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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Enemies
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c1_sector1.spt
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1999-11-29
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8KB
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212 lines
vector(_set,Gactorpos,-4482,1232,2419);
vector(_set,Gactorangle,0,898,0);
InitActor(copl,Gactorpos,Gactorangle,"S1R11",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R11");
vector(_set,Gactorpos,-5026,1865,3552);
vector(_set,Gactorangle,0,0,0);
InitActor(transportbot,Gactorpos,Gactorangle,"S1R11",TRUE,1);
vector(_set,Gactorpos,-2642,638,4984);
vector(_set,Gactorangle,0,4073,0);
InitActor(copl,Gactorpos,Gactorangle,"S1R1",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R1");
vector(_set,Gactorpos,1077,170,11139);
vector(_set,Gactorangle,0,762,0);
InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,5);
InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"S1R5");
vector(_set,Gactorpos,985,43,10656);
vector(_set,Gactorangle,0,1012,0);
InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,3);
InitActor(WeaponPak,Gactorpos,Gactorangle,"S1R5");
vector(_set,Gactorpos,759,43,11386);
vector(_set,Gactorangle,0,1012,0);
InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,2);
InitActor(WeaponPak,Gactorpos,Gactorangle,"S1R5");
vector(_set,Gactorpos,-381,43,9984);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,10);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R5");
vector(_set,Gactorpos,-613,23,12154);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S1R5",FALSE,1);
vector(_set,Gactorpos,638,23,11830);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S1R5",FALSE,1);
vector(_set,Gactorpos,-1525,43,11726);
vector(_set,Gactorangle,0,-455,0);
InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,85);
InitActor(WeaponPak,Gactorpos,Gactorangle,"S1R5");
vector(_set,Gactorpos,1217,42,11211);
vector(_set,Gactorangle,0,0,0);
InitActor(weaponammo,Gactorpos,Gactorangle,"S1R5",FALSE,1);
vector(_set,Gactorpos,1269,42,11149);
vector(_set,Gactorangle,0,0,0);
InitActor(weaponammo,Gactorpos,Gactorangle,"S1R5",FALSE,1);
vector(_set,Gactorpos,1261,42,11287);
vector(_set,Gactorangle,0,0,0);
InitActor(weaponammo,Gactorpos,Gactorangle,"S1R5",FALSE,1);
vector(_set,Gactorpos,-1008,33,5258);
vector(_set,Gactorangle,0,3652,0);
InitActor(scientist,Gactorpos,Gactorangle,"S1r3",TRUE,5);
vector(_set,Gactorpos,-752,36,4761);
vector(_set,Gactorangle,0,4073,0);
InitActor(scientist,Gactorpos,Gactorangle,"S1r3",TRUE,2);
vector(_set,Gactorpos,318,1228,3832);
vector(_set,Gactorangle,0,1740,0);
InitActor(copl,Gactorpos,Gactorangle,"S1r3",TRUE,2);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1r3");
vector(_set,Gactorpos,-714,1228,3467);
vector(_set,Gactorangle,0,2048,0);
InitActor(copl,Gactorpos,Gactorangle,"S1r3",TRUE,41);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1r3");
vector(_set,Gactorpos,389,1228,4822);
vector(_set,Gactorangle,0,671,0);
InitActor(copl,Gactorpos,Gactorangle,"S1r3",TRUE,15);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1r3");
vector(_set,Gactorpos,-1523,615,7421);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"S1R4",TRUE,6);
InitActor(WeaponTorch,Gactorpos,Gactorangle,"S1R4");
vector(_set,Gactorpos,-180,33,7489);
vector(_set,Gactorangle,0,8192,0);
InitActor(copl,Gactorpos,Gactorangle,"S1R4",TRUE,1);
vector(_set,Gactorpos,-676,22,6670);
vector(_set,Gactorangle,0,3913,0);
InitActor(DeadCopL,Gactorpos,Gactorangle,"S1R4",TRUE,14);
vector(_set,Gactorpos,-762,33,7999);
vector(_set,Gactorangle,0,4084,0);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R4",FALSE,1);
vector(_set,Gactorpos,-3215,-19,440);
vector(_set,Gactorangle,0,1319,0);
InitActor(worker,Gactorpos,Gactorangle,"S1R9",TRUE,1);
InitActor(weapontorch,Gactorpos,Gactorangle,"S1R9");
vector(_set,Gactorpos,-3033,144,1363);
vector(_set,Gactorangle,0,-11,0);
InitActor(GunCommander,Gactorpos,Gactorangle,"S1R9",TRUE,2);
vector(_set,Gactorpos,-3596,144,1558);
vector(_set,Gactorangle,0,1001,0);
InitActor(copm,Gactorpos,Gactorangle,"S1R9",TRUE,3);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S1R9");
vector(_set,Gactorpos,-3589,144,1357);
vector(_set,Gactorangle,0,1001,0);
InitActor(copm,Gactorpos,Gactorangle,"S1R9",TRUE,4);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S1R9");
vector(_set,Gactorpos,-2675,144,1607);
vector(_set,Gactorangle,0,-11,0);
InitActor(WeaponAmmoGrenade,Gactorpos,Gactorangle,"S1R9",FALSE,2);
vector(_set,Gactorpos,1766,1236,1558);
vector(_set,Gactorangle,0,1035,0);
InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,22);
vector(_set,Gactorpos,1963,1233,2830);
vector(_set,Gactorangle,0,238,0);
InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,12);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R7");
vector(_set,Gactorpos,731,1239,2070);
vector(_set,Gactorangle,0,1251,0);
InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,21);
vector(_set,Gactorpos,1818,1239,2672);
vector(_set,Gactorangle,0,-1695,0);
InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,20);
vector(_set,Gactorpos,725,1239,2227);
vector(_set,Gactorangle,0,796,0);
InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,29);
vector(_set,Gactorpos,1917,1239,2152);
vector(_set,Gactorangle,0,-1695,0);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R7",FALSE,20);
vector(_set,Gactorpos,-1325,528,1006);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S1R8",FALSE,0);
vector(_set,Gactorpos,-1165,28,1002);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponAmmoGrenade,Gactorpos,Gactorangle,"S1R8",FALSE,0);
vector(_set,Gactorpos,-4748,2533,60);
vector(_set,Gactorangle,0,-273,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"S1R18",TRUE,1);
InitActor(WeaponBatteryGrabber,Gactorpos,Gactorangle,"S1R18");
vector(_set,Gactorpos,-5660,2533,252);
vector(_set,Gactorangle,0,546,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"S1R18",TRUE,5);
vector(_set,Gactorpos,-4916,2533,-124);
vector(_set,Gactorangle,0,1683,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"S1R18",TRUE,80);
vector(_set,Gactorpos,-5705,2526,2852);
vector(_set,Gactorangle,0,1695,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"S1R19",TRUE,1);
vector(_set,Gactorpos,-4741,2526,2973);
vector(_set,Gactorangle,0,2685,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"S1R19",TRUE,2);
vector(_set,Gactorpos,-2393,649,8198);
vector(_set,Gactorangle,0,807,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"S1R20",TRUE,1);
InitActor(WeaponBatteryGrabber,Gactorpos,Gactorangle,"S1R20");
vector(_set,Gactorpos,2138,22,11200);
vector(_set,Gactorangle,0,0,0);
InitActor(copr,Gactorpos,Gactorangle,"S1rx",TRUE,1);
vector(_set,Gactorpos,2638,22,11033);
vector(_set,Gactorangle,0,432,0);
InitActor(copr,Gactorpos,Gactorangle,"S1rx",TRUE,2);
vector(_set,Gactorpos,2474,22,9768);
vector(_set,Gactorangle,0,1945,0);
InitActor(abeast,Gactorpos,Gactorangle,"S1rx",TRUE,12);
vector(_set,Gactorpos,2762,22,10501);
vector(_set,Gactorangle,0,432,0);
InitActor(DeadCopL,Gactorpos,Gactorangle,"S1rx",FALSE,2);
vector(_set,Gactorpos,2740,22,10725);
vector(_set,Gactorangle,0,-625,0);
InitActor(DeadCopL,Gactorpos,Gactorangle,"S1rx",FALSE,2);
vector(_set,Gactorpos,2320,22,10877);
vector(_set,Gactorangle,0,-79,0);
InitActor(copl,Gactorpos,Gactorangle,"S1rx",TRUE,80);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S1rx");
vector(_set,Gactorpos,1918,1218,4077);
vector(_set,Gactorangle,0,-1365,0);
InitActor(scientist,Gactorpos,Gactorangle,"S1r6",TRUE,43);