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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Enemies
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mike_e.hxx
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1999-11-29
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3KB
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86 lines
vector(_set,Gactorpos,-13807,24467,23911);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
vector(_set,Gactorpos,-12266,24453,24843);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
vector(_set,Gactorpos,-13337,25211,25281);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
vector(_set,Gactorpos,-13975,24481,25082);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
vector(_set,Gactorpos,-12487,24488,25124);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
vector(_set,Gactorpos,-12876,25219,25487);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
vector(_set,Gactorpos,-12246,23543,26962);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_03",FALSE,0);
vector(_set,Gactorpos,-15137,25005,25553);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
vector(_set,Gactorpos,-16948,24753,24563);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
vector(_set,Gactorpos,-15650,24620,24245);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
vector(_set,Gactorpos,-14463,27027,26079);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_01",FALSE,0);
vector(_set,Gactorpos,-16199,27021,26328);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_01",FALSE,0);
vector(_set,Gactorpos,-14690,27456,26841);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"war_01",FALSE,0);
vector(_set,Gactorpos,-14207,25813,26181);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_02",FALSE,0);
vector(_set,Gactorpos,-16338,25816,26527);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_02",FALSE,0);
vector(_set,Gactorpos,-16101,24615,26413);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_03",FALSE,0);
vector(_set,Gactorpos,-14366,24611,25995);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_03",FALSE,0);
vector(_set,Gactorpos,-15442,23974,26904);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
vector(_set,Gactorpos,-15402,23405,26701);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
vector(_set,Gactorpos,-14352,23411,26343);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
vector(_set,Gactorpos,-15283,24056,25899);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"war_04",FALSE,0);