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Hall of Fame Game Cube 1: DOS
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dmfaq66d.txt
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r to the south
revealing some monsters. After killing the monsters, you can jump
down into the opening to get some ammo and health (#4). When you
jump back, the floor around the shotgun will rise up and become
non-toxic.
Level 25: Bloodfalls
There are no official secrets, but there are some hidden areas. In
the north-south hallway with two windows on each side of the hallway,
in the north part of the map, there is a secret door between the two
windows on the east side, leading to a rocket launcher and some ammo.
In the south part of the map, in the room with some steps leading
south between two windows, there is a hidden room in the northeast
with a BFG9000; it's on the automap.
Level 26: The Abandoned Mines
1 29 < e00000,ffb80000> ( 224, -72)
When you start the level, there's a secret door right behind you
(#1) which leads to a big room with lots of bad guys and items.
The teleporter on the acid floor in the west area of the room
takes you to a platform where you can jump and get the plasma gun.
2 34 < 16c0000, 200000> ( 364, 32)
When you start the level, there's a secret door right to the east
of you (#2). Hit the switch to lower the room first, then hit space
on the south part of the east wall. This door leads to a network
of tunnels that take you to many of the acid-floored rooms and
monster ledges that you see from your starting point.
3 98 <f8380000, 3a00000> (-1992, 928)
4 121 <fb6c0000, 4e00000> (-1172, 1248)
The blue keycard has a secret door behind it (#3) revealing a switch
that lowers two lifts, revealing two areas to the north and south of
the acid pool to your east, which contain some cacodemons. The south
area contains a trigger line that raises the floor near the east door,
and a switch which opens that door. The north area contains blue
armor, and a secret door on the east wall (#4) leading to some
health potions and a supercharger.
Level 27: Monster Condo
1 10 <fb5c0000,fea50000> (-1188, -347)
When you start the level, the first thing you should do is go through
the door in the northwest corner of the room (across the acid pool)
and go west to the lit area with the ammo (#1). You have 30 seconds
after the level begins before this area is closed off.
2 177 < 5f60000,fdad0000> ( 1526, -595)
3 171 < 6400000,fbe00000> ( 1600, -1056)
East of the acid pool with the rocket launcher in the center
is a west-east dividing wall. On the east wall, north of the
dividing wall, is a lit area in the corner. When you walk into
this lit area, a door opens to the east revealing an area (#2)
containing partial invisibility, light amplification, energy
cells, and lots of monsters. South of the dividing wall is
another lit area along the east wall. When you walk into it,
a door opens to the east revealing an area (#3) containing some
ammo, health, shotgun shells, and arachnotrons.
4 92 < 12d0000, 2f60000> ( 301, 758)
5 93 < 1200000, 4e00000> ( 288, 1248)
In the northeast room with the impaled bodies everywhere, there are
two switches to the north. The east one lowers a lift to the
southwest, which leads to a long corridor of health potions (#4) and
a teleporter (#5) which takes you up to the ledge in the northeast
corner of the room, where there's health, armor, ammo, and a BFG. I
don't think it's possible to get #5, since the teleporter's sector
is secret, and you can never enter that sector, because there's the
teleport line is in the way. Also note that you can't get out of
the ledge in the northeast corner unless the door to it has opened
up already.
6 45 <f95d0000, 5000000> (-1699, 1280)
7 129 <f7bd0000,fc400000> (-2115, -960)
There are two long north-south skylit rooms with large teleporters
in the center and pictures of a demon on the north wall. Each one
has a switch on the east wall, which you can use to open up the west
wall in both rooms, revealing some mancubi, a beserk sphere, a
supercharger, and a computer map in each room (#6 in the north one,
#7 in the south one).
8 157 < 4e00000,f7600000> ( 1248, -2208)
This is the room with the hell knight, just southwest of the
yellow key, which has the switch that lets you out of the room
after you get the yellow key.
Level 28: The Spirit World
1 54 < 3e00000,f1a00000> ( 992, -3680)
2 55 < 5b00000,f1a00000> ( 1456, -3680)
In the south part of the map is a room with five columns and a
throne. Walk up to the throne to lower the middle column, and then
go stand on it (#1). (You need to do this in order to complete the
level, so I don't see why it's a secret.) When the column raises up
again, you will see two switches to the north and south. The south
one reveals the yellow key. The north one reveals a passage beyond
the yellow key, as well as four hell knights, an arch-vile, and
(fortunately) an invulnerability sphere, some rockets, and a
teleporter which takes you to the ledge on the east side of the room
(#2), where you can get another invulnerability sphere and a
megasphere.
3 17 <fdc80000,f3c00000> ( -568, -3136)
4 3 <fea80000,f5a00000> ( -344, -2656)
In the southwest part of the map is a hallway which leads west and
then north. At the bend in the hallway is a small niche to the
south containing an arachnotron, who will come out and attack you.
To enter the niche (#3), just walk through the south wall. There is
also another niche farther north containing some chaingunners and
troopers, as well as ammo and health (#4). Just walk through the
east wall.
5 88 < 4240000,ff440000> ( 1060, -188)
6 92 < 6440000, 840000> ( 1604, 132)
7 93 < 6440000, 3dc0000> ( 1604, 988)
In the northeast part of the map is a room with five columns. As
soon as you enter, some hidden doors will open up and lots of
monsters will come out. As soon as you kill all the monsters, look
on the automap, and you will see three secret doors in the niches
where the monsters were. The southwest niche has a secret door
leading east to a supercharger (#5). The southeast niche has a
secret door leading north to four backpacks, a medikit, and a
revenant (#6). The northeast niche has a secret door leading east
to a mancubus and a beserker (#7).
Level 29: The Living End
No official secrets.
Northwest of your starting point is a path which leads west to a
teleporter. As you approach the teleporter, some windows open to
the north exposing some chaingunners, who promptly attack you. If
you walk north off the ledge and then walk west around the structure
the chaingunners are in, you'll see a small opening leading to a
teleporter. This takes you to the ledge the chaingunners are on;
there's a plasma gun there.
Level 30: Icon of Sin
The only secret here is how to complete the level. At the south end
of the final room is a switch which raises the platform in the lava
to the north (with the box of rockets). Hit the switch and wait for
the platform to go up. Then go to the platform, hit space to lower
it, and get on. Just before it gets to the top, shoot a rocket into
the exposed brain of the demon. Then jump down and lower the
platform again. This takes about three tries.
Level 31: Wolfenstein
No official secrets. However, the room just before the exit door
has a secret door in the southwest corner, which leads to a small
niche with a medikit. The west wall of this niche has another
secret door which leads to a second exit door; this goes to the
super-secret level (level 32). Just south and a bit east of the
second exit door is a secret door which reveals a supercharger.
Level 32: Grosse
No official secrets. However, in the middle of the east wall (the
middle Swastika) is a hidden door which reveals an invulnerability
sphere. The west wall has a hidden door in the same place, leading
to a bunch of medikits, and a plasma gun with lots of energy cells.
Also, the two northernmost and two southernmost pillars contain
various weapons, and a megasphere; walk up to them and hit the space
bar.
[10-3]: When should I use each weapon?
======================================
FIST: Never use unless you have Berserk. This is really cool, but not as
good as the chain saw.
CHAIN SAW: Good for tight corners. Rips apart the Demons and Spectres.
This is probably the best weapon for non-shooting enemies. The chain saw
also works wonders on Cacodemons. They turn away when you start to chop
them, and cannot fire.
PISTOL: Average weapon. Does damage to the Former Humans, but the shotgun is
preferred. Only to be used when in dire need of ammo.
SHOTGUN: This is probably the best all around weapon. Use this much of
the time as it is very powerful. Its only problem is that its rapid fire
is not very fast. Very useful in "mazes" where enemies are very close but
not in large amounts.
SUPER SHOTGUN: Only found in DOOM II, shotgun gurus will love this one.
Double the power, but uses double the ammo. Great for taking out those
hard to kill enemies or many enemies in a group.
CHAINGUN: This weapon takes a fair amount of time to kill enemies. Good
for a lot of monsters in a row. Also very useful for Imps and Cacodemons,
because the chain gun can keep them from firing back.
ROCKET LAUNCHER: Good for occasional long shots at many enemies in one
place. Be careful, however, this weapon can hurt you as well if the
rocket bursts at close range. Very useful in DeathMatch mode. :)
PLASMA RIFLE: Rapid fires very quickly. Hurts some enemies a lot, and
others not as much. Tends to block the view, which is very dangerous when
you have a large amount of enemies coming toward you.
BFG9000: The most powerful weapon. Kills almost ANY enemy in one shot,
but uses a lot of energy cells and rapid fire is very slow.
[10-4]: Where can I get each weapon for the first time?
=======================================================
Here is a chart that shows on which level in each episode you can
pick up each weapon. This chart is for DOOM I.
.-----------------------------------.
| Weapon | E1M | E2M | E3M |
|-----------------------------------|
| Chain saw | 2 | 2 | 5 |
| Shotgun + | 1 | 1 | 1 |
| Chain gun | 2 | 2 | 2 |
| Rocket launcher | 3 | 2 | 1 |
| Plasma gun | - | 1 | 2 |
| BFG9000 | - | - | 3 |
`-----------------------------------'
+: Can also be picked up from the first dead sergeant.
[10-5]: Where can I find the various powerups in the game?
==========================================================
These charts outline where all of the powerups may be found in the
game. This chart is for Ultra-Violence, single-player mode only.
*10-5-1*: DOOM I
----------------
KEY
===
SG = Shotgun, CG = Chaingun, RK = Rocket Launcher, PL = Plasma, BF = BFG9000
CS = Chainsaw, BZ = Berzerk Pack
A1 = Security Armor A2 = Combat armor
BP = Backpack, RS = Radiation Shield, MP = Map, LA = Light Amplification
SS = Supercharge, BA = Invisibility, IA = Invulnerability
CC = Crushing Ceiling, T1 = One way Teleporter, T2 = Two way Teleporter pair
# = This item can be found only in lower skills or DeathMatch games.
==============================================================================
SG CG RK PL BF CS BZ A1 A2 BP RS MP LA SS BA IA CC T1 T2 TOT
E1M1: 1 + + . . . . 1 1 . . . . . . . . . . #3
E1M2: 1 1 + . . 1 . 3 . 2 . . . 1 . . . . . #9
E1M3: 1 1 1 . . 1 . 3 1 1 . . . 2 1 . . . . 12
E1M9: 1 1 1 . . 1 . 1 . 1 . . . . . . . 1 . 7
E1M4: . 1 1 . . . . 1 1 1 + . . 1 . . . . . #6
E1M5: 1 1 #1 . . 1 . 2 1 1 1 1 1 1 1 . . 1 . 14
E1M6: 1 1 1 . . . . 4 1 3 3 1 1 2 2 . . . . 20
E1M7: 1 1 1 . . 1 . 2 1 1 1 1 . 1 1 . . . . 12
E1M8: 1 1 . . . . . 1 . . . 2 . 1 1 . . 1 . 8
Total: 8 #8 #6 . . 5 . 18 6 10 #5 5 2 9 6 . . 3 . 91
SG CG RK PL BF CS BZ A1 A2 BP RS MP LA SS BA IA CC T1 T2 TOT
E2M1: #1 . . 1 . . . 1 1 . . 1 . . . . . 2 5 #12
E2M2: 1 1 1 1 . 1 1 4 1 2 + 1 . 1 1 . 5 . . #21
E2M3: 1 1 . 1 . . 1 1 1 1 2 . . 1 1 . . . . 11
E2M4: 1 1 . 1 . . 1 3 1 1 2 1 . 2 2 . 5 3 2 26
E2M5: . 1 . 1 . 1 1 2 1 1 2 1 . . 1 . . 3 1 16
E2M9: 1 1 1 1 . 1 . . 1 1 . 1 . 1 . . . . . 9
E2M6: . 1 1 1 . 1 1 1 1 1 . 1 4 1 3 . 1 . . 18
E2M7: . 1 1 1 . 1 1 . 1 1 . 1 . 1 1 2 . . 1 13
E2M8: . . 1 . . . . 1 . . . . . 2 . . . . . 4
Total: #5 7 5 8 . 5 6 13 8 8 #6 7 4 9 9 2 11 8 9 130
SG CG RK PL BF CS BZ A1 A2 BP RS MP LA SS BA IA CC T1 T2 TOT
E3M1: 1 . 1 . . . . . . . . . . . . . . . . 2
E3M2: . 1 1 1 . . 1 1 1 . . 1 . 1 . . . . . 8
E3M3: 1 1 1 . 1 . 1 1 2 1 . 1 . 1 . 1 . . . 12
E3M4: 1 1 1 . 1 . 1 2 2 1 1 . . 1 1 2 2 . 1 18
E3M5: #1 1 1 1 1 1 1 . . . 1 . 1 2 1 1 4 18 1 #36
E3M6: 1 1 1 1 . 1 1 2 1 1 5 1 . 2 . 2 . 5 . 25
E3M9: 1 1 #1 1 1 1 1 1 . . 2 . . 2 1 2 . 1 . 16
E3M7: . . . 1 1 . . . 1 1 10 . . 1 . . . 2 6 23
E3M8: . . 1 1 . . . . 1 . . . . . . . . . . 3
Total: #6 6 #8 6 5 3 6 7 8 4 19 3 1 10 3 8 6 26 8 143
SG CG RK PL BF CS BZ A1 A2 BP RS MP LA SS BA IA CC T1 T2 TOT
TOTAL: 19 21 19 14 5 13 12 38 22 22 30 15 7 28 18 10 17 37 17 364
==============================================================================
*10-5-2*: DOOM II
-----------------
KEY
===
SG = Shotgun, 2B = Double-barreled Shotgun, CG = Chaingun,
RK = Rocket Launcher, PL = Plasma, BF = BFG9000
CS = Chainsaw, BZ = Berzerk Pack
A1 = Security Armor A2 = Combat armor
BP = Backpack, RS = Radiation Shield, MP = Map, LA = Light Amplification
SS = Supercharge, BA = Invisibility, IA = Invulnerability, MS = Megasphere
CC = Crushing Ceiling, T1 = One way Teleporter, T2 = Two way Teleporter pair
=============================================================================
SG 2B CG RK PL BF CS BZ A1 A2 BP RS MP LA SS BA IA MS CC T1 T2 TOT
1: 1 . . 1 . . 1 . 1 . . . . . . . . . . . . 4
2: . 1 . . . . . . . 1 . . . . . . . . . 1 . 3
3: 1 . 1 1 . . . . . 2 . . . . 1 1 . . . 5 . 12
4: . 1 . . . . . . . . . . . . . . . . 2 5 . 8
5: . 1 . 1 1 . . 1 1 1 . . . . 2 . . . . 2 . 10
6: . 1 . 1 1 . . . 1 1 1 . . . 1 . . 2 . 3 3 15
7: . 1 1 1 1 1 . 1 . . 10 . . . . 4 . 1 . . . 21
8: 1 . 1 1 1 1 1 . 2 . 5 2 . . 2 1 2 . . 9 1 30
9: 1 . . 1 . 1 . 3 1 2 1 1 1 . 2 . . . . 5 . 19
10: 1 . 1 1 1 1 1 2 2 1 1 1 . 3 2 1 2 1 . 5 . 27
11: 1 . 1 1 1 1 . . 1 1 1 2 . . 2 1 1 . . 3 . 17
12: 1 1 1 . . 1 . 3 2 . 1 1 . . 1 1 . . . 2 . 15
13: 1 . 1 1 1 1 1 3 . 1 1 . 1 . 1 3 2 . 2 15 . 35
14: 1 . 1 1 1 . . . . 1 . . . . 1 1 . . 1 . . 8
15: 1 . 1 1 1 1 1 2 1 2 2 3 1 . 1 2 1 1 . 6 1 29
16: 1 1 1 1 4 1 . 1 . . 1 1 . . 1 1 1 1 . 5 . 21
17: 1 . 1 1 1 1 . 1 2 1 1 . . . 2 1 . 1 . 6 . 20
18: 1 1 1 1 1 1 . 1 1 . 1 . 1 . 1 2 2 . . 6 1 22
19: . 1 1 1 . . . 1 2 1 1 . 1 . 1 1 1 . 1 9 . 22
20: . 1 . 1 1 1 . 1 2 2 . 2 . . 4 . . 1 1 15 1 33
21: . 1 . 1 . . . . . . 1 4 . . . . 1 1 . 3 4 16
22: 1 . . 1 1 . . 1 1 . . 2 . . 1 . . . . 3 . 11
23: 1 . . 1 . 1 . 1 1 . 2 . 1 . 1 . . 1 . 8 . 18
24: 1 1 . 1 1 1 . 2 1 . 1 7 . . . . 1 2 . 16 1 36
25: . 1 1 1 1 . . . 1 . . . . . . 1 . 1 . 5 . 12
26: . 1 1 1 1 . . . 1 1 1 1 . . 1 1 . . . 8 . 18
27: . 1 1 1 1 1 1 2 2 . 4 . 2 2 5 3 3 . . 4 . 33
28: . 1 1 1 1 1 1 1 1 . 4 . . . 1 . 5 2 . 1 . 21
29: . 1 1 . 1 . . 2 1 1 2 2 . . 1 . . . . 11 . 23
30: 1 1 1 1 1 1 1 1 . . 1 2 . . 3 . . 2 . 1 . 17
31: 1 1 1 1 1 1 . 1 . . 4 . . . 1 1 . 1 . . . 14
32: . 1 3 1 1 1 . 1 . . . . . . . . 1 1 . . . 10
TOT 18 20 23 28 26 19 8 32 28 19 47 31 8 5 39 26 23 19 7 162 12 600
=============================================================================
*10-5-3*: How much do health and armor items help me?
-----------------------------------------------------
These charts explain how various powerups benefit the
marine.
.------------------------. .-----------------------.
| Health | Incr. | | Armor | Incr. |
|------------------------| |-----------------------|
| Potion | ++ 1 % | | Helmet | +++ 1 % |
| Stimpack | + 10 % | | Green vest | = 100 % |
| Medikit | + 25 % | | Blue jacket | = 200 % |
| Berserk | = 100 % | `-----------------------'
| Soul sphere | ++ 100 % |
`------------------------' + : Increments, up to 100 %
= : Sets to this value if current ++ : Increments, up to 199 %
is less, otherwise no change +++: Increments, even over 200 %
[10-6]: How powerful is the ammunition?
=======================================
1 Ammo = 1 point of damage
1 BFG9000 = + 100 points
1 Berserk = 10 points
1 Cell (Plasma Rifle) = 2 points
1 Punch = 2 points
1 Rocket = + 20 points
1 Shotgun = 7 points (fires 7 pellets at 1 point per pellet)
(not every pellet will hit every target)
1 Super Shotgun = # 14 points (fires 14 pellets)
+: Rockets and BFG9000 shots have an area effect. The direct hit values
are given above.
#: Weapon only found in DOOM II
[10-6-1]: How much ammunition is obtained from picking up the various types?
----------------------------------------------------------------------------
Here is a chart that explains the amount of ammunition that
is obtained from picking up bullets, shells, rockets, and cells.
.---------------------------------------------.
| Ultra-Violence mode |
|---------------------------------------------|
| Type | BULL | SHEL | RCKT | CELL |
|---------------------------------------------|
| Human's clip | 5 | 0 | 0 | 0 |
| Bullet clip | 10 | 0 | 0 | 0 |
| Bullet box | 50 | 0 | 0 | 0 |
| Chain gun | 20 | 0 | 0 | 0 |
| Sarge's gun | 0 | 4 | 0 | 0 |
| Shell clip | 0 | 4 | 0 | 0 |
| Shell box | 0 | 20 | 0 | 0 |
| Shotgun | 0 | 8 | 0 | 0 |
| Rocket | 0 | 0 | 1 | 0 |
| Rocket box | 0 | 0 | 5 | 0 |
| Rocket launcher | 0 | 0 | 2 | 0 |
| Cell pack | 0 | 0 | 0 | 20 |
| Energy charge | 0 | 0 | 0 | 100 |
| Plasma gun | 0 | 0 | 0 | 40 |
| BFG9000 | 0 | 0 | 0 | 40 |
| Backpack + | 10 | 4 | 1 | 20 |
`---------------------------------------------'
+: The first backpack doubles carrying capacity.
*10-7*: How many enemies are in the entire game?
================================================
These charts depict the amount of enemies contained in DOOM I
and DOOM II. These only pertain to single-player, Ultra-Violence mode.
*10-7-1*: DOOM I
----------------
*10-7-1-1*: The entire game
---------------------------
----------------------------------------
Episode 1 2 3 Total
----------------------------------------
Humans 214 60 37 = 311
Sergeants 281 54 91 = 426
Imps 277 275 167 = 719
Demons 90 158 141 = 389
Spectres 63 15 36 = 114
Lost Souls 0 113 129 = 242
Cacodemons 0 50 76 = 126
Barons of Hell 2 17 18 = 37
Cyberdemons 0 1 1 = 2
Spiderdemon 0 0 1 = 1
----------------------------------------
TOTAL 927 743 697 = 2367
----------------------------------------
The following charts display the amount of enemies per level and
per episode, in Ultra-Violence mode.
*10-7-1-2*: Knee Deep in the Dead
---------------------------------
---------------------------------------------------------
Level 1 2 3 4 5 6 7 8 9
---------------------------------------------------------
Humans 9 53 28 22 28 22 47 0 5
Sergeants 16 8 47 16 46 57 56 6 29
Imps 4 18 47 36 31 57 39 5 40
Demons 0 0 7 11 12 20 7 18 15
Spectres 0 0 2 0 14 22 1 10 14
Barons of Hell 0 0 0 0 0 0 0 2 0
---------------------------------------------------------
*10-7-1-3*: Shores of Hell
--------------------------
---------------------------------------------------------
Level 1 2 3 4 5 6 7 8 9
---------------------------------------------------------
Humans 15 0 18 2 14 11 0 0 0
Sergeants 10 0 1 6 22 11 4 0 0
Imps 14 82 27 27 40 39 46 0 0
Demons 11 19 17 17 26 35 33 0 0
Spectres 1 2 2 2 0 3 5 0 0
Lost Souls 0 12 14 11 26 30 0 20 0
Cacodemons 3 0 6 11 6 9 5 0 10
Barons of Hell 0 0 4 4 3 2 0 0 4
Cyberdemon 0 0 0 0 0 0 0 1 0
---------------------------------------------------------
*10-7-1-4*: Inferno
-------------------
---------------------------------------------------------
Level 1 2 3 4 5 6 7 8 9
---------------------------------------------------------
Humans 0 6 0 22 0 7 2 0 0
Sergeants 0 11 1 18 0 18 9 0 34
Imps 18 0 34 26 35 36 0 0 18
Demons 5 8 14 53 33 6 17 0 5
Spectres 0 11 4 5 2 4 0 0 10
Lost Souls 0 36 14 21 13 32 9 0 4
Cacodemons 3 8 2 13 6 22 9 2 11
Barons of Hell 0 0 2 3 5 1 1 1 5
Cyberdemon 0 0 0 0 0 0 0 0 1
Spiderdemon 0 0 0 0 0 0 0 1 0
---------------------------------------------------------
*10-7-2* DOOM II
----------------
*10-7-2-1*: Levels 1-11
-----------------------
-------------------------------------------------------------
Level 1 2 3 4 5 6 7 8 9 10 11
-------------------------------------------------------------
Human 10 22 15 6 16 2 . . 8 71 8
Sargeant . 50 20 15 25 30 . 5 38 31 12
Chaingunner . . 9 10 11 11 . . 17 4 4
Imp 17 16 22 20 54 44 . 55 103 95 13
Demon . 2 8 1 1 7 . 43 9 31 1
Spectre . . 4 3 7 11 . 3 5 10 12
Lost soul . . . . 6 2 . 2 33 18 9
Cacodemon . . . . 3 . . 11 6 . 10
Hell Knight . . . . 1 2 . . 4 . 2
Baron of Hell . . . . . . . 20 . . .
Arachnotron . . . . . . 12 . . 7 3
Pain Elemental . . . . . . . 4 10 7 4
Revenant . . . . . 4 . . . 4 1
Mancubus . . . . . . 7 . 5 . .
Arch-Vile . . . . . . . . . . 1
Spider-demon . . . . . 1 . . . . .
Cyber-demon . . . . . . . 1 . 1 .
-------------------------------------------------------------
Total 27 90 78 55 124 114 19 144 238 279 80
-------------------------------------------------------------
*10-7-2-2*: Levels 12-22
------------------------
-------------------------------------------------------------
Level 12 13 14 15 16 17 18 19 20 21 22
-------------------------------------------------------------
Human . . 12 44 . 9 1 16 . . .
Sargeant 15 . 20 43 . 24 28 10 13 19 .
Chaingunner 9 . 17 17 . 22 . . 12 11 25
Imp 44 72 23 42 97 36 58 101 22 76 18
Demon . 15 . . 4 . 43 36 . . 3
Spectre . 2 3 . 4 11 21 27 . 3 7
Lost soul 9 16 6 9 . . . 10 9 . .
Cacodemon 16 10 . 11 25 13 19 6 11 . .
Hell Knight . . . 3 . 1 5 . 1 6 .
Baron of Hell 1 . . 2 . . . . 1 . 1
Arachnotron 6 6 1 1 . 2 . 2 . . .
Pain Elemental . . . 6 . 4 . . 5 2 .
Revenant . 4 1 . 14 2 2 . 2 4 2
Mancubus 9 1 . . 15 . 1 . . 3 .
Arch-Vile . . 1 . 2 1 . . 2 . .
Spider-demon . . . . . . . . 1 . .
Cyber-demon . . . . . . . . 1 . .
-------------------------------------------------------------
Total 109 126 84 178 161 125 178 208 80 124 56
-------------------------------------------------------------
*10-7-2-3*: Levels 23-32
------------------------
--------------------------------------------------------------
Level 23 24 25 26 27 28 29 30 31 32 Tot
--------------------------------------------------------------
Human . . 17 . 18 3 13 . . . 291
WolfSS . . . . . . . . 128 28 156
Sargeant . . 35 2 22 5 21 . . . 483
Chaingunner 17 25 10 14 11 6 11 . . . 273
Imp 31 46 24 27 21 24 22 . . . 1223
Demon 28 56 . . 16 6 . . 21 . 331
Spectre . 8 6 1 9 17 1 . . . 175
Lost soul . 16 4 29 7 12 . . . . 197
Cacodemon . 8 . 23 . 1 15 . . . 188
Hell Knight 9 6 2 . 21 7 5 . . . 75
Baron of Hell . . . 2 1 . 3 . . . 31
Arachnotron 7 . 1 . 4 12 . . . . 64
Pain Elemental 6 . 3 . 4 5 4 . . . 64
Revenant 4 . 1 . 21 17 6 1 . . 90
Mancubus 1 2 . 3 13 2 4 . . . 66
Arch-Vile 2 . 1 . 2 4 1 . . . 17
Spider-demon 1 . . . . 2 . . . . 5
Cyber-demon . . . . . . 1 . . 1 5
Boss Brain . . . . . . . 1 . . 1
--------------------------------------------------------------
Total 106 167 104 101 170 123 107 2 149 29 3735
--------------------------------------------------------------
[10-8]: How many shots does it take to kill each enemy?
=======================================================
Here is a chart that show that amount of each kind of ammunition it
takes to kill enemies. This chart pertains to Ultra-Violence mode.
.-----------------------------------------------------------------.
| Chapter [10-7] Chart |
| Ultra-Violence Mode |
|-----------------------------------------------------------------|
| Monster | BULL | SHOT | ROCK | CELL | 9000 | CACO | BARN | REVN |
|-----------------------------------------------------------------|
| Player | 10 | 2 | ~2 | 5 | 1 | 7 | 4 | 3 | +
| Human | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 |
| Sergeant| 3 | 1 | 1 | 2 | 1 | 2 | 1 | 1 |
| SS guard| 5 | 1 | 1 | 3 | 1 | 4 | 2 | 2 | *
| Imp | 6 | 1 | 1 | 3 | 1 | 4 | 2 | 2 |
| CG Dude | 7 | 1 | 1 | 4 | 1 | 5 | 3 | 2 | *
| Demon | 14 | 2 | 1 | 7 | 1 | 10 | 5 | 4 |
| Spectre | 14 | 2 | 1 | 7 | 1 | 10 | 5 | 4 |
| Souls | 10 | 2 | 1 | 5 | 1 | 7 | 4 | 3 |
| Revenant| 30 | 5 | 2 | 15 | 1 | 22 | 10 | 8 | *
| Cacodmn.| 36 | 6 | 2 | 18 | 1 | 27 | 14 | 10 |
| Pain El.| 40 | 6 | 2 | 20 | 1 | 27 | 14 | 10 | *
| Arachno.| 50 | 8 | 3 | 25 | 1 | 34 | 17 | 12 | *
| Knight | 50 | 8 | 3 | 25 | 1 | 34 | 17 | 12 | *
| Mancubus| 60 | 9 | 3 | 30 | 1 | 40 | 20 | 15 | *
| Archvile| 70 | 10 | 4 | 35 | 1 | 50 | 24 | 18 | *
| Barons | 100 | 15 | 5 | 50 | 1 | 67 | 34 | 25 |
| Cyberdm.| 400 | 58 | 20 | 200 | 3 | 267 | 134 | 100 |
| Spiderd.| 300 | 43 | 15 | 150 | 2 | 200 | 100 | 75 |
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Note: This chart pertains to direct hits only. Missed shots increase the
amount of ammunition required to kill any enemy.
The last three columns relate to missiles fired by monsters. Imps and
Lost Souls do the same damage as single bullets.
*: Monster only found in DOOM II.
+: This regards a player at 100% strength. Again, missed shots increase the
amount.
(10-9): Which enemies will attack each other?
=============================================
Projectile monster attacks do not hurt other monsters of the same
species. For example, Imp fireballs do not hurt other Imps, but do hurt
other monsters. Baron green plasma does not hurt other barons, Cacodemon
gasballs don't hurt other Cacodemons, and Cyberdemons are immune to their own
rockets.
Bullet attacks are fair game for all. Troopers, Sergeants, and
Spiderdemons all kill their own kind cheerfully.
Scratching and biting attacks are hard to misdirect but it does
happen, and when it does, Demons will happily go after each other, as will
Spectres.
Last but not least, Lost Souls who hit each other will duke it out to
the finish.
====================================
=SECTION THREE= DOOM ADD-ON SOFTWARE
====================================
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CHAPTER *11*: What is DOOM add-on software and where can I get it?
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DOOM add-on so