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Text File  |  1999-11-29  |  4KB  |  104 lines

  1.  
  2.         vector(_set,tmpvector,0,50,0);        //weapon displacement
  3.  
  4.         vector(_set,Gactorpos,-11988,24460,24380);
  5.         vector(_set,Gactorangle,0,-2048,0);
  6.         InitActor(workerOnBench,Gactorpos,Gactorangle,"Stor_01",FALSE);
  7.         InitActor(weapontorch,Gactorpos,emptyvector,"stor_01");
  8.  
  9.         vector(_set,Gactorpos,-12919,24444,23402);
  10.         vector(_set,Gactorangle,0,0,0);
  11.         InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE);
  12.         vector(_add,gactorpos,tmpvector);
  13.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_01");
  14.  
  15.         vector(_set,Gactorpos,-12663,24439,23386);
  16.         vector(_set,Gactorangle,0,0,0);
  17.         InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE);
  18.         vector(_add,gactorpos,tmpvector);
  19.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_01");
  20.  
  21.  
  22.         vector(_set,Gactorpos,-12870,24425,24600);
  23.         vector(_set,Gactorangle,0,0,0);
  24.         InitActor(worker,Gactorpos,Gactorangle,"Stor_01",TRUE);
  25.         vector(_add,gactorpos,tmpvector);
  26.         InitActor(weapontorch,Gactorpos,Gactorangle,"stor_01");
  27.  
  28.  
  29. /*        // Weapon placed on catwalk in War_ent
  30.         vector(_set,Gactorpos,-15028,25169,23618);
  31.         vector(_set,Gactorangle,0,0,0);
  32.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"war_ent");
  33.  
  34.         vector(_set,Gactorpos,-13369,25198,26574);
  35.         vector(_set,Gactorangle,0,0,0);
  36.         InitActor(copl,Gactorpos,Gactorangle,"Stor_02",TRUE);
  37.         vector(_add,gactorpos,tmpvector);
  38.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_02");
  39.  
  40.         vector(_set,Gactorpos,-12738,23360,26395);
  41.         vector(_set,Gactorangle,0,-1024,0);
  42.         InitActor(abeast,Gactorpos,Gactorangle,"Stor_03",TRUE);
  43.  
  44.         vector(_set,Gactorpos,-15073,27106,27165);
  45.         vector(_set,Gactorangle,0,2048,0);
  46.         InitActor(mdroid1,Gactorpos,Gactorangle,"el_x03",TRUE);
  47.  
  48.         vector(_set,Gactorpos,-15524,24588,26542);
  49.         vector(_set,Gactorangle,0,0,0);
  50.         InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE);
  51.         vector(_add,gactorpos,tmpvector);
  52.         InitActor(weapontorch,Gactorpos,Gactorangle,"War_03");
  53. */
  54.  
  55. /*
  56.  
  57.         vector(_set,Gactorpos,-14457,24604,26560);
  58.         vector(_set,Gactorangle,0,0,0);
  59.         InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE);
  60.         vector(_add,gactorpos,tmpvector);
  61.         InitActor(weapontorch,Gactorpos,Gactorangle,"War_03");
  62. */
  63.  
  64. /*        vector(_set,Gactorpos,-14463,24593,26068);
  65.         vector(_set,Gactorangle,0,2048,0);
  66.         InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE);
  67.         vector(_add,gactorpos,tmpvector);
  68.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"war_03");
  69.  
  70.         vector(_set,Gactorpos,-14175,24591,26285);
  71.         vector(_set,Gactorangle,0,-1024,0);
  72.         InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE);
  73.         vector(_add,gactorpos,tmpvector);
  74.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
  75.  
  76.         vector(_set,Gactorpos,-16107,24595,24647);
  77.         vector(_set,Gactorangle,0,0,0);
  78.         InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,2);
  79.         vector(_add,gactorpos,tmpvector);
  80.         InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
  81.  
  82.         vector(_set,Gactorpos,-16357,24581,24010);
  83.         vector(_set,Gactorangle,0,0,0);
  84.         InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,1);
  85.         vector(_add,gactorpos,tmpvector);
  86.         InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
  87.  
  88.         vector(_set,Gactorpos,-14891,24615,25344);
  89.         vector(_set,Gactorangle,0,0,0);
  90.         InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,0);
  91.         vector(_add,gactorpos,tmpvector);
  92.         InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
  93.  
  94.         vector(_set,Gactorpos,-15075,22250,26904);
  95.         vector(_set,Gactorangle,0,1024,0);
  96.         InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,0);
  97.  
  98.         vector(_set,Gactorpos,-15146,22486,26399);
  99.         vector(_set,Gactorangle,0,0,0);
  100.         InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,0);
  101. */
  102.         // Characters added by mike follow :
  103.  
  104.