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Text File  |  1999-11-29  |  3KB  |  70 lines

  1.         vector(_set,Gactorpos,-16122,24518,22968);
  2.         vector(_set,Gactorangle,0,0,0);
  3.         InitActor(chot,Gactorpos,Gactorangle,"Annx_01",TRUE,2);
  4.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_01");
  5.  
  6.         vector(_set,Gactorpos,-17692,24847,24432);
  7.         vector(_set,Gactorangle,0,0,0);
  8.         InitActor(coph,Gactorpos,Gactorangle,"Annx_02",TRUE,9);
  9.         InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Annx_02");
  10.  
  11.         vector(_set,Gactorpos,-17806,24865,25420);
  12.         vector(_set,Gactorangle,0,0,0);
  13.         InitActor(chot,Gactorpos,Gactorangle,"Annx_03",TRUE,10);
  14.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_03");
  15.  
  16.         vector(_set,Gactorpos,-17560,24865,25300);
  17.         vector(_set,Gactorangle,0,0,0);
  18.         InitActor(chot,Gactorpos,Gactorangle,"Annx_03",TRUE,9);
  19.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_03");
  20.  
  21.         vector(_set,Gactorpos,-18586,24732,23843);
  22.         vector(_set,Gactorangle,0,0,0);
  23.         InitActor(coph,Gactorpos,Gactorangle,"Annx_04",TRUE,7);
  24.         InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Annx_04");
  25.  
  26.         vector(_set,Gactorpos,-19630,25356,23545);
  27.         vector(_set,Gactorangle,0,0,0);
  28.         InitActor(coph,Gactorpos,Gactorangle,"Annx_04",TRUE,6);
  29.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Annx_04");
  30.  
  31.         vector(_set,Gactorpos,-19036,25347,22470);
  32.         vector(_set,Gactorangle,0,0,0);
  33.         InitActor(coph,Gactorpos,Gactorangle,"Annx_05",TRUE,1);
  34.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_05");
  35.  
  36.         vector(_set,Gactorpos,-19864,25423,23013);
  37.         vector(_set,Gactorangle,0,0,0);
  38.         InitActor(copl,Gactorpos,Gactorangle,"Annx_06",TRUE,4);
  39.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_06");
  40.  
  41.         vector(_set,Gactorpos,-19568,25425,23015);
  42.         vector(_set,Gactorangle,0,0,0);
  43.         InitActor(copl,Gactorpos,Gactorangle,"Annx_06",TRUE,3);
  44.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_06");
  45.  
  46.         vector(_set,Gactorpos,-18856,24142,24872);
  47.         vector(_set,Gactorangle,0,0,0);
  48.         InitActor(chot,Gactorpos,Gactorangle,"Annx_07",TRUE,5);
  49.  
  50.         vector(_set,Gactorpos,-20276,25044,25696);
  51.         vector(_set,Gactorangle,0,2048,0);
  52.         InitActor(chot,Gactorpos,Gactorangle,"Annx_08",TRUE,5);
  53.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Annx_08");
  54.  
  55.         vector(_set,Gactorpos,-23009,23543,26420);
  56.         vector(_set,Gactorangle,0,0,0);
  57.         InitActor(worker,Gactorpos,Gactorangle,"Annx_10",TRUE,1);
  58.  
  59.         vector(_set,Gactorpos,-20330,25034,27257);
  60.         vector(_set,Gactorangle,0,0,0);
  61.         InitActor(copl,Gactorpos,Gactorangle,"Annx_10",TRUE,30);
  62.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_10");
  63.  
  64.         vector(_set,Gactorpos,-19921,25034,27253);
  65.         vector(_set,Gactorangle,0,0,0);
  66.         InitActor(copl,Gactorpos,Gactorangle,"Annx_10",TRUE,35);
  67.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_10");
  68.  
  69.  
  70.