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The Games Machine 76
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XENIATGM66.iso
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Messiah
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c2_wareh-e.hxx
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1999-11-29
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vector(_set,tmpvector,0,50,0); //weapon displacement
vector(_set,Gactorpos,-11988,24460,24380);
vector(_set,Gactorangle,0,-2048,0);
InitActor(workerOnBench,Gactorpos,Gactorangle,"Stor_01",FALSE);
InitActor(weapontorch,Gactorpos,emptyvector,"stor_01");
vector(_set,Gactorpos,-12919,24444,23402);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE);
vector(_add,gactorpos,tmpvector);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_01");
vector(_set,Gactorpos,-12663,24439,23386);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE);
vector(_add,gactorpos,tmpvector);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_01");
vector(_set,Gactorpos,-12870,24425,24600);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"Stor_01",TRUE);
vector(_add,gactorpos,tmpvector);
InitActor(weapontorch,Gactorpos,Gactorangle,"stor_01");
/* // Weapon placed on catwalk in War_ent
vector(_set,Gactorpos,-15028,25169,23618);
vector(_set,Gactorangle,0,0,0);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"war_ent");
vector(_set,Gactorpos,-13369,25198,26574);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Stor_02",TRUE);
vector(_add,gactorpos,tmpvector);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_02");
vector(_set,Gactorpos,-12738,23360,26395);
vector(_set,Gactorangle,0,-1024,0);
InitActor(abeast,Gactorpos,Gactorangle,"Stor_03",TRUE);
vector(_set,Gactorpos,-15073,27106,27165);
vector(_set,Gactorangle,0,2048,0);
InitActor(mdroid1,Gactorpos,Gactorangle,"el_x03",TRUE);
vector(_set,Gactorpos,-15524,24588,26542);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE);
vector(_add,gactorpos,tmpvector);
InitActor(weapontorch,Gactorpos,Gactorangle,"War_03");
*/
/*
vector(_set,Gactorpos,-14457,24604,26560);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE);
vector(_add,gactorpos,tmpvector);
InitActor(weapontorch,Gactorpos,Gactorangle,"War_03");
*/
/* vector(_set,Gactorpos,-14463,24593,26068);
vector(_set,Gactorangle,0,2048,0);
InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE);
vector(_add,gactorpos,tmpvector);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"war_03");
vector(_set,Gactorpos,-14175,24591,26285);
vector(_set,Gactorangle,0,-1024,0);
InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE);
vector(_add,gactorpos,tmpvector);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
vector(_set,Gactorpos,-16107,24595,24647);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,2);
vector(_add,gactorpos,tmpvector);
InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
vector(_set,Gactorpos,-16357,24581,24010);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,1);
vector(_add,gactorpos,tmpvector);
InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
vector(_set,Gactorpos,-14891,24615,25344);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,0);
vector(_add,gactorpos,tmpvector);
InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
vector(_set,Gactorpos,-15075,22250,26904);
vector(_set,Gactorangle,0,1024,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,0);
vector(_set,Gactorpos,-15146,22486,26399);
vector(_set,Gactorangle,0,0,0);
InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,0);
*/
// Characters added by mike follow :