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The Games Machine 32
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XENIATGM32.iso
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MUSIC.TXT
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Text File
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1997-07-03
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1KB
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60 lines
Sounds will be keyed into what you're looking at
Measures...
Friendly: Number of friendly troops on screen
Enemy: Number of enemy troops on screen
Hidden: Number of hidden troops on screen
Events:
Enemy building destroyed
Friendly building destroyed
Emotion State
0 Friendly:Enemy power ratio climbs is above 3:1 for 1 second
1 Friendly:Enemy power ratio changes to 3:1 to 2:1 for 1 second
2 Friendly:Enemy power ratio changes to 2:1 to 1:1 for 1 second
3 Friendly:Enemy power ratio changes to 1:1 to 1:2 for 1 second
4 Friendly:Enemy power ratio changes to 1:1 to 1:3 for 1 second
5 Friendly:Enemy power ratio drops below 1:3 for 1 second
State 0: Nothing is happening...
No ground enemy troops within one screen OR
no friendly units within one screen
State 1: Suspense
You have units within one screen
There are ground enemy troops around, but you can't see them.
State 2: Battle
Your forces and the enemys forces are on the same screen.
The mood of the battle is controlled by the ratio of enemy to friendly forces.
The "amplitude" is controlled by the number of troops...
IE: Friendly+Enemy
100k module
loop, tipinny, a beat, something that would loop
loop, a bit upbeat
All other sample:
single shots...