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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Enemies
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c1_sewer_e.spt
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1999-11-29
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120 lines
vector(_set,Gactorpos,-4504,-851,18030);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,15);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
vector(_set,Gactorpos,-4922,-851,17291);
vector(_set,Gactorangle,0,-1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,30);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S3_s03");
vector(_set,Gactorpos,-4910,-851,17014);
vector(_set,Gactorangle,0,-1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,40);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
vector(_set,Gactorpos,-4566,-851,16259);
vector(_set,Gactorangle,0,2400,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,3);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
vector(_set,Gactorpos,-8794,-1210,9068);
vector(_set,Gactorangle,0,-1376,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"S3_s08",TRUE,10);
vector(_set,Gactorpos,-7453,-1210,9184);
vector(_set,Gactorangle,0,-11,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"S3_s08",TRUE,11);
vector(_set,Gactorpos,-2235,-849,17694);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s01",TRUE,10);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s01");
vector(_set,Gactorpos,-7677,-887,14659);
vector(_set,Gactorangle,0,0,0);
InitActor(DeadCopL,Gactorpos,Gactorangle,"S3_s12",FALSE,0);
vector(_set,Gactorpos,-2541,-138,12745);
vector(_set,Gactorangle,0,1024,0);
InitActor(copl,Gactorpos,Gactorangle,"S3_s14",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
vector(_set,Gactorpos,-3055,-740,13352);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"S3_s14",TRUE,2);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
vector(_set,Gactorpos,-4145,-740,12869);
vector(_set,Gactorangle,0,-1934,0);
InitActor(copm,Gactorpos,Gactorangle,"S3_s14",TRUE,3);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
vector(_set,Gactorpos,-7316,-879,13659);
vector(_set,Gactorangle,0,0,0);
InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
vector(_set,Gactorpos,-8087,-879,13402);
vector(_set,Gactorangle,0,3037,0);
InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
vector(_set,Gactorpos,-7508,-879,13118);
vector(_set,Gactorangle,0,-1456,0);
InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
vector(_set,Gactorpos,-8152,-879,13314);
vector(_set,Gactorangle,0,2048,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s15",TRUE,80);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s15");
vector(_set,Gactorpos,-7596,-879,13205);
vector(_set,Gactorangle,0,-193,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s15",TRUE,81);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s15");
vector(_set,Gactorpos,-7300,-879,13422);
vector(_set,Gactorangle,0,329,0);
InitActor(worker,Gactorpos,Gactorangle,"S3_s15",TRUE,54);
vector(_set,Gactorpos,-2395,-1505,10598);
vector(_set,Gactorangle,0,1024,0);
InitActor(ChotBeast,Gactorpos,Gactorangle,"S3_s18",TRUE,1);
vector(_set,Gactorpos,-2476,-1505,10598);
vector(_set,Gactorangle,0,1024,0);
InitActor(copl,Gactorpos,Gactorangle,"S3_s18",TRUE,2);
vector(_set,Gactorpos,-2572,-1510,10350);
vector(_set,Gactorangle,0,2048,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
vector(_set,Gactorpos,-2308,-1510,10344);
vector(_set,Gactorangle,0,2048,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
vector(_set,Gactorpos,-2545,-1510,10838);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
vector(_set,Gactorpos,-2348,-1510,10835);
vector(_set,Gactorangle,0,0,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
vector(_set,Gactorpos,-2177,-1510,10699);
vector(_set,Gactorangle,0,1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
vector(_set,Gactorpos,-2179,-1510,10533);
vector(_set,Gactorangle,0,1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
vector(_set,Gactorpos,-2717,-1510,10722);
vector(_set,Gactorangle,0,-1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
vector(_set,Gactorpos,-2724,-1510,10494);
vector(_set,Gactorangle,0,-1024,0);
InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);