are specified. Once all objects have been defined,
- further parameters are set to define characteristics of the
- application's display window, and to refine further object and file
- linkages.
-
- Bumpy Ride Ahead
-
- Hyperlink shows enormous promise, though version 1.52 still has a few
- rough spots. For example, though you can define a hypertext link in an
- external text form inside the Editor module, editing that link requires
- leaving the Editor, loading the Text Link module, and modifying an entry
- in its database. When designing an application that employs a custom
- database, Hyperlink will not let you modify the format of that database
- after definition (though modification is possible using dBman IV, whose
- file format is compatible with Hyperlink's). Nor does Hyperlink offer
- any kind of report builder (though again, you can use dBman's). There
- is a print command in the pop up menu for applications, but it is
- apparently not yet functional.
-
- Worst of all, though, is the complete inadequacy of the manual. Not
- only is it poorly)organized, but fails to adequately cover many of the
- most difficult aspects of Hyperlink, leaving you to experiment and study
- the sample applications. The manual lacks a reference section, and even
- the walk-through of a sample application doesn't work -- the examples
- don't match the screen shots. This is true of some of the explanations
- as well.
-
- George Geczy is hard at work, and even as this was being written,
- version 1.6 was being rushed to completion. Speech and Sound are to be
- added almost immediately, and some of the more difficult to use items in
- the Builder module are being cleaned up. A scripting language is due to
- be added as well,(version 2.0) allowing programmers to specify
- symbolically how each object in a form should respond, instead of being
- "limited" to just creating links. Version 2.0 will also feature a
- completely rewritten manual.
-
-
-
- | | | EDHAK
- | | | By John Jainschigg
- | | | ----------------------------------------------------------------
-
-
- Like most long time ST users, I have an "ACC" folder on the root
- directory of my hard disk that contains the "acc" umulated fruits of
- many years of DA collecting. Why do ST and TT users find Desk
- Accessories so fascinating? Because the best DA's are remarkable
- displays of programming, combining a high degree of GEM compliance with
- all around good engineering. And because DA's can be wonderful tools
- for increasing productivity.
-
- EdHak, now in version 2.25 from Clear Thinking Software, is a winner on
- both counts: beautifully designed and easy to use, this accessory text
- editor will find a favored spot on the root directory of your boot disk
- in no time.
-
- Installation
-
- "No time" is just about what it takes to get up and running with EdHak.
- Just copy EDHAK225.ACC from the distribution disk to the root directory
- of your boot disk, and reboot to install the program in your Desk menu.
- (If you prefer, you can run EdHak as a regular GEM application, by
- changing the extension to .PRG.) EdHak defaults to a 10K buffer (user)
- alterable, and because it occupies only about 77K of RAM when installed,
- should run transparently on all but minimal configuration STs. If
- you're suffering a real memory crunch, however, don't despair! Clear
- Thinking has thoughtfully included a stripped)down "freeware" version of
- EdHak (called DIARY20S.ACC) that occupies only 38K!
-
- Clicking on the EdHak entry causes the half screen window to appear.
- The window can be increased to full*screen size by clicking on the
- "fuller" button at the upper rightcorner. In Text mode, EdHak functions
- as a swift, stripped down text editor for ASCII files. Unlike many
- conventional text*editors, however, EdHak offers adjustable margins and
- tabbing; word wrap; fluid, mouse based cut and paste; full search and
- replace (for text 2 and 3 decimal or hexadecimal byte patterns);
- automatic date insertion; macros; and other convenience features all
- accessed from a nifty little menu built into its window's move bar, or
- via Function and other key combinations.
-
- The EdHak text editor is ideal for programming, but doesn't fall short
- as an all around utility for correspondence and general writing. Full
- printing features make it ideal for quick jobs such as envelope
- addressing. And its ability to output text on command to the serial
- port makes it an ideal "helper" for use in combination with GEM based
- telecommunications programs.
-
- Hacking Features
-
- But text editing isn't the only trick EdHak knows how to do! In Hacking
- mode, EdHak can display the contents of RAM directly, either in response
- to a search command (for text string or byte\sequence) or to entry of a
- start address. The contents of RAM are displayed as characters in
- EdHak's window (one byte per character), and can be edited freely and
- written back to RAM in any location. As an additional aid, the hex
- equivalent for the character presently under the cursor is displayed in
- EdHak's menu bar.
-
- But that's not all. EdHack also lets you load, edit, and rewrite disk
- sectors directly, again, either in response to a search, or starting
- from a specific sector number. Though the feature is potentially
- destructive if used carelessly (Full Hacking is disabled in the
- program's default configuration), I was able to put it to good use,
- immediately, eliminating a viral advertisement placed in my boot sector
- by FastCopy Pro ("I am your personal Boot Sector Guardian," indeed!)
-
- EdHak's documentation isn't disappointing, either. Its little manual,
- though a bit "home made" looking, explains each of the program's many
- features clearly and completely; and even includes a bound in keyboard
- command summary. All in all, and particularly at the low price of
- $18.95, I think EdHak is a great buy!
-
- System: Any Atari ST, STe, or TT, mono or color
- Price: $18.95
- Manufacturer: Clear Thinking, P.O. Box 715, Ann Arbor, MI 48105
-
-
-
-
- | | | THE EDITORS DESK
- | | | By Ron Kovacs
- | | | ----------------------------------------------------------------
-
-
- We have returned from a brief summer vacation, and during our hiatis,
- the Dusseldorf Atari Messe Show has taken place, Sam Tramiel appeared
- on GEnie and Delphi with Falcon information, and we have "improved"
- Atari Explorer Online Magazine.
-
- Also, a few personal changes have taken place that I am not comfortable
- going into details about, but have played a part with the "forced
- vacation" of this publication and the other Z*Net offerings. Without
- going into great detail, I have seperated from my wife and processing
- a divorce. It has been a difficult time and the reason for the sparse
- support and release schedule. I want to thank a few people for their
- support over the last six weeks: John Nagy, Bob Brodie, Bob Smith, and
- Stan Lowell.
-
- Almost two months have passed and things are on the positive side of
- the cycle. Anyone who has gone through this type of problem knows the
- effect it plays on your emotional state. It also adjusts your
- priorities dramatically. However, life does go on and things are
- looking brighter. The reason I am sharing this with you is because
- there are a few who have known, probably more than I would want to know,
- and people do talk. The best way to squelch a rumor is to address it.
- So, everyone knows, and hopefully this will be a dead issue.
-
- Thanks for reading! We have returned to weekly release. All future
- releases will be available after 9pm each Saturday.
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To sign up for GEnie service call (with modem) (800) 638-8369. Upon
- connection type HHH and hit <return>. Wait for the U#= prompt and type
- XTX99436,GEnie and hit <return>.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To sign up for CompuServe service call (with phone) (800) 848-8199. Ask
- for operator #198. You will be promptly sent a $15.00 free membership
- kit.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You can subscribe to the bi-monthly hard copy Atari Explorer Magazine
- for $14.95 for 6 issues, $39.95 for 18 issues. Canadian subscribers
- should add $5.00 per 6 issues,foreign subscribers should add $10.00 per
- 6 issues. Checks must be drawn in US funds on a US bank. Send orders
- to Atari Explorer, Post Office Box 6488, Duluth, MN 55806. VISA and
- MasterCard orders, call (218) 723-9202.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Reprints from the GEnie ST Roundtable are Copyright (c)1992, Atari
- Corporation and the GEnie ST RT. Reprints from CompuServe's AtariArts,
- AtariPro, AtariVen, or Aportfolio Forums are Copyright (c)1992, CIS.
- Reprints from AtariUser Magazine are Copyright(c)1992, Quill Publishing
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This edition of AEO was put together on an Atari TT030 using WordWriter
- and WordPerfect.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Atari Explorer Online Magazine is a weekly publication covering the
- Atari computer community. Material published in this edition may NOT
- be reprinted without written permission, unless otherwise noted in the
- article. Opinions presented herein are those of the individual
- authors and do not necessarily reflect those of the staff. Atari
- Explorer Online Magazine is Copyright (c)1992, Atari Corporation. The
- Z*Net Newswire is an independent column and organization not affiliated
- with Atari Corp. and is Copyright (c)1992,Z*Net News Service/Ron Kovacs
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Z*Net News Service - Post Office Box 59, Middlesex, New Jersey 08846-
- 0059. BBS - (908) 968-8148. Voice - (908) 968-2024. Fnet Node 593,
- AtariNet Node 51:1/13.0. You can contact Atari direct via Fnet Nodes -
- 706 or 319 or via AtariNet 51:1/10.0. Z*Net South Pacific - Fnet - 693.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Atari Explorer Online Magazine
- "The Official Atari Online Journal"
- Copyright (c)1992, Atari Computer Corporation
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-