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The Games Machine 76
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XENIATGM66.iso
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Messiah
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Program_Executable_Files
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messiahscripts
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Enemies
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mikeware.spt
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Text File
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1999-11-29
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6KB
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146 lines
vector(_set,Gactorpos,-12795,24443,24458);
vector(_set,Gactorangle,0,3117,0);
InitActor(worker,Gactorpos,Gactorangle,"Stor_01",TRUE,3);
InitActor(WeaponTorch,Gactorpos,Gactorangle,"Stor_01");
vector(_set,Gactorpos,-12963,24459,24574);
vector(_set,Gactorangle,0,-1968,0);
InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE,2);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_01");
vector(_set,Gactorpos,-11988,24450,24380);
vector(_set,Gactorangle,0,0,0);
InitActor(workeronbench,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
InitActor(WeaponTorch,Gactorpos,Gactorangle,"Stor_01");
vector(_set,Gactorpos,-13261,24438,23353);
vector(_set,Gactorangle,0,-967,0);
InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE,6);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_01");
vector(_set,Gactorpos,-13202,25202,25397);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
vector(_set,Gactorpos,-13455,25191,26439);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Stor_02",TRUE,9);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_02");
vector(_set,Gactorpos,-14235,27020,26435);
vector(_set,Gactorangle,0,1035,0);
InitActor(copl,Gactorpos,Gactorangle,"War_01",TRUE,8);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_01");
vector(_set,Gactorpos,-15855,27013,26886);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"War_01",TRUE,9);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_01");
vector(_set,Gactorpos,-15816,27015,26332);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"War_01",TRUE,1);
InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_01");
vector(_set,Gactorpos,-14689,27461,26640);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"War_01",FALSE,0);
vector(_set,Gactorpos,-15216,25810,26832);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"War_02",TRUE,9);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_02");
vector(_set,Gactorpos,-16278,25787,26754);
vector(_set,Gactorangle,0,-432,0);
InitActor(worker2,Gactorpos,Gactorangle,"War_02",TRUE,2);
InitActor(WeaponBuzzSaw,Gactorpos,Gactorangle,"War_02");
vector(_set,Gactorpos,-14266,25796,26588);
vector(_set,Gactorangle,0,-1012,0);
InitActor(coph,Gactorpos,Gactorangle,"War_02",TRUE,8);
InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"War_02");
vector(_set,Gactorpos,-16201,24594,26504);
vector(_set,Gactorangle,0,0,0);
InitActor(worker2,Gactorpos,Gactorangle,"War_03",TRUE,58);
InitActor(WeaponBuzzSaw,Gactorpos,Gactorangle,"War_03");
vector(_set,Gactorpos,-14183,24607,26650);
vector(_set,Gactorangle,0,1012,0);
InitActor(copl,Gactorpos,Gactorangle,"War_03",TRUE,9);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
vector(_set,Gactorpos,-14199,24607,26134);
vector(_set,Gactorangle,0,1012,0);
InitActor(copl,Gactorpos,Gactorangle,"War_03",TRUE,8);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
vector(_set,Gactorpos,-15511,24592,26632);
vector(_set,Gactorangle,0,-955,0);
InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE,2);
InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_03");
vector(_set,Gactorpos,-14980,24610,26851);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE,87);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
vector(_set,Gactorpos,-15516,23410,26623);
vector(_set,Gactorangle,0,989,0);
InitActor(worker,Gactorpos,Gactorangle,"War_04",TRUE,26);
InitActor(weapontorch,Gactorpos,Gactorangle,"War_04");
vector(_set,Gactorpos,-14207,23404,26232);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"War_04",TRUE,9);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_04");
vector(_set,Gactorpos,-14659,23404,25872);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"War_04",TRUE,8);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_04");
vector(_set,Gactorpos,-15868,23404,26868);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"War_04",TRUE,7);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_04");
vector(_set,Gactorpos,-15803,24609,23966);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"War_ent",TRUE,7);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_ent");
vector(_set,Gactorpos,-16357,24610,24010);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,5);
InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_ent");
vector(_set,Gactorpos,-16128,24615,24604);
vector(_set,Gactorangle,0,0,0);
InitActor(worker2,Gactorpos,Gactorangle,"War_ent",TRUE,6);
InitActor(WeaponBuzzSaw,Gactorpos,Gactorangle,"War_ent");
vector(_set,Gactorpos,-15134,25027,23656);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_ent",FALSE,0);
vector(_set,Gactorpos,-15401,24598,25476);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"War_ent",TRUE,9);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_ent");
vector(_set,Gactorpos,-15063,22224,26825);
vector(_set,Gactorangle,0,0,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,9);
vector(_set,Gactorpos,-14568,22207,26800);
vector(_set,Gactorangle,0,0,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,6);
vector(_set,Gactorpos,-15073,27453,27165);
vector(_set,Gactorangle,0,0,0);
InitActor(mdroid1,Gactorpos,Gactorangle,"El_x03",FALSE,0);