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clockgam
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clockgam.doc
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1986-04-27
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3KB
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66 lines
(* ******************************* *)
(* *)
(* CLOCKGAM.PAS *)
(* CLOCKGAM.COM *)
(* *)
(* This game was written to *)
(* help my two sons (ages 4 *)
(* and 6) to learn to read *)
(* a clock. *)
(* *)
(* (c) Donald L. Pavia *)
(* 1488 Lahti Dr. *)
(* Bellingham, WA. 98226 *)
(* *)
(* April 1986 *)
(* *)
(* ******************************* *)
( NOTE: THE FILE CLOCKGAM.PIC MUST BE ON THE GAME DISK. )
( IT CONTAINS THE CLOCK FACE WHICH WAS DESIGNED )
( USING THE PROGRAM TURBO PAINT (TPAINT.COM). )
This is a preschool game designed to teach youngsters to
read a mechanical (outdated as it may be !) clock. There are
five "games". Games 1 through 4 deal with matching. The target
time is written in standard decimal notation, then the child is
to move the clock hands until the time on the clock corresponds
correctly to the decimal notation. At this point, if the Enter
key is pressed the child will receive an aural and visual reward.
An unpleasant beep is heard for an incorrect clock setting.
Some 'authorities' feel you should not frustrate the child,
but give the answer after 2 or three tries. If you wish this it
should be easy to modify the code.
Each level of the game is more difficult. Game one only
deals with exact hours. Game 2 uses half-hour intervals. Game 3
has quarter-hour intervals, and Game 4 has 5 minute intervals.
This clock advances the hour hand with increasing positions
of the minute hand. For instance, at 4:30 the hour hand is IN
BETWEEN 4 and 5. That's the way a real clock works, but if it is
confusing to your preschooler you can easily defeat this feature
where it is clearly marked in the code. If you teach your pupil
to set the hour hand first, and then the minute hand, this feature
will not confuse quite so easily.
The fifth game is called "Free Play". This simply means that
the child may move the hands however desired and the decimal read-
out will give the correct time for the current position of the
hands on the clock.
Donald L. Pavia April 1986
THE GAMES ON THIS DISK ARE PLACED IN THE PUBLIC DOMAIN. THEY
MAY NOT BE COPIED OR SOLD FOR PROFIT, NOR MAY SECTIONS OF THE
CODE BE USED IN PROGRAMS FOR COMMERCIAL PROFIT WITHOUT THE EX-
PRESS PERMISSION OF THE AUTHOR. LOCAL USER GROUPS OR PUBLIC
BULLETIN BOARDS MAY DISTRIBUTE THIS DISK FOR A FEE NOT TO EXCEED
$10. IF YOU FIND THESE GAMES USEFUL A CONTRIBUTION WOULD BE
GRATEFULLY APPRECIATED.