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Text File  |  1999-11-29  |  4KB  |  120 lines

  1.         vector(_set,Gactorpos,-4504,-851,18030);
  2.         vector(_set,Gactorangle,0,0,0);
  3.         InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,15);
  4.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
  5.  
  6.         vector(_set,Gactorpos,-4922,-851,17291);
  7.         vector(_set,Gactorangle,0,-1024,0);
  8.         InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,30);
  9.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S3_s03");
  10.  
  11.         vector(_set,Gactorpos,-4910,-851,17014);
  12.         vector(_set,Gactorangle,0,-1024,0);
  13.         InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,40);
  14.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
  15.  
  16.         vector(_set,Gactorpos,-4566,-851,16259);
  17.         vector(_set,Gactorangle,0,2400,0);
  18.         InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,3);
  19.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
  20.  
  21.         vector(_set,Gactorpos,-8794,-1210,9068);
  22.         vector(_set,Gactorangle,0,-1376,0);
  23.         InitActor(radiationworker,Gactorpos,Gactorangle,"S3_s08",TRUE,10);
  24.  
  25.         vector(_set,Gactorpos,-7453,-1210,9184);
  26.         vector(_set,Gactorangle,0,-11,0);
  27.         InitActor(radiationworker,Gactorpos,Gactorangle,"S3_s08",TRUE,11);
  28.  
  29.         vector(_set,Gactorpos,-2235,-849,17694);
  30.         vector(_set,Gactorangle,0,0,0);
  31.         InitActor(chot,Gactorpos,Gactorangle,"S3_s01",TRUE,10);
  32.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s01");
  33.  
  34.         vector(_set,Gactorpos,-7677,-887,14659);
  35.         vector(_set,Gactorangle,0,0,0);
  36.         InitActor(DeadCopL,Gactorpos,Gactorangle,"S3_s12",FALSE,0);
  37.  
  38.         vector(_set,Gactorpos,-2541,-138,12745);
  39.         vector(_set,Gactorangle,0,1024,0);
  40.         InitActor(copl,Gactorpos,Gactorangle,"S3_s14",TRUE,1);
  41.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
  42.  
  43.         vector(_set,Gactorpos,-3055,-740,13352);
  44.         vector(_set,Gactorangle,0,0,0);
  45.         InitActor(copl,Gactorpos,Gactorangle,"S3_s14",TRUE,2);
  46.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
  47.  
  48.         vector(_set,Gactorpos,-4145,-740,12869);
  49.         vector(_set,Gactorangle,0,-1934,0);
  50.         InitActor(copm,Gactorpos,Gactorangle,"S3_s14",TRUE,3);
  51.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
  52.  
  53.         vector(_set,Gactorpos,-7316,-879,13659);
  54.         vector(_set,Gactorangle,0,0,0);
  55.         InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
  56.  
  57.         vector(_set,Gactorpos,-8087,-879,13402);
  58.         vector(_set,Gactorangle,0,3037,0);
  59.         InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
  60.  
  61.         vector(_set,Gactorpos,-7508,-879,13118);
  62.         vector(_set,Gactorangle,0,-1456,0);
  63.         InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
  64.  
  65.         vector(_set,Gactorpos,-8152,-879,13314);
  66.         vector(_set,Gactorangle,0,2048,0);
  67.         InitActor(chot,Gactorpos,Gactorangle,"S3_s15",TRUE,80);
  68.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s15");
  69.  
  70.         vector(_set,Gactorpos,-7596,-879,13205);
  71.         vector(_set,Gactorangle,0,-193,0);
  72.         InitActor(chot,Gactorpos,Gactorangle,"S3_s15",TRUE,81);
  73.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s15");
  74.  
  75.         vector(_set,Gactorpos,-7300,-879,13422);
  76.         vector(_set,Gactorangle,0,329,0);
  77.         InitActor(worker,Gactorpos,Gactorangle,"S3_s15",TRUE,54);
  78.  
  79.         vector(_set,Gactorpos,-2395,-1505,10598);
  80.         vector(_set,Gactorangle,0,1024,0);
  81.         InitActor(ChotBeast,Gactorpos,Gactorangle,"S3_s18",TRUE,1);
  82.  
  83.         vector(_set,Gactorpos,-2476,-1505,10598);
  84.         vector(_set,Gactorangle,0,1024,0);
  85.         InitActor(copl,Gactorpos,Gactorangle,"S3_s18",TRUE,2);
  86.  
  87.         vector(_set,Gactorpos,-2572,-1510,10350);
  88.         vector(_set,Gactorangle,0,2048,0);
  89.         InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
  90.  
  91.         vector(_set,Gactorpos,-2308,-1510,10344);
  92.         vector(_set,Gactorangle,0,2048,0);
  93.         InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
  94.  
  95.         vector(_set,Gactorpos,-2545,-1510,10838);
  96.         vector(_set,Gactorangle,0,0,0);
  97.         InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
  98.  
  99.         vector(_set,Gactorpos,-2348,-1510,10835);
  100.         vector(_set,Gactorangle,0,0,0);
  101.         InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
  102.  
  103.         vector(_set,Gactorpos,-2177,-1510,10699);
  104.         vector(_set,Gactorangle,0,1024,0);
  105.         InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
  106.  
  107.         vector(_set,Gactorpos,-2179,-1510,10533);
  108.         vector(_set,Gactorangle,0,1024,0);
  109.         InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
  110.  
  111.         vector(_set,Gactorpos,-2717,-1510,10722);
  112.         vector(_set,Gactorangle,0,-1024,0);
  113.         InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
  114.  
  115.         vector(_set,Gactorpos,-2724,-1510,10494);
  116.         vector(_set,Gactorangle,0,-1024,0);
  117.         InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
  118.  
  119.  
  120.