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Text File  |  1999-11-29  |  2KB  |  52 lines

  1.         vector(_set,Gactorpos,-8670,19862,12807);
  2.         vector(_set,Gactorangle,0,-1024,0);
  3.         InitActor(worker,Gactorpos,Gactorangle,"Acs11",TRUE,5);
  4.         InitActor(weapontorch,Gactorpos,Gactorangle,"Acs11");
  5.  
  6.         vector(_set,Gactorpos,-8717,17522,10108);
  7.         vector(_set,Gactorangle,0,4118,0);
  8.         InitActor(worker,Gactorpos,Gactorangle,"Acs02",TRUE,2);
  9.         InitActor(weapontorch,Gactorpos,Gactorangle,"Acs02");
  10.  
  11.         vector(_set,Gactorpos,-8037,18314,11653);
  12.         vector(_set,Gactorangle,0,0,0);
  13.         InitActor(bouncer,Gactorpos,Gactorangle,"Acs02",TRUE,3);
  14.  
  15.         vector(_set,Gactorpos,-5771,18610,14938);
  16.         vector(_set,Gactorangle,0,1774,0);
  17.         InitActor(copm,Gactorpos,Gactorangle,"Acs04",TRUE,4);
  18.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Acs04");
  19.  
  20.         vector(_set,Gactorpos,-9596,16508,13060);
  21.         vector(_set,Gactorangle,0,-125,0);
  22.         InitActor(dweller1,Gactorpos,Gactorangle,"Acs07",FALSE,0);
  23.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Acs07");
  24.  
  25.         vector(_set,Gactorpos,-7632,19461,13954);
  26.         vector(_set,Gactorangle,0,2048,0);
  27.         InitActor(WorkerKneelWelding,Gactorpos,Gactorangle,"Acs09",TRUE,3);
  28.         InitActor(weapontorch,Gactorpos,Gactorangle,"Acs09");
  29.  
  30.         vector(_set,Gactorpos,-4406,18210,14757);
  31.         vector(_set,Gactorangle,0,2059,0);
  32.         InitActor(copl,Gactorpos,Gactorangle,"Acsbooth",TRUE,5);
  33.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Acsbooth");
  34.  
  35.         vector(_set,Gactorpos,-4647,18201,15328);
  36.         vector(_set,Gactorangle,0,1046,0);
  37.         InitActor(worker,Gactorpos,Gactorangle,"Acsbooth",TRUE,2);
  38.  
  39.         vector(_set,Gactorpos,-4254,18210,14766);
  40.         vector(_set,Gactorangle,0,2059,0);
  41.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Acsbooth",FALSE,5);
  42.  
  43.         vector(_set,Gactorpos,-8299,18311,12017);
  44.         vector(_set,Gactorangle,0,-1024,0);
  45.         InitActor(barman,Gactorpos,Gactorangle,"Acsfoyer",TRUE,2);
  46.  
  47.         vector(_set,Gactorpos,-8097,18311,12405);
  48.         vector(_set,Gactorangle,0,0,0);
  49.         InitActor(bouncer,Gactorpos,Gactorangle,"Acsfoyer",TRUE,1);
  50.  
  51.  
  52.