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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Enemies
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c1_sector2.spt
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1999-11-29
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5KB
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130 lines
vector(_set,Gactorpos,8102,33,14518);
vector(_set,Gactorangle,0,-1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S2R9",TRUE,2);
InitActor(WeaponPak,Gactorpos,Gactorangle,"S2R9");
vector(_set,Gactorpos,7498,33,15042);
vector(_set,Gactorangle,0,-1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S2R9",TRUE,4);
InitActor(WeaponPak,Gactorpos,Gactorangle,"S2R9");
vector(_set,Gactorpos,6318,33,14749);
vector(_set,Gactorangle,0,-1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S2R9",TRUE,5);
InitActor(WeaponPak,Gactorpos,Gactorangle,"S2R9");
vector(_set,Gactorpos,2266,23,8020);
vector(_set,Gactorangle,0,-512,0);
InitActor(copl,Gactorpos,Gactorangle,"S2R2",TRUE,1);
vector(_set,Gactorpos,2712,23,7862);
vector(_set,Gactorangle,0,0,0);
InitActor(dweller1,Gactorpos,Gactorangle,"S2R2",TRUE,4);
vector(_set,Gactorpos,2333,23,7964);
vector(_set,Gactorangle,0,1536,0);
InitActor(dweller1,Gactorpos,Gactorangle,"S2R2",TRUE,2);
vector(_set,Gactorpos,2695,23,7661);
vector(_set,Gactorangle,0,-1365,0);
InitActor(dweller2,Gactorpos,Gactorangle,"S2R2",TRUE,6);
vector(_set,Gactorpos,2578,23,7769);
vector(_set,Gactorangle,0,-1024,0);
InitActor(dweller1,Gactorpos,Gactorangle,"S2R2",TRUE,3);
vector(_set,Gactorpos,2826,23,7760);
vector(_set,Gactorangle,0,1024,0);
InitActor(dweller2,Gactorpos,Gactorangle,"S2R2",TRUE,5);
vector(_set,Gactorpos,11356,-566,-3855);
vector(_set,Gactorangle,0,1922,0);
InitActor(copl,Gactorpos,Gactorangle,"S2R5",TRUE,30);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S2R5");
vector(_set,Gactorpos,7734,-566,-6007);
vector(_set,Gactorangle,0,2025,0);
InitActor(copl,Gactorpos,Gactorangle,"S2R5",TRUE,20);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S2R5");
vector(_set,Gactorpos,15472,-566,-3141);
vector(_set,Gactorangle,0,1581,0);
InitActor(copl,Gactorpos,Gactorangle,"S2R5",TRUE,40);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S2R5");
vector(_set,Gactorpos,10708,1081,14701);
vector(_set,Gactorangle,0,1024,0);
InitActor(shellturret,Gactorpos,Gactorangle,"S2R8",FALSE,0);
vector(_set,Gactorpos,10713,31,14165);
vector(_set,Gactorangle,0,1001,0);
InitActor(copl,Gactorpos,Gactorangle,"S2R8",TRUE,3);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S2R8");
vector(_set,Gactorpos,10650,31,14742);
vector(_set,Gactorangle,0,1001,0);
InitActor(copl,Gactorpos,Gactorangle,"S2R8",TRUE,4);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S2R8");
vector(_set,Gactorpos,10732,31,15263);
vector(_set,Gactorangle,0,1024,0);
InitActor(copl,Gactorpos,Gactorangle,"S2R8",TRUE,5);
InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"S2R8");
vector(_set,Gactorpos,2770,20,12495);
vector(_set,Gactorangle,0,739,0);
InitActor(copr,Gactorpos,Gactorangle,"S2R1",TRUE,1);
vector(_set,Gactorpos,2864,20,12266);
vector(_set,Gactorangle,0,398,0);
InitActor(copr,Gactorpos,Gactorangle,"S2R1",TRUE,2);
vector(_set,Gactorpos,1786,49,12827);
vector(_set,Gactorangle,0,-364,0);
InitActor(domina,Gactorpos,Gactorangle,"S2R1",TRUE,6);
InitActor(WeaponBaton,Gactorpos,Gactorangle,"S2R1");
vector(_set,Gactorpos,4125,617,12278);
vector(_set,Gactorangle,0,0,0);
InitActor(copr,Gactorpos,Gactorangle,"S2R1",TRUE,7);
vector(_set,Gactorpos,5582,1228,9871);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"S2r13",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S2r13");
vector(_set,Gactorpos,6819,1228,9362);
vector(_set,Gactorangle,0,1661,0);
InitActor(scientist,Gactorpos,Gactorangle,"S2r13",TRUE,3);
vector(_set,Gactorpos,9822,630,10950);
vector(_set,Gactorangle,0,1046,0);
InitActor(copl,Gactorpos,Gactorangle,"S2r15",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S2r15");
vector(_set,Gactorpos,8584,730,9952);
vector(_set,Gactorangle,0,1558,0);
InitActor(Medic,Gactorpos,Gactorangle,"S2r15",TRUE,1);
vector(_set,Gactorpos,8341,730,9953);
vector(_set,Gactorangle,0,2434,0);
InitActor(Medic,Gactorpos,Gactorangle,"S2r15",TRUE,2);
vector(_set,Gactorpos,8893,630,10400);
vector(_set,Gactorangle,0,352,0);
InitActor(Medic,Gactorpos,Gactorangle,"S2r15",TRUE,5);
vector(_set,Gactorpos,8563,1139,10929);
vector(_set,Gactorangle,0,352,0);
InitActor(rat,Gactorpos,Gactorangle,"S2r15",TRUE,1);
vector(_set,Gactorpos,3470,630,10437);
vector(_set,Gactorangle,0,1024,0);
InitActor(worker2,Gactorpos,Gactorangle,"S2r11",TRUE,1);
vector(_set,Gactorpos,4988,617,16525);
vector(_set,Gactorangle,0,-1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S2r9a",TRUE,1);