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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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military.spt
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1999-11-29
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3KB
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91 lines
vector(_set,Gactorpos,-7444,24435,10785);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"Mz_02",TRUE,2);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Mz_02");
vector(_set,Gactorpos,-8687,24750,10110);
vector(_set,Gactorangle,0,2048,0);
InitActor(GunCommander,Gactorpos,Gactorangle,"Mz_03",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Mz_03");
vector(_set,Gactorpos,-13190,24747,10117);
vector(_set,Gactorangle,0,2048,0);
InitActor(GunCommander,Gactorpos,Gactorangle,"Mz_05",TRUE,1);
InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Mz_05");
vector(_set,Gactorpos,-10933,24424,8188);
vector(_set,Gactorangle,0,2048,0);
InitActor(domina,Gactorpos,Gactorangle,"Mz_07",FALSE,0);
vector(_set,Gactorpos,-10712,24424,8280);
vector(_set,Gactorangle,0,2048,0);
InitActor(coph,Gactorpos,Gactorangle,"Mz_07",FALSE,0);
vector(_set,Gactorpos,-11106,24424,8276);
vector(_set,Gactorangle,0,2048,0);
InitActor(coph,Gactorpos,Gactorangle,"Mz_07",FALSE,0);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Mz_07");
vector(_set,Gactorpos,-10540,24424,8428);
vector(_set,Gactorangle,0,1024,0);
InitActor(copm,Gactorpos,Gactorangle,"Mz_07",TRUE,1);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Mz_07");
vector(_set,Gactorpos,-11397,24424,8432);
vector(_set,Gactorangle,0,3072,0);
InitActor(copm,Gactorpos,Gactorangle,"Mz_07",TRUE,2);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Mz_07");
vector(_set,Gactorpos,-5687,24403,7425);
vector(_set,Gactorangle,0,0,0);
InitActor(abeast,Gactorpos,Gactorangle,"Mz_08",TRUE,1);
vector(_set,Gactorpos,-5983,24403,7425);
vector(_set,Gactorangle,0,0,0);
InitActor(abeast,Gactorpos,Gactorangle,"Mz_08",TRUE,2);
vector(_set,Gactorpos,-5984,24403,6379);
vector(_set,Gactorangle,0,2048,0);
InitActor(abeast,Gactorpos,Gactorangle,"Mz_08",TRUE,3);
vector(_set,Gactorpos,-6041,24427,6709);
vector(_set,Gactorangle,0,0,0);
InitActor(scientist,Gactorpos,Gactorangle,"Mz_08",TRUE,1);
vector(_set,Gactorpos,-5390,25048,7077);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"Mz_08",TRUE,1);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Mz_08");
vector(_set,Gactorpos,-7235,24402,6544);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"Mz_08",TRUE,1);
InitActor(WeaponTorch,Gactorpos,Gactorangle,"Mz_08");
vector(_set,Gactorpos,-7718,24429,7018);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Mz_08",TRUE,2);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Mz_08");
vector(_set,Gactorpos,-14968,24424,8471);
vector(_set,Gactorangle,0,2048,0);
InitActor(scientist,Gactorpos,Gactorangle,"Mz_09",TRUE,1);
vector(_set,Gactorpos,-14908,24424,9325);
vector(_set,Gactorangle,0,0,0);
InitActor(rat,Gactorpos,Gactorangle,"Mz_09",TRUE,1);
vector(_set,Gactorpos,-15424,24424,8288);
vector(_set,Gactorangle,0,0,0);
InitActor(rat,Gactorpos,Gactorangle,"Mz_09",TRUE,1);
vector(_set,Gactorpos,-15002,24424,8138);
vector(_set,Gactorangle,0,0,0);
InitActor(rat,Gactorpos,Gactorangle,"Mz_09",TRUE,1);
vector(_set,Gactorpos,-10791,24459,6472);
vector(_set,Gactorangle,0,2048,0);
InitActor(abeast,Gactorpos,Gactorangle,"Mz_10",TRUE,1);