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Text File  |  1999-11-29  |  3KB  |  86 lines

  1.         vector(_set,Gactorpos,-13807,24467,23911);
  2.         vector(_set,Gactorangle,0,0,0);
  3.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  4.  
  5.         vector(_set,Gactorpos,-12266,24453,24843);
  6.         vector(_set,Gactorangle,0,0,0);
  7.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  8.  
  9.         vector(_set,Gactorpos,-13337,25211,25281);
  10.         vector(_set,Gactorangle,0,0,0);
  11.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  12.  
  13.         vector(_set,Gactorpos,-13975,24481,25082);
  14.         vector(_set,Gactorangle,0,0,0);
  15.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  16.  
  17.         vector(_set,Gactorpos,-12487,24488,25124);
  18.         vector(_set,Gactorangle,0,0,0);
  19.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  20.  
  21.         vector(_set,Gactorpos,-12876,25219,25487);
  22.         vector(_set,Gactorangle,0,0,0);
  23.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  24.  
  25.         vector(_set,Gactorpos,-12246,23543,26962);
  26.         vector(_set,Gactorangle,0,0,0);
  27.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_03",FALSE,0);
  28.  
  29.         vector(_set,Gactorpos,-15137,25005,25553);
  30.         vector(_set,Gactorangle,0,0,0);
  31.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
  32.  
  33.         vector(_set,Gactorpos,-16948,24753,24563);
  34.         vector(_set,Gactorangle,0,0,0);
  35.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
  36.  
  37.         vector(_set,Gactorpos,-15650,24620,24245);
  38.         vector(_set,Gactorangle,0,0,0);
  39.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
  40.  
  41.         vector(_set,Gactorpos,-14463,27027,26079);
  42.         vector(_set,Gactorangle,0,0,0);
  43.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_01",FALSE,0);
  44.  
  45.         vector(_set,Gactorpos,-16199,27021,26328);
  46.         vector(_set,Gactorangle,0,0,0);
  47.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_01",FALSE,0);
  48.  
  49.         vector(_set,Gactorpos,-14690,27456,26841);
  50.         vector(_set,Gactorangle,0,0,0);
  51.         InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"war_01",FALSE,0);
  52.  
  53.         vector(_set,Gactorpos,-14207,25813,26181);
  54.         vector(_set,Gactorangle,0,0,0);
  55.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_02",FALSE,0);
  56.  
  57.         vector(_set,Gactorpos,-16338,25816,26527);
  58.         vector(_set,Gactorangle,0,0,0);
  59.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_02",FALSE,0);
  60.  
  61.         vector(_set,Gactorpos,-16101,24615,26413);
  62.         vector(_set,Gactorangle,0,0,0);
  63.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_03",FALSE,0);
  64.  
  65.         vector(_set,Gactorpos,-14366,24611,25995);
  66.         vector(_set,Gactorangle,0,0,0);
  67.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_03",FALSE,0);
  68.  
  69.         vector(_set,Gactorpos,-15442,23974,26904);
  70.         vector(_set,Gactorangle,0,0,0);
  71.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
  72.  
  73.         vector(_set,Gactorpos,-15402,23405,26701);
  74.         vector(_set,Gactorangle,0,0,0);
  75.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
  76.  
  77.         vector(_set,Gactorpos,-14352,23411,26343);
  78.         vector(_set,Gactorangle,0,0,0);
  79.         InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
  80.  
  81.         vector(_set,Gactorpos,-15283,24056,25899);
  82.         vector(_set,Gactorangle,0,0,0);
  83.         InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"war_04",FALSE,0);
  84.  
  85.  
  86.