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Text File  |  1999-11-29  |  5KB  |  130 lines

  1.         vector(_set,Gactorpos,8102,33,14518);
  2.         vector(_set,Gactorangle,0,-1024,0);
  3.         InitActor(chot,Gactorpos,Gactorangle,"S2R9",TRUE,2);
  4.         InitActor(WeaponPak,Gactorpos,Gactorangle,"S2R9");
  5.  
  6.         vector(_set,Gactorpos,7498,33,15042);
  7.         vector(_set,Gactorangle,0,-1024,0);
  8.         InitActor(chot,Gactorpos,Gactorangle,"S2R9",TRUE,4);
  9.         InitActor(WeaponPak,Gactorpos,Gactorangle,"S2R9");
  10.  
  11.         vector(_set,Gactorpos,6318,33,14749);
  12.         vector(_set,Gactorangle,0,-1024,0);
  13.         InitActor(chot,Gactorpos,Gactorangle,"S2R9",TRUE,5);
  14.         InitActor(WeaponPak,Gactorpos,Gactorangle,"S2R9");
  15.  
  16.         vector(_set,Gactorpos,2266,23,8020);
  17.         vector(_set,Gactorangle,0,-512,0);
  18.         InitActor(copl,Gactorpos,Gactorangle,"S2R2",TRUE,1);
  19.  
  20.         vector(_set,Gactorpos,2712,23,7862);
  21.         vector(_set,Gactorangle,0,0,0);
  22.         InitActor(dweller1,Gactorpos,Gactorangle,"S2R2",TRUE,4);
  23.  
  24.         vector(_set,Gactorpos,2333,23,7964);
  25.         vector(_set,Gactorangle,0,1536,0);
  26.         InitActor(dweller1,Gactorpos,Gactorangle,"S2R2",TRUE,2);
  27.  
  28.         vector(_set,Gactorpos,2695,23,7661);
  29.         vector(_set,Gactorangle,0,-1365,0);
  30.         InitActor(dweller2,Gactorpos,Gactorangle,"S2R2",TRUE,6);
  31.  
  32.         vector(_set,Gactorpos,2578,23,7769);
  33.         vector(_set,Gactorangle,0,-1024,0);
  34.         InitActor(dweller1,Gactorpos,Gactorangle,"S2R2",TRUE,3);
  35.  
  36.         vector(_set,Gactorpos,2826,23,7760);
  37.         vector(_set,Gactorangle,0,1024,0);
  38.         InitActor(dweller2,Gactorpos,Gactorangle,"S2R2",TRUE,5);
  39.  
  40.         vector(_set,Gactorpos,11356,-566,-3855);
  41.         vector(_set,Gactorangle,0,1922,0);
  42.         InitActor(copl,Gactorpos,Gactorangle,"S2R5",TRUE,30);
  43.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S2R5");
  44.  
  45.         vector(_set,Gactorpos,7734,-566,-6007);
  46.         vector(_set,Gactorangle,0,2025,0);
  47.         InitActor(copl,Gactorpos,Gactorangle,"S2R5",TRUE,20);
  48.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S2R5");
  49.  
  50.         vector(_set,Gactorpos,15472,-566,-3141);
  51.         vector(_set,Gactorangle,0,1581,0);
  52.         InitActor(copl,Gactorpos,Gactorangle,"S2R5",TRUE,40);
  53.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"S2R5");
  54.  
  55.         vector(_set,Gactorpos,10708,1081,14701);
  56.         vector(_set,Gactorangle,0,1024,0);
  57.         InitActor(shellturret,Gactorpos,Gactorangle,"S2R8",FALSE,0);
  58.  
  59.         vector(_set,Gactorpos,10713,31,14165);
  60.         vector(_set,Gactorangle,0,1001,0);
  61.         InitActor(copl,Gactorpos,Gactorangle,"S2R8",TRUE,3);
  62.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S2R8");
  63.  
  64.         vector(_set,Gactorpos,10650,31,14742);
  65.         vector(_set,Gactorangle,0,1001,0);
  66.         InitActor(copl,Gactorpos,Gactorangle,"S2R8",TRUE,4);
  67.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S2R8");
  68.  
  69.         vector(_set,Gactorpos,10732,31,15263);
  70.         vector(_set,Gactorangle,0,1024,0);
  71.         InitActor(copl,Gactorpos,Gactorangle,"S2R8",TRUE,5);
  72.         InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"S2R8");
  73.  
  74.         vector(_set,Gactorpos,2770,20,12495);
  75.         vector(_set,Gactorangle,0,739,0);
  76.         InitActor(copr,Gactorpos,Gactorangle,"S2R1",TRUE,1);
  77.  
  78.         vector(_set,Gactorpos,2864,20,12266);
  79.         vector(_set,Gactorangle,0,398,0);
  80.         InitActor(copr,Gactorpos,Gactorangle,"S2R1",TRUE,2);
  81.  
  82.         vector(_set,Gactorpos,1786,49,12827);
  83.         vector(_set,Gactorangle,0,-364,0);
  84.         InitActor(domina,Gactorpos,Gactorangle,"S2R1",TRUE,6);
  85.         InitActor(WeaponBaton,Gactorpos,Gactorangle,"S2R1");
  86.  
  87.         vector(_set,Gactorpos,4125,617,12278);
  88.         vector(_set,Gactorangle,0,0,0);
  89.         InitActor(copr,Gactorpos,Gactorangle,"S2R1",TRUE,7);
  90.  
  91.         vector(_set,Gactorpos,5582,1228,9871);
  92.         vector(_set,Gactorangle,0,0,0);
  93.         InitActor(copl,Gactorpos,Gactorangle,"S2r13",TRUE,1);
  94.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S2r13");
  95.  
  96.         vector(_set,Gactorpos,6819,1228,9362);
  97.         vector(_set,Gactorangle,0,1661,0);
  98.         InitActor(scientist,Gactorpos,Gactorangle,"S2r13",TRUE,3);
  99.  
  100.         vector(_set,Gactorpos,9822,630,10950);
  101.         vector(_set,Gactorangle,0,1046,0);
  102.         InitActor(copl,Gactorpos,Gactorangle,"S2r15",TRUE,1);
  103.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S2r15");
  104.  
  105.         vector(_set,Gactorpos,8584,730,9952);
  106.         vector(_set,Gactorangle,0,1558,0);
  107.         InitActor(Medic,Gactorpos,Gactorangle,"S2r15",TRUE,1);
  108.  
  109.         vector(_set,Gactorpos,8341,730,9953);
  110.         vector(_set,Gactorangle,0,2434,0);
  111.         InitActor(Medic,Gactorpos,Gactorangle,"S2r15",TRUE,2);
  112.  
  113.         vector(_set,Gactorpos,8893,630,10400);
  114.         vector(_set,Gactorangle,0,352,0);
  115.         InitActor(Medic,Gactorpos,Gactorangle,"S2r15",TRUE,5);
  116.  
  117.         vector(_set,Gactorpos,8563,1139,10929);
  118.         vector(_set,Gactorangle,0,352,0);
  119.         InitActor(rat,Gactorpos,Gactorangle,"S2r15",TRUE,1);
  120.  
  121.         vector(_set,Gactorpos,3470,630,10437);
  122.         vector(_set,Gactorangle,0,1024,0);
  123.         InitActor(worker2,Gactorpos,Gactorangle,"S2r11",TRUE,1);
  124.  
  125.         vector(_set,Gactorpos,4988,617,16525);
  126.         vector(_set,Gactorangle,0,-1024,0);
  127.         InitActor(chot,Gactorpos,Gactorangle,"S2r9a",TRUE,1);
  128.  
  129.  
  130.