if(VAction!=BeastBurningRunInCircle&&VAction!=BeastBurningRollOnFloor&&VAction!=BeastSlowGetUpFace) //It would look bad if he died while in one of these animations
{
//The last number here is used if they have to fall on their knees when energy is low
callsub(Sub_CheckDeadOrDying,BeastPoleDead,BeastCrawlDead,BeastStandDead,BeastCrawlSpreadOut,0,BeastFallToCrawl,BeastStandDead,BeastStandDead); //0=health when entering crawling-mode