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The Games Machine 76
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Messiah
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redlite1.spt
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1999-11-29
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6KB
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166 lines
vector(_set,Gactorpos,-13447,22626,9817);
vector(_set,Gactorangle,0,-1718,0);
InitActor(layya,Gactorpos,Gactorangle,"Rlhsapt2",TRUE,1);
vector(_set,Gactorpos,-13189,23331,6927);
vector(_set,Gactorangle,0,2048,0);
InitActor(subgirl2,Gactorpos,Gactorangle,"RLhsin",TRUE,1);
vector(_set,Gactorpos,-12929,23345,8398);
vector(_set,Gactorangle,0,0,0);
InitActor(subgirl1,Gactorpos,Gactorangle,"RLhsin",TRUE,2);
vector(_set,Gactorpos,-14017,22194,8407);
vector(_set,Gactorangle,0,-398,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"RLhsin",TRUE,1);
vector(_set,Gactorpos,-14032,21341,7621);
vector(_set,Gactorangle,0,-113,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"RLhsin",TRUE,2);
vector(_set,Gactorpos,-13137,20497,8692);
vector(_set,Gactorangle,0,1479,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"RLhsin",TRUE,3);
vector(_set,Gactorpos,-13208,20501,8759);
vector(_set,Gactorangle,0,-603,0);
InitActor(prost1,Gactorpos,Gactorangle,"RLhsin",TRUE,1);
vector(_set,Gactorpos,-13606,23325,6895);
vector(_set,Gactorangle,0,0,0);
InitActor(rat,Gactorpos,Gactorangle,"RLhsin",FALSE,0);
vector(_set,Gactorpos,-13007,23325,7525);
vector(_set,Gactorangle,0,0,0);
InitActor(rat,Gactorpos,Gactorangle,"RLhsin",FALSE,0);
vector(_set,Gactorpos,-14152,23325,7490);
vector(_set,Gactorangle,0,0,0);
InitActor(rat,Gactorpos,Gactorangle,"RLhsin",FALSE,0);
vector(_set,Gactorpos,-12850,23325,8554);
vector(_set,Gactorangle,0,0,0);
InitActor(rat,Gactorpos,Gactorangle,"RLhsin",FALSE,0);
vector(_set,Gactorpos,-15558,22620,8986);
vector(_set,Gactorangle,0,-864,0);
InitActor(subgirl2,Gactorpos,Gactorangle,"RLhsng1",FALSE,0);
vector(_set,Gactorpos,-14939,22220,7795);
vector(_set,Gactorangle,0,1092,0);
InitActor(subgirl2,Gactorpos,Gactorangle,"RLhsng1",TRUE,2);
vector(_set,Gactorpos,-15630,22159,7823);
vector(_set,Gactorangle,0,2218,0);
InitActor(subgirl2,Gactorpos,Gactorangle,"RLhsng1",TRUE,1);
vector(_set,Gactorpos,-13817,22634,10250);
vector(_set,Gactorangle,0,-1035,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlhsng2a",FALSE,0);
vector(_set,Gactorpos,-14104,22611,10800);
vector(_set,Gactorangle,0,2184,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlhsng2a",TRUE,2);
vector(_set,Gactorpos,-14694,22634,9966);
vector(_set,Gactorangle,0,1558,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlhsng2a",TRUE,3);
vector(_set,Gactorpos,-14072,22611,10877);
vector(_set,Gactorangle,0,0,0);
InitActor(prost1,Gactorpos,Gactorangle,"Rlhsng2a",TRUE,1);
vector(_set,Gactorpos,-14862,21738,9944);
vector(_set,Gactorangle,0,1547,0);
InitActor(hung,Gactorpos,Gactorangle,"Rlhsng2b",TRUE,1);
vector(_set,Gactorpos,-14950,21738,10012);
vector(_set,Gactorangle,0,-432,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"Rlhsng2b",FALSE,0);
vector(_set,Gactorpos,-15606,21738,9696);
vector(_set,Gactorangle,0,-1979,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"Rlhsng2b",TRUE,1);
vector(_set,Gactorpos,-15055,21738,10768);
vector(_set,Gactorangle,0,-955,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"Rlhsng2b",TRUE,3);
vector(_set,Gactorpos,-14152,20837,10103);
vector(_set,Gactorangle,0,-455,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlhsng2c",TRUE,1);
vector(_set,Gactorpos,-14058,20837,9995);
vector(_set,Gactorangle,0,1558,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"Rlhsng2c",FALSE,0);
vector(_set,Gactorpos,-12490,22632,9948);
vector(_set,Gactorangle,0,2605,0);
InitActor(prost1,Gactorpos,Gactorangle,"Rlhsng3a",TRUE,1);
vector(_set,Gactorpos,-12352,22632,10030);
vector(_set,Gactorangle,0,534,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlhsng3a",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlhsng3a");
vector(_set,Gactorpos,-11644,22603,9873);
vector(_set,Gactorangle,0,0,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlhsng3a",FALSE,0);
vector(_set,Gactorpos,-12336,22606,10869);
vector(_set,Gactorangle,0,0,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlhsng3a",FALSE,0);
vector(_set,Gactorpos,-11648,21715,9993);
vector(_set,Gactorangle,0,0,0);
InitActor(subgirl1,Gactorpos,Gactorangle,"Rlhsng3b",TRUE,4);
vector(_set,Gactorpos,-12296,21739,9884);
vector(_set,Gactorangle,0,-398,0);
InitActor(subgirl1,Gactorpos,Gactorangle,"Rlhsng3b",TRUE,3);
vector(_set,Gactorpos,-12362,21739,10678);
vector(_set,Gactorangle,0,-159,0);
InitActor(subgirl1,Gactorpos,Gactorangle,"Rlhsng3b",TRUE,1);
vector(_set,Gactorpos,-11956,21715,10259);
vector(_set,Gactorangle,0,-193,0);
InitActor(subgirl1,Gactorpos,Gactorangle,"Rlhsng3b",TRUE,2);
vector(_set,Gactorpos,-12879,21739,10178);
vector(_set,Gactorangle,0,-11,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"Rlhsng3b",FALSE,0);
vector(_set,Gactorpos,-12905,20838,10185);
vector(_set,Gactorangle,0,2059,0);
InitActor(prost1,Gactorpos,Gactorangle,"Rlhsng3c",TRUE,1);
vector(_set,Gactorpos,-12580,20851,9282);
vector(_set,Gactorangle,0,-1012,0);
InitActor(copm,Gactorpos,Gactorangle,"Rlhsng4",TRUE,1);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Rlhsng4");
vector(_set,Gactorpos,-12253,20846,9340);
vector(_set,Gactorangle,0,557,0);
InitActor(copl,Gactorpos,Gactorangle,"Rlhsng4",TRUE,2);
InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Rlhsng4");
vector(_set,Gactorpos,-12220,20846,9150);
vector(_set,Gactorangle,0,1718,0);
InitActor(copl,Gactorpos,Gactorangle,"Rlhsng4",TRUE,3);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlhsng4");
vector(_set,Gactorpos,-12004,22610,9067);
vector(_set,Gactorangle,0,1991,0);
InitActor(subgirl2,Gactorpos,Gactorangle,"Rlhsng4",TRUE,1);
vector(_set,Gactorpos,-14406,22623,9797);
vector(_set,Gactorangle,0,-1763,0);
InitActor(prost1,Gactorpos,Gactorangle,"Rlhsapt1",TRUE,1);
vector(_set,Gactorpos,-12789,23299,6501);
vector(_set,Gactorangle,0,3072,0);
InitActor(pimp,Gactorpos,Gactorangle,"RLpimp2",TRUE,1);