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Text File  |  1999-11-29  |  3KB  |  91 lines

  1.         vector(_set,Gactorpos,-7444,24435,10785);
  2.         vector(_set,Gactorangle,0,0,0);
  3.         InitActor(copm,Gactorpos,Gactorangle,"Mz_02",TRUE,2);
  4.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Mz_02");
  5.  
  6.         vector(_set,Gactorpos,-8687,24750,10110);
  7.         vector(_set,Gactorangle,0,2048,0);
  8.         InitActor(GunCommander,Gactorpos,Gactorangle,"Mz_03",TRUE,1);
  9.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Mz_03");
  10.  
  11.         vector(_set,Gactorpos,-13190,24747,10117);
  12.         vector(_set,Gactorangle,0,2048,0);
  13.         InitActor(GunCommander,Gactorpos,Gactorangle,"Mz_05",TRUE,1);
  14.         InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Mz_05");
  15.  
  16.         vector(_set,Gactorpos,-10933,24424,8188);
  17.         vector(_set,Gactorangle,0,2048,0);
  18.         InitActor(domina,Gactorpos,Gactorangle,"Mz_07",FALSE,0);
  19.  
  20.         vector(_set,Gactorpos,-10712,24424,8280);
  21.         vector(_set,Gactorangle,0,2048,0);
  22.         InitActor(coph,Gactorpos,Gactorangle,"Mz_07",FALSE,0);
  23.  
  24.         vector(_set,Gactorpos,-11106,24424,8276);
  25.         vector(_set,Gactorangle,0,2048,0);
  26.         InitActor(coph,Gactorpos,Gactorangle,"Mz_07",FALSE,0);
  27.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Mz_07");
  28.  
  29.         vector(_set,Gactorpos,-10540,24424,8428);
  30.         vector(_set,Gactorangle,0,1024,0);
  31.         InitActor(copm,Gactorpos,Gactorangle,"Mz_07",TRUE,1);
  32.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Mz_07");
  33.  
  34.         vector(_set,Gactorpos,-11397,24424,8432);
  35.         vector(_set,Gactorangle,0,3072,0);
  36.         InitActor(copm,Gactorpos,Gactorangle,"Mz_07",TRUE,2);
  37.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Mz_07");
  38.  
  39.         vector(_set,Gactorpos,-5687,24403,7425);
  40.         vector(_set,Gactorangle,0,0,0);
  41.         InitActor(abeast,Gactorpos,Gactorangle,"Mz_08",TRUE,1);
  42.  
  43.         vector(_set,Gactorpos,-5983,24403,7425);
  44.         vector(_set,Gactorangle,0,0,0);
  45.         InitActor(abeast,Gactorpos,Gactorangle,"Mz_08",TRUE,2);
  46.  
  47.         vector(_set,Gactorpos,-5984,24403,6379);
  48.         vector(_set,Gactorangle,0,2048,0);
  49.         InitActor(abeast,Gactorpos,Gactorangle,"Mz_08",TRUE,3);
  50.  
  51.         vector(_set,Gactorpos,-6041,24427,6709);
  52.         vector(_set,Gactorangle,0,0,0);
  53.         InitActor(scientist,Gactorpos,Gactorangle,"Mz_08",TRUE,1);
  54.  
  55.         vector(_set,Gactorpos,-5390,25048,7077);
  56.         vector(_set,Gactorangle,0,0,0);
  57.         InitActor(copm,Gactorpos,Gactorangle,"Mz_08",TRUE,1);
  58.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Mz_08");
  59.  
  60.         vector(_set,Gactorpos,-7235,24402,6544);
  61.         vector(_set,Gactorangle,0,0,0);
  62.         InitActor(worker,Gactorpos,Gactorangle,"Mz_08",TRUE,1);
  63.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"Mz_08");
  64.  
  65.         vector(_set,Gactorpos,-7718,24429,7018);
  66.         vector(_set,Gactorangle,0,0,0);
  67.         InitActor(copl,Gactorpos,Gactorangle,"Mz_08",TRUE,2);
  68.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Mz_08");
  69.  
  70.         vector(_set,Gactorpos,-14968,24424,8471);
  71.         vector(_set,Gactorangle,0,2048,0);
  72.         InitActor(scientist,Gactorpos,Gactorangle,"Mz_09",TRUE,1);
  73.  
  74.         vector(_set,Gactorpos,-14908,24424,9325);
  75.         vector(_set,Gactorangle,0,0,0);
  76.         InitActor(rat,Gactorpos,Gactorangle,"Mz_09",TRUE,1);
  77.  
  78.         vector(_set,Gactorpos,-15424,24424,8288);
  79.         vector(_set,Gactorangle,0,0,0);
  80.         InitActor(rat,Gactorpos,Gactorangle,"Mz_09",TRUE,1);
  81.  
  82.         vector(_set,Gactorpos,-15002,24424,8138);
  83.         vector(_set,Gactorangle,0,0,0);
  84.         InitActor(rat,Gactorpos,Gactorangle,"Mz_09",TRUE,1);
  85.  
  86.         vector(_set,Gactorpos,-10791,24459,6472);
  87.         vector(_set,Gactorangle,0,2048,0);
  88.         InitActor(abeast,Gactorpos,Gactorangle,"Mz_10",TRUE,1);
  89.  
  90.  
  91.