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The Games Machine 76
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XENIATGM66.iso
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Messiah
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Program_Executable_Files
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mike.spt
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1999-11-29
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3KB
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70 lines
vector(_set,Gactorpos,-16122,24518,22968);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"Annx_01",TRUE,2);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_01");
vector(_set,Gactorpos,-17692,24847,24432);
vector(_set,Gactorangle,0,0,0);
InitActor(coph,Gactorpos,Gactorangle,"Annx_02",TRUE,9);
InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Annx_02");
vector(_set,Gactorpos,-17806,24865,25420);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"Annx_03",TRUE,10);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_03");
vector(_set,Gactorpos,-17560,24865,25300);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"Annx_03",TRUE,9);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_03");
vector(_set,Gactorpos,-18586,24732,23843);
vector(_set,Gactorangle,0,0,0);
InitActor(coph,Gactorpos,Gactorangle,"Annx_04",TRUE,7);
InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Annx_04");
vector(_set,Gactorpos,-19630,25356,23545);
vector(_set,Gactorangle,0,0,0);
InitActor(coph,Gactorpos,Gactorangle,"Annx_04",TRUE,6);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Annx_04");
vector(_set,Gactorpos,-19036,25347,22470);
vector(_set,Gactorangle,0,0,0);
InitActor(coph,Gactorpos,Gactorangle,"Annx_05",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_05");
vector(_set,Gactorpos,-19864,25423,23013);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Annx_06",TRUE,4);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_06");
vector(_set,Gactorpos,-19568,25425,23015);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Annx_06",TRUE,3);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_06");
vector(_set,Gactorpos,-18856,24142,24872);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"Annx_07",TRUE,5);
vector(_set,Gactorpos,-20276,25044,25696);
vector(_set,Gactorangle,0,2048,0);
InitActor(chot,Gactorpos,Gactorangle,"Annx_08",TRUE,5);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Annx_08");
vector(_set,Gactorpos,-23009,23543,26420);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"Annx_10",TRUE,1);
vector(_set,Gactorpos,-20330,25034,27257);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Annx_10",TRUE,30);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_10");
vector(_set,Gactorpos,-19921,25034,27253);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Annx_10",TRUE,35);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_10");