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Text File  |  1999-11-29  |  8KB  |  212 lines

  1.         vector(_set,Gactorpos,-4482,1232,2419);
  2.         vector(_set,Gactorangle,0,898,0);
  3.         InitActor(copl,Gactorpos,Gactorangle,"S1R11",TRUE,1);
  4.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R11");
  5.  
  6.         vector(_set,Gactorpos,-5026,1865,3552);
  7.         vector(_set,Gactorangle,0,0,0);
  8.         InitActor(transportbot,Gactorpos,Gactorangle,"S1R11",TRUE,1);
  9.  
  10.         vector(_set,Gactorpos,-2642,638,4984);
  11.         vector(_set,Gactorangle,0,4073,0);
  12.         InitActor(copl,Gactorpos,Gactorangle,"S1R1",TRUE,1);
  13.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R1");
  14.  
  15.         vector(_set,Gactorpos,1077,170,11139);
  16.         vector(_set,Gactorangle,0,762,0);
  17.         InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,5);
  18.         InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"S1R5");
  19.  
  20.         vector(_set,Gactorpos,985,43,10656);
  21.         vector(_set,Gactorangle,0,1012,0);
  22.         InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,3);
  23.         InitActor(WeaponPak,Gactorpos,Gactorangle,"S1R5");
  24.  
  25.         vector(_set,Gactorpos,759,43,11386);
  26.         vector(_set,Gactorangle,0,1012,0);
  27.         InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,2);
  28.         InitActor(WeaponPak,Gactorpos,Gactorangle,"S1R5");
  29.  
  30.         vector(_set,Gactorpos,-381,43,9984);
  31.         vector(_set,Gactorangle,0,0,0);
  32.         InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,10);
  33.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R5");
  34.  
  35.         vector(_set,Gactorpos,-613,23,12154);
  36.         vector(_set,Gactorangle,0,0,0);
  37.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S1R5",FALSE,1);
  38.  
  39.         vector(_set,Gactorpos,638,23,11830);
  40.         vector(_set,Gactorangle,0,0,0);
  41.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S1R5",FALSE,1);
  42.  
  43.         vector(_set,Gactorpos,-1525,43,11726);
  44.         vector(_set,Gactorangle,0,-455,0);
  45.         InitActor(chot,Gactorpos,Gactorangle,"S1R5",TRUE,85);
  46.         InitActor(WeaponPak,Gactorpos,Gactorangle,"S1R5");
  47.  
  48.         vector(_set,Gactorpos,1217,42,11211);
  49.         vector(_set,Gactorangle,0,0,0);
  50.         InitActor(weaponammo,Gactorpos,Gactorangle,"S1R5",FALSE,1);
  51.  
  52.         vector(_set,Gactorpos,1269,42,11149);
  53.         vector(_set,Gactorangle,0,0,0);
  54.         InitActor(weaponammo,Gactorpos,Gactorangle,"S1R5",FALSE,1);
  55.  
  56.         vector(_set,Gactorpos,1261,42,11287);
  57.         vector(_set,Gactorangle,0,0,0);
  58.         InitActor(weaponammo,Gactorpos,Gactorangle,"S1R5",FALSE,1);
  59.  
  60.         vector(_set,Gactorpos,-1008,33,5258);
  61.         vector(_set,Gactorangle,0,3652,0);
  62.         InitActor(scientist,Gactorpos,Gactorangle,"S1r3",TRUE,5);
  63.  
  64.         vector(_set,Gactorpos,-752,36,4761);
  65.         vector(_set,Gactorangle,0,4073,0);
  66.         InitActor(scientist,Gactorpos,Gactorangle,"S1r3",TRUE,2);
  67.  
  68.         vector(_set,Gactorpos,318,1228,3832);
  69.         vector(_set,Gactorangle,0,1740,0);
  70.         InitActor(copl,Gactorpos,Gactorangle,"S1r3",TRUE,2);
  71.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1r3");
  72.  
  73.         vector(_set,Gactorpos,-714,1228,3467);
  74.         vector(_set,Gactorangle,0,2048,0);
  75.         InitActor(copl,Gactorpos,Gactorangle,"S1r3",TRUE,41);
  76.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1r3");
  77.  
  78.         vector(_set,Gactorpos,389,1228,4822);
  79.         vector(_set,Gactorangle,0,671,0);
  80.         InitActor(copl,Gactorpos,Gactorangle,"S1r3",TRUE,15);
  81.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1r3");
  82.  
  83.         vector(_set,Gactorpos,-1523,615,7421);
  84.         vector(_set,Gactorangle,0,0,0);
  85.         InitActor(worker,Gactorpos,Gactorangle,"S1R4",TRUE,6);
  86.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"S1R4");
  87.  
  88.         vector(_set,Gactorpos,-180,33,7489);
  89.         vector(_set,Gactorangle,0,8192,0);
  90.         InitActor(copl,Gactorpos,Gactorangle,"S1R4",TRUE,1);
  91.  
  92.         vector(_set,Gactorpos,-676,22,6670);
  93.         vector(_set,Gactorangle,0,3913,0);
  94.         InitActor(DeadCopL,Gactorpos,Gactorangle,"S1R4",TRUE,14);
  95.  
  96.         vector(_set,Gactorpos,-762,33,7999);
  97.         vector(_set,Gactorangle,0,4084,0);
  98.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R4",FALSE,1);
  99.  
  100.         vector(_set,Gactorpos,-3215,-19,440);
  101.         vector(_set,Gactorangle,0,1319,0);
  102.         InitActor(worker,Gactorpos,Gactorangle,"S1R9",TRUE,1);
  103.         InitActor(weapontorch,Gactorpos,Gactorangle,"S1R9");
  104.  
  105.         vector(_set,Gactorpos,-3033,144,1363);
  106.         vector(_set,Gactorangle,0,-11,0);
  107.         InitActor(GunCommander,Gactorpos,Gactorangle,"S1R9",TRUE,2);
  108.  
  109.         vector(_set,Gactorpos,-3596,144,1558);
  110.         vector(_set,Gactorangle,0,1001,0);
  111.         InitActor(copm,Gactorpos,Gactorangle,"S1R9",TRUE,3);
  112.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S1R9");
  113.  
  114.         vector(_set,Gactorpos,-3589,144,1357);
  115.         vector(_set,Gactorangle,0,1001,0);
  116.         InitActor(copm,Gactorpos,Gactorangle,"S1R9",TRUE,4);
  117.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S1R9");
  118.  
  119.         vector(_set,Gactorpos,-2675,144,1607);
  120.         vector(_set,Gactorangle,0,-11,0);
  121.         InitActor(WeaponAmmoGrenade,Gactorpos,Gactorangle,"S1R9",FALSE,2);
  122.  
  123.         vector(_set,Gactorpos,1766,1236,1558);
  124.         vector(_set,Gactorangle,0,1035,0);
  125.         InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,22);
  126.  
  127.         vector(_set,Gactorpos,1963,1233,2830);
  128.         vector(_set,Gactorangle,0,238,0);
  129.         InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,12);
  130.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R7");
  131.  
  132.         vector(_set,Gactorpos,731,1239,2070);
  133.         vector(_set,Gactorangle,0,1251,0);
  134.         InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,21);
  135.  
  136.         vector(_set,Gactorpos,1818,1239,2672);
  137.         vector(_set,Gactorangle,0,-1695,0);
  138.         InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,20);
  139.  
  140.         vector(_set,Gactorpos,725,1239,2227);
  141.         vector(_set,Gactorangle,0,796,0);
  142.         InitActor(copl,Gactorpos,Gactorangle,"S1R7",TRUE,29);
  143.  
  144.         vector(_set,Gactorpos,1917,1239,2152);
  145.         vector(_set,Gactorangle,0,-1695,0);
  146.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S1R7",FALSE,20);
  147.  
  148.         vector(_set,Gactorpos,-1325,528,1006);
  149.         vector(_set,Gactorangle,0,0,0);
  150.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S1R8",FALSE,0);
  151.  
  152.         vector(_set,Gactorpos,-1165,28,1002);
  153.         vector(_set,Gactorangle,0,0,0);
  154.         InitActor(WeaponAmmoGrenade,Gactorpos,Gactorangle,"S1R8",FALSE,0);
  155.  
  156.         vector(_set,Gactorpos,-4748,2533,60);
  157.         vector(_set,Gactorangle,0,-273,0);
  158.         InitActor(radiationworker,Gactorpos,Gactorangle,"S1R18",TRUE,1);
  159.         InitActor(WeaponBatteryGrabber,Gactorpos,Gactorangle,"S1R18");
  160.  
  161.         vector(_set,Gactorpos,-5660,2533,252);
  162.         vector(_set,Gactorangle,0,546,0);
  163.         InitActor(radiationworker,Gactorpos,Gactorangle,"S1R18",TRUE,5);
  164.  
  165.         vector(_set,Gactorpos,-4916,2533,-124);
  166.         vector(_set,Gactorangle,0,1683,0);
  167.         InitActor(radiationworker,Gactorpos,Gactorangle,"S1R18",TRUE,80);
  168.  
  169.         vector(_set,Gactorpos,-5705,2526,2852);
  170.         vector(_set,Gactorangle,0,1695,0);
  171.         InitActor(radiationworker,Gactorpos,Gactorangle,"S1R19",TRUE,1);
  172.  
  173.         vector(_set,Gactorpos,-4741,2526,2973);
  174.         vector(_set,Gactorangle,0,2685,0);
  175.         InitActor(radiationworker,Gactorpos,Gactorangle,"S1R19",TRUE,2);
  176.  
  177.         vector(_set,Gactorpos,-2393,649,8198);
  178.         vector(_set,Gactorangle,0,807,0);
  179.         InitActor(radiationworker,Gactorpos,Gactorangle,"S1R20",TRUE,1);
  180.         InitActor(WeaponBatteryGrabber,Gactorpos,Gactorangle,"S1R20");
  181.  
  182.         vector(_set,Gactorpos,2138,22,11200);
  183.         vector(_set,Gactorangle,0,0,0);
  184.         InitActor(copr,Gactorpos,Gactorangle,"S1rx",TRUE,1);
  185.  
  186.         vector(_set,Gactorpos,2638,22,11033);
  187.         vector(_set,Gactorangle,0,432,0);
  188.         InitActor(copr,Gactorpos,Gactorangle,"S1rx",TRUE,2);
  189.  
  190.         vector(_set,Gactorpos,2474,22,9768);
  191.         vector(_set,Gactorangle,0,1945,0);
  192.         InitActor(abeast,Gactorpos,Gactorangle,"S1rx",TRUE,12);
  193.  
  194.         vector(_set,Gactorpos,2762,22,10501);
  195.         vector(_set,Gactorangle,0,432,0);
  196.         InitActor(DeadCopL,Gactorpos,Gactorangle,"S1rx",FALSE,2);
  197.  
  198.         vector(_set,Gactorpos,2740,22,10725);
  199.         vector(_set,Gactorangle,0,-625,0);
  200.         InitActor(DeadCopL,Gactorpos,Gactorangle,"S1rx",FALSE,2);
  201.  
  202.         vector(_set,Gactorpos,2320,22,10877);
  203.         vector(_set,Gactorangle,0,-79,0);
  204.         InitActor(copl,Gactorpos,Gactorangle,"S1rx",TRUE,80);
  205.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S1rx");
  206.  
  207.         vector(_set,Gactorpos,1918,1218,4077);
  208.         vector(_set,Gactorangle,0,-1365,0);
  209.         InitActor(scientist,Gactorpos,Gactorangle,"S1r6",TRUE,43);
  210.  
  211.  
  212.